How to get perma PA (ill/rad build)?
Right now I have my global recharge at 171.25% in combat attributes. I'm planning on getting either Manuvers or Superior Invis to mule for a LotG defense/Global Recharge 7.5%. so that would put me at 178.25% if the stat math is like real math (hehe). I still need to slot up my Efficany adaptors in AM so that would give me another 5%for a total of 183.75% Global bonus while AM+ Hasten are up. Is that enough to keep them and PA perma? I know i'm close right now it seems like sometimes they are perma and other times they aren't I wasn't sure if my wireless was making my system lag or if i'm looking away at the wrong time and missing some outside buff hitting me. I guess I can just sit somewhere and cast AM+Hasten+PA and see how long they all last....
To get PA perma you need to have PA recharge + activation <= PA duration.
Each phantom lasts 60s, but they're summoned 1s apart, so "total" PA duration would be 62s (from 1st phantom summoned to last phantom vanishing).
PA activation is 3.1s.
That means you need to get PA recharge to 62-3.1 = 58,9s.
PA "base" recharge is 240s.
That means about 307.5% recharge bonus.
Hasten + AM brings 100% to the table so you want 207.5% global recharge from IOs to get PA perma.
That is if I'm not mistaken.
I included AM and Hasten in my numbers. It seems like I almost have perma everything at 171.25% so i'm not sure if your number is right....
I got my percentage from Combat Attributes screen under powers.
I'm really not sure, just pulled my numbers from CoD (PA, AM & Hasten stats) and ran a quick math, but maybe I'm wrong...
240 / 4.075 ~= 58.9
That's where I pulled the 307.5% bonus from.
I hate CoH math lol!!!
Excellent thread! I don't have an Ill/Rad, but I've been working on getting my Ill/Kin to perma-PA, and it's been interesting to see what solutions people have been using here. I've gt her PA downtime to about 5 seconds now, with a 10% global recharge reduction waiting in the wings for when I complete her Apocalypse set. Yeah, there are a lot of purples in her build...but she's my solo AV hunter, so I don't mind, really!
"And in this moment, I will not run.
It is my place to stand.
We few shall carry hope
Within our bloodied hands."
Thinking about it now, I think the phantoms are actually summoned during PA activation?
Will have to double check ingame, would change numbers some.
Another thing too, if no one mentioned it, when you do get PA to perma, upon recast, the PA currently out will disappear, so for about a second there is no PA at all. Sooooo, from experience, if your PA are taking a considerable amount of agro, then until the new PA hits the enemy, then all agro is focused back on you.
[ QUOTE ]
Another thing too, if no one mentioned it, when you do get PA to perma, upon recast, the PA currently out will disappear, so for about a second there is no PA at all. Sooooo, from experience, if your PA are taking a considerable amount of agro, then until the new PA hits the enemy, then all agro is focused back on you.
[/ QUOTE ]
Unless Phantasm has been good enough to send out his Decoy, which happens quite often. Phantasm's Decoy makes it very possible to have even a small gap away from "Perma PA" and still be effective, especially against single targets like AVs and EBs.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
[ QUOTE ]
[ QUOTE ]
It would help if you would post the data link on your build so we could pull it up in Mids ourselves.
-
Consider taking Fire Blast. Not only does it give you a great attack chain in Blind-SW-Blast-SW, but it also gives you another place for a Decimation set. Fallout is extremely situational and very skippable. But if you are going to take it, you need to slot it up more. (I have it on my Earth/Rad who mainly does TFs, mainly just so I can say I have it and use it -- but if you want to see why I think it is extremely situational, take a look at my Earth/Rad guide. An Ill/Rad has other powers that will provide more benefit.)
-
Accelerate Metabolism: Try the Efficiency Adapter set. The full set gives another 5%, but unless you have enough global recharge, you may lose out on its own recharge. If so, replace the EndMod/Acc with a Recharge. You lose out on the recharge bonus, but the other bonuses are good, too.
-
No Deceive? It is very, very powerful. Plus, the Confuse purple set is one of the most affordable. 5 of them gives you 10% Recharge. Plus, the Contagious Confusion Proc turns the single target Deceive into Mass Confusion 1/3 of the time. Best proc for an Ill/Rad! I take Deceive on all of my Illusionists at level 4.
-
And a personal pet peeve -- why do folks take Swift/Hurdle at level 6? There are so many better powers that will actually help you survive and complete missions at that level. Take RI at 6, or even Air Superiority would be better there. Hasten can wait until 22, Mutation is skippable and could be put off until 49 or forever. I prefer Superior Invis at 8 so it can help you run around in safety early.
[/ QUOTE ]
Sorry about the data link thing, but I've never been able to get those to work properly, so I didn't include one. However, I will add the data chunk at the end of this reply.
Let me reiterate that this build is intended for an ill/rad on the road to 50, not post 50, so the power and recipe choices are based on the most value to a team at the level range those powers become available while also benefiting the player in solo situations.
Now, I did consider taking Fire Blast over Fallout, but didn't have enough slots to dedicate to it, thus Fallout was chosen simply as a mitigation tool when a battle goes horribly wrong. I'm aware that Fallout is also under-slottted, but at least it has enough to be somewhat effective. I could probably take a selfish approach and replace it with Hover to drop in a LotG +rech, but as I said before, having 20 mil to spend on a single recipe isn't likely to happen any time durring an average hero's career... although merits are always an option, I suppose.
I also considered putting the Efficiency Adapter set into Accelerate Metabolism, but even though the bonuses are attractive, I was more concerned about the actual performance of the power. With only 60% global recharge (or 65% with Efficiency Adapter), I didn't think that would be enough to get the most out of AM.
Agreed that Deceive is indeed a powerful option (personally, I love the power) and is probably a better choice than Mutation. But, when you're the only psudo-healer on a team, getting others back into the thick of battle kind of outweighs the novelty of watching 2 to 4 enemies going at each other. Not to mention that the Contagious Confusion set isn't even slottable (is that even a word?) until level 47.
As far as taking Swift at level 6 goes, I look at it as a prerequisite for keeping pace with the team while on a mission map. The same philosophy applies to Hasten as it gets AM up faster and lessens the recharge of RI downtime. Also, do you really need SI at level 8? Sure, it's nice to have, but the truly nasty enemies start showing up around level 30 (Devouring Earth, Crey, Nemesis, ect.), where SI becomes more useful than just a luxury, right?
And now for the data chunk:
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1446;685;1370;HEX;|
|78DAA5934B4F135114C7EFF4C1D0176DA9BC0A152C222FA9B 0F3B13011302102D68|
|2AC542CE5221387B6E94C13DDF901DC697CC668A2A046772A 887E140575AB261A8D|
|AF553D8F5BC09AB871D2FE7F33E7FEEF9973EE9D3B766EC82 FC48583420B0D9A69C|
|B9A1ECC65ED42CE3465419FC818329B91DEA1625EB68D17CF CA055D08D1BEE9289B|
|1323A659B48C5CB61C886FF11C2ACECD2552E959236DA3637 8C1B0D01A1EC9CECB8|
|2CCDA89F28D3F998354870D3B2B2DCB4B0F137929677D1C37 8D33F3762DDD4F4A53|
|E673059B328687F34606A615E4F458DAB265E17C2354D90DF F3B9A5057C925AE023|
|A85E31AA1EA3AA1E606A1FE26617CABFD083C0C08EF28638C 101A27448F126E836A|
|CAAEFD237B23674F82D7C976B7330C703985AB82A12A664B0 5DDB0EE6E7A5749B82|
|31C8B434CE77C0E5DCDAFAEA0170C1E55A2E7B4C0AADBD384 9D338C0C6396807DF9|
|D8EEF42D3B30E45F613C27445F107C9036C03E11F0F0AB748 8055589412FC716E13|
|9ACF285D7606A4CD4AE33DE12EADF11AA616E84E73A22AAE5 6D154CC1781DE7D2EA|
|547B7D8AC760AC418D35E81C6B545C82B126B5044DAF68E37 6BD66AC31D6099D6F0|
|813A0CDCADE7C9F42DB1F10763C643C22B43F26DCD5B07EB6 C7BC6CF731FC6C0FB0|
|3D48C084AD6A415A3FD15AB67D667C617C257440F171D5505 CFFB3D929C8D1A15ED|
|9F18DEC9DDF193F083D3F19BF08F7E09BEB52F6AE27B4CDDD 4F19CF18CB849E15C2|
|22D87B792B5CBD4DD4DDEE28A399D142E88B1196C09EA0535 07227DED366EEF9C0F|
|8C8B844550C5C665C211C8709FDAABD7EAE69808B69716D1C 41F8C12546FF8A245D|
|1BE74E6814896D7AFEEB5AF597F37852F8094FA22451A6504 EA09C4439859246994|
|1C9A0945E6ECC0EEEC582F6A1EC47398072114D3A1E2F1F8A 1F25805283124409A1|
|4450EA51A228B7504ABF011EEB0973|
|-------------------------------------------------------------------|</pre><hr />
[/ QUOTE ]
You have to copy everything, from the vertical line next to copy to the last line with the vertical lines and horizontal dashes.
Then you can use it with Mids.
[ QUOTE ]
you want 207.5% global recharge from IOs to get PA perma.
[/ QUOTE ]
K, thought I forgot something... Slotting recharge in the power!
So assuming you get 97.5% recharge from PA slots (pretty good already), you'd need 110% global recharge!
This gives me about 2-3 seconds where I can recast PAs with my already summoned PAs. The downside is once you start the recast there is a good chance aggro will draw on you.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
illusionlad: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(9)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(40)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(13)
Level 8: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 12: Hover -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(36), RedFtn-Def(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(33), RedFtn-Def(34), RedFtn-EndRdx(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-Acc/Dmg(21), S'bndAl-Dmg/Rchg(23), RechRdx-I(23)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(31)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29)
Level 28: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Rng/Slow(33), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Acc/Dmg/Slow(43), TmpRdns-Acc/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Phantasm -- HO:Nucle(A), BldM'dt-Acc/Dmg(40), BldM'dt-Dmg(43)
Level 35: Group Invisibility -- LkGmblr-Rchg+(A)
Level 38: Maneuvers -- LkGmblr-Rchg+(A)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-EndRdx/Rchg(45), Ksmt-Def/Rchg(45), Ksmt-Def/EndRdx/Rchg(45), Ksmt-Def/EndRdx(46), Ksmt-ToHit+(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1425;700;1400;HEX;|
|78DAA593494F136118C7DFE962E946A965C74217595A60849 B5B42226242A458C17|
|062716C0798646C49A7247AF303E076728B51E316979B8AA2 1FC2256E89A8772F18|
|3DB9A53ECBDB42E2D149FBFFCD3CF37F9679E79DD4B1BD3E2 14E0C08A566D0D42C6|
|B66309F2B16F2A6A9179C296DCEC8780DD35CB48C7CCED4B2 2E21447CDD50F6AAC3|
|D2520EC43678F62CCECEAA635AD6D08AE8183A6A58680D0EE 7E6F5829E2BAAE5136|
|F3A0FA5F699C6DC7CD1C7E74631A75B96872EC617743D1BA0 D3115DCBEA056BDE58|
|A81D5A30326A1A0B1A9999946615F5C2F146983201FF2B8A9 047C921CE013A85ED3|
|CE302C17191718930BAD1BE1F2EFA45E3082345681D25440E 10AE822AD2AEBCB609|
|11169BDE30DE12AADE31DE1330C9CE76BB7DD986153A9E305 6089D4F09D7C0E7946|
|59D9314F24C31A609BE19C661421AEC2E1AA3E4742D51A8FA 24E314A1E634E30C61|
|F359C241C8707313C51D15D49EE18657ECE53B4E6F1D3D68D CC3A8266CF531FC8C0|
|0C10B597ECE12FE556A711D6E0464A100178A70A128178A72 6A94EBC5B9DE4DD0A0|
|CC0AAEF1C8DF08B5DF195F09F5038C6E1ADA09ED43BC0822D 44B211784EA64A86E8|
|26A5741A881434A43845CAD8C5B106D926BDEF481CCCDAB8C 8F842D9F189F09E3A0|
|2DD2DE729B1FED2EA1E31E21799FD07B871083BE61D937CC0 3B73230B78D0BD9DA7|
|6031C76D1F9856E25D70837C011938F11E3550C42B976196A E7D073D8585D72A02E|
|DEE809DEE809DEE809DEE849DEE82FC0DE2D17B99B2BF4FC1 2B8497B7E327E137A7|
|F30FE105E41962A9BA80F68BA6D0F198F18CB84FEC7849760 EFE3316D7D2A35E94F|
|32FA78311D95CF0D7E7088917F226947E51B130A45C2EB9EF F3A567CE53AEE310FE|
|8219434CA04CA24CA14CA348A8672042583527A56C90E6CC7 8176A0EC44D985B284|
|26177E465E141F8A1FA51A258052831242A9476946B98C52F A0BC785110D|
|-------------------------------------------------------------------|</pre><hr />
[ QUOTE ]
Ok, so can anyone give me a typical ill/rad build that's not too expensive (read: No purples) but has perma PA? Perma AM would be nice too. [/ QUOTE ] This is probably not possible -- because recharge bonuses are highly sought after, any Recharge oriented build is going to be expensive. Those Luck of the Gambler recharge IOs are VERY expensive. Same with sets that give recharge bonuses. Most of the folks with Perma-PA builds spend a LOT, unless they were really, really lucky with drops. |
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
If you feel your build is effective, feel free to add it to the comments to my Ill/Rad guide, linked in my sig. I have asked for folks to post their ideas for perma-PA builds there.
You might want to take a look at my options for slotting Phantom Army, as the options I have listed include capped recharge AND Damage.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control