Ghost slaying ax and Sands of mu
They're in your Badge menu, under Veteran. Scroll down and next to the badge itself, you'll see a button to claim your bonus power. Just fyi, you can only choose one and that character can't ever change their choice. (though you get another chance to pick up the other power as a much later reward)
Badges->Veteran
Look in your vet badges .. there will be a button on the badge for claiming the rewards
I like them, they're good fill in powers at low lvl. I just wish they come complete with a tad bit MORE accuracy than they have.
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I like them, they're good fill in powers at low lvl. I just wish they come complete with a tad bit MORE accuracy than they have.
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That's what Insights are for.
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I have never chosen the Ghost Slaying Ax option and am curious about those who have. What mobs did they work against? And did their value run out after a certain level or continue to serve you right through level 50?
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I have never chosen the Ghost Slaying Ax option and am curious about those who have. What mobs did they work against?
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I have a Villain that has used the Ghost Slaying Axe against both CoT Ghosts & Banished Pantheon. 2 to 3 hits usually takes out either a Yellow-Named or an Orange-Named of either type!
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I have never chosen the Ghost Slaying Ax option and am curious about those who have. What mobs did they work against? And did their value run out after a certain level or continue to serve you right through level 50?
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Favored enemies for my Ghost Slaying Axe users are the Circle of Thorns, the Tsoo, the Banished Pantheon and the Carnival of Shadows. The axe serves me well even at level 50.
But then I have both powers on all of my alts now. The 54 month Vet Rewards lets you choose from the powers you didn't choose before and I always pick the melee power since the Nem Staff and Black Wand don't get their origin bonuses for this reward choice. So, all of my characters have ended up with both Sands of Mu and the Ghost Slaying Axe.
If you add Tactics into your build even the lack of accuracy on these powers is not a detriment. This works out nicely for SoAs.
Edit: Also, from level 10-15 the Ghost Slaying Axe comes in handy on redside if you want to go hunting ghostly Pirates in Port Oakes to unlock Veluta Lunata.
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I like them, they're good fill in powers at low lvl. I just wish they come complete with a tad bit MORE accuracy than they have.
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That's what Insights are for.
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And Beginner's Luck.
Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search
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And Beginner's Luck.
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I see what you just did there.
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Depending on your toon, the ax and sands may stop being as useful once you level up high enough, and you have other attacks that can be slotted and recharge often enough.
Til then though, they're great filler.
I still use it at high level. Then again I have to hit bonuses.
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where do i go to get these i just got the 12 month vet award