Paranoid Conspiracy Theory
Sorry, you forgot to mention the Forum Cartel. No paranoid conspiracy theory is complete without mentioning the Forum Cartel. -10 points for you.
[ QUOTE ]
Given:
The Devs hate Farmers.
PvP encourages the use of IOs.
The demand for IOs encourages Farming.
The availability of "unwanted" IOs on the Market from Farming further encourages the use of IOs.
Merits reduce the need to get IOs through the Market.
Tickets further reduce the need to get IOs through the Market.
Then:
MISSION ARCHITECT IS AN ATTEMPT TO NERF FARMING!!!!!!!!!!!
[/ QUOTE ]
that is brilliantly convoluted
Volt Sentinel Reference
Thunder is good, thunder is impressive, but lightning does the work.
[ QUOTE ]
Given:
The Devs hate Farmers.
PvP encourages the use of IOs.
The demand for IOs encourages Farming.
The availability of "unwanted" IOs on the Market from Farming further encourages the use of IOs.
Merits reduce the need to get IOs through the Market.
Tickets further reduce the need to get IOs through the Market.
Then:
MISSION ARCHITECT IS AN ATTEMPT TO NERF FARMING!!!!!!!!!!!
[/ QUOTE ]
I dunno, I'm not seeing the logic...
Given:
A->B
C->D
D->E
F->D
G->H
I->H
Then:
J->K
Nope, just doesn't add up...
[ QUOTE ]
Sorry, you forgot to mention the Forum Cartel. No paranoid conspiracy theory is complete without mentioning the Forum Cartel. -10 points for you.
[/ QUOTE ]If I mentioned the Forum Cartel when I'm not Forum Cartel when I mention the Forum Cartel, the Forum Cartel would note that I mentioned the Forum Cartel when I'm not Forum Cartel and exact the punishment the Forum Cartel exacts for mentioning the Forum Cartel when you're not Forum Cartel when you mention the Forum Cartel.
[ QUOTE ]
Merits reduce the need to get IOs through the Market.
Tickets further reduce the need to get IOs through the Market.
[/ QUOTE ]
Umm I think the reasoning here was that IOs were "too" expensive for causal players so the devs added a method to acquire them that did not involve the market.
The problem is the devs don't seem to understand how their own game's various reward systems work together and so they therefore undermined the market by REPLACING incidental supply with player filtered supply INSTEAD of adding merits and tickets in addition to the old drop systems for TFs.
The problem with the market is supply - prices get cheaper and everyone is willing to use the market when supply is up. When supply is down or merely average, prices are higher and many want to avoid the market, thus further reducing supply.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
[ QUOTE ]
Sorry, you forgot to mention the Forum Cartel. No paranoid conspiracy theory is complete without mentioning the Forum Cartel. -10 points for you.
[/ QUOTE ]
Using the actual words "Forum Cartel", however, is almost always a sign of parody. The true paranoid uses terms such as "forumites" and especially "you people", and alludes vaguely to "they". S/he will always address one person as representative of the whole, regardless of post count, reg date, or fame.
At the end of the post, assurances that the oppressed poster will "stand strong" in the face of such obvious adversity are a must, and pre-emptive flames will usually follow.
[ QUOTE ]
Sorry, you forgot to mention the Forum Cartel. No paranoid conspiracy theory is complete without mentioning the Forum Cartel. -10 points for you.
[/ QUOTE ] You just want more attention
[ QUOTE ]
[ QUOTE ]
Merits reduce the need to get IOs through the Market.
Tickets further reduce the need to get IOs through the Market.
[/ QUOTE ]
Umm I think the reasoning here was that IOs were "too" expensive for causal players so the devs added a method to acquire them that did not involve the market.
The problem is the devs don't seem to understand how their own game's various reward systems work together and so they therefore undermined the market by REPLACING incidental supply with player filtered supply INSTEAD of adding merits and tickets in addition to the old drop systems for TFs.
The problem with the market is supply - prices get cheaper and everyone is willing to use the market when supply is up. When supply is down or merely average, prices are higher and many want to avoid the market, thus further reducing supply.
[/ QUOTE ]
OMG, you're RIGHT!
TICKETS AND MERITS ARE A MARKET NERF!!!!!!!!!!!!!
But I shall STAND STRONG! I shall NOT succumb to the temptation!
fnord
I've got a better one:
<ul type="square">[*]The Developers make City of Heroes to pull people into a world that THEY control.[*]They then make missions, which can be "reset", thus creating farming to make getting "stuff" easier.[*]They then make PvP to entice people to get aggressive and fighting each other, to make us want to hurt each other.[*]They then make IOs to make people even MORE powerful than they already were. However, the best ones, they make rare.[*]They then make the market so that people can buy and sell those IOs, thus making getting IOs easier.[*]They then make the Mission Architect, which makes getting IOs even EASIER, thus "killing" the market![*]They then nerf the missions so that farming them doesn't net you as much "stuff" as running the normal game content![*]The players, already used to being agressive and getting what they want and being angry at other players, then get angry at the Devs AND other players and complain on the forums about how it's so hard now to get all their leet "stuff"![*]????[*]Profit![/list]
So, basically, they created City of Heroes as ONE GIANT MIND-[censored]!
No mention of the Knights Templar, Ancient Illuminated Seers of Bavaria, or Kaiser Soze?
Think I'll have to lock it.
Jaques De Molay tu es venge!
-Mod8-
If you are using Latin in your post you are probably trolling
Have a question? Try the PlayNC Knowledge Base
Given:
The Devs hate Farmers.
PvP encourages the use of IOs.
The demand for IOs encourages Farming.
The availability of "unwanted" IOs on the Market from Farming further encourages the use of IOs.
Merits reduce the need to get IOs through the Market.
Tickets further reduce the need to get IOs through the Market.
Then:
MISSION ARCHITECT IS AN ATTEMPT TO NERF FARMING!!!!!!!!!!!