Origins Continued?


300_below

 

Posted

Are there any further plans to expand on 'Origins'?

We've already had two Issues whose releases were based around their existence; Breakthrough and The Midnight Hour but the whole of it still seems abstracted...


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

I agree. But there are no current plans to do more work with origins that we know of. There may be a few surprises in going rogue but we can't know for sure.

What we do know is that the Incarnate Origin is being kept alive in story, that may indicate plans to use it down the track or just that the devs don't want us forgetting about it.

But Origins totally need some work to become more relevant and something besides just a theme.


 

Posted

The thing is, the devs and players like origins the way they are- flavours with little effect on gameplay. If they had more effect on gameplay, people would feel restricted by them.


 

Posted

Obviously not all players feel that way.

Some people wouldn't see them as restrictions but a way of adding more to their characters.


 

Posted

In the early builds of this game, origins had more effects- Natural gave a slight damage boost, I think Tech might have boosted resistance, and so on. But the devs realised that every Blaster would be natural, every Tank would be tech, and so on, and decided to make them the way they are now.

I wouldn't mind a few extra effects from Origins, mind you. Maybe an additional perma-temp power when you reach level 10 or so.


 

Posted

My take on it is that is was the major component on two releases; one of which opened up powerset proliferation (with promises of more) the other gave us an entire zone and a task force.

To me, that's kind of a waste if they're not going to do anything further with it.

It's like they've started a book and published it not even half finished.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

How would constraining power X or costume piece Y or emote Z to a particular origin add more to a character? Other than adding the requirement that anyone who wanted to use them conform to the officially sanctioned origin?

No thanks - let players choose.


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

Who said anything about limiting options to certain origins? Thats not what he's suggesting at all.

What we're saying is that making Origins more relevant would be nice, that doesn't mean restricting existing powers or costumes or emotes, not by any means. What we're talking about is more story based. Give more Origin based story arcs, maybe some invention style but not actually invention enhancements to each one. Origin power pools maybe? Thigns like that.

Nothing game breaking or redefining, just something that would make origins have a choice beyond flavor. As ti stands they're next to useless, it's a waste.


 

Posted

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Origin power pools maybe?

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that would restrict power choices to specific origins.


 

Posted

Story-wise? Sure. More origin-centric missions and arcs would be (and are) a welcome addition (check out the MA for player-created origin-centric content). Other than that, I'm against it. Virtually any ability that you can come up with could be explained in different ways for each origin. To simplify the argument, would you be in favor of the devs declaring that only Mutants can be Fire Blasters, for example?


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

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Origin power pools maybe?

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that would restrict power choices to specific origins.

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Yes it would. but it wouldn't have a big influence on existing ones and it's entirely possible to create a set of powers for each origin that didn't make any of them better then another.

You're entire argument hinges on players being able to have free reign. Well by your logic I want my Bots/FF MM to be able to throw fire balls.


 

Posted

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Story-wise? Sure. More origin-centric missions and arcs would be (and are) a welcome addition (check out the MA for player-created origin-centric content). Other than that, I'm against it. Virtually any ability that you can come up with could be explained in different ways for each origin. To simplify the argument, would you be in favor of the devs declaring that only Mutants can be Fire Blasters, for example?

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No I wouldn't, but again NO ONE IS SUGGESTING THAT! No ones saying any existing things should be made origin specific. I'm talking about totally new origin based content here.


 

Posted

My mistake; I was assuming that your suggestion of "origin power pools" meant "power pools that are limited to a particular origin". For example, if they rolled out an origin-INSPIRED witch's broom flight power (or even a flypose), that would be cool. But limiting the use of that power/emote to Magic characters only would be uncool.


Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
Arc 1745 - The Trouble With Trimbles
Arc 302901 - HappyCorpse

 

Posted

limiting power selections(even if they're new powers added to the game) based on origin is a bad idea. it's that simple. Every single power you could come up with could be explained to come from any origin. Origin shouldn't serve that type of function. They tried it pre-beta, and during beta, and it failed every time.


pre-beta they had a setup where Mutantas could select (example, not actual numbers) 5 powers, but only enhance them to a mid-level, and Tech could select 3 powers, and enhance them fully.

then they tried what Backfire mentioned, it too was rejected.

this game is as restrictive as it should ever be right now(and it's not at all compared to other games). Adding in content that causes more restrictions would be bad.


Edit:

Xyzyx had a great example with the witch broom flypose, I'm all for origin inspired content, as long as it's not restricted to that specific origin.


 

Posted

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limiting power selections(even if they're new powers added to the game) based on origin is a bad idea. it's that simple. Every single power you could come up with could be explained to come from any origin. Origin shouldn't serve that type of function. They tried it pre-beta, and during beta, and it failed every time.


pre-beta they had a setup where Mutantas could select (example, not actual numbers) 5 powers, but only enhance them to a mid-level, and Tech could select 3 powers, and enhance them fully.

then they tried what Backfire mentioned, it too was rejected.

this game is as restrictive as it should ever be right now(and it's not at all compared to other games). Adding in content that causes more restrictions would be bad.


Edit:

Xyzyx had a great example with the witch broom flypose, I'm all for origin inspired content, as long as it's not restricted to that specific origin.

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Quoted for emphasis.

The origin-themed Super Booster packs are as close to origin-based content as we're likely to get.


 

Posted

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limiting power selections(even if they're new powers added to the game) based on origin is a bad idea. it's that simple. Every single power you could come up with could be explained to come from any origin. Origin shouldn't serve that type of function. They tried it pre-beta, and during beta, and it failed every time.


pre-beta they had a setup where Mutantas could select (example, not actual numbers) 5 powers, but only enhance them to a mid-level, and Tech could select 3 powers, and enhance them fully.

then they tried what Backfire mentioned, it too was rejected.

this game is as restrictive as it should ever be right now(and it's not at all compared to other games). Adding in content that causes more restrictions would be bad.


Edit:

Xyzyx had a great example with the witch broom flypose, I'm all for origin inspired content, as long as it's not restricted to that specific origin.

[/ QUOTE ]

Quoted for emphasis.

The origin-themed Super Booster packs are as close to origin-based content as we're likely to get.

[/ QUOTE ]

I was just going to say that there are already temp powers, costumes and emotes that are origin-based coming down the pipes, they aren't restricted however... and they don't pick up where Breakthrough or Cimerora left off.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

I support origin based missions and origin flavored content (costume pieces, eventual hypothetical power customization, etc) that can be selected by anyone even if they aren't of that origin.

Anything the slighest bit restrictive when it comes to origin though I'll oppose vocally as both uncessary and just a bad idea.


 

Posted

Why is it a bad idea to have origin based power pools available? Besides you wanting to be able to have everything?

I've said it once and i'll say it again, by your logic I shouldn't be limited to only choosing blast powers for my blaster. Whats the difference between my Blaster not being able to take Katana Melee and your tech guy not being able to use Mutant origin powers? Personally I don't see a difference and I don't see why anyone would be opposed to this.

Fact of the matter is Origins need to have a point because at the moment they don't. Origin powers and origin missions taht are available only to those origins are not a abd thing by any means. In fact they would greatly improve the game by adding a new flavor to what is at the moment an overlooked aspect of the game.


 

Posted

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Why is it a bad idea to have origin based power pools available? Besides you wanting to be able to have everything?

I've said it once and i'll say it again, by your logic I shouldn't be limited to only choosing blast powers for my blaster. Whats the difference between my Blaster not being able to take Katana Melee and your tech guy not being able to use Mutant origin powers? Personally I don't see a difference and I don't see why anyone would be opposed to this.

Fact of the matter is Origins need to have a point because at the moment they don't. Origin powers and origin missions taht are available only to those origins are not a abd thing by any means. In fact they would greatly improve the game by adding a new flavor to what is at the moment an overlooked aspect of the game.

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You just don't get it when I picked my origin and primary and secondary powers I already have in mind exactly how those power sets fit with my origin. In short - they work.

Then you come along years later and say - hey we made 5 new power pools - but you don't get to pick. Instead you can either have or not have just this one.

What? The powers in them and the look of them don't match your concept? Tough [censored] you.

Your telling me thats better than letting a person PICK there pool just so you personally can feel origins have a point.

Some of us don't want or need Origin to have a point. Any 'point' you can possible give it is just imposing concept limitations in totally frivilous manners for no purpose what so ever.

No thanks. Might as well limit all Mutant Origin people to animal part custom pieces, and all Science types to the lab coat custome. Or that Natural Origin people can't pick a Travel power.

If you've done the work to create origin flavored pools, then let them be picked by those that want them, as appropriate to their characters.


 

Posted

If you do the work to create origin flavored powers then make them available to everyone then what was the point in making them at all?

You say I don't get it, I say it's obvious that you don't get it and you're not even trying to, you're stuck on this notion that nothing could possibly work when tied to an origin. Then why even pick an origin at all, lets just remove them from the game entirely because obviously they serve no purpose and you're not interested in having them serve one.


 

Posted

Origins are most likely never going to change, as they are fine the way the are now. Origins do not need "Special Privileges" or anything like that. What happens to the Epic-Archtypes, who are forced to pick natural? That would mean that the Epics would be even less popular then they are now. What happens when my concept is being a mutant, but the mutant origin doesn't have the bonuses that I like? Concept is a very important thing to many players, including myself.

If anything, origin affects which groups you face. It doesn't force you, but if I'm a playing a magic character, I'll go and fight the Circle of Thorns or the Carnival of Shadows, because they drop Magic enhancements. If I'm a science Origin, I'll go fight Crey or the Council for Science enhancements. So, in a way, they slightly affect the gameplay. They do not need to have extra perks added, or special power pools. If such things were added, I can guarantee that about 40% of the population would be furious, and the other 60% would cry DOOOOOOOM!!!


 

Posted

You're over reacting. A lot.

And also wrong.

Great concept is important, I imagine thats why you picked the powers you picked, not for their effects but for their concept. So you'd pick origin for the same reason and live with the consequences. I really do not understand how this is even an issue it's like you guys are just opposed to new things being added to the game. Maybe you guys should just go play WoW. That way you can have a very clear goal to reach for, and an end game where every character has exactly the same gear or is reaching for the same gear. it might be mroe your style.


 

Posted

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If you do the work to create origin flavored powers then make them available to everyone then what was the point in making them at all?

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Whats the point of making origin specific custom packs and letting anyone buy them?

How is the game made BETTER by having less choice?

Just because you wrongly believe origin should mean something? It does - its a characters origin - it has role playing and story relevance.

ANYTHING you add to it as a mechanic lessens its existing value.

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You say I don't get it, I say it's obvious that you don't get it and you're not even trying to, you're stuck on this notion that nothing could possibly work when tied to an origin. Then why even pick an origin at all, lets just remove them from the game entirely because obviously they serve no purpose and you're not interested in having them serve one.

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I'd be more happy with removing them then restricting them but I guess you just dont get it.

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Great concept is important, I imagine thats why you picked the powers you picked, not for their effects but for their concept. So you'd pick origin for the same reason and live with the consequences.

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Which is exactly what would make it wrong. By tieing consequences to origin one would be either more likely to pick origin based on mechanics or be penalized because they refused to. Now origin just isn't a choice anymore and it actually becomes meaningless in defining the character.

Sadly you wont understand that either.

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You're over reacting. A lot.

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This is an issue on which I feel there can be no compromise. Either origins mean nothing in terms in game mechanics and I can choose the one I want or they mean something and I can't.

It's as simple as this, You want to strip me of my ability to choose the origins I actually want for my characters.

It's not something I'm likely to change my mind about.


 

Posted

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You're over reacting. A lot.

And also wrong.

Great concept is important, I imagine thats why you picked the powers you picked, not for their effects but for their concept. So you'd pick origin for the same reason and live with the consequences. I really do not understand how this is even an issue it's like you guys are just opposed to new things being added to the game. Maybe you guys should just go play WoW. That way you can have a very clear goal to reach for, and an end game where every character has exactly the same gear or is reaching for the same gear. it might be mroe your style.

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Despite all the logic and reasoning we give to you, you simply respond with "BUT I WANT IT!!!"

Fine, have it your way. You can view everyone as wrong and you can firmly believe that you're right. You can cling to your idea forever, but it's never going to happen.

Thread over.


 

Posted

In my very first post when I suggested origin powers I specifically said "Nothing game breaking" they wouldn't be defining powers by any means. Just a little bit of added selection to make things more interesting.

I don't get why you are opposed to new content. Costumes, emotes and stuff are one thing, but i'm talking about the simple addition of a few minor powers just for a bit of flavor.

Oh also, way to pick up on 1 word and use it to try and derail my far more valid and correct argument.

Now in conclusion, I reject your theorem and it's accompanying ideas. Your judgment and presumptions make you appear and foolish and unintelligent due to your inability to see that more stuff is a good thing.