Going Rogue and Levelpacts
This is actually a good question. O.o
I'd be curious to know, myself.
We should be able to pact with villains so we can have Archies that always match our level ^_^.
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We should be able to pact with villains so we can have Archies that always match our level ^_^.
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I both agree with and support this statement, however I'm not sure how exactly the code would handle such a task.
Go to pocket D and level pact...
Honestly? I'm hoping Going Rogue breaks the 'no teaming, no friending, no trading' ban between sides. I'd love to have a Supergroup base that members on both sides of the pond can enter. Just make it so only Neutrals and Heroes can use Hero Teleporter locations and only neutrals and villains can use Villain zone teleporters.
-Rachel-
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Go to pocket D and level pact...
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Is that a capability we have now? Asking sincerely there, as I thought both parties involved had to be on the same general side.
I meant more on a technical aspect - we know that, at the moment, the game already sees zones flagged as H or V as entirely seperate from each other, and just going to a zone marked in one or the other fashion boots team-members from the opposite side from being in the team. We also can't have cross-alignment teams going into bases (flagged as H or V, depending on whether it's a red or blue base), trading items...
While you can earn experience in Co-Op zones, it's nothing more then you would get for the enemy defeat in the first place, and since you're on the same team at the time, it probably just uses the same teaming code as everything else (with the added caveat that the zone is flagged HV instead of just H or V).
How would level pacts be affected by Going Rogue?
EDIT: Affect as in 'Additional coding time to Going Rogue', that is. Anything relating to social aspects (which the market technically is) is purely secondary to the coding/mechanical parts for me. We can speculate about all that jazz after we figure out how possible it is to even happen.
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Go to pocket D and level pact...
[/ QUOTE ]
Is that a capability we have now? Asking sincerely there, as I thought both parties involved had to be on the same general side.
I meant more on a technical aspect - we know that, at the moment, the game already sees zones flagged as H or V as entirely seperate from each other, and just going to a zone marked in one or the other fashion boots team-members from the opposite side from being in the team. We also can't have cross-alignment teams going into bases (flagged as H or V, depending on whether it's a red or blue base), trading items...
While you can earn experience in Co-Op zones, it's nothing more then you would get for the enemy defeat in the first place, and since you're on the same team at the time, it probably just uses the same teaming code as everything else (with the added caveat that the zone is flagged HV instead of just H or V).
How would level pacts be affected by Going Rogue?
EDIT: Affect as in 'Additional coding time to Going Rogue', that is. Anything relating to social aspects (which the market technically is) is purely secondary to the coding/mechanical parts for me. We can speculate about all that jazz after we figure out how possible it is to even happen.
[/ QUOTE ]Want to try?
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Go to pocket D and level pact...
[/ QUOTE ]
Is that a capability we have now? Asking sincerely there, as I thought both parties involved had to be on the same general side.
I meant more on a technical aspect - we know that, at the moment, the game already sees zones flagged as H or V as entirely seperate from each other, and just going to a zone marked in one or the other fashion boots team-members from the opposite side from being in the team. We also can't have cross-alignment teams going into bases (flagged as H or V, depending on whether it's a red or blue base), trading items...
While you can earn experience in Co-Op zones, it's nothing more then you would get for the enemy defeat in the first place, and since you're on the same team at the time, it probably just uses the same teaming code as everything else (with the added caveat that the zone is flagged HV instead of just H or V).
How would level pacts be affected by Going Rogue?
EDIT: Affect as in 'Additional coding time to Going Rogue', that is. Anything relating to social aspects (which the market technically is) is purely secondary to the coding/mechanical parts for me. We can speculate about all that jazz after we figure out how possible it is to even happen.
[/ QUOTE ]Want to try?
[/ QUOTE ]
Sure, why not. Have anything in-range on Virtue? >>
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Go to pocket D and level pact...
[/ QUOTE ]
Is that a capability we have now? Asking sincerely there, as I thought both parties involved had to be on the same general side.
I meant more on a technical aspect - we know that, at the moment, the game already sees zones flagged as H or V as entirely seperate from each other, and just going to a zone marked in one or the other fashion boots team-members from the opposite side from being in the team. We also can't have cross-alignment teams going into bases (flagged as H or V, depending on whether it's a red or blue base), trading items...
While you can earn experience in Co-Op zones, it's nothing more then you would get for the enemy defeat in the first place, and since you're on the same team at the time, it probably just uses the same teaming code as everything else (with the added caveat that the zone is flagged HV instead of just H or V).
How would level pacts be affected by Going Rogue?
EDIT: Affect as in 'Additional coding time to Going Rogue', that is. Anything relating to social aspects (which the market technically is) is purely secondary to the coding/mechanical parts for me. We can speculate about all that jazz after we figure out how possible it is to even happen.
[/ QUOTE ]Want to try?
[/ QUOTE ]
Sure, why not. Have anything in-range on Virtue? >>
[/ QUOTE ]I have a redy under 10...what's the range?
5 and under.
Still here, even after all this time!
That works out. Most of my red's are in the 5+ range. >_>
Shouldn't be hard to get a few levels and TP in you want red or blue foxy pants?
Blue, because I'm lazy.
Logging in now and will roll a red to test one.
Look for @LISAR.
Gives me an excuse to work on Rogue Mesmerist's bio, anyway. <.<
I'm in the Tiki room now I'm going to the DJ.
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I'm in the Tiki room now I'm going to the DJ.
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>_> I think you may have actually run by me.
Come on! COME ON!!
Did it work?! *hopeful!*
-Rachel-
Callin' this one busted. Not even an option for it. :|
It'd been cool, though. But, is now going into my speculation about coding hurdles.
Anyone know if there is a LP command?
Also re-learned why I avoid the D most days. Yeesh. >>
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Honestly? I'm hoping Going Rogue breaks the 'no teaming, no friending, no trading' ban between sides. I'd love to have a Supergroup base that members on both sides of the pond can enter. Just make it so only Neutrals and Heroes can use Hero Teleporter locations and only neutrals and villains can use Villain zone teleporters.
-Rachel-
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FWIW, I do believe Posi mentioned merging the markets - so removing the other barriers, well...
And I wish I'd seen the rest of this earlier, I'd have saved you a run to the D. Tested that *long* ago - no cross-faction level pants. Er, pacts.
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Honestly? I'm hoping Going Rogue breaks the 'no teaming, no friending, no trading' ban between sides. I'd love to have a Supergroup base that members on both sides of the pond can enter. Just make it so only Neutrals and Heroes can use Hero Teleporter locations and only neutrals and villains can use Villain zone teleporters.
-Rachel-
[/ QUOTE ]
FWIW, I do believe Posi mentioned merging the markets - so removing the other barriers, well...
And I wish I'd seen the rest of this earlier, I'd have saved you a run to the D. Tested that *long* ago - no cross-faction level pants. Er, pacts.
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...I am curious as to why you left that typo in. Amused, but curious!
Still, it was a good excuse to get rollin' today.
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no cross-faction level pants.
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I love farming for level pants.
Okay I was reading about the APPs and PPPs and then I got thinking... What happens if you and a friend want to switch sides with a levelpacted duo? What if one hero/villain switches 'sides' earlier? Will the pact be broken? What if the other switched as well, just later?
Would there be a buffer point? A day? A week? Will you stay pacted despite the side? It's confusing and was wondering other people's feelings on the matter. (As well as see if I could get official comment on it.)
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