Question on /Wp


Brakner

 

Posted

I was perusing the tanker boards and ran across a post to soft cap willpower. I decided to try to do the same thing on a scrapper. I think I fail at mids. Has anyone been able to this, or is it an exercise in futility?


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

[ QUOTE ]
I was perusing the tanker boards and ran across a post to soft cap willpower. I decided to try to do the same thing on a scrapper. I think I fail at mids. Has anyone been able to this, or is it an exercise in futility?

[/ QUOTE ]

I don't believe it's possible on a Scrapper because we've got smaller self buff mods (25% lower), but, then again, I could easily be wrong because Scrappers also have DA/Parry, which will let you softcap melee pretty much out of the box.

Hmm... gimme 10 minutes to throw down with Mids...


 

Posted

Here she is: A Kat/WP Scrapper softcapped to all positions.

Requires double stacked DA and the open slot in Tough is for the Gladiator's Armor 3% +def IO. Manages pretty respectable regeneration as well, though pays for it by being pretty low on damage.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(48)
Level 1: High Pain Tolerance -- Heal-I(A)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+(A)
Level 4: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(21), Mrcl-Heal/Rchg(21), Mrcl-Heal/EndRdx(37), Mrcl-Heal/EndRdx/Rchg(37)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(40)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(13), Zephyr-Travel(13), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal(36), Numna-Heal/EndRdx/Rchg(37), Numna-Regen/Rcvry+(39)
Level 18: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(19), RzDz-Acc/EndRdx(19), RzDz-Stun/Rng(23), RzDz-Acc/Stun/Rchg(23), RzDz-Immob%(25)
Level 20: Quick Recovery -- P'Shift-End%(A)
Level 22: Tough -- Empty(A)
Level 24: Weave -- DefBuff-I(A), DefBuff-I(25)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 28: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Hurdle -- Jump-I(A)
Level 38: Health -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(39), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal(50)
Level 41: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46), SipInsght-%ToHit(46)
Level 47: Stamina -- P'Shift-End%(A)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

First off, wow. WP has 0 positional def and you managed to get it soft capped. Now while that build would be quite difficult to take down it does have its drawbakcs.

High defense is great until you get hit with -def. With WP there is no -def resistance so if you def starts failing you normally back it up with great regen and HP. With having to dedicate so many slots to getting your def up, you are left with much lower regen and HP bonus compared to a more balanced build.

Sill, wow.


 

Posted

Although I'm only level 33, I tend to look at willpower as something that excels at everything, but masters none.

You can easily attain respectable levels of defense, regen, and resistance with this set. Some see this is a downside, but I see it as a cool concept.


 

Posted

These days it's more common to see /WP scrappers (particularly Kat/WP) slot for Fire/Cold/Nrg/Neg defense to layer on top of Heightened Senses rather than positional defenses.

It's an interesting approach, though I prefer a more old-school tactic of shoring up health and regen, with defense where convenient, along with enough recharge and solid damage slotting to keep my damage output strong.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

[ QUOTE ]
High defense is great until you get hit with -def. With WP there is no -def resistance so if you def starts failing you normally back it up with great regen and HP. With having to dedicate so many slots to getting your def up, you are left with much lower regen and HP bonus compared to a more balanced build.

[/ QUOTE ]
If you monitor your base defense and spam Divine Avalanche the instant it goes red, you can usually prevent cascading defense failure. For instance, no problem so far with Cimerorans on my Katana/Regen, and I can often handle defense-debuffing AVs as well. Moment of Glory helps in that case, but I was also OK before those changes most of the time, so I'd think Willpower would be OK. So defense debuffing is a problem, but less of a problem than you might think since your primary gives you a way to respond to it here.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

With Kat/WP my personal preference is to softcap FCEN and then go for +hp/+regen, that'll leave you with softcapped melee, LFCEN, and great regen/recovery/resistances as well. You can do this without gimping your attack chain as well.


@Mojo-
Proud Member of Fusion Force.

 

Posted

Well, the OP did ask about soft-capping Willpower, not about what the best approach to Willpower is. I think I'm with you, though. I suspect a smashing ranged and AoE hole isn't a big deal compared to what you give up to soft cap positional defense, but now I'm at least curious. If I ever do Katana/Willpower, I'll definitely poke at both approaches.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

30%+ base Def in most

This is my basic build that I am currently starting with , it has Multi-Strike , Reactive, Red Fortunes and a few Mako. It cost me less than 10 mill for most of it ( Minus the Mako's ), so its a good base to start with.

I will then start to add expensive stuff to bring it up from 35% Def, Also the melee / lethal Def listed is with only 1 DA so you can soft cap that easy with 2 stacked.

The Regen listed is against a single opponent, it’s 1003% against 10. Jumping into the middle of large spawns like in TF’s is super fun with this build and I have never once felt crunchy or fragile.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Gambler's Cut -- Acc-I(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(23), Achilles-ResDeb%(39)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), Heal-I(37), Heal-I(37)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(39)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(42)
Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(7)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(39)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Indomitable Will -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(42), RedFtn-EndRdx(46)
Level 14: Super Speed -- Run-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(40)
Level 28: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(40)
Level 30: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(42)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Stealth -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit





 

Posted

Both of those builds have given me some ideas for my new project, my BS/WP scrapper. I have to admit that getting positional def was far from my mind with the wp set. I knew there was good reason to start reading the boards


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Those do look good. I was hoping for a non kat/ or bs/ build though. Should have put that in the OP I guess. The tank one was ss/wp. Suppose it wont work on scrappers though. Ah well, thanks for the ideas anyway guys.

Riez7897 I love your sig.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

With all this defense flying around, surely it could be done...
But at what cost? Leave that up to you...

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

Notice 2 Steadfast unique... I think you know what goes into one of those.


 

Posted

Why do I always forget about manuevers? Geez. Ok, this is all I've been able to come up with. Still have decent numbers on everything with typed def in the thirties (if you add in the pvp io it would be in the 40's)
Here goes

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19), T'Death-Dam%(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(3), Numna-Heal(15), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37)
Level 2: Ablating Strike -- Achilles-ResDeb%(A), C'ngImp-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Acc/Dmg(46)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Heal-I(5)
Level 6: Typhoon's Edge -- Erad-Dmg(A), Erad-Acc/Rchg(11), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-%Dam(45)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(45)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Mrcl-Heal/EndRdx(19)
Level 18: Swift -- Run-I(A)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(23), Heal-I(23)
Level 24: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
Level 28: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/Rchg(50)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(48), S'fstPrt-ResDam/Def+(50)
Level 38: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Erad-%Dam(40)
Level 41: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Erad-%Dam(43)
Level 44: Weave -- DefBuff-I(A)
Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), EndRdx-I(48)
Level 49: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]19.3% Defense(Smashing)[*]19.3% Defense(Lethal)[*]13% Defense(Fire)[*]13% Defense(Cold)[*]12.7% Defense(Energy)[*]12.7% Defense(Negative)[*]3% Defense(Psionic)[*]11.1% Defense(Melee)[*]10.2% Defense(Ranged)[*]18.3% Defense(AoE)[*]1.8% Max End[*]7.5% Enhancement(RechargeTime)[*]27% Enhancement(Accuracy)[*]10% FlySpeed[*]225.9 HP (16.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 17.6%[*]66% (3.69 HP/sec) Regeneration[*]6.25% Resistance(Negative)[*]15% RunSpeed[*]4.5% XPDebtProtection[/list]


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Wow,
I was hoping someone would post a Dual Blades WP scrapper build. Mine is still in his mid 30s so he still has to grow a bit, but I was feeling a bit frail in the last several mishes I did with him. Admittedly they were either MA or Snap Tooth. Honest to god though snap tooth managed to kill me each time! I'd hosp res and kill him back, but it really hurts your pride when you die to the same guy over and over. So hopefully your build will allow me to put him in his place.

Now I have a question regarding slotting, I recently came accross a thread about when to slot IOs that basically suggested the difference between lvl 30 IOs and lvl 50 IOs was negligible. It basically suggested that slotting at 25 (more of a diff there) or 30 was the way to go because you didn't lose your bonuses if you exemped down.
What are your thoughts on that?
Heavy hitters please weigh in I'm trying to wrap my po lil brain around this idea.


Feel The Burn

 

Posted

My DB/WP build at 50 hits 45% S/L def (45.7%, I think--don't have the build handy) and has around 750% regen w/1 mob in range of RTTC. Around 50% S/L resist too, iirc. Had to sacrifice Hasten for Maneuvers to get there, so I don't know if I'm fully happy w/it or not. Then again, it's got a gapless BF &gt; AV chain, which is as good as you're gonna get w/o a buttload more recharge, so I'll likely stick w/it (46 atm). Also, the FECN def is less than 40%, which should be good enough w/the high regen and considering most attacks have some S/L component to it. Toxic's a problem, but it's rare enough at the high levels, and I still have the high regen.


An Offensive Guide to Ice Melee

 

Posted

[ QUOTE ]
My DB/WP build at 50 hits 45% S/L def (45.7%, I think--don't have the build handy) and has around 750% regen w/1 mob in range of RTTC. Around 50% S/L resist too, iirc. Had to sacrifice Hasten for Maneuvers to get there, so I don't know if I'm fully happy w/it or not. Then again, it's got a gapless BF &gt; AV chain, which is as good as you're gonna get w/o a buttload more recharge, so I'll likely stick w/it (46 atm). Also, the FECN def is less than 40%, which should be good enough w/the high regen and considering most attacks have some S/L component to it. Toxic's a problem, but it's rare enough at the high levels, and I still have the high regen.

[/ QUOTE ]

That sounds like exactly what I am shooting for. DO you use purples in this build though? I try to stay away from them as much as possible.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

High def builds really don't need purps. I only use the "cheap" purps like Hold or whatever for some added rech and end recovery and whatnot, but aren't required by any means, nor are LotGs or any other shinys, tho they're nice to have.


An Offensive Guide to Ice Melee

 

Posted

[ QUOTE ]
Now I have a question regarding slotting, I recently came accross a thread about when to slot IOs that basically suggested the difference between lvl 30 IOs and lvl 50 IOs was negligible. It basically suggested that slotting at 25 (more of a diff there) or 30 was the way to go because you didn't lose your bonuses if you exemped down.
What are your thoughts on that?

[/ QUOTE ]
3 even level TOs = 24.90%
3 level 10 IOs = 35.10%
3 even level DOs = 50.10%
3 level 15 IOs = 56.60%
3 level 20 IOs = 76.12%
3 level 25 IOs = 92.20%
3 even level SOs = 94.93%
3 level 30 IOs = 95.66%
3 level 35 IOs = 96.52%
3 level 40 IOs = 97.37%
3 level 45 IOs = 98.23%
3 level 50 IOs = 99.08%

I'd wait until 27 and slot 30s. Slotting 25s is a reasonable alternative if you want them sooner. Even though they're better than DOs, I wouldn't bother slotting 15s or 20s because of how quickly you get through those levels compared to the time and/or influence to deck yourself out with very temporary low-level IOs. I wouldn't bother with level 10s for the same reason. And I don't bother with TOs at all because those levels fly by.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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