Raise your hand if you agree!


ArwenDarkblade

 

Posted

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3. Care that they will lose more people to their soon to be rivals... champions online?


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Lets see who the boss of CO is. Oh ya Jack, and Jack never did anything to upset a player base.

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That's the main reason a lot of the guys I play with will never even try CO.


Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry

 

Posted

Hmmmmm.... Do the Devs care what we think? Let's see if any of these past forum oldies-but-goodies ring a bell...

1) The ability to auto-exempt to play content/get badges a character may have levelled past. (Issue 11 --Ouroboros system)

2) More respecs (Issue 11 -- Respec Recipes)

3) More SG membership slots (Issue 11 -- doubled to 150 slots)

4) Weapon customization (Issue 11 -- Weapon customization)

5) Villain Epic ATs (Issue 12 -- VEATs)

6) Additional character slots (Issue 12 -- purchaseable and veteran award slots, server transfers, purchaseable respecs)

7) More power trays (Issue 12 -- customizable power trays)

8) Put a MASH-type field hosptial and stores in Hollows so you don't have to trek back to Atlas (Issue 12 -- revamp of Hollows zone includes store, trainer, MASH-type hospital)

9) Weed out inactive contacts so they don't clog your list (Issue 12 -- contact category tabs)

10) Secret Identities (Issue 13 -- Day Jobs)

11) Reducing the time for day job badges (Issue 13 -- reduced from 30 days to 21 days during beta process)

12) Multple builds to differentiate between PVP and PVE needs (Issue 13 -- Multiple builds)

13) Shields powerset (Issue 13 -- Shields powerset)

14) Port Empathy over to COV (Issue 13 -- Pain Domination)

15) Cheaper Supergroup Base rent (Issue 13 -- repricing of rent)

16) Put a SG Base teleport in Pocket D (Issue 13 -- Pocket D SG base teleport and tailor)

17) Ability to turn off XP (Issue 13 -- ability to turn off earning XP)

18) Player-created Mission creation system (Issue 14 -- AE system)

19) Ability to create custom foes in AE (Issue 14 -- implementing this delayed AE to Issue 14)

20) Widow waist capes (Issue 14 -- Widow waist capes)

21) Ability to customize permissions for SG storage bins (Issue 14 -- individual storage bin permission feature)

22) Eliminating the 60 days deletion of salvage inventory (Issue 14 -- elminated the 60 days deletion of salvage for active accounts)

23) Increasing Fly speed (Issue 14 -- Fligh speed increased.)

24) Return of the 5th Column (Issue 15 -- 5th Column task forces)

25) More non-co-op COV taskforces (Issue 15 -- 5th Column task force unique to COV)

26) Costume change emotes (Issue 15 -- costume change emotes)

27) More non-booster pack costumes (Issue 15 -- two costumes, several new faces)

28) Changing factions (Going Rogue expansion)

29) Dual-Pistols (forthcoming -- dual pistol AT)

30) More MM ATs, specifically some sort of demon AT (forthcoming -- demon summoning AT)


Virtually everthing in the past several issues have been features that players have been asking for. They may not have been implemented or addressed exactly as some thought they should be, but they do seem to be listening.
.


 

Posted

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3. Care that they will lose more people to their soon to be rivals... champions online?


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Lets see who the boss of CO is. Oh ya Jack, and Jack never did anything to upset a player base.

[/ QUOTE ]

That's the main reason a lot of the guys I play with will never even try CO.

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That guy is going to sour that game. Thats the difference between him and Posi. Posi is easy to understand and forgive even after his rant. "that other guy" uh... no way.

Thats why I don't see CO being that big of a deal. It might be nice and shiney but no real threat...


DC on the other hand...

be prepared.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

To the OP:

While I think you could have written and phrased that a bit better, I do agree with your sentiment. I feel the same way, and alot of recent events have me wondering if Jack was really the problem here, in fact, it further enforces my long running belief about game development teams: When they fail, they fail together, regardless of the circumstances. In this case, as with some others, everyone pins it on one of the lead guys.

Even I have more or less decided I'm going to stick around until Going Rouge, stick my foot in the door for Champions and see which one floats my boat. If Champions sucks, I'll stay here, if it's good, I'm not going to be spending money on two online games about the same thing, so I'll probably cancel my subscription here. If Jack screws that game up I'll probably resub here. My allegiances only extend as far as whoever has the product and service I like better, and I think alot of people feel the same way. Discussions I have had with both friends and random strangers in game support this, alot of people I've talked to about this have already applied for Beta. Heck, I'd apply for the Champions beta if betas were actually treated like betas. Unfortunately most Betas past a point now-a-days are more of a marketing tool.

Oh, and as far as DCUO goes, screw Cannon MMOs, they rarely work out for the better, I'm even wary of Stargate Worlds despite being a fairly big fan of the series. Not to mention DCUO isn't going to cater to people like me who tilt more towards the Anime and Sci Fi type stuff, whereas City of does and Champions looks like it probably will (There are some screenshots on the site of some distinctly Ghost in the Shell type Cyborg gun chick IIRC).

Basically, to put it simply, I'm pretty disgruntled about a very large deal of the decisions and the games recent focus. I really haven't been too impressed with anything in this game since issue 12, save VEATs, and unless Going Rogue comes with something that really strikes my fancy I probably wont be sticking around much longer if there is another option. There are also long running problems in the game that the devs are either unable or unwilling to fix, such as the lackluster AI and lack of power customization due to deep seated engine limitations. Things like the recent change to Mastermind pet recharge really piss me off, even if I wasn't greatly effected by them, just because of what they represent, a ham handed solution because it's easier than a surgical and elegant one.

Just to ring a few off I'll give 3 examples of stuff I'm not satisfied with that I had very high hope for. This doesn't even begin to go into the stuff I'm just downright irritated with, such as the MA changes or Mastermind stuff:

Merits - Badly implemented, hard to get, expensive to spend. I don't want to grind TFs, and pretty much everything else that gives them gives a pitiful amount. I find it an issue that doing a story arc in Oro that takes between 3 and 4 hours to complete (Tina Macintyre arc) gives close to the same as a 1 hour ITF.

Power Proliferation - Pretty much all the sets I wanted to see proliferated weren't. Pretty much the only ones I've made real use of are Fire Melee and Fiery Aura. Yeah, yeah, I know, alot of people want alot of different sets proliferated, but that doesn't change that we really should have seen something more proliferated by now given previous statements by the devs.

Shields and Pain Dom - I was pretty psyched about both, from different perspectives. Both turned out to be a let down. I wont even roll a Pain Dom (No Fortitude style strong ST Defensive/Offensive buffs? Aggghhh... I'd rather just roll a Thermal!) and Shields is a set that has huge potential, but is riddled with so many little issues leveling and playing the set is a pain. The worst part is it works with alot of my pre-existing character concepts, but I am torn between liking it because of concept and hating it because no matter how cool you look and how awesome your concept is, you look like crap sucking on concrete or huffing office building wall to wall carpet!

Basically imagine about 50 or so more little or large gripes with few things to counter balance them, all slowly festering over time causing me to enjoy this game less and less and grow tired with it. Now compound that with the fact I just watched VALVe rebound from a potential massive PR nightmare by reimplementing milestones for the Spy and Sniper unlockables while leaving the random drop system in for people who like it so everyone is happy and enjoying the update, AS PER THE EXACT WISHES OF THE COMMUNITY. Meanwhile, the City of dev team more or less continues to sledge hammer away at their newborn infant the AE despite the distress of both minorities and majorities in the games community while the farmers sit back and laugh at the devs attempts to swat them away and all the FUD they caused in the process (And no, they literally are laughing at these attempts, I'm not being figurative here). It's funny how watching two completely separate projects progress parallel to each other can completely change how you view the downfalls of one when the way that they are handled is so polarly opposite.

The two aren't so different in circumstance, however: TF2 did it to remove achievement grind and cut down on achievement servers, which isn't too different from adding new content to City of and trying to cut down on farming missions clogging the AE system. Oddly enough, VALVe went thru all this trouble for a game they don't even make a monthly fee off of, and when the community hated the idea instead of giving out questionable explanations and then ignoring the community when they tear them to bits, they simply told the community why they did what they did and put the old system back in place while fixing the new one. Now we have both systems, and everyone is happy, even if the drop window is a little annoying. They didn't have to do any of this for a game their already existing playerbase has already payed for.

And most importantly, not at one point did Robin Walker or anyone else come out and say "I'm going to start banning accounts associated with people running achievement servers and these new idle servers popping up that people are using to get unlocks much, much faster than intended." Heck, they didn't even take the unlocks away for a week from people who were using the Achievement Manager which is a borderline hack like they said they were going to. They also posed it as a joke by associating it with the games infamous announcer instead of lashing out at the community in a serious tone.

Sometimes the customer is wrong. Usually the customer is right, even if they don't really know what they want. The recent rebound from VALVe is a great example of how to handle when the community doesn't know what they want, but they sure as heck don't want what you've handed them.

Edit: It occurred to me a little late that there is one other somewhat large thing I've enjoyed recently; the buff to Stalkers and Blasters. They really hit the nail on that head with those two. I'd probably enjoy Blasters better if I'd bother to play them more often, I just don't quite like to be so squishy.


 

Posted

People to tick off:

PVPERS: check
FARMERS: check
BADGERS: check

see where i am going with this?


No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."

 

Posted

<QR>

Yes, I agree that the badge requirements for the villain accolades should be looked at.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
Hmmmmm.... Do the Devs care what we think? Let's see if any of these past forum oldies-but-goodies ring a bell...

1) The ability to auto-exempt to play content/get badges a character may have levelled past. (Issue 11 --Ouroboros system)

2) More respecs (Issue 11 -- Respec Recipes)

3) More SG membership slots (Issue 11 -- doubled to 150 slots)

4) Weapon customization (Issue 11 -- Weapon customization)

5) Villain Epic ATs (Issue 12 -- VEATs)

6) Additional character slots (Issue 12 -- purchaseable and veteran award slots, server transfers, purchaseable respecs)

7) More power trays (Issue 12 -- customizable power trays)

8) Put a MASH-type field hosptial and stores in Hollows so you don't have to trek back to Atlas (Issue 12 -- revamp of Hollows zone includes store, trainer, MASH-type hospital)

9) Weed out inactive contacts so they don't clog your list (Issue 12 -- contact category tabs)

10) Secret Identities (Issue 13 -- Day Jobs)

11) Reducing the time for day job badges (Issue 13 -- reduced from 30 days to 21 days during beta process)

12) Multple builds to differentiate between PVP and PVE needs (Issue 13 -- Multiple builds)

13) Shields powerset (Issue 13 -- Shields powerset)

14) Port Empathy over to COV (Issue 13 -- Pain Domination)

15) Cheaper Supergroup Base rent (Issue 13 -- repricing of rent)

16) Put a SG Base teleport in Pocket D (Issue 13 -- Pocket D SG base teleport and tailor)

17) Ability to turn off XP (Issue 13 -- ability to turn off earning XP)

18) Player-created Mission creation system (Issue 14 -- AE system)

19) Ability to create custom foes in AE (Issue 14 -- implementing this delayed AE to Issue 14)

20) Widow waist capes (Issue 14 -- Widow waist capes)

21) Ability to customize permissions for SG storage bins (Issue 14 -- individual storage bin permission feature)

22) Eliminating the 60 days deletion of salvage inventory (Issue 14 -- elminated the 60 days deletion of salvage for active accounts)

23) Increasing Fly speed (Issue 14 -- Fligh speed increased.)

24) Return of the 5th Column (Issue 15 -- 5th Column task forces)

25) More non-co-op COV taskforces (Issue 15 -- 5th Column task force unique to COV)

26) Costume change emotes (Issue 15 -- costume change emotes)

27) More non-booster pack costumes (Issue 15 -- two costumes, several new faces)

28) Changing factions (Going Rogue expansion)

29) Dual-Pistols (forthcoming -- dual pistol AT)

30) More MM ATs, specifically some sort of demon AT (forthcoming -- demon summoning AT)


Virtually everthing in the past several issues have been features that players have been asking for. They may not have been implemented or addressed exactly as some thought they should be, but they do seem to be listening.

[/ QUOTE ]

Alright but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, fresh water system, and public health... what have the devs ever done for us?


 

Posted

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Alright but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, fresh water system, and public health... what have the devs ever done for us?

[/ QUOTE ]

Awesome quote!



Find us here at Templars of the Abbey Webpage
Arc # 57740 - 'A Star is Rising Part One'
Arc # 90575 - 'A Lesson Taught'
Arc # 139943 - 'And The Game Goes Tilt'

 

Posted

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Alright but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, fresh water system, and public health... what have the devs ever done for us?

[/ QUOTE ]
And one of the items can help you ignore the lack of the other seven.


Paragon City Search And Rescue
The Mentor Project

 

Posted

[ QUOTE ]
People to tick off:

PVPERS: check
FARMERS: check
BADGERS: check

see where i am going with this?

[/ QUOTE ]

People who /RAGEQUIT over dev decisions while claiming without them there would be no game....YET...the game's population has remained steady nonetheless:

PVPERS: check
FARMERS: check
BADGERS: yet to be seen but likely the same as the two above...

see where i am going with this?


@Doctor Gemini

Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.

 

Posted

lmao. seems like the only people that are mad are the meow'ers.