OMG I killed him...
A very big congratulations!!!
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If you have ever fought him with serious intent you know what his biggest hurdle is. He has an attack that shuts off your recovery totally.
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While that is a bad thing, his most troublesome attack is that 32K damage cone attack I have seen him do on multiple occasions, killing four people at the same time on one occasion, wiping several MSTF attempts.
The end drain is troublesome, but a 32K attack, like GWs binary hold, is just unnecessary.
Awesome.
...I really need to work on my Kat/WP's build.
On another note, my Shield/DM tanker could solo LR too.
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While my DB/inv scrapper can't even damage him.
...
I'll spare you the whining and sigh silently.
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On another note, my Shield/DM tanker could solo LR too.
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I'm working on one of those. I figure it'll do enough damage for all the scrapper-type challenges, while being significantly more survivable. How's it working for you? Sounds like it's working well?
My altitis may come to an end soonish, though. I've dinged a couple fifties, and have three or four more in the forties, maybe a couple thirties, and one lowbie. Then maybe I'll finally IO a couple of them out and see what they're capable of. Mwahahahahaha. <wrings hands>
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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On another note, my Shield/DM tanker could solo LR too.
...
While my DB/inv scrapper can't even damage him.
...
I'll spare you the whining and sigh silently.
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Lol I have no doubt you can do it Nihilii. I do feel like I need to reiterate though that there was a lot of luck involved with this. Essentially Recluse never lands his Channelgun attack for the entire fight. That could be repeatable but it will mean dying a lot first I think.
As for a tanker beating him? I don't know. A good portion of DM damage is smashing which, as you pointed out, is resisted 50%. Add in the lower damage base and that means a long fight. The longer the fight the more that Channelgun gets fired. Certainly you could surround yourself with batteries but they won't last the whole fight, plus, Recluse is really dangerous anyway. Look at 10:10 minutes into the fight when he gets two shots in a row. The second one poisons me. I get one Siphon Life in at exactly the last minute then the poison ticks down again and I woulda died.
On the plus side your mitigation is certainly better if you do get hit. If anyone can do it you two can. I'd love to watch that fight!
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On another note, my Shield/DM tanker could solo LR too.
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I'm working on one of those. I figure it'll do enough damage for all the scrapper-type challenges, while being significantly more survivable. How's it working for you? Sounds like it's working well?
My altitis my come to an end soonish, though. I've dinged a couple fifties, and have three or four more in the forties, maybe a couple thirties, and one lowbie. Then maybe I'll finally IO a couple of them out and see what they're capable of. Mwahahahahaha. <wrings hands>
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I can't wait frankly! Take pictures!
He's strong. So strong that, in fact, I respeced out of Tough/Weave to pick Taunt, Maneuvers and Tactics... and I honestly can't tell the difference in survivability.
DPS is around 160-170 with maxed out AaO and SD. HP at ~3K, SL healing for almost 400 per use, DDR at 95% with 2x Active Defense slotted with HOs, Battle Agility and Grant Cover. Defense is almost as easy to softcap as on a SR scrapper, leaving plenty of room for other stuff. The survivability is so high you can often use lieutenants to fuel AaO and SD for AV fights, and damage being lower than a scrapper these lieuts will stay alive.
Which is why I'm not so happy with him. I play for half an hour, realise how much better he's than my scrapper for most things, groan and log out in disgust.
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He's strong. So strong that, in fact, I respeced out of Tough/Weave to pick Taunt, Maneuvers and Tactics... and I honestly can't tell the difference in survivability.
DPS is around 160-170 with maxed out AaO and SD. HP at ~3K, SL healing for almost 400 per use, DDR at 95% with 2x Active Defense slotted with HOs, Battle Agility and Grant Cover. Defense is almost as easy to softcap as on a SR scrapper, leaving plenty of room for other stuff. The survivability is so high you can often use lieutenants to fuel AaO and SD for AV fights, and damage being lower than a scrapper these lieuts will stay alive.
Which is why I'm not so happy with him. I play for half an hour, realise how much better he's than my scrapper for most things, groan and log out in disgust.
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He sounds awesome! Is he 50 already? and if so have you tried to solo Recluse with him yet?
Poor choice of words (curse you, english language !) : I meant I already soloed him tonight.
I didn't make a video, though. First, I did cheat by using weak lieutenants (wolves) instead of arachnos. My damage was barely above his regen and I didn't feel like trying a bunch of times, especially as I ran like a little girl everytime he hit me with his end drain attack - by the way, Shield Charge is great as an escape power.
The fight took over 50 minutes.
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Poor choice of words (curse you, english language !) : I meant I already soloed him tonight.
I didn't make a video, though. First, I did cheat by using weak lieutenants (wolves) instead of arachnos. My damage was barely above his regen and I didn't feel like trying a bunch of times, especially as I ran like a little girl everytime he hit me with his end drain attack - by the way, Shield Charge is great as an escape power.
The fight took over 50 minutes.
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Haha! That's awesome! The fact that you lived through multiple hits of the end attack boggles my mind. Congrats!
A tank killing Recluse! Who'd a thunk it!
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A good portion of DM damage is smashing which, as you pointed out, is resisted 50%.
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Smite -> Midnight Grasp -> Smite -> Siphon Life is over 90% dark energy. Yet another thing that's so nice about that chain.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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A good portion of DM damage is smashing which, as you pointed out, is resisted 50%.
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Smite -> Midnight Grasp -> Smite -> Siphon Life is over 90% dark energy. Yet another thing that's so nice about that chain.
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Ya know, after I typed that I thought I better go back and check my facts...
/hangs head sheepishly.
I think i shall follow the flock of LRkiller worshippers and roll a DM/SH when i get home. I've been wanting to roll a shield and i guess it never occurred to me to pair it with DM which i've also wanted to do.
Gratz that's a pretty impressive feat.
Roxy On DA...Finally!
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A good portion of DM damage is smashing which, as you pointed out, is resisted 50%.
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Smite -> Midnight Grasp -> Smite -> Siphon Life is over 90% dark energy. Yet another thing that's so nice about that chain.
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Saint October's costume looks sick. I love that 3D picture of him.
Ya know, after I typed that I thought I better go back and check my facts...
/hangs head sheepishly.
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Virtue: @Santorican
Dark/Shield Build Thread
sigh.... I wish my fire/wp could do that
I had this exact fight in mind when I started my DM/Shield. I thought I could do it. I never managed to (that endurence drain just hits me eventually, although, I have had some fights go past 50% health left). I've never won, but I'm glad someone did. Great job. I knew it was possible.
And I'll say it. DM really is over powered... (it's not the damage... it's the heal WITH the damage.)
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
You think? I don't have that impression. I think it pays for all that single target goodness and survivability by not having much AoE. I think it's just for us min/max big game hunters that it can blow other primaries away, and it still depends on the secondary. Even for big game hunting, other primaries can do most of what Dark Melee can do because single target DPS isn't the typical sticking point, and Aid Self can usually substitute just fine for Siphon Life, even if I hate Aid Self.
Still, if I were rating the top three primaries for cost no object big game hunting, they'd be Katana, Broad Sword and Dark Melee, not necessarily in that order (depends on the secondary).
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
It might be a first, but I disagree with you, Werner.
Aid Self costs an additional pool and one power pick over Siphon Life. It means tradeoffs. You have to lose one between Fitness, Jumping/Flying, Fighting and Speed.
The animation is so long it heals less than Siphon Life over time even if you were to spam it, and that's assuming you never get interrupted - it happens to me a lot, especially if I use additional mobs to fuel Invinc. Spamming Aid Self also decreases DPS, and breaks combos for DB. So not only you get lower DPS because you're not DM, but your lower DPS falls further behind if you have to heal at all.
Between Siphon Life and DM tohitdebuffs, I could almost take Malaise on my Shield tanker before my build was done - that's an AV using nonpositional psi ! Admittedly, the 10-15% psi defense I got from Weave, CJ, Steadfast and the higher tanker HP played an important part in this, but still.
Against quite a few AVs, you need very high DPS to bring them down. Other primaries can do as well as DM - with the right secondary. Running a high recharge chain isn't always an option on an invul that isn't DM if you want to keep enough survivability. FM can do good DPS with low recharge - damn right it should, fire is all about damage. For other primaries, eeh.
Is the lack of AoE enough to balance the strength of the set ? I know for me, personally, it's not. I'm talking about a 30-40% DPS gap without using SD fodder in some situations, between the tohit debuffs (either on a toon that isn't softcapped, or against tohit buffs/defense debuffs), Siphon Life (meaning I don't waste time using Aid Self), and high negative damage. I'm talking about my tanker doing more damage than my scrapper against some AVs, although this is partly because of Shield.
All of this is at 50, but even at low levels I like DM. With Shadow Punch, Smite, Siphon Life and Shadow Maul early on, you get a powerful attack chain, and against normal foes without PtoD the tohit debuffs are very effective (so is Touch of Fear if you choose to pick it). I'd wager the survivability gap between DM and other primaries is actually bigger in the low levels, as your secondary doesn't give much mitigation yet.
When I think about a new toon these days, I pick a new primary I haven't tried yet, for diversity or concept, then I quickly make a build on Mids. Then, a few hours, days or weeks later, I always think "what if it was DM?", and everytime I remake the build as a DM, it's much stronger. There is no performance justification for any other choice than DM for most toons I make. I think that might fall into the definition of "overpowered".
Now, I'm well aware this is just me. I'm not saying DM is overpowered overall - although I know now that the dirty word has been used, someone is bound to read my post that way - but it is definitely overpowered for me. Again, I'm not suggesting the devs balance the game around my playstyle (although I think that would be totally cool and lead to a better game, obviously ! ).
For sure, DM stacks much better with secondaries without a selfheal, especially if they can't quite softcap but get close to it. However, between DM/Fire and Katana/Fire, Katana/Fire is probably the better choice.
... Probably. I've got a Katana/Fire, so I don't even want to look at the numbers ; although I don't think DM would be better here, it'd make me feel bad if it was.
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You think? I don't have that impression. I think it pays for all that single target goodness and survivability by not having much AoE. I think it's just for us min/max big game hunters that it can blow other primaries away, and it still depends on the secondary. Even for big game hunting, other primaries can do most of what Dark Melee can do because single target DPS isn't the typical sticking point, and Aid Self can usually substitute just fine for Siphon Life, even if I hate Aid Self.
Still, if I were rating the top three primaries for cost no object big game hunting, they'd be Katana, Broad Sword and Dark Melee, not necessarily in that order (depends on the secondary).
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The problem with people calling DM 'over-powered' is we're so focused on the 'big game hunting', lol. I think many of us forget a lot of the game is played on teams where aoe rules and where dm does not shine in comparison to some of the aoe beasts. Spines, for example, which many would consider 'gimp' for av soloing and what not will make most builds weep with envy on a team, especially a dm. Then some will overestimate DM because it pairs well with a specific secondary, like shields, and on a lvl 50 build that cost 2 billion influence. They tend to forget the 1-50 ride too. Leveling up a dm/sr or dm/sd is a pain in the [censored] compared to some combos.
My DM/SD Brute is nasty, and in a recent ITF, outperformed a bunch of better IO'ed SS/WP Brutes. The high defense + high resistance + self heal of SD combined with the surprisingly large offense boost from AAO/SCharge makes DM/SD a vitriolic combo.
Especially at full fury.
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My DM/SD Brute is nasty, and in a recent ITF, outperformed a bunch of better IO'ed SS/WP Brutes. The high defense + high resistance + self heal of SD combined with the surprisingly large offense boost from AAO/SCharge makes DM/SD a vitriolic combo.
Especially at full fury.
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That's basically shield charge vs footstomp. Try DM/WP vs SS/WP (with a well-prepped footstomp) and let me know how the primaries match up on a team.
But there is no question DM/SD is a top combo in this game regardless of at. They mesh really well, and the glory that is shield charge makes up for DM's aoe weakness, helping DM tremendously on teams.
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My DM/SD Brute is nasty, and in a recent ITF, outperformed a bunch of better IO'ed SS/WP Brutes. The high defense + high resistance + self heal of SD combined with the surprisingly large offense boost from AAO/SCharge makes DM/SD a vitriolic combo.
Especially at full fury.
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Youre Lying.
To yourself and others.
DM is a beautiful AV soloing tool, but the reason I cant bring myself to play it is because I dont solo the entire game and prefer to feel like Im contributing more to the team than acting like a Stalker without AS.
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My DM/SD Brute is nasty, and in a recent ITF, outperformed a bunch of better IO'ed SS/WP Brutes. The high defense + high resistance + self heal of SD combined with the surprisingly large offense boost from AAO/SCharge makes DM/SD a vitriolic combo.
Especially at full fury.
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Youre Lying.
To yourself and others.
DM is a beautiful AV soloing tool, but the reason I cant bring myself to play it is because I dont solo the entire game and prefer to feel like Im contributing more to the team than acting like a Stalker without AS.
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Actually I think he's just confusing the issue because he's got shield charge, which at lvl 50 and io'd up, really fills DM's aoe/team contribution hole, rather nicely.
But you're spot on in your assessment that DM pales in comparison to many of its competitors on teams due to its mediocre aoe abilities, which is exactly why it SHOULD be a top single target set, and why it SHOULD be superior in regards to AV soloing and the like.
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If you have ever fought him with serious intent you know what his biggest hurdle is. He has an attack that shuts off your recovery totally.
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He does? Really? That's funny, I never noticed that. Then again I'm usually Eluding when I fight him, and have nearly every hero you rescue during the oraboras arc based on the comics wailing on him... I always thought the biggest hurdle was the bane spiders he summons repeatedly.
wow
nice!!!