Issue Content
We don't know.
Sometimes they give us surveys of what kind of content we might like to see, but that never means that they are committed to what we tell them. It's probably the closest we see to what their general direction for the next few issues is, though.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
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Of course, there are thematic ties.
The creation of the NPC shields gave the Devs room to create PC shield defence.
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I am just curious if they have some set formula in terms of overall changes to the game that they try to follow. For instance, Power Proliferation, New Content, AE, Going Rogue, New Powers. These must have been planned in advance, and so did they follow a formula per se?
Not sure what you mean by the "commitment" part of your question.
As for the 2nd part I assume they all sit around a table and suggestions are made and shot down in a repeated cycle until something like a plan comes together. Then they don't tell us anything, because we hold rumor and hints as iron clad promises, until the current issue is done and released to us. They've already made some mention as to what is in Issue 15 besides continuing bug fixes in the Mission Architect. As for long term plans, like next year, I'm sure they have an idea or two but nothing in stone.
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I am just curious if they have some set formula in terms of overall changes to the game that they try to follow. For instance, Power Proliferation, New Content, AE, Going Rogue, New Powers. These must have been planned in advance, and so did they follow a formula per se?
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It's determined by what they think will be most attractive for their business and what's done-when-it's-done.
Powerset Proliferation specifically has been mentioned as a "stretch goal" in the past. That is, if you're done with everything else in the issue and have some time before everything else is ironed out for release, then it goes in.
What I meant by commitment is do they say, we are going to develop 2 new powers, 3 new environments, a new villain group(blue side) a new hero adversary(red side). That's what I meant by that.
and you have already been answered. we don't know. the only people that do are the dev's and you won't ever get them to come here and answer that. oh, and you had already asked this question, 2 mins prior to making a new thread with the same question, down in your Powers thread in suggestions and ideas.
Sorry Sharker, I was responding to Father Xmas' question to what I meant by commitment......Go hunt Jaws, lol.
<QR>
In the last interview I read from Positron he talked about being in the planning stages for Issue 18...
We know I15 is close to beta. That means they probably already know all of what is going to be in I16, and a pretty good idea about what will be in I17.
Most issues are generally driven by the story that accompanies it.
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Champion
[ QUOTE ]
I am just curious if they have some set formula in terms of overall changes to the game that they try to follow. For instance, Power Proliferation, New Content, AE, Going Rogue, New Powers. These must have been planned in advance, and so did they follow a formula per se?
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A "formula" - I don't think so. A "schedule" - definitely. I believe I recall a recent comment that some aspects of future releases are planned as far ahead as Issue 20 at this point. Of course, we are not privy to any details beyond Issue 15.
They might have some sort of pattern they try to stick to, but we have not been informed of it and I'm quite certain we never will be, if such a pattern does exist.
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Well they are planning on three more super booster sets based around the remaining three origins they haven't done yet. Next is "Super Science". But that is a relatively small goal with minimal manpower requirements.
I'm sure they have an idea what powersets they have are still planning to proliferate. They never said all of them will be available to both sides. Power Proliferation is a "cheap" way to add powersets to an AT.
Brand spanking new Powersets take a lot more time to do, depending on how much animation needs to be done for it as well as tweaking of existing sets like they needed to do with shields.
New zones are also a big cost item. I'm sure that's why the "Going Rogue" edition is a boxed expansion. I'm sure they are looking at altering existing zones in this mirror universe other than simply new building skins.
There is always some new or modified group of costume parts get added into a issue. We had a big "hair" release a few issues back with a boatload of new hair styles for both genders.
Then there are the "big ticket" items. Things like MA, Ouroboros and the market which changed how the game is fundamentally played. These come infrequently, one every 2-4 issues as they can take a lot of resources.
Lastly the wish list of items like power customization, shardless servers and unified zones. There may be R+D going on investigating the possibilities but nothing ever concrete on how their research is coming.
Now take all these things and try to build a schedule around an ideal release schedule of three times a year. Because of that it's unlikely that you'll see a new zone the same time you get new powersets; power proliferation when there's new powersets; etc. We just got something BIG added to the game. It is unlikely we'll see something this big again for at least a year. What ever issue that "Going Rogue" is folded in from a game file standpoint, will include a few things for those who didn't buy the expansion but probably not anything beyond the new powersets and a few costume pieces (unless they're cruel).
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
So who could tell me what kind of commitment the Devs have to let's say powers, content, environments, costume pieces and so on....how do they determine what the content is going to be for future issues? Can someone point me in the right direction???????