mind/psi and the new upgrade


21stTime

 

Posted

It's kind of funny, though. Ice was probably the best Corruptor PvP primary before I13 because of that very reason - it has different activation times than the Blaster and Defender version and you were able to put out a good attack chain very quickly. Now those shortened animations have come back to kick it in the groin.


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Posted


That's some strong talk for someone who failed to mention that the vast majority of hero toons we have to face in zone (tanks and scrapper) still sport damage typed res. The devs tried to fill in some holes here and there for i13, however psi still carves through certain toons like butter. Perfect example is regen scrappers, though there are certainly others. Psi is the perfect counter to the whole set. They pop IH? DP halts their regen and recovery completely. Pop MoG? Psi continues its same damage. I laugh like a maniac when someone pops MoG. Usually at the point they pop it, its only a matter of 2 or 3 attacks and they drop dead.

Currently Elect does tend to outperform psi in zone vs squishy targets with low base hps and low regen simply due to its burst potential. However vs scrappers and tanks, psi is without a doubt the king simply due to drain psy. Completely stopping regen for 30 sec blocks on a toon with high regeneration = over 1,000 points in damage that was not regenerated during that time. This doesn’t even take into consideration the fact that most melee toons will run out of end in 15-20 secs and detog themselves to death. This is under the current system, and will probably be too powerful, likely requiring a nerf under the new one with such a large damage buff to psi incoming.


******Have you PvP'd at all since I13? Damage type doesn't mean a damn thing anymore. Squishies get a free 40% resistance to all types of damage just for entering a PvP environment, and their APP/PPP armors now have defense or resistance (depending on which armor they have) to everything. All that matters now is how much damage you can output, not what kind. Organized team PvP is no longer about the buffs and debuffs (free base resists and and diminishing returns have ensured that) but rather about 1) how quickly you can spam a target with damage until heals are no longer effective (if DR is on), or 2) how well you can time two AS's after the squishy has been KB'd (if DR is off).

******way wrong on the psi again.
elec, in zones, outperforms psi by a huge margin. psi only starts to compete against elec in sustained fights in the arena.