What in heavens happened to Malta?


ArcticFahx

 

Posted

[ QUOTE ]
Until then, I will maintain that there's no such thing as challenge, only enemies that certain ATs cannot fight.

[/ QUOTE ]

If you're talking about soloing, then yes, there are some enemy groups or specific foes that will give certain ATs a huge amount of difficulty. It's been awhile since one's popped up, but there have been many threads about soloists (melee toons in particular) getting destroyed by Nosferatu in Mender Lazarus' TF. The usual conclusion to the discussion (besides the snarky lrn2play comments) is that some challenges are best done with a team.

Now, I'm against forced teaming situations as in EverQuest or WoW, where the mobs are so much more powerful than player characters that they require a perfectly organized effort to defeat. However, it's also true that the challenges in CoX were not designed to face an army of one and scale up from there.


 

Posted

Don't remember what I was running on the mission in question, but I keep wanting to say a Fire/Fire Blaster. For some reason, I remember them scattering a lot and draining me to nothing in a little over a single volley. That's Electric/Electric minions and lieutenants, by the way. Think they ran the gamut of available Electrical powersets, too. Electrical Blast/Electrical Manipulation, Electrical Assault/Electrical Armour, Electrical Melee/Electrical Armour and so on. Quit mid-way through the same mission because it wasn't worth the slog.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
Don't remember what I was running on the mission in question, but I keep wanting to say a Fire/Fire Blaster. For some reason, I remember them scattering a lot and draining me to nothing in a little over a single volley. That's Electric/Electric minions and lieutenants, by the way. Think they ran the gamut of available Electrical powersets, too. Electrical Blast/Electrical Manipulation, Electrical Assault/Electrical Armour, Electrical Melee/Electrical Armour and so on. Quit mid-way through the same mission because it wasn't worth the slog.

[/ QUOTE ]

I need to find that mission my BS/Regen would love to try it.


"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle

 

Posted

[ QUOTE ]
Don't remember what I was running on the mission in question, but I keep wanting to say a Fire/Fire Blaster. For some reason, I remember them scattering a lot and draining me to nothing in a little over a single volley. That's Electric/Electric minions and lieutenants, by the way. Think they ran the gamut of available Electrical powersets, too. Electrical Blast/Electrical Manipulation, Electrical Assault/Electrical Armour, Electrical Melee/Electrical Armour and so on. Quit mid-way through the same mission because it wasn't worth the slog.

[/ QUOTE ]

Hmm. I don't know about larger groups, but I made an Elec/Elec Armor EB for my arc that my blasters took down pretty easily. My DB/WP on the other hand...not pretty. And that was with a Fire/Kin NPC to help. So I had to tone down the EB (I think she was Hard/Extreme before).

-----

Malta Bosses can be dealt with on blasters, but they are tricky. Fire/Fire relied on dishing out damage as fast as she could (Aim->Build Up->Blazing Bolt-> RoF then unload) and having Bonfire try to keep the boss on his back as much as possible. On my Ice, Bitter Freeze Ray->Freeze Ray or bust.

The worst was probably my NRG/Kin corr. The only thing I could try to do was to keep them debuffed and knocked down/back (NRG powers + Air Sup).

Of course, it was only after I'd finished playing my scrapper and tank that I even realized that Malta Bosses could hold you.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

[ QUOTE ]
Custom Critters are always nasty, and people tend to have no concept of just what it is they are putting their players through.

[/ QUOTE ]

Was on a redside MA mission last night with a simply horrible boss at the end, and the rest full of END-draining lesser nuisances till you got there.

We complete after a lot of trouble, and as we're standing there next to the teleport beam afterwards the leader is going "this is my friend's arc! Please rate it well and send him comments about exactly WHY you did or did not like this! Its really important and essential that you do this!"

Teammate 1: "That sucked."

me: "You know, it really did. Not fond of end-drain."

leader: "Well tell him that and maybe he will consider changing it! He'll think it over... maybe..."

I'm not going to write an essay on an MA arc begging the owner to do anything whatever to it. What I WILL do is 1. decline to rate it, and be grateful for my forebearance and 2. I'll vote with my feet.

People have this idea that the more horrible a boss is, the more fun it is and more importantly, the more gluteus maximus they kick as an author. Well, if one wants good ratings might wanna give that idea a rethink.

Or not. And I can keep rating things a zero, its all good. Probably a bunch of others doing exactly the same thing


 

Posted

[ QUOTE ]
um. Malta have always sucked.
I dont understand this thread title.
11 pages of people chatting about malta >.>
Oh ya a sapper...
Oh neato cheeto a gunslinger...

clap clap clap

[/ QUOTE ]

"Malta is hard" isn't the problem.

"Malta behavior changed and now some of the legitimate ways to reduce their damage don't work" is


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

Given that my ice/dev tore through all of indigo's missions, and all of crimson's up to project world wide red (gonna hunt me a kronos) I really don't see any real problems with malta. In fact I go specifically for them, carnies, and the KoA because everything else is a total joke for that character now.

Granted I'm now sitting on three holds with cryo freeze on top of the two in ice/ But that doesn't stop me from keeping a row of break frees for the stun grenades. And a constant supply of purple, red, and blue for the boss level mobs. That and if I do slip up on the holds things can get ugly fast.

My only real issue is the zeus titans and their 27hp damage a second burn patch they leave after the missile barrage plasters you. That and the hp totals. Even with survellance, gun drone, three single target attacks, and BFR's damage+hold they are total beasts. And one screw up on my part had me pop 4 greens against one till I got it reheld. The common stuff though is all chumps, just keep them held before they blast you or lay gun drones, rack up the defiance, never stop shooting.

Hard as heck? Oh yes. Blasters need not apply? Hardly that. The game needs more mobs like them, not less. Though I certainly wouldn't mind a little extra exp for taking them on over the laughable high HP punching bags freakshow are. That really makes no sense to me.


 

Posted

[ QUOTE ]
Granted I'm now sitting on three holds with cryo freeze on top of the two in ice/ But that doesn't stop me from keeping a row of break frees for the stun grenades. And a constant supply of purple, red, and blue for the boss level mobs. That and if I do slip up on the holds things can get ugly fast.

[/ QUOTE ]

Truth be told, that's the biggest thing I'm worried about. Gunslingers and Operations Executives (or whatever the bandana-less dudes are called) are NASTY, but can be held and/or killed fast enough to be dangerous, yet doable. Zeus Titans, though... Those are just cheap. I'd take on a platoon of Sappers before I face one of those things, if I had a choice. Too many hit points, too much resistance to too much stuff and far too many attacks dealing too much damage. Essentially, it's only one step removed from an elite boss, only missions tend to spawn several of them. Gunslinger lieutenants and Tac Ops aren't as bad. They're still lieutenants and they go down the part.

[ QUOTE ]
Hard as heck? Oh yes. Blasters need not apply? Hardly that. The game needs more mobs like them, not less. Though I certainly wouldn't mind a little extra exp for taking them on over the laughable high HP punching bags freakshow are. That really makes no sense to me.

[/ QUOTE ]

And that's the other side of the coin. Malta are hard and slow. A slog, in fact. I would be more understanding of it if my progress bar didn't slog right along with my pace. I can take on the Nemesis Army and eat Fake Nemesis for breakfast, earning experience and influence blindingly fast, yet stepping into a Malta mission is like stepping into an experience black hole. It comes in slow, I die a lot so it comes in even slower, and I'm struggling all the way through.

I wouldn't mind "a challenge" so much if it were worth facing. And it's not.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]

Blasters were playable before the Defiance changes, too. It sure as hell wasn't fun, though.

[/ QUOTE ]
Maybe your problem isn't Malta, maybe it's the AT. I found Blasters perfectly fine with the old Defiance I never used. Now they're easy mode.

[/ QUOTE ]

With lots of Inventions Sets, maybe, but I never got into that, nor do I plan to. Maximum performance has never been my goal, and as such "challenge" isn't something I desire.

That said, Blasters aren't my problem. I've gotten a couple of them to 50 without too much difficulty, and the only... Literally ONLY thing that has ever so much as caused me pause has been the Malta Group. Nemesis, Rikti, Crey, Carnival - they're all easy (just the way I like it). Even the Soldiers of Rularuu and the Rogue Vanguard are only marginally complicated once you learn how to handle them. I'm slightly concerned about my Fire/Fire Blaster lacking any holds, but I'm sure Pyre Mastery will help with that by the time it comes to that, plus... You know - damage. Malta simply DON'T have a right way to fight them but to throw your body against their fire and hope they go down before you, which really doesn't suit a Blaster.

And before the Defiance changes, something as simple as an Illusionist or a Mentalist would pretty much END a blaster then and there which, given that these can potentially spawn EVERY BLOODY SPAWN, meant you could never carry enough break-frees. With shooting out of holds now, I only ever resort to the break-frees I carry when I'm in immediate danger of dying if I don't act NOW. Any other time, I just weather the hold and shoot what's holding me "in my sleep."

Blasters aren't the problem. Things designed to be fought with personal protection or only on a team are, and even then most could be gotten around. Malta used to have a good way to fight them - stay in close range to avoid the nastiest of the attacks. That is now gone, and no proper way to fight them remains.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
Blasters aren't the problem. Things designed to be fought with personal protection or only on a team are...

[/ QUOTE ]

Such as AVs and GMs? CoX is solo-friendly, but I hardly think it's unreasonable that there are some opponents that are best faced by a team.

[ QUOTE ]
Malta used to have a good way to fight them - stay in close range to avoid the nastiest of the attacks. That is now gone, and no proper way to fight them remains.

[/ QUOTE ]

Or perhaps the new proper way has not been discovered yet. Good luck with your efforts.

[EDIT]Also, see this thread.


 

Posted

QR

By the time anyone gets to the point where they're fighting malta they either have status protection or access to some kind of single-target mez, at minimum.

That being said, this particular dev team seems to like taking the angle of simply overloading one mob group with a certain kind of ability and then ramming it down the player's throat. For instance, the CoT over red-side is ridiculous. Better and more aptly named the "Circle of Nerva Spectral Daemon Lords", almost every, single CoT mission I've ever done over there has simply been a festival of the damn things, stacking -ACC debuff three deep, not to mention the "smite" ability for the minions. WHAT FUN!

It's one of the primary reasons I don't play villains... You're either fighting Longbow, Arachnos or CoT, meaning that your'e either bored of the same damn enemies over and over, or your bored and annoyed.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

[ QUOTE ]
Such as AVs and GMs? CoX is solo-friendly, but I hardly think it's unreasonable that there are some opponents that are best faced by a team.

[/ QUOTE ]

Such as bosses that can two-shot you with any two of their attacks. Oh, what joy I find when I get hit with an Incendiary Missile Swarm in the face then shot with a Quad Plasma Barrage in the back as I'm moving out of the burn patch, all neatly put together in an enemy that's heavily resistant to half the damage types in the whole damn game. Far as I'm concerned, that should be an elite boss and spawn as frequently. The one in Daedalu's mission, with its three ambushes of still more Malta, most certainly applies.

Heck, everything by its strength rating. I don't mind elite bosses with my Blasters. Yes, they suck, but they're rare enough (one every few missions even in the upper 40s) and can be prepared for. A few every mission might not sit as well with me, even though I survived Maria Jenkins' "Hero's Hero."

[ QUOTE ]
Or perhaps the new proper way has not been discovered yet. Good luck with your efforts.

[/ QUOTE ]

I can't imagine what that way might even be, unless I stumble upon another crippling AI quirk. I'm certainly going to keep looking, as I like Crimson and his mission-arcs, and maybe bringing up a Blaster that isn't Lethal or Energy damage might help. But really, they're just irredeemably tough. Vanguard are nasty, but only if you let them come close, which means at least you can play keepaway. Malta used to be nasty unless you keep close to them, which is no longer the case. The Vahzilok of the lower levels are tough but stupid and can be separated and fought individually, plus they have a SERIOUS weakness to lethal damage.

I'd love to find an approach that doesn't rely on lots and lots of inspirations, I just can't imagine what that might be.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
By the time anyone gets to the point where they're fighting malta they either have status protection or access to some kind of single-target mez, at minimum.

[/ QUOTE ]

LOL, what?! "Everyone"?

Not hardly. My Blasters and Corruptors are, by and large, seriously discommoded by a lack of status protection when fighting stun-prone enemies. Now can they mitigate that by intelligent planning and/or powers such as Stunning Shot? They do, unless said 3-ACC-slotted power misses - as it has a tendency to do, especially against Chief Mesmerists who seem resistant to such tactics.

But let me tell you, there is a huge difference between decent status protection and relying on something like Stunning Shot or Petrifying Gaze. Status Protection does not miss.

Then we have the problem of Freak Slammers, who often show up in [at minimum] packs of 2-3. It is very possible for these banes of your character's existence to keep you chain-stunned if you lack protection. This is yet another example of the developer's mistaking "challenging" with Chinese water-torture - level annoying.

We have:

*perfect status protection and

*NO protection whatsoever

...with nothing in between. This seems needlessly harsh to me, but whatever.


 

Posted

[ QUOTE ]
[ QUOTE ]
By the time anyone gets to the point where they're fighting malta they either have status protection or access to some kind of single-target mez, at minimum.

[/ QUOTE ]

LOL, what?! "Everyone"?


[/ QUOTE ]

Pretty much everyone, yup. There may be the odd AT that has a specific powerset combination that doesn't give them access to either status protection or a single-target mez of some kind by the time they're in the 40's, but almost every AT and powerset combination I can think of has at least access to either status prot or a single-target hold by the time they get to that point in the game. The poitn is that you almost have to deliberately opt out of taking it to not have some way to defend yourself.

And, let's face it, in this game it's the player 90% of the time that initiates contact. I get by on my fire/fire just fine against Malta at almost any difficulty level because I know that in order to be safe I have to take out the guy who's gonna either sap me or mez me first. I have 20 inspiration slots, so even if I don't have a break free I can always fabricate one.

I agree with Sam that the Malta is a bit much sometimes, but I have a harder time in my twenties and thirties with mezzing enemies than I do with the Malta. They might be a little harder than they should be, or feel harder than is fair (and I think so too sometimes, don't get me wrong), but they're hardly game-breaking by any means, nor are they truly unreasonable.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

[ QUOTE ]
[ QUOTE ]
Custom Critters are always nasty, and people tend to have no concept of just what it is they are putting their players through.

[/ QUOTE ]

Was on a redside MA mission last night with a simply horrible boss at the end, and the rest full of END-draining lesser nuisances till you got there.

We complete after a lot of trouble, and as we're standing there next to the teleport beam afterwards the leader is going "this is my friend's arc! Please rate it well and send him comments about exactly WHY you did or did not like this! Its really important and essential that you do this!"

Teammate 1: "That sucked."

me: "You know, it really did. Not fond of end-drain."

leader: "Well tell him that and maybe he will consider changing it! He'll think it over... maybe..."

I'm not going to write an essay on an MA arc begging the owner to do anything whatever to it. What I WILL do is 1. decline to rate it, and be grateful for my forebearance and 2. I'll vote with my feet.

People have this idea that the more horrible a boss is, the more fun it is and more importantly, the more gluteus maximus they kick as an author. Well, if one wants good ratings might wanna give that idea a rethink.

Or not. And I can keep rating things a zero, its all good. Probably a bunch of others doing exactly the same thing

[/ QUOTE ]Or you could do what most of us do, and actually use the Suggestion field to send a Suggestion so the writer can improve their arc, instead of being a total [self-censored] about it.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

[ QUOTE ]


I can't imagine what that way might even be, unless I stumble upon another crippling AI quirk. I'm certainly going to keep looking, as I like Crimson and his mission-arcs, and maybe bringing up a Blaster that isn't Lethal or Energy damage might help. But really, they're just irredeemably tough. Vanguard are nasty, but only if you let them come close, which means at least you can play keepaway. Malta used to be nasty unless you keep close to them, which is no longer the case. The Vahzilok of the lower levels are tough but stupid and can be separated and fought individually, plus they have a SERIOUS weakness to lethal damage.

I'd love to find an approach that doesn't rely on lots and lots of inspirations, I just can't imagine what that might be.

[/ QUOTE ]

Oh, you're using Lethal damage. Then yeah, your Blaster just sucks against Malta. I feel your pain. I don't recall them having any particular resistance to energy damage though...except the Titans, who resist everything.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

[ QUOTE ]


Pretty much everyone, yup. There may be the odd AT that has a specific powerset combination that doesn't give them access to either status protection or a single-target mez of some kind by the time they're in the 40's, but almost every AT and powerset combination I can think of has at least access to either status prot or a single-target hold by the time they get to that point in the game. The poitn is that you almost have to deliberately opt out of taking it to not have some way to defend yourself.

[/ QUOTE ]

For the most part that works, but for two complications. One, my game loves spawning spawns of two Tac Ops, BOTH of whom open with Flashbang, or spawning a Tac Ops and a Sapper. In the former case, I have a choice - get stunned or get stunned. In the latter, I have another - get stunned or get sapped and held. That's one.

The other is enemies have INSTANT reaction time. I remember the old days when I'd snipe a Gunslinger and knock him back, yet in the processor cycle between the attack registering and the knockback rooting him, he managed to start casting Cryo Round, freezing me - hiding around the corner - as he's flopping like a fish out of water. It's even worse with two people with itchy trigger fingers on the stuns. If I had a second or two after I acted to either hide or at least fire off another power, it might work, but all too often enemies react the INSTANT anyone catches aggro. Nothing short of KILLING them after that fact will keep them from stunning me, not even being stunned, themselves. Sometimes I really wish status effects interrupted attacks the same way death does.

[ QUOTE ]
I agree with Sam that the Malta is a bit much sometimes, but I have a harder time in my twenties and thirties with mezzing enemies than I do with the Malta. They might be a little harder than they should be, or feel harder than is fair (and I think so too sometimes, don't get me wrong), but they're hardly game-breaking by any means, nor are they truly unreasonable.

[/ QUOTE ]

Harder than they should be and harder than is fair, yes. Which wouldn't be as bad if they gave more rewards than they should and more rewards than they fair. But they don't, which makes fighting them a gigantic bust. Took me a couple of years, but I finally understand why people are fighting Freakshow and Nemesis. There isn't an AT that Malta isn't harder than average for, even if not as hard for some as for others, yet they give the bare minimum rewards, and even have those crappy Auto Turrets that follow you arround yet give NO reward whatsoever.

I don't know, maybe if I were receiving massive rewards, I wouldn't feel like as much of a fool for fighting them.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Custom Critters are always nasty, and people tend to have no concept of just what it is they are putting their players through.

[/ QUOTE ]

Was on a redside MA mission last night with a simply horrible boss at the end, and the rest full of END-draining lesser nuisances till you got there.

We complete after a lot of trouble, and as we're standing there next to the teleport beam afterwards the leader is going "this is my friend's arc! Please rate it well and send him comments about exactly WHY you did or did not like this! Its really important and essential that you do this!"

Teammate 1: "That sucked."

me: "You know, it really did. Not fond of end-drain."

leader: "Well tell him that and maybe he will consider changing it! He'll think it over... maybe..."

I'm not going to write an essay on an MA arc begging the owner to do anything whatever to it. What I WILL do is 1. decline to rate it, and be grateful for my forebearance and 2. I'll vote with my feet.

People have this idea that the more horrible a boss is, the more fun it is and more importantly, the more gluteus maximus they kick as an author. Well, if one wants good ratings might wanna give that idea a rethink.

Or not. And I can keep rating things a zero, its all good. Probably a bunch of others doing exactly the same thing

[/ QUOTE ]Or you could do what most of us do, and actually use the Suggestion field to send a Suggestion so the writer can improve their arc, instead of being a total [self-censored] about it.

[/ QUOTE ]

Oh boo-hoo. And as if the average unkillable-boss creator is really interested in feedback; he's going to read that and leave that boss/mission just how it is now.

Most people don't take critiques all that well. With this knowledge in mind, if I don't know you well I usually keep my critique to myself. It is truly a thankless task.


 

Posted

[ QUOTE ]
Oh, you're using Lethal damage. Then yeah, your Blaster just sucks against Malta. I feel your pain. I don't recall them having any particular resistance to energy damage though...except the Titans, who resist everything.

[/ QUOTE ]

Operatives: Res( S25 L20 )
Sappers: Res( S20 L25 E50 )
Gunslingers: Res( S20 L30 F20 C20 E20 N20 )
Titans: Res( S30 L50 F20 C60 E20 N20 P60 )

Personally, I consider the Titans' behavior to be nothing but a malicious bug. Since the dawn of time, Malta had 3 boss/lt types.

-The High-damage but killable and stunnable one
-The mid-damage that could easilly perma-stun if not mitigated
-The high-damage, hard to kill one that can be negated by positioning.

I hope you see where I'm going with this.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Custom Critters are always nasty, and people tend to have no concept of just what it is they are putting their players through.

[/ QUOTE ]

Was on a redside MA mission last night with a simply horrible boss at the end, and the rest full of END-draining lesser nuisances till you got there.

We complete after a lot of trouble, and as we're standing there next to the teleport beam afterwards the leader is going "this is my friend's arc! Please rate it well and send him comments about exactly WHY you did or did not like this! Its really important and essential that you do this!"

Teammate 1: "That sucked."

me: "You know, it really did. Not fond of end-drain."

leader: "Well tell him that and maybe he will consider changing it! He'll think it over... maybe..."

I'm not going to write an essay on an MA arc begging the owner to do anything whatever to it. What I WILL do is 1. decline to rate it, and be grateful for my forebearance and 2. I'll vote with my feet.

People have this idea that the more horrible a boss is, the more fun it is and more importantly, the more gluteus maximus they kick as an author. Well, if one wants good ratings might wanna give that idea a rethink.

Or not. And I can keep rating things a zero, its all good. Probably a bunch of others doing exactly the same thing

[/ QUOTE ]Or you could do what most of us do, and actually use the Suggestion field to send a Suggestion so the writer can improve their arc, instead of being a total [self-censored] about it.

[/ QUOTE ]

Oh boo-hoo. And as if the average unkillable-boss creator is really interested in feedback; he's going to read that and leave that boss/mission just how it is now.

Most people don't take critiques all that well. With this knowledge in mind, if I don't know you well I usually keep my critique to myself. It is truly a thankless task.

[/ QUOTE ]Yes, but for every [censored] that wouldn't take your critique well, there's probably a writer who wasn't aware of how powerful the end-draining mobs were because the only toons they had to test it with had plenty of recovery resistance (like Elec, Energy, and Dark Armor sets).

Heck, on my custom group that is becoming a bit of an impasse to finishing my arc, it took 3 missions to realize how nasty the elec sets can be because I was testing on my /Regen, and didn't bottom out until I hit my EB that had two Elec sets (Assault/Manip). Ended up completely scrapping that EB, and half the minions due to that. Now, had I tested on my Dark Armor instead of my Regen, I may not have noticed that, and would possibly have even published it. And if I just kept getting a bunch of unrated playthroughs, or 0-stars, with no comments, I'd be far more perturbed than if I got some helpful feedback.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.