Fulcrum Shift is auto-hit? What?
err.... I believe what you're seeing is because Fulcrum shift is technically a "pet" and pet summon powers are always "autohit"... because you can't fail to summon them.
The power used by the "pet" however (which is where the buff/debuff comes from), can miss.
There is also a small radial buff based around yourself.... I have no idea if you need to hit anything to get that one.
(Fulcrum shift is divided into 1 50%damage buff (as a Point blank effect around yourself) plus a number of individual 25%damage buffs, each one independently targeted around the mobs hit by the power.)(*Numbers are for the Defender version.*)
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err.... I believe what you're seeing is because Fulcrum shift is technically a "pet" and pet summon powers are always "autohit"... because you can't fail to summon them.
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That's not true, for proof of this, check out Transfusion, which most certainly isn't autohit.
As for Fulcrum Shift, that's a tough one. The power itself is autohit (so it will always summon the first debuff pet) but the debuff pet isn't. I'll have to test this later to try to figure it out.
Okay - long explanation:
Fulcrum Shift summons two pets immediately on use. The first is the buff around you, the second is the AoE debuff around the target. This first pet is autohit. The debuff is not, and this is where accuracy slotting helps.
When the debuff AoE pet shows up, it makes a to-hit check against everything in it's AoE (30') and what is hit has the -25% damage debuff applied. In addition, for each target hit, it summons an additional pet with a 20' AoE that provides a +25% damage buff to your allies.
Summation: The AoE buff around the caster is autohit and will always go off. The debuff portion, which contains what is typically the larger damage buff based on number of targets, is not autohit and requires a tohit check.
You're welcome to test it if you'd like, but there's really no need. It works exactly as described in the links provided (Fulcrum Shift summons 2 pets - a +dam and -dam, the 2nd pet summons additional +dam pets).
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Ok. So now I have to put in an accuracy in place of the end-red that I put in to replace the inital accuracy. Awesome... Thanks for clearing that up.
You won't need end reduction in Fulcrum where you're going.
Where're you going? Transference City, population win <3
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Ok. So now I have to put in an accuracy in place of the end-red that I put in to replace the inital accuracy. Awesome... Thanks for clearing that up.
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I would recommend 3 recharge, and 2-3 accuracy on a good team-friendly kin.
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Ok. So now I have to put in an accuracy in place of the end-red that I put in to replace the inital accuracy. Awesome... Thanks for clearing that up.
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I would recommend 3 recharge, and 2-3 accuracy on a good team-friendly kin.
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Every Kinetic I have that's more than 1 level above Fulcrum Shift has this slotting (2 acc, 3 rech).
It seems to work rather well for me, and the only complaint I have about it is that if I keep it double-stacked I often don't have a target left to use Transference on (which is why I keep Stamina on my Kins).
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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You won't need end reduction in Fulcrum where you're going.
Where're you going? Transference City, population win <3
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I lol'd.
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Every Kinetic I have that's more than 1 level above Fulcrum Shift has this slotting (2 acc, 3 rech).
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This is the same slotting I use, though with all the Acc bonuses in IO's nowadays you can probably drop one of them and save a slot on a heavily IO'd build.
All that said...I've almost NEVER had FS miss. I have one accuracy and three rechargers in mine, and even when fighting high-level enemies I rarely miss.
I'm not the droid I'm looking for.
MA Arc ID 8121: Rapp'Mas'Ta's War. The Rikti are trying to incorporate sonic effects into their weapons? THAT can't be good. Maybe we should ask them to stop.
That's what the combat text says, and sure enough I was able to hit +10's with it. Yet I can slot it for accuracy (which I did, and is apparently a waste of a slot). Has this always been the case?