mind/psi and the new upgrade


21stTime

 

Posted

after issue15 does mind/psi still the best choice for pvp?

who already test it?

thnx!


 

Posted

ok they screw psychic shockwave but all other single dmg are much better like telekinetic thrust making even a better pvp build


 

Posted

Mind Probe's damage is delicious


 

Posted

should be.. i cant wait to test telekinetic thrust.. since dmg is double now and less end.. should be a must have now! besides its has knockback


 

Posted

[ QUOTE ]
after issue15 does mind/psi still the best choice for pvp?

who already test it?

thnx!

[/ QUOTE ]

was it the best choice before i15?


 

Posted

well..
those are still melee power. with a 4 sec hold as only protection i'm not sure that even boosted in damage, going in melee range of a blaster/scrapper/tank is a good idea.

the first will out damage you (at range too anyway) the 2 other will simply ignore the KB :s


 

Posted

Mind/Psi is still psi damage, so it's going to be the least resisted over all. Mind will still have Repel and Confuse, which are less resisted effects. /Psi is also getting a lot more burst damage, so Mind/Psi should still be good.

Grav/Fire might also be interesting. Fire Bolt is getting a damage boost, as is Blazing Bolt (all snipes actually) if you get a chance to pull it off. And you still have Blaze and Fiery Embrace. With the new "phased characters can affect each other" rule, Dimension Shift plus Phase and Fire's high burst damage could be amusing...


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
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Posted

40% res to @ll and lot of sets focus on giving psi res/def.
as PvP nowaday is all about min/max'ing i'm not sure psi keep it's "least resisted" statut anymore

for the phase shift thing, i don't know for you but for me dim shift barely phase any heroes for more than 1 sec :s

the window will be very very tight but yeah could be fun


 

Posted

[ QUOTE ]
Mind/Psi is still psi damage, so it's going to be the least resisted over all. Mind will still have Repel and Confuse, which are less resisted effects. /Psi is also getting a lot more burst damage, so Mind/Psi should still be good.

Grav/Fire might also be interesting. Fire Bolt is getting a damage boost, as is Blazing Bolt (all snipes actually) if you get a chance to pull it off. And you still have Blaze and Fiery Embrace. With the new "phased characters can affect each other" rule, Dimension Shift plus Phase and Fire's high burst damage could be amusing...

[/ QUOTE ]

stop talking.
everyone has psi resists except downie regen scrappers. welcome to i13.

grav/fire is still gonna have issues hitting. i have one, it rapes anything without defense (it will wreck good mind/psi doms in 1v1s).

elec is still king.


 

Posted

[ QUOTE ]
[ QUOTE ]
after issue15 does mind/psi still the best choice for pvp?

who already test it?

thnx!

[/ QUOTE ]



was it the best choice before i15?

[/ QUOTE ]

mind/elec and fire/elec will still be king among them all except when fighting things like melees that need to get drained and detoggled before getting killed.

earth/energy will work to, but only in that combo.

mind/psis and ice/psis are still gonna be top melee killers though.


 

Posted

To clear a few bits of miss info:

Dimension shift for doms lasts for 8 seconds now unslotted, and is the most effective way for a dom to flat out stop Aim/BU and spikes

Anyone having issues hitting def toons in zone has a crapotastico build. I think allot of this is stemming from people who incorrectly believe its a good idea to 6 slot PvP IO's in powers with an acc check. Base Acc in zone is very important now under the new system and nerfing yourself with a hot 65% acc in a power = hard to hit def toons. With base acc at 95% +, a high global acc bonus, and +to hit bonus, def is so bad as to be laughable for none t9 toons on anything that actually poses any danger to you.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
after issue15 does mind/psi still the best choice for pvp?

who already test it?

thnx!

[/ QUOTE ]



was it the best choice before i15?

[/ QUOTE ]

mind/elec and fire/elec will still be king among them all except when fighting things like melees that need to get drained and detoggled before getting killed.

earth/energy will work to, but only in that combo.

mind/psis and ice/psis are still gonna be top melee killers though.

[/ QUOTE ]

between elec and psi i would still with psi.. all elec power has less dmg now :/


 

Posted

[ QUOTE ]
earth/energy will work to, but only in that combo.

[/ QUOTE ]
The only problem I have with this combo is the -kb in earth negating the power push. Your thoughts.

Also, for anything /em, you could get tactics. That plus pb should put you close to the to hit cap. Of course, anything besides earth is going to probably take the mace mastery pool for more -def.


Dark Bard, Zoobait, Debacle
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Por vezes d� vontade...
chucknorriss
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Posted

[ QUOTE ]

stop talking.
everyone has psi resists except downie regen scrappers. welcome to i13.

grav/fire is still gonna have issues hitting. i have one, it rapes anything without defense (it will wreck good mind/psi doms in 1v1s).

elec is still king.

[/ QUOTE ]

Probably depends on whether you are talking zone PvP or arena. I have no experience with arena PvP but your average guys running around a zone are probably not going to be in an optimized team so I'd call psi your best bet for getting past resistances there. Dedicated PvP groups? Sure. Random solos and Shivan / Nuke groups? Not so much...

And with the current state of PvP you're more likely to get action ambushing people who are doing Shivan or Nuke runs, badging, or running missions than you are finding dedicated PvP groups on most servers.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

[ QUOTE ]
[ QUOTE ]
earth/energy will work to, but only in that combo.

[/ QUOTE ]
The only problem I have with this combo is the -kb in earth negating the power push. Your thoughts.

Also, for anything /em, you could get tactics. That plus pb should put you close to the to hit cap. Of course, anything besides earth is going to probably take the mace mastery pool for more -def.

[/ QUOTE ]

PVP wise that is. PVE Earth/em looks very solid.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

[ QUOTE ]
[ QUOTE ]

stop talking.
everyone has psi resists except downie regen scrappers. welcome to i13.

grav/fire is still gonna have issues hitting. i have one, it rapes anything without defense (it will wreck good mind/psi doms in 1v1s).

elec is still king.

[/ QUOTE ]

Probably depends on whether you are talking zone PvP or arena. I have no experience with arena PvP but your average guys running around a zone are probably not going to be in an optimized team so I'd call psi your best bet for getting past resistances there. Dedicated PvP groups? Sure. Random solos and Shivan / Nuke groups? Not so much...

And with the current state of PvP you're more likely to get action ambushing people who are doing Shivan or Nuke runs, badging, or running missions than you are finding dedicated PvP groups on most servers.

[/ QUOTE ]

way wrong on the psi again.

elec, in zones, outperforms psi by a huge margin. psi only starts to compete against elec in sustained fights in the arena.


 

Posted

[ QUOTE ]
[ QUOTE ]
earth/energy will work to, but only in that combo.

[/ QUOTE ]
The only problem I have with this combo is the -kb in earth negating the power push. Your thoughts.

Also, for anything /em, you could get tactics. That plus pb should put you close to the to hit cap. Of course, anything besides earth is going to probably take the mace mastery pool for more -def.

[/ QUOTE ]

play it like a grav.
you don't spam your hold like an idiot, and you time your kbs for when the target is not -kb resistant. learning to do this will actually make you a more competent team dom (more often than not im first or second round pick on kickballs full of test pvpers on a lolzy grav/fire).

not that hard.
some people need to grow a brain.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
earth/energy will work to, but only in that combo.

[/ QUOTE ]
The only problem I have with this combo is the -kb in earth negating the power push. Your thoughts.

Also, for anything /em, you could get tactics. That plus pb should put you close to the to hit cap. Of course, anything besides earth is going to probably take the mace mastery pool for more -def.

[/ QUOTE ]

play it like a grav.
you don't spam your hold like an idiot, and you time your kbs for when the target is not -kb resistant. learning to do this will actually make you a more competent team dom (more often than not im first or second round pick on kickballs full of test pvpers on a lolzy grav/fire).

not that hard.
some people need to grow a brain.

[/ QUOTE ]

Yeah, I guess I have hold, then knockback(up) attack hard coded for non-squishies. For squishies, just lead with knockback(up), then hold.

BTW, I am thinking in regards to zone.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

[ QUOTE ]

way wrong on the psi again.

elec, in zones, outperforms psi by a huge margin. psi only starts to compete against elec in sustained fights in the arena.

[/ QUOTE ]

Where are they getting all this psi resist? I know some sets have it, but a lot more have energy resists. Sonic has no psi resist, and neither does Thermal, and those are by far the most common resist buff sets. The only reason Elec outperforms Psi on Live is because Elec has huge burst damage while Psi has fast firing weak attacks. After the changes Psi will have far better burst damage than now, so as long as the target isn't Dark Armor or standing in a Shadow Fall or something I suspect Psi will do fine.

(Again, I'm talking in zones against soloists (except Dark Armor obviously) and non-optimized teams. A well balanced team will have defenses against all damage types, but if you are talking about organized team vs team PvP it's all about the buffs and debuffs anyway... the right mix of powers turns a tank into a squishy or a squishy into a tank.)


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

[ QUOTE ]
after issue15 does mind/psi still the best choice for pvp?

who already test it?

thnx!

[/ QUOTE ]

I didn't know /psi assault was that good in pvp to begin with. /Psi used to rank pretty low in ST damage. The new buff improves Psi's Single Target damage by a pretty large margin. I see /Psi becoming even better in PvP.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

[ QUOTE ]
[ QUOTE ]

way wrong on the psi again.

elec, in zones, outperforms psi by a huge margin. psi only starts to compete against elec in sustained fights in the arena.

[/ QUOTE ]

Where are they getting all this psi resist? I know some sets have it, but a lot more have energy resists. Sonic has no psi resist, and neither does Thermal, and those are by far the most common resist buff sets. The only reason Elec outperforms Psi on Live is because Elec has huge burst damage while Psi has fast firing weak attacks. After the changes Psi will have far better burst damage than now, so as long as the target isn't Dark Armor or standing in a Shadow Fall or something I suspect Psi will do fine.

(Again, I'm talking in zones against soloists (except Dark Armor obviously) and non-optimized teams. A well balanced team will have defenses against all damage types, but if you are talking about organized team vs team PvP it's all about the buffs and debuffs anyway... the right mix of powers turns a tank into a squishy or a squishy into a tank.)

[/ QUOTE ]
Have you PvP'd at all since I13? Damage type doesn't mean a damn thing anymore. Squishies get a free 40% resistance to all types of damage just for entering a PvP environment, and their APP/PPP armors now have defense or resistance (depending on which armor they have) to everything. All that matters now is how much damage you can output, not what kind. Organized team PvP is no longer about the buffs and debuffs (free base resists and and diminishing returns have ensured that) but rather about 1) how quickly you can spam a target with damage until heals are no longer effective (if DR is on), or 2) how well you can time two AS's after the squishy has been KB'd (if DR is off).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

way wrong on the psi again.

elec, in zones, outperforms psi by a huge margin. psi only starts to compete against elec in sustained fights in the arena.

[/ QUOTE ]

Where are they getting all this psi resist? I know some sets have it, but a lot more have energy resists. Sonic has no psi resist, and neither does Thermal, and those are by far the most common resist buff sets. The only reason Elec outperforms Psi on Live is because Elec has huge burst damage while Psi has fast firing weak attacks. After the changes Psi will have far better burst damage than now, so as long as the target isn't Dark Armor or standing in a Shadow Fall or something I suspect Psi will do fine.

(Again, I'm talking in zones against soloists (except Dark Armor obviously) and non-optimized teams. A well balanced team will have defenses against all damage types, but if you are talking about organized team vs team PvP it's all about the buffs and debuffs anyway... the right mix of powers turns a tank into a squishy or a squishy into a tank.)

[/ QUOTE ]
Have you PvP'd at all since I13? Damage type doesn't mean a damn thing anymore. Squishies get a free 40% resistance to all types of damage just for entering a PvP environment, and their APP/PPP armors now have defense or resistance (depending on which armor they have) to everything. All that matters now is how much damage you can output, not what kind. Organized team PvP is no longer about the buffs and debuffs (free base resists and and diminishing returns have ensured that) but rather about 1) how quickly you can spam a target with damage until heals are no longer effective (if DR is on), or 2) how well you can time two AS's after the squishy has been KB'd (if DR is off).

[/ QUOTE ]

but at least the observer bots can fly faster nao!


 

Posted

Ah, I didn't know they had changed the patron / ancillary armors. I was never that big on PvP... just played around in the zones some, and haven't really fooled with it since I13 hit. I knew about the 40% resist all, but with the armors also blocking everything... yeesh, that's like everyone having Scrapper level resistances with no holes. I guess /Psi will be a bit weak then since in terms of raw burst damage it will still lag behind /Fire and /Energy. The -recharge may be useful, but there are better ways to get that without sacrificing damage... like Ice Corruptors.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

[ QUOTE ]
Ah, I didn't know they had changed the patron / ancillary armors. I was never that big on PvP... just played around in the zones some, and haven't really fooled with it since I13 hit. I knew about the 40% resist all, but with the armors also blocking everything... yeesh, that's like everyone having Scrapper level resistances with no holes. I guess /Psi will be a bit weak then since in terms of raw burst damage it will still lag behind /Fire and /Energy. The -recharge may be useful, but there are better ways to get that without sacrificing damage... like Ice Corruptors.

[/ QUOTE ]
Ice Blast is probably now the worst Corruptor PvP primary thanks to the I13 damage changes. You're better off with just about everything else.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Hmm... I just looked closer at the PvP damage values in Mids and it's just... odd. Thanks to the faster activation times (and resultant lower damage) Ice is indeed pretty weak now. Energy actually looks like one of the better sets now.

Meh... the new PvP looks too screwy to fool with. Ah well, I was never into it hardcore anyway... PvP is more fun in an FPS.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636