SR sucky vs. Vahzilok?


Besserwisser

 

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I still remember when they nerfed Integration: "made portion(read: half) of its regen unenhancable and slightly reduced unenhancable portion of integration. (read: gutted it by slicing it in half)"

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I remember when Integration had no regeneration at all... and Fast Healing's regen boost used to be 40% instead of 75%. (Health's was 30% instead of 40%, I think. It might have been lower.)


 

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It's a great secondary, but so are... well... all the other secondaries.

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Which is why the scrapper forums almost completely lack the drama of the other forums around here.

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Oh gods above yes. A hundred times yes. It's the whole reason I come in here from the Tanker forums from time to time.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

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everything sucks against Vazhilok, they are a bit OP low lvl and I think its sad they they end so early in the game as they are probably the most interesting and versatile villain group in the game. They also have different AI with the zombies having low levels of perception and lose agro fast, pretty good representation of how zombies should be IMO.

Anyway, having ran the posi TF several times in the last week with a couple of different scrappers the best set vs Vahz is a AR/EM blaster with hurdle and combat jump


 

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everything sucks against Vazhilok, they are a bit OP low lvl and I think its sad they they end so early in the game as they are probably the most interesting and versatile villain group in the game. They also have different AI with the zombies having low levels of perception and lose agro fast, pretty good representation of how zombies should be IMO.

Anyway, having ran the posi TF several times in the last week with a couple of different scrappers the best set vs Vahz is a AR/EM blaster with hurdle and combat jump

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I do have to admit, of the story arcs I've done so far (like 4), I found the Vahzilok Pollutant one to be the most interesting, and the one that really made me feel like I was helping to save the city, but yeah they were a pain to fight :P


 

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They're actually not that powerful for the average character, only for melee characters. They're not very perceptive. A ranged character can pick them off one by one. Even Scrappers can usually pull it off using the Origin temp power to pull with. The zombies also prefer shambling up to the enemy and puke and punch rather than projectile vomit at range and they're not very fast, causing them to seldom attack ranged characters.


 

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just remember to always take out the zombies first,ignore the buggers shooting crossbow bolts at you,they can wait


 

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just remember to always take out the zombies first,ignore the buggers shooting crossbow bolts at you,they can wait

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always kill the mortificators first.......


 

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just remember to always take out the zombies first,ignore the buggers shooting crossbow bolts at you,they can wait

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always kill the mortificators first.......

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Er, might be better to take down the suicide bombers first.

One saving grace of Vahzilok is that they are weak to Lethal damage, and not exactly strong defensively in other ways either. Also, their zombies have even dumber AI than the rest of the mobs.


 

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Just another question/thought to the OP: cant recall of-hand, but does sr scaling resist apply to toxic? IIRC, it doesnt, which means you wont benefit from any defense sr has to offer. Thi8s may explain why you do better against non-vahl's.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

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just remember to always take out the zombies first,ignore the buggers shooting crossbow bolts at you,they can wait

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always kill the mortificators first.......

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Er, might be better to take down the suicide bombers first.

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The Embalmed (especially the Cadavers) are easily dispatched. Run up to them and tag them with Brawl. When they crouch down, run away and enjoy full xp. :P

As for killing the zombies vs the morts... depends on the group, but I like killing the morts. Not only do the Lieutenants rez, but their poison darts have a wicked recharge debuff. That alone makes killing the zombies pretty dang hard.


 

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Just another question/thought to the OP: cant recall of-hand, but does sr scaling resist apply to toxic? IIRC, it doesnt, which means you wont benefit from any defense sr has to offer. Thi8s may explain why you do better against non-vahl's.

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For this sort of question, I go to City of Data, which supplies the following answer for the Dodge passive:

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Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic.

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edit: aha, found it.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog