Enhancements


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Posted

I've been gone for a few years and can't remember how enhancements work.

If you have 6-slots, is there a max on what one type you should put in ? Example, Clobber - 6 damage the best or do they really stop being useful after like 4 or whatever ? Same question for things like Stamina or Health.

Thanks in advance !


 

Posted

When you get closer to 100% (for Type A Enhancements like Damage, Accuracy, etc), enhancements you slot start to give less. So by slotting Three SOs worth of any Enhancement, you essentially reach the soft cap for that type of Enhancement.

That of course works differently for other types of Enhancements, like Resistance and Defense, where the soft cap is lower, because the Enhancements give a smaller Percentile. But it still works out so that Three SOs worth of an Enhancement is close enough to the soft cap for government work.


 

Posted

hm .. so having 5 or 6 damage is pretty useless ? In stead I should get like 4 damage and 2 endurance cost reductions ?

What about ones like Stamina ? 6 end boost good ?

and Unyielding ... 6 defense too much ?

Sorry .. just been gone too long, can't remember any of this stuff.


 

Posted

More than 3 SO's is pretty much a waste. For attacks, the usual style is 3 damage, 1 or 2 acc, and fill the leftovers with end reducers ( They do make a huge difference in end management ) and/or recharges.

This is known as Enhancement Diversification ( ED) and was put in for two reasons: One was to get people out of the cookie-cutter 1acc5dam slotting, the other ( and bigger ) reason was due to plans for...well, not specifically the current Inventions system, but a system that would be overpowered without ED.

There's an article over on the Paragon Wiki about ED if you want to read more.




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Posted

[ QUOTE ]
What about ones like Stamina ? 6 end boost good ?

[/ QUOTE ]

Using this as one example, 6 slotted stamina is only 1 second faster than 3 slotted stamina in going from 0 end to full, assuming even level SOs.


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Posted

[ QUOTE ]
hm .. so having 5 or 6 damage is pretty useless ? In stead I should get like 4 damage and 2 endurance cost reductions ?

What about ones like Stamina ? 6 end boost good ?

and Unyielding ... 6 defense too much ?

Sorry .. just been gone too long, can't remember any of this stuff.

[/ QUOTE ]
As others have said, basically more than 3 of the same type of SO in a power is a waste.

To help you play with the numbers, download Mids Hero Designer. It will give you the enhancement %-ages for different slotting schemes.

Also note that you can right click on a power and select Detailed Info to get the exact numbers on it (usually unslotted). If you click open your Powers tab and then Combat Attributes, you can see the stats for your character.


 

Posted

This is the Wiki article on Enhancement Diversification:

http://paragonwiki.com/wiki/Enhancement_Diversification

Read through that & see if that answers your questions. if not, please come back here fore clarifications. It's a lot of details to wade through. Someone already gave you the "rule of thumb" if you just want to stop there (I know I did).


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Posted

Please note - the main bit to catch here is "Three SOs" - the bit about 100% can be misleading because of the fact that although many powers are what they call schedule A (SOs give a 33% boost if schedule A and even level) others give (sometimes vastly) different amounts, and ED was set up to work around Three SOs, not 100%.

For the most part, Two single-aspect level 50 IOs are equal to three even- level SOs (IOs have a percentage based on their own level, and does not vary. Thus you cannot out level an IO, although you do gain the ability to slot more powerful IOs as you level.)


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Posted

Well crunching the numbers out of shear boredom.

+0 SO = 33.33% x 3 = 99.99% => ED => 94.99%

+3 SO = 38.33% x 3 = 114.99% => ED => 97.25%

Level 50 Single Aspect IO = 42.40% x 2 = 84.80% => ED => 83.32%

Which falls between 3, -1 SOs and 3, -2 SOs.

-1 SO = 29.997% x 3 = 89.991% => ED => 87.99%

-2 SO = 26.664% x 3 = 79.992% => ED => 78.99%

However 'Frankenslotting' 4 dual aspect IOs, for instance Acc/Dam can yield a significant saving of slots.

Level 50 Dual Aspect IO = 26.50% x 4 = 106.00% => ED => 95.9% for each aspect.

So for the cost of 4 slots, you could have the equivalent of 2 aspects each with 3, +0 SOs, a savings of 2 slots. The downside is 'Frankenslotting' makes it virtually impossible to get anything other than one, maybe two, bonuses from a set in that power.


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