Level range of Igneous?
Either 10-15 or 12-15 in the wild.
They certainly cap at 15
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Dang, same as Hellions.
Why are there no higher level fire-based enemy factions? I need one for an MA story/arc.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
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Why are there no higher level fire-based enemy factions? I need one for an MA story/arc.
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How high?
I haven't played around with MA, but if you can pick specific enemies, outcasts have fire types that go to 20. Or CoT demons and Fir Bolg beyond that.
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Why are there no higher level fire-based enemy factions? I need one for an MA story/arc.
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How high?
I haven't played around with MA, but if you can pick specific enemies, outcasts have fire types that go to 20. Or CoT demons and Fir Bolg beyond that.
[/ QUOTE ]Don't forget Bat'Zul.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I know there are groups with specific mobs that use fire, but if I put Outcasts in an MA story, I'm going to get as many Volts, Bricks and Chillers as I am Torches. Same with CoT. What I'm looking for is a fire using faction, like Hellions or Igneous.
What level? Ideally 1-54, but I'd be OK with 15-40 too since that would cover a significant range of player levels and difficulty. Is fire too uber at upper levels? Or is it not strong enough by itself and therefore has to be supplemented with other damage types to challenge players?
ETA: What is teh level range of Bat'zul? I haven't encountered them much in CoV.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
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I know there are groups with specific mobs that use fire, but if I put Outcasts in an MA story, I'm going to get as many Volts, Bricks and Chillers as I am Torches. Same with CoT. What I'm looking for is a fire using faction, like Hellions or Igneous.
[/ QUOTE ] Use the type of character you want in a CustomVillainGroup, then you wont get the ones you don't want.
Or you can create your own Fire foes and be able to use them at any level.
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Use the type of character you want in a CustomVillainGroup, then you wont get the ones you don't want.
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Hmmm, that's interesting. I haven't played with the MA enough to realize you could do that. So I could, for example, create a custom, level 1-X group called "Disciples of Big Burning Fire Guy" and throw some Hellions, Igneous, Bat'Zul, and Outcast Torches in it, and the MA would pick which group to populate the mission with based on what level the player was? I have a feeling that's too good to be true, but it would be so, SO sweet if it was.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
I haven't played with MA at all, but I figured there had to be a way to pick certain enemies out, since that's what the Comm. Officer missions were.
Global @StarGeek
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Use the type of character you want in a CustomVillainGroup, then you wont get the ones you don't want.
[/ QUOTE ]
Hmmm, that's interesting. I haven't played with the MA enough to realize you could do that. So I could, for example, create a custom, level 1-X group called "Disciples of Big Burning Fire Guy" and throw some Hellions, Igneous, Bat'Zul, and Outcast Torches in it, and the MA would pick which group to populate the mission with based on what level the player was? I have a feeling that's too good to be true, but it would be so, SO sweet if it was.
[/ QUOTE ]That's correct, you can do that.
The level range of all the enemies you add need to be continuous (ie, you can't have Hellions and Battle Maiden's warriors in the same group without anything in between), but if you have a continuous range of enemies with different enemies at different ranges, the game will choose enemies appropriate to the player's level.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Awesome!
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Not quite....
All enemies have to have at least one level in common, and the level will be where they all overlap. So if you had a groups with levels of 1-54, 1-20, 10-30, and 20-40, everything would spawn at 20, and players would be sidekicked or exemplared to 20. Trying to add a group of 30-54 enemies would fail, because it doesn't overlap with the 10-20 group.
My understanding is that this is changing in i15, but I haven't been into Test since Beta went up, so I don't know what the differences are.
@Roderick
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...if you had a groups with levels of 1-54, 1-20, 10-30, and 20-40, everything would spawn at 20, and players would be sidekicked or exemplared to 20.
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That's kind of what I thought too. There's probably some logical reason for it, but it just seems far too limiting to me.
And also, it sounds like the previous posters are saying that I could specifically choose Torches from the Outcast group without getting any Chargers, Bricks, etc. Or at least that's what I assumed they were saying, although it sounds suspiciously too good to be true to me.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
That is correct. You could make a group of nothing but Torches, or you could include all the fire-based Outcasts, a few Hellions and one of Batzul's minions. The only limitation is how much space the group takes up in your arc.
Be careful making a faction with only one creature in it though - it can have unexpected results.
@Roderick
Anyone know the level range of Igneous off-hand? It's not listed on their CoHWiki page.
Secondary question - anyone know of a resource, other than the MA interface, that lists all the enemy factions and their level ranges?
Thanks!
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon