Electric/FM=FTM?


Fury Flechette

 

Posted

Electric... Fire Manipulation? Yes. Fire manipulation has incredible synergy with Electric Blast!

You don't get very good utilization of the Endurance Drain, but since I have a level 42 EB/EM/EM I can tell you the END drain in Electric is overrated by the Dev team.

Minions don't have large END-heavy powers so they bounce back fast and even Throwing Knives on a Boss is high damage to a squishy. Plus, by the time you drain anything it has done high damage already and is in melee with you if you used Powersink (10ft. PBAoE). So END Drain looks good on paper, but is very likely to get your Blaster killed before it works.

So, why Fire Manipulation? Short Circuit, Ball Lightning, Combustion, Consume, Hot Feet are all 15-20 foot PBAoE's.

Consume only requires 0.52 Endurance allowing you to use Thunderous Blast easily since any Buff or Inspiration can restore half a point of End making you Boss-like in your endurance usage and turning the tables on them as it were.

Hot Feet plus Super Speed is the perfect ranging combo, giving Electric Blast some much needed damage mitigation.

In the past FM was looked down on for it's lack of good Melee attacks. Now that Blaster Melee damage is lowered FM looks alot better for many sets especially those with nukes.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

[ QUOTE ]
Electric... Fire Manipulation? Yes. Fire manipulation has incredible synergy with Electric Blast!

You don't get very good utilization of the Endurance Drain, but since I have a level 42 EB/EM/EM I can tell you the END drain in Electric is overrated by the Dev team.

Minions don't have large END-heavy powers so they bounce back fast and even Throwing Knives on a Boss is high damage to a squishy. Plus, by the time you drain anything it has done high damage already and is in melee with you if you used Powersink (10ft. PBAoE). So END Drain looks good on paper, but is very likely to get your Blaster killed before it works.

So, why Fire Manipulation? Short Circuit, Ball Lightning, Combustion, Consume, Hot Feet are all 15-20 foot PBAoE's.

Consume only requires 0.52 Endurance allowing you to use Thunderous Blast easily since any Buff or Inspiration can restore half a point of End making you Boss-like in your endurance usage and turning the tables on them as it were.

Hot Feet plus Super Speed is the perfect ranging combo, giving Electric Blast some much needed damage mitigation.

In the past FM was looked down on for it's lack of good Melee attacks. Now that Blaster Melee damage is lowered FM looks alot better for many sets especially those with nukes.

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It may well be fun but a couple of points.
1) Combustion animates nearly a second slower than Power Sink so if Short Circuit + Power Sink will get you killed so will Short Circuit + Combustion. Also two-thirds of Combustion's damage is a seven second DoT.
2) Blaster Melee damage got lowered? Did I miss something?


 

Posted

You can joust pbaoes, which means that the long root time on combustion or SC or any other long animating power is only an issue if the user decides to fire it off right in the middle of a mob.


 

Posted

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2) Blaster Melee damage got lowered? Did I miss something?

[/ QUOTE ]

Technically... no. Ranged damage got a buff. So now Melee does less damage by comparison.


 

Posted

The Electric Primary definitely needs help when doing Endurance Drain. A good Ice Tank or other Electric users can make it work. I've never been a fan of /Fire's PBAoEs though...


 

Posted

I've seen bosses get off a heavy damaging attack with as little as 5 endurance. I'm not a fan of end drain, as it is currently implemented.


 

Posted

The big improvement over Elec.M for FM is Consume versus Powersink. Powersink is a Brute/Tanker melee power, you have to be in Melee to drain/buff. Consume only gives a big Buff/small damage, but is a 20 foot PBAoE for 0.52 Endurance vs. 13.00 for Powersink. So Consume is alot more supportive of any Nuke powers.

And eventually you get Burn and Hotfeet which is excellent damage mitigation whereas Electric Man. has only Lightning Clap. Add in Fire Mastery and you get Bonfire and RoP which makes you, that's right, da bomb!

Anyway, I am having some fun with it.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

end drain is easier if Powersink is used first, as then they do teh zappy dance, allowing for a SC as they finnaly actually aggro onto you, and come out of Zappy Dance


 

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Electric/Ice would be better damage mitigation if that's what you really want. Chilling embrace and ice patch makes draining pretty easy. Ele/fire would be better damage of course.

/fire is under-rated though, no doubt. a psi/fire was one of my favorites. Psi is another primary looked down upon, but with /fire giving psi the needed aoe and a damage type that does more than tickle robots, it was a nice blaster. And I always thought the psi nuke is one of the coolest, so consume let me use it a lot.