Revisit "Target in air"


Azucar_NA

 

Posted

I love my Plant doms and controllers - except for one item. The "Target in air" issue when trying to use some powers.

I get, thematically, why. I don't *agree* with it, but I get that. If it can't be removed as a restriction (which I doubt,) then the height at which a target is considered "in the air" needs to be raised.

Why? Two days in a row, I've had targets that should, frankly, have been able to be controlled not be.

Situation 1: Group of Devouring Earth on a mildly sloping hillside. None of them fly (no swarms) - we're talking Sentries, Geodes and the like. But because they were ON that slope - "Target in air."

Situation 2: Confuse a group including an Agony Mage. AM casts their grav Immobilize on one of their compatriots... which lifts them ever so slightly off the ground, and makes them an invalid target.

Honestly, I'm making ten foot high vines sprout and knock things around, I should be able to grab something a few inches above the ground.


 

Posted

Oh god please. I hate that "target in air" thing - and not just with my plant troller's normal powers - but with other powers in her tray like Nemi staff. I cycle through ALL my powers available, and sometimes I'm fast enough that when something is still moving, I like to hit it AGAIN.

But you can't DO that.


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Repurposed

 

Posted

Never played a plant controller before, but I've played other controllers with no problem with "target in air." Does this only apply to plant'ers?


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Posted

I believe they looked at it for earth or ice at one point, but yeah, mostly plant. Fire will run across something similar with hot feet.


 

Posted

I think one of the Stone powers does too, one which used to be easy and great to activate in the air.

As far as I'm concerned, anything that does Hold or Immobilize should automatically *ground* something that's in the air, not be unable to hit it at all.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

I don't think plant should be like that (earth yes), it isn't like plants need to start off in the ground (some plants start above ground and have their roots drop down or like moss can survive on other living organisms).


 

Posted

It seems like a plant controller should be able to throw or project plants at targets that will then grow and entangle them. Kind of like Poison Ivy throwing potted plants at Batman in the cartoons and comics.


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AE: 38959 - Invasion of the Dark Realm

 

Posted

I'd be all for an increase on when 'Target in Air' starts to matter, or it's removal entirely. Former seems a bit more likely, though.


 

Posted

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I believe they looked at it for earth or ice at one point, but yeah, mostly plant. Fire will run across something similar with hot feet.

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Four years ago, a Fire Controller was complaining about a "Target in air" bug on... What was that AoE stun power in Fire Control? He was showing me a veritable hold with that and Fire Cages, but complained it didn't always work

That said, you mean the target has to be on the ground for the power to be effective? Thematically, I can agree, but... Why, they, does Tremor activate on targets in the air? I mean it's a power that causes the ground to shake, how am I doing that to a flying Goldbricker 10 feet up into clear airspace? and just how am I sending a crack in the ground up into the air?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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That said, you mean the target has to be on the ground for the power to be effective? Thematically, I can agree, but... Why, they, does Tremor activate on targets in the air? I mean it's a power that causes the ground to shake, how am I doing that to a flying Goldbricker 10 feet up into clear airspace? and just how am I sending a crack in the ground up into the air?

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No, he's saying the power won't activate because the game's 'Target In The Air' check is covering targets that aren't truly in the air. Making the powers unusable.


 

Posted

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I believe they looked at it for earth or ice at one point, but yeah, mostly plant. Fire will run across something similar with hot feet.

[/ QUOTE ]

Four years ago, a Fire Controller was complaining about a "Target in air" bug on... What was that AoE stun power in Fire Control? He was showing me a veritable hold with that and Fire Cages, but complained it didn't always work

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Flashfire.
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That said, you mean the target has to be on the ground for the power to be effective? Thematically, I can agree, but... Why, they, does Tremor activate on targets in the air? I mean it's a power that causes the ground to shake, how am I doing that to a flying Goldbricker 10 feet up into clear airspace? and just how am I sending a crack in the ground up into the air?

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At least with /Thorns as a secondary I can hit with Impale, assuming I just want to use my single target controls. But that doesn't help when it's Roots (the AOE immob.) Which was the case with the DE - the target I picked that was nicely in the center was on a slight angle, and came back as "In the air."

(My typical setup is Seeds, wait a sec for them to turn in and attack each other, clumping up a bit more nicely, then Roots, Fling Thorns, and whittle them down. Or drop Carrion Creepers under them.)

I'm 90% sure that, right now, Plant/ is the only control set that does this. I know I've brought things down with Ice and, I'm reasonably sure, Fire. I think they did this to Earth for a very short time. It's really a frustrating little mechanic.


 

Posted

kk 1. yes i hate this "target in the air" even if target is actually NOT in the air AT ALL
2. as i remeber somewhere in i12 all ground based powers like earth or ice slick for example were buffed(at least for pvp).. and devs claimed that ground based powers still affect target in the air (you actually can hold ppl in the air with fossilize) BUT not with plant..cmon guys, why so much hate vs plant...i love mine


 

Posted

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That said, you mean the target has to be on the ground for the power to be effective? Thematically, I can agree, but... Why, they, does Tremor activate on targets in the air? I mean it's a power that causes the ground to shake, how am I doing that to a flying Goldbricker 10 feet up into clear airspace? and just how am I sending a crack in the ground up into the air?

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No, he's saying the power won't activate because the game's 'Target In The Air' check is covering targets that aren't truly in the air. Making the powers unusable.

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I understood what it means, I'm just lamenting why roots need to be restricted to ground only, whereas an effective EARTHQUAKE can be cast in the air. Wouldn't that make it an Airquake or something?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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As far as I'm concerned, anything that does Hold or Immobilize should automatically *ground* something that's in the air, not be unable to hit it at all.

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I agree wholeheartedly.

Please please please devs. I'm sick of waiting and waiting and waiting to use my primary powers.


 

Posted

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Fire will run across something similar with hot feet.

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Actually one just has to be on the ground to activate the power, and can freely use it in the air after.

Overall, the Target in air error for the Plant AT really makes no sense. The reason we are supposed to accept is that vines can't spontaneously grow from thin air, yet in buildings it somehow makes sense for vines to spring up from metal flooring. All of the Plant powers should be usable in mid-air because it can easily be explained as using seeds as is already done in the power Seeds of Confusion.

I invoke thee, Castle! Please.. change this.


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Posted

i don't remember when devs used common sense in case of powers last time...


 

Posted

Then you have pretty short memory.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.