Dual tank teams


Aett_Thorn

 

Posted

Hey all,

A friend and I are planning on building a pair of tanks which we want to run together. The idea is to choose different powersets so we're covering each other's weaknesses. But we're worried that one of us will end up being the "secondary" tank. Anyone have any favorite tank duos they'd like to share?

Thanks,
Doc


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50s: Doc Sharpe (C:I/K), Malan Bloyth (S:BS/Sh), December Blue (T:I/I), Michael X (Mm:R/T), Ultraboy (C:R/K), Zzyxx (Night Widow), plus 4 retired/rerolled

[b]Heard on Teamspeak:[/b]
"First of all, take off your mother's fishnets"
"Zzzzz."

 

Posted

Well, one of you always is going to be the "secondary" tanker, since only one of you will have aggro on a mob at a time. Usually, whoever jumps into the spawn first will hold the most aggro on that spawn (there are exceptions to this, of course, but in the simplest terms, holds true).


If I were to build a Tanker duo, and didn't care about other teaming or anything like that, I'd put two WP Tankers together. Give one an AoE-heavy secondary, like /Fire or /Mace, and make the other one a single-target specialist, more along the lines of /SS, /Axe, or /Energy. I could definitely see some synergies with a WP/Axe and WP/Mace.

However, that might not be as fun.

Also, if you'll be teaming with this duo a decent amount, you can always go opposite pairs, or something like that (an Ice/Fire teamed up with a Fire/Ice).


I don't know how well this would work, but two Inv/Dual Blades Tankers could be interesting, especially if you build for different combos.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
Hey all,

A friend and I are planning on building a pair of tanks which we want to run together. The idea is to choose different powersets so we're covering each other's weaknesses. But we're worried that one of us will end up being the "secondary" tank. Anyone have any favorite tank duos they'd like to share?

Thanks,
Doc

[/ QUOTE ]

I would think a INV/ fire and a SD/fire would work well together if they fought in close proximity and the Inv concentrated on controlling aggro so that the SD/ would have higher damage with less risk. but that is my opinion.


 

Posted

[ QUOTE ]
I could definitely see some synergies with a WP/Axe and WP/Mace.

[/ QUOTE ]

Bill and Ted's Viking Adventure?

For a two tank duo, efficiency would be more important than survivability. You're already crazy tough, so I'd go with primary sets that can focus on offense a little more. Right off I'd dump Stone/: it's just too much. It pains me to say it, but I'd probably dump Inv/ too, it's not as bad as stone for this sort of thing, but no damage aura or end recovery.

I'd recommend Fire/, WP/, and SD/ for primaries. Fire and WP both have end recovery, and SD has the ever-sexy Shield Charge, but lacks endrecovery. Two Shield tankers, one Axe, one Mace, would be insane. Alternating shield charges combined with secondaries that are good at both ST and AoE damage. Great damage and great defenses. Endurance could be an issue though.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Wow. Thanks. I am glad I refrained from adding my initial thoughts...we were stuck on the whole "hammer and anvil" idea, and seeing people mention everything except Stone (except to say "nah") really was eye-opening.


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50s: Doc Sharpe (C:I/K), Malan Bloyth (S:BS/Sh), December Blue (T:I/I), Michael X (Mm:R/T), Ultraboy (C:R/K), Zzyxx (Night Widow), plus 4 retired/rerolled

[b]Heard on Teamspeak:[/b]
"First of all, take off your mother's fishnets"
"Zzzzz."

 

Posted

A friend and I ran dual tanks to 50. It was a blast!!! He had a Fire/Fire (more AoE) and I ran a Stone/EM (single target/ some AoE). We made up for each other's weaknesses. Overall, a very fun team


 

Posted

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A little tit for tat with Grant Cover on both SD tanks wouldn't hurt.

[/ QUOTE ]

that would soft cap both tanks with only so's and no fighting pool wouldnt it? not to mention the extra defense debuff resistance


 

Posted

Yeah - in terms of actual synergy, two Shield Tankers with Phalanx and Grant Cover might be your best bet. That, and Shields is fun to play.

I'd make two identical tankers and call one -

I Am Spartacus

and the other

l Am Spartacus

(big I, small L.)



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I'm geekin' at the thought of dual Shielders, that sounds like it'd be a flippin' sweet time.


 

Posted

[ QUOTE ]

I'd make two identical tankers and call one -

I Am Spartacus

and the other

l Am Spartacus



[/ QUOTE ]

LOL


 

Posted

Stone/SS and Fire/Fire would be good. With Granite running the Stone will dominate the aggro while the Fire/Fire burns down the group. Since the tank has Healing Flames he can keep ahead of any basic damage.

But since you mentioned filling holes, a Shield/Fire would be reasonable alternate. A shield tank is going to fill more holes than alot of other options. I teamed my Stone/SS with a Shield/BS on an AE against 54s and we alternated pulling mobs to the rest of the group with high success. Remember that with 2 tanks you can herd 2x the baddies increasing overall XP/Inf earning potential.

My 2cents worth...


"It is that balance, the ground between EB and AV, where the PvP struggle should exist. Where a 1v1 becomes a struggle of equals, and 1vMany gives the benefit to the 1."

Freedom: Fireocity, Electro Imp, Gotya
Infinity: Meteor Storm, Mutai Kid, General Bot, Da Smasher

 

Posted

I've started a tank duo with a friend of mine:
Ice/Fire and Dark/Mace.

It's fun so far and we do not have stealing aggro issues, go figure


@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker

 

Posted

[ QUOTE ]
Well, one of you always is going to be the "secondary" tanker, since only one of you will have aggro on a mob at a time. Usually, whoever jumps into the spawn first will hold the most aggro on that spawn (there are exceptions to this, of course, but in the simplest terms, holds true).


[/ QUOTE ]

If I was planning on running with a Tanker buddy from L1, I'd build to herd personally (as in both Tankers herding to a central spot), in which case Inv/* and SD/* would work well together.

For secondaries I'd probably go with Inv/Fire (or WM) and SD/Dark. This being conceptual of course (in practice I might have just recommended that you eat your soup with one chop stick).

When I've herded with a second Tanker in the past, I've found usually only another Invuln can keep up (I'm Invuln/SS in this scenario btw) and on one rare occasion, a SD Tanker did very well (*waits for the howling to begin*).

Most Fire/* Tankers I see get smooshed fairly quickly in packs (I assume since they are built more for soloing and not large packs by the players who play them by and large).

For the anvil/hammer idea Inv/Ice and SD/SS/Pyre or SD/Fire/Pyre (or WM for that matter) might work more along that theme (I don't think Ice Slick (Patch?) technically has a mob limit?).

Depends how autonomous each tank wants to be.


 

Posted

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"I am Spartacus" and "Spartacus am I"?

[/ QUOTE ]

I'd go for "This is Madness" and "This is Sparta," but maybe that's just me.


 

Posted

dual shielders sounds VERY yummie. might have to convince the misses to roll one


Combat Kangaroos, Justice Server. First 50's
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Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
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Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

Shield/Fire/Pyre and Shield/Stone/Earth.

Grant Cover and Phalanx Fighting cover each other and edge you that much closer to soft cap defenses.

Extra AoE and general damage potential from AAOs and alternating Shield Charges.

Fire/Pyre for ridiculous AoE damage potential. (Combustion, Fire Breath, Fire Sword Circle, Fireball, Melt Armor)

Stone/Earth for ridiculous AoE control potential. (Fault, Tremor, Quicksand, Salt crystals, Stalagmites)



Edit: Not to mention plenty of hard hitting ST+DoT from the single attacks


 

Posted

[ QUOTE ]
Yeah - in terms of actual synergy, two Shield Tankers with Phalanx and Grant Cover might be your best bet. That, and Shields is fun to play.

I'd make two identical tankers and call one -

I Am Spartacus

and the other

l Am Spartacus

(big I, small L.)

[/ QUOTE ]
This is great I agree on maximizing offensive output in place of raw survivability. If it isn't shield/ and shield/ maybe roll one as a fire/ and see what survives your onslaught.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality