badge title
On your badge dropdowns, it would be the highlighted badge, but that can be a pain to find at times.
Even easier, you can just look at your character the same way anybody else does:
Menu >
Options >
General >
Reticle >
Personal Player name >
Show always
Then you will see your own badge title above your head. Simply turn the option off again when you are done.
ah, never knew you could do that. Thanks!
@ Purgatorio
In the badge drop-down menus your current badge title will be highlighted green. I believe you still can't use gladiator badges as a title.
Heh, beat me to it and like Mateo's answer better.
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In the badge drop-down menus your current badge title will be highlighted green. I believe you still can't use gladiator badges as a title.
[/ QUOTE ] You can't set the gladiator badges as titles by using the drop-down lists,
but you can still use the "/settitle #" code for any gladiator badge you have earned.
A list of all the gladiator badges, and their title codes can be found here:
http://badge-hunter.com/view_badge_bytype.php?type=6
For example, I have a Widow named: Longbow Spy-duh
I created a couple Longbow outfits for her, one of them being the Longbow Spec-Ops
For added effect, I set my badge title to the gladiator badge with the same name by using this command:
/settitle 118
You could even expand their usage by creating binds that combine the costume changes with the settitle commands.
Come to think of it.. I like that idea. I might just have to set up such a thing. lol
Workspace:
/bind numpad7 "cce 0 CCPrestoChango$$settitle 102" (Night Widow)
/bind numpad8 "cce 1 CCPrestoChango$$settitle 0" (Longbow Guardian*)
/bind numpad9 "cce 2 CCPrestoChango$$settitle 118" (Longbow Spec-Ops)
*Longbow Guardian doesn't have a Gladiator, so I'd have to find something else funny like "Loyal" to put in there. haha (For some reason, I thought the /settitle codes for regular badges were listed somewhere too. hmm)
Now all I need is a Longbow Rifleman (94) and a Fortunata Seer (83) costume too. haha j.k
(I would omit Longbow Warden because they are labeled as 1 and 2)
I suppose I could even link them to specific powers too:
/bind RShift "cc 2$$settitle 118$$powexecname Mask Presence"
(Simulating a Longbow Spec-Ops using their [Cloaking Device])
OK, now I'm taking this a bit too far. ROFL
Stopping.
[ QUOTE ]
In the badge drop-down menus your current badge title will be highlighted green. I believe you still can't use gladiator badges as a title.
[/ QUOTE ]
I knew you could search the badges but was wondering if something showed it.
Thanks for all the responses.
@ Purgatorio
[ QUOTE ]
[ QUOTE ]
In the badge drop-down menus your current badge title will be highlighted green. I believe you still can't use gladiator badges as a title.
[/ QUOTE ] You can't set the gladiator badges as titles by using the drop-down lists,
but you can still use the "/settitle #" code for any gladiator badge you have earned.
A list of all the gladiator badges, and their title codes can be found here:
http://badge-hunter.com/view_badge_bytype.php?type=6
For example, I have a Widow named: Longbow Spy-duh
I created a couple Longbow outfits for her, one of them being the Longbow Spec-Ops
For added effect, I set my badge title to the gladiator badge with the same name by using this command:
/settitle 118
You could even expand their usage by creating binds that combine the costume changes with the settitle commands.
Come to think of it.. I like that idea. I might just have to set up such a thing. lol
Workspace:
/bind numpad7 "cce 0 CCPrestoChango$$settitle 102" (Night Widow)
/bind numpad8 "cce 1 CCPrestoChango$$settitle 0" (Longbow Guardian*)
/bind numpad9 "cce 2 CCPrestoChango$$settitle 118" (Longbow Spec-Ops)
*Longbow Guardian doesn't have a Gladiator, so I'd have to find something else funny like "Loyal" to put in there. haha (For some reason, I thought the /settitle codes for regular badges were listed somewhere too. hmm)
Now all I need is a Longbow Rifleman (94) and a Fortunata Seer (83) costume too. haha j.k
(I would omit Longbow Warden because they are labeled as 1 and 2)
I suppose I could even link them to specific powers too:
/bind RShift "cc 2$$settitle 118$$powexecname Mask Presence"
(Simulating a Longbow Spec-Ops using their [Cloaking Device])
OK, now I'm taking this a bit too far. ROFL
Stopping.
[/ QUOTE ]
It's official.
You made my head hurt.
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
[ QUOTE ]
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[ QUOTE ]
In the badge drop-down menus your current badge title will be highlighted green. I believe you still can't use gladiator badges as a title.
[/ QUOTE ] You can't set the gladiator badges as titles by using the drop-down lists,
but you can still use the "/settitle #" code for any gladiator badge you have earned.
A list of all the gladiator badges, and their title codes can be found here:
http://badge-hunter.com/view_badge_bytype.php?type=6
For example, I have a Widow named: Longbow Spy-duh
I created a couple Longbow outfits for her, one of them being the Longbow Spec-Ops
For added effect, I set my badge title to the gladiator badge with the same name by using this command:
/settitle 118
You could even expand their usage by creating binds that combine the costume changes with the settitle commands.
Come to think of it.. I like that idea. I might just have to set up such a thing. lol
Workspace:
/bind numpad7 "cce 0 CCPrestoChango$$settitle 102" (Night Widow)
/bind numpad8 "cce 1 CCPrestoChango$$settitle 0" (Longbow Guardian*)
/bind numpad9 "cce 2 CCPrestoChango$$settitle 118" (Longbow Spec-Ops)
*Longbow Guardian doesn't have a Gladiator, so I'd have to find something else funny like "Loyal" to put in there. haha (For some reason, I thought the /settitle codes for regular badges were listed somewhere too. hmm)
Now all I need is a Longbow Rifleman (94) and a Fortunata Seer (83) costume too. haha j.k
(I would omit Longbow Warden because they are labeled as 1 and 2)
I suppose I could even link them to specific powers too:
/bind RShift "cc 2$$settitle 118$$powexecname Mask Presence"
(Simulating a Longbow Spec-Ops using their [Cloaking Device])
OK, now I'm taking this a bit too far. ROFL
Stopping.
[/ QUOTE ]
It's official.
You made my head hurt.
[/ QUOTE ]
Then I'll make it hurt a tad bit more.
I've been setting badge titles in costume change binds for years and the one gotcha that's not obvious is that just about every time a patch comes along that adds badges to the game you have to recheck your /settitle binds because the Devs have a bad habit of sliding new badges into the "middle" of the list making all the badge numbers above them increment higher.
For example lets say there was a badge A with settitle number 200 and a badge B with settitle number 210. If the Devs decided to add badge C they might shove it into the list as number 205 but that would also make badge B now number 211.
Frankly I've always though it was pretty silly to do that because their mid-list additions have never followed an organized pattern (like even alphabetical?) that made much sense to me. Why they couldn't just add them to the back of the list I'll never know. Bottomline if you decide to start using /settitle binds you typically have to go back and recheck them after every patch. *sigh*
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
[ QUOTE ]
Then I'll make it hurt a tad bit more.
I've been setting badge titles in costume change binds for years and the one gotcha that's not obvious is that just about every time a patch comes along that adds badges to the game you have to recheck your /settitle binds because the Devs have a bad habit of sliding new badges into the "middle" of the list making all the badge numbers above them increment higher.
For example lets say there was a badge A with settitle number 200 and a badge B with settitle number 210. If the Devs decided to add badge C they might shove it into the list as number 205 but that would also make badge B now number 211.
Frankly I've always though it was pretty silly to do that because their mid-list additions have never followed an organized pattern (like even alphabetical?) that made much sense to me. Why they couldn't just add them to the back of the list I'll never know. Bottomline if you decide to start using /settitle binds you typically have to go back and recheck them after every patch. *sigh*
[/ QUOTE ]
I've noticed that this mainly occurs with the EPIC damage/heal/money badges. They always get pushed out to new set title numbers when new badges are inserted.
Hm, wonder if AE badge removal will lower the set title numbers for the epics?
[ QUOTE ]
[ QUOTE ]
Then I'll make it hurt a tad bit more.
I've been setting badge titles in costume change binds for years and the one gotcha that's not obvious is that just about every time a patch comes along that adds badges to the game you have to recheck your /settitle binds because the Devs have a bad habit of sliding new badges into the "middle" of the list making all the badge numbers above them increment higher.
For example lets say there was a badge A with settitle number 200 and a badge B with settitle number 210. If the Devs decided to add badge C they might shove it into the list as number 205 but that would also make badge B now number 211.
Frankly I've always though it was pretty silly to do that because their mid-list additions have never followed an organized pattern (like even alphabetical?) that made much sense to me. Why they couldn't just add them to the back of the list I'll never know. Bottomline if you decide to start using /settitle binds you typically have to go back and recheck them after every patch. *sigh*
[/ QUOTE ]
I've noticed that this mainly occurs with the EPIC damage/heal/money badges. They always get pushed out to new set title numbers when new badges are inserted.
[/ QUOTE ]
As you point out those particular badges get shifted often because they are already near the end of the list (they are currently /settitle numbered 1000+).
[ QUOTE ]
Hm, wonder if AE badge removal will lower the set title numbers for the epics?
[/ QUOTE ]
That's actually a good question.
Turns out based on what I've seen recently in the Issue 15 beta the badge /settitle numbers have once again INCREASED, not decreased. I assume that has to do with the addition of the new Issue 15 Arena badges.
So it would appear that while we are losing many AE badges from characters the badges themselves are going to remain in the game "under the hood" so to speak. I imagine leaving them in the game would make it easier for the Devs to perhaps someday rework and reoffer these badges again in some form as they have already alluded to as a possibility.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Then I'll make it hurt a tad bit more.
I've been setting badge titles in costume change binds for years and the one gotcha that's not obvious is that just about every time a patch comes along that adds badges to the game you have to recheck your /settitle binds because the Devs have a bad habit of sliding new badges into the "middle" of the list making all the badge numbers above them increment higher.
For example lets say there was a badge A with settitle number 200 and a badge B with settitle number 210. If the Devs decided to add badge C they might shove it into the list as number 205 but that would also make badge B now number 211.
Frankly I've always though it was pretty silly to do that because their mid-list additions have never followed an organized pattern (like even alphabetical?) that made much sense to me. Why they couldn't just add them to the back of the list I'll never know. Bottomline if you decide to start using /settitle binds you typically have to go back and recheck them after every patch. *sigh*
[/ QUOTE ]
I've noticed that this mainly occurs with the EPIC damage/heal/money badges. They always get pushed out to new set title numbers when new badges are inserted.
[/ QUOTE ]
As you point out those particular badges get shifted often because they are already near the end of the list (they are currently /settitle numbered 1000+).
[ QUOTE ]
Hm, wonder if AE badge removal will lower the set title numbers for the epics?
[/ QUOTE ]
That's actually a good question.
Turns out based on what I've seen recently in the Issue 15 beta the badge /settitle numbers have once again INCREASED, not decreased. I assume that has to do with the addition of the new Issue 15 Arena badges.
So it would appear that while we are losing many AE badges from characters the badges themselves are going to remain in the game "under the hood" so to speak. I imagine leaving them in the game would make it easier for the Devs to perhaps someday rework and reoffer these badges again in some form as they have already alluded to as a possibility.
[/ QUOTE ]
Ah but why have the set title numbers of the epic badges in a group from the more normal versions of said badges?
Wouldn't it be simpler to have for example:
Damage badge as say set title 500 to 506 depending on which badge title you want to use? (Presuming you have them all of course).
Thus the numbers don't change with each issue of new badges.
Here's something that should help with setting Gladiators as Badge Titles.
I'm sure I'll have to go over it and update it after I15 goes Live, but until then, it should help. I hope...
[ ProTip: The banner is a link to art refs!! | The Khellection | The HBAS Repository | Brute Guides (4/16/10) | How To Post An Image - A Quick Guide ]
Biggest Troll on the forums? I'll give you a hint:
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Then I'll make it hurt a tad bit more.
I've been setting badge titles in costume change binds for years and the one gotcha that's not obvious is that just about every time a patch comes along that adds badges to the game you have to recheck your /settitle binds because the Devs have a bad habit of sliding new badges into the "middle" of the list making all the badge numbers above them increment higher.
For example lets say there was a badge A with settitle number 200 and a badge B with settitle number 210. If the Devs decided to add badge C they might shove it into the list as number 205 but that would also make badge B now number 211.
Frankly I've always though it was pretty silly to do that because their mid-list additions have never followed an organized pattern (like even alphabetical?) that made much sense to me. Why they couldn't just add them to the back of the list I'll never know. Bottomline if you decide to start using /settitle binds you typically have to go back and recheck them after every patch. *sigh*
[/ QUOTE ]
I've noticed that this mainly occurs with the EPIC damage/heal/money badges. They always get pushed out to new set title numbers when new badges are inserted.
[/ QUOTE ]
As you point out those particular badges get shifted often because they are already near the end of the list (they are currently /settitle numbered 1000+).
[ QUOTE ]
Hm, wonder if AE badge removal will lower the set title numbers for the epics?
[/ QUOTE ]
That's actually a good question.
Turns out based on what I've seen recently in the Issue 15 beta the badge /settitle numbers have once again INCREASED, not decreased. I assume that has to do with the addition of the new Issue 15 Arena badges.
So it would appear that while we are losing many AE badges from characters the badges themselves are going to remain in the game "under the hood" so to speak. I imagine leaving them in the game would make it easier for the Devs to perhaps someday rework and reoffer these badges again in some form as they have already alluded to as a possibility.
[/ QUOTE ]
Ah but why have the set title numbers of the epic badges in a group from the more normal versions of said badges?
Wouldn't it be simpler to have for example:
Damage badge as say set title 500 to 506 depending on which badge title you want to use? (Presuming you have them all of course).
Thus the numbers don't change with each issue of new badges.
[/ QUOTE ]
Don't look at me.
Ask the Devs why they numbered their badges in an almost semi-random jumbled fashion.
If it were up to me I'd re-sort the list into one of any number of logical fashions.
Pity it's not up to me.
The shifting problem doesn't -just- happen to the epic badges anyway. Moving those badges down in the list next to the non-epic ones doesn't really solve anything. As long as the Devs continue wedging new badges willy-nilly into the middle of the list they are going to shift any badges above them upward. Sometimes when this happens it literally affects hundreds of badges at a time.
I've resigned myself that this silly shifting is likely going to happen for the foreseeable future. I don't recall that there has -ever- be a time when new badges didn't shift some percentage of existing badges up as well. I'm not sure whether the shifting values actually serves a hidden positive purpose or not, but even if it doesn't it certainly doesn't bother the Devs that it annoys the heck out of us.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
<QR>
I actually did know about the settitle shift at any major update. I didn't consider it when thinking about making my bind though. The good news (for me) is that it's only the one character (maybe one other) that I'd even consider using them for anyway. lol
Thanks for bringing it up though. I would have probably forgotten.
...Kheldarn, you are officially awesome.
*runs off to make macros for his Widow to set her title as either Night Widow or Fortunata Seer, depending on the dual build*
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
Thanks for the Info !
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Is there a way to determine what a toon's current badge title is? I usually put a little time into distinguishing toons so that if I have 3 ice blasters on the same server, they aren't all "Cold Warrior" or "Frozen Fury".
The problem is, after running the bind file for HeroStats, I can't remember what badge title I have to redo.
thanx
@ Purgatorio