Pro Tips for DM/Regen Build?


Ars Valde

 

Posted

I posted this build in the "Is Regen good anymore post", but figured it might be better placed in it's own thread.

Igot this toon up to level 50 over the winter and have touched it since. I had a brief...er extended bout of altitis (ice/energy blaster if you wondered..read as blapper).

I respecced yesterday into the build that is posted below. I'd like to get some of the pro's advice on where to go from here (Werner, Umbral, etc.) I played it for a bit last night with some success. Groups of elite bosses in MA. I couldnt solo Infernal last night though

Thanks in advance all!



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As I mentioned earlier I was going to place my current build in the forum. Any advice you folks could provide would be greatly appreciated. Here's the build:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Mighty Forge: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Smite <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 1: Fast Healing <ul type="square">[*] (A) Healing[/list]Level 2: Shadow Maul <ul type="square">[*] (A) Damage Increase[*] (7) Damage Increase[*] (9) Damage Increase[*] (9) Accuracy[*] (11) Accuracy[/list]Level 4: Reconstruction <ul type="square">[*] (A) Recharge Reduction[*] (7) Recharge Reduction[*] (11) Recharge Reduction[*] (13) Resist Damage[*] (13) Resist Damage[/list]Level 6: Quick Recovery <ul type="square">[*] (A) Endurance Modification[*] (15) Endurance Modification[*] (15) Endurance Modification[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Damage/Recharge[*] (33) Accuracy[*] (33) Accuracy[*] (34) Recharge Reduction[*] (34) Recharge Reduction[*] (34) Healing[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Defense Buff[/list]Level 12: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Endurance/Recharge[*] (17) Doctored Wounds - Heal/Recharge[*] (17) Doctored Wounds - Heal/Endurance/Recharge[*] (23) Doctored Wounds - Heal[*] (25) Doctored Wounds - Recharge[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (31) Numina's Convalescence - Endurance/Recharge[*] (33) Healing[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (19) Efficacy Adaptor - EndMod/Recharge[*] (19) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (21) Efficacy Adaptor - EndMod/Accuracy[*] (21) Accuracy[*] (23) Recharge Reduction[/list]Level 20: Boxing <ul type="square">[*] (A) Accuracy[*] (37) Recharge Reduction[*] (37) Recharge Reduction[*] (39) Empty[*] (39) Empty[/list]Level 22: Tough <ul type="square">[*] (A) Endurance Reduction[*] (39) Endurance Reduction[*] (40) Resist Damage[*] (40) Resist Damage[*] (40) Resist Damage[/list]Level 24: Weave <ul type="square">[*] (A) Endurance Reduction[*] (42) Endurance Reduction[/list]Level 26: Soul Drain <ul type="square">[*] (A) Damage Increase[*] (27) Damage Increase[*] (27) Accuracy[*] (29) Accuracy[*] (29) Recharge Reduction[*] (31) Recharge Reduction[/list]Level 28: Instant Healing <ul type="square">[*] (A) Recharge Reduction[*] (42) Recharge Reduction[*] (42) Recharge Reduction[*] (43) Healing[*] (43) Healing[/list]Level 30: Hasten <ul type="square">[*] (A) Empty[*] (50) Empty[*] (50) Empty[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Endurance[*] (36) Mako's Bite - Damage/Recharge[*] (36) Mako's Bite - Accuracy/Endurance/Recharge[*] (37) Immobilisation Duration[/list]Level 35: Touch of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge[*] (45) Glimpse of the Abyss - Endurance/Fear[*] (46) Glimpse of the Abyss - Accuracy/Endurance[*] (46) Glimpse of the Abyss - Chance of Damage(Psionic)[/list]Level 38: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense/Recharge[*] (45) Luck of the Gambler - Endurance/Recharge[*] (45) Recharge Reduction[/list]Level 41: Shadow Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (46) Crushing Impact - Damage/Endurance[*] (48) Crushing Impact - Accuracy/Damage/Endurance[*] (48) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 44: Resilience <ul type="square">[*] (A) Resist Damage[/list]Level 47: Super Speed <ul type="square">[*] (A) Empty[*] (48) Empty[*] (50) Empty[/list]Level 49: Revive <ul type="square">[*] (A) Endurance Modification[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit

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---------------------------------------------------------
"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG

 

Posted

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I posted this build in the "Is Regen good anymore post", but figured it might be better placed in it's own thread.

Igot this toon up to level 50 over the winter and have touched it since. I had a brief...er extended bout of altitis (ice/energy blaster if you wondered..read as blapper).

I respecced yesterday into the build that is posted below. I'd like to get some of the pro's advice on where to go from here (Werner, Umbral, etc.) I played it for a bit last night with some success. Groups of elite bosses in MA. I couldnt solo Infernal last night though

Thanks in advance all!

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It looks like you were trying to get the build that've I've been working towards and filled it with common IOs and SOs. That should work fine. Honestly, the first things you're going to want to work towards are the cheap sets (not that there are many in the build I posted). It's definitely not going to perform well until you spend the money/merits.


 

Posted

Umbral,

Your build was certainly one i found intriguing and this build is largely based on that particular example with a few tweaks. I like touch of fear (and the benefits of Glimpse of the Abyss you can slot it with). I've pretty much run out of influence for now, but will keep adding sets as I can obtain them.

I'm sitting pretty well on damage enhancement right now but need to work in some more recovery (four toggles running after all) and some regeneration would be good as well. Any thoughts on which sets would set me up best for that and where to slot them?

Thanks.


---------------------------------------------------------
"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG

 

Posted

Recharge, recharge, recharge... and more recharge.

Seriously, /Regen's strengths are enhanced best with as much global recharge as you can muster, as the set is very clicky-based. You've already made your regeneration rate work better for you by adding resistence and defense, so don't worry too much about extra regen cause the returns won't be as noticable.

As for the endurance issues, that will flesh itself out once you get IO sets into your attacks; without slotting for end redux in any of your attacks, you're gonna blow through your blue bar, that's to be expected. The endurance you burn from toggles is nothing in comparison to the endurance you burn using attacks.

So hang in there and focus on getting your attacks slotted with sets ASAP to give your blue bar a break!


 

Posted

For endurance woes, first things first, get a Perf Shifter proc in that third slot in QR. It'll give you almost as much end/sec as a pre-ED lvl 50 common IO (.01 end/sec less to be precise) but is unaffected by ED. You'll be able to eke out a bit more end/sec.

My second suggestion is to slot out Dark Consumption with more recharge than EndMod. If you need more endurance from it, find more targets. EndMod on DC is, imo, wasted.

Otherwise, the same comments said before apply. Start getting the attacks slotted with IO sets. You'll get some much needed end redux from those (especially for Siphon Life).

PS. Shadow Punch will be next to useless when you start getting enough recharge and Touch of Fear could use and extra slot. The Glimpse 5 pc bonus is great.


 

Posted

I've been playing my Dark regen as my Primary for about 4 years now. My two main observations are you have too many attacks and that You're not considering Hammis, For many of your powers Hammis are the best option.

My Attack chain:
Smite, Shadow Maul, Smite, Midnight grasp, Laser eyes, rinse repeat. If i'm willing to wait a fraction of a second I dont even need the laser eyes anymore.


Siphon life? Never needed it. Ditto the fighting pool.

I'd slot fast healing.

The only thing I fear is end drain( and -recharge/slow in PvP). Stamina and Quick recovery are 3 slotted + each has the performance shifter end proc.

Touch of Fear? Drop Glimpse, thats lame. Again, Slot with Hammis the super inexpensive Lysome exposures! 3 lysome exposures, 2 IO recharges, and an IO fear make Touch of fear a devestating power. Maybe 2 lysomes and an endoplasm....

As for intergration. you get much better results with 3 Golgi Hammis.

Ditto MoG 3 Membrance expossures, + 1 more to hang a LoTG recharge proc.

Superspeed is a waste.

Drop a stealth into Super jump. Also I like the winter event -slow proc.


 

Posted

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I've been playing my Dark regen as my Primary for about 4 years now. My two main observations are you have too many attacks and that You're not considering Hammis, For many of your powers Hammis are the best option.

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Actually, it's the current state of a working build that is going for a set bonus heavy build that I made. I looked into Hamis, but didn't find any particularly useful since I needed the set bonuses more.

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My Attack chain:
Smite, Shadow Maul, Smite, Midnight grasp, Laser eyes, rinse repeat. If i'm willing to wait a fraction of a second I dont even need the laser eyes anymore.

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That's a horrible attack string, especially if you're using it for single target. The aimed attack string for the build that is being aimed for is Smite&gt;MG&gt;Smite&gt;Siphon, which is the best single target attack string we've been able to find as of yet.

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Siphon life? Never needed it. Ditto the fighting pool.

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I strongly suggest you look at the damage numbers on Siphon Life now. It's actually a very nice attack, better than Dark Blast, Shadow Punch, or Shadow Maul by a significant margin.


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I'd slot fast healing.

The only thing I fear is end drain( and -recharge/slow in PvP). Stamina and Quick recovery are 3 slotted + each has the performance shifter end proc.

Touch of Fear? Drop Glimpse, thats lame. Again, Slot with Hammis the super inexpensive Lysome exposures! 3 lysome exposures, 2 IO recharges, and an IO fear make Touch of fear a devestating power. Maybe 2 lysomes and an endoplasm....

As for intergration. you get much better results with 3 Golgi Hammis.

Ditto MoG 3 Membrance expossures, + 1 more to hang a LoTG recharge proc.

Superspeed is a waste.

Drop a stealth into Super jump. Also I like the winter event -slow proc.

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You should really look at the baseline build before you start giving recommendations like that. It makes you look like an idiot. Anyone can tell that the posted build is only intermediate.


 

Posted

Umbral

I did look at your baseline build, The set bonuses aren't enough to justify what you give up IMHO. Your mileage may vary.

I will take another look at siphon life if Damage has been improved, but my base philosophy is "That which does not kill me does not kill me." genrally speaking any fight I can survive for the first 8-10 seconds Will never kill me. Between sets, procs, and powers my regen is just too high. Adding an extra little bit of healing on a hit is overkill. That (almost) makes the fighting pool worth it, but I cant think of 2-3 powers I'd be willing to drop to get it


 

Posted

[ QUOTE ]
Umbral

I did look at your baseline build, The set bonuses aren't enough to justify what you give up IMHO. Your mileage may vary.

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I'm curious as to what I am giving up? A little bit of extra recharge and a tiny degree of +regen?

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I will take another look at siphon life if Damage has been improved, but my base philosophy is "That which does not kill me does not kill me." genrally speaking any fight I can survive for the first 8-10 seconds Will never kill me. Between sets, procs, and powers my regen is just too high. Adding an extra little bit of healing on a hit is overkill. That (almost) makes the fighting pool worth it, but I cant think of 2-3 powers I'd be willing to drop to get it

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I'm curious as to what challenges you're facing. The mentality you're describing will work for most soloing on low difficulties and most non-challenging team environments. If you actually try any of the marked challenges out there, I'm sure that your build will be found wanting if you rely that heavily on simply recovering from damage.

As to Siphon Life, it's part in parcel with the best attack chain available at the moment. The one you describe does significantly worse DPS than the usual attack string. For baseline damage, yours does 591.8 damage in 9.768 seconds. That's 60.58 dps. Smite&gt;MG&gt;Smite&gt;Siphon deals 506.4 damage in 6.732 seconds. That's 75.22 dps. That's 25% more damage than yours. You may want to reevaluate that attack string.


 

Posted

I've never had trouble soloing anything on invinc. Master of the Statesman TF. Have you ever considered checking your ego?

Although as aI said, if I missed a change to Siphon to make it practical, I'm not above squeezing out more DPS per second.


 

Posted

Consider torrent or tenebrous tentacles in your build as both can buy you breathing time towards another reconstruction.


 

Posted

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I've never had trouble soloing anything on invinc. Master of the Statesman TF. Have you ever considered checking your ego?

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Umbral's ego seems to be in check just fine. He's merely stating that there are a number of high-end challenges out there for scrappers that demand a high-end build, like the one he is describing. Simply replacing Siphon Life for Shadow Maul in your attack string can severely gimp you for high-end challenges. Period.


 

Posted

Siphon Life is the Disembowl of Dark Melee.

That heals you and is available at level 8.

Get it.


 

Posted

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My Attack chain:
Smite, Shadow Maul, Smite, Midnight grasp, Laser eyes, rinse repeat. If i'm willing to wait a fraction of a second I dont even need the laser eyes anymore.

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You can do a little better DPS than that for a fraction of the recharge, or somewhat better DPS for similar recharge, or a lot better DPS for way more recharge.

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Siphon life? Never needed it.

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Well, that's your problem. Siphon Life is now the third best attack for DPS, PLUS it's a heal. As far as never needing it, then you're not trying hard enough to get yourself killed.

Simply replacing Laser Beam Eyes with Siphon Life would raise your DPS about 8% and give you a self heal on top of that. It also wouldn't take any more recharge. Slightly less, actually. That's probably the best chain at that level of recharge.

For 28% more recharge, you can do Smite -&gt; Shadow Punch -&gt; Midnight Grasp -&gt; Smite -&gt; Shadow Punch -&gt; Siphon Life. That would boost your DPS by about 17% compared to your original chain. Getting better from there just means dropping one or both Shadow Punches.

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Ditto the fighting pool.

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Ditto not trying hard enough to get yourself killed.

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I've never had trouble soloing anything on invinc.

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We on the scrapper forum kind of consider that like eating and breathing. Of COURSE you can solo on invincible! What scrapper can't?

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Have you ever considered checking your ego?

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Granted, you didn't deserve to be round-about-ly called an idiot. That said, Umbral knows what he's talking about, and it would be useful to listen to him if you can get past the aggressiveness (sorry, Umbral!). I do think he's trying to help. And I believe he's also concerned that you don't give poor advice based on things like not realizing that Siphon Life was buffed into the stratosphere not all that long ago. That's my concern as well.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

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That said, Umbral knows what he's talking about, and it would be useful to listen to him if you can get past the aggressiveness (sorry, Umbral!).

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I appreciate that you feel the need to give it to me lightly (and apologize for it even lol), but I readily admit that I'm an [censored]. Of course, I tend to be a bit better disposed to people that know what they're talking about beyond a smattering of anecdotal evidence and are actually willing to engage in debate without becoming belligerent, obtuse, and blind to their own faults.

I'm an [censored]-hole. I readily admit it. My friends think I'm an [censored]-hole. But I'm an intelligent, observant, and knowledgeable [censored]-hole. It's because of this that the kinder and more understanding individuals around me accept me into their fold, especially when there are other [censored]-holes about that need a good verbal/forum beat down.


 

Posted

We love ya', Umbral.

Back on topic, OK, I'll try to give some quick and dirty thoughts on the build.

I'm a big fan of taking as few attacks as I can get away with, then focusing the build on keeping me alive and allowing me to spam those attacks. Still, without expensive IOs for recharge, you'll be limited in what you can do with an attack chain. So about the only thing I'd likely drop is Touch of Fear, and even then, people seem to love it. So who knows. Still, if an attack is worth having, it's usually worth 6 slotting. That you can't is another hint that you have too many.

In a normal build for normal content, I'd slot Siphon Life for damage over healing, particularly on a Regen.

I usually only put one endurance reducer in Tough and Weave. I know they're expensive, but your attacks are MORE expensive. If you have endurance trouble, cheap frankenslotting will do more for you than a couple slots in toggles ever will. Cheap frankenslotting is pretty much a good idea regardless.

I wouldn't put heal enhancers in Instant Healing. I mean, you can, if you're swimming in slots. But your underslotted attacks tell me that you aren't swimming in them.

If your going to use Blessing of the Zephyr, I'd pick up the third for the AoE defense. Or is the knockback protection one seriously expensive or something?

I'd want Health and Stamina. Regeneration is pretty low. Some great builds have low regeneration, but they typically are very high somewhere else, like defense. I think more regeneration might be a good idea in this case, though. Also, I personally prefer Stamina to Dark Consumption, though I haven't run the numbers to see which would actually serve you better on this build. Stamina would be cheaper on slots, though.

I'd slot Weave for some defense.

Don't slot Soul Drain for damage. Don't think of it as an attack. It's a buff, and the damage enhancement in it isn't helping the buff.

Slot Midnight Grasp for damage over immobilization. It's far too good of an attack to turn it into a control power (kind of like Siphon Life is too good of an attack to turn it into a heal unless you're seriously trying to push the envelope).

The main point of Luck of the Gambler is the +recharge IO. If you're not slotting that, and I assume you're not because of budget, then don't slot the set, particularly in Moment of Glory. Go with three recharges and call it good.

I'm not a fan of two travel powers unless you're using them as set mules for Blessing of the Zephyr. In this case you aren't, so I'd drop one or the other.

I'm not a fan of Revive, but lots of people swear by the self rezzes, so I guess it's more of a personal preference thing.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Everyone,

Thanks for the great stuff!

Umbral,

I'm definitely working on the IOs in the attacks as I get the influence. I'll also work towards the QR and DC slotting you mentioned. I think that will be very helpful.

Werner,

I agree with your siphon life remarks. I'll get some damage IO in that ASAP (i should have long before now, its been on my to-do list since i got him to 50). As far as the two travel powers. They're exactly for blessings (i picked up the KB proc last night for jump) I'll pull blessing into ss next. The build is going slowly for now as I can only buy the IOs as I get inf.

Again. This has been super helpful. So far I'm really pleased with how the toon is developing, but until I get my wishlist of IOs slotted there's a TON of room to make him better.

I appreciate you guys taking the time to look over this. It's great to get advice from the experts!

Thanks again.


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"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG

 

Posted

Ok I totally missed whatever patch made siphon life a real power. I concede it is indeed a kick [censored] power and has noticeable improved DPS. That did not used to be the case. For that Props and thanks.

Still totally disagree in picking powers just to hang IO's on them, Short slotting primary chain attacks to do it, and genrally skipping QoL powers and procs (stealth Proc, Recall friend)


 

Posted

It doesn't really seem worthy of its own thread, so Il'l just hijack this one and lure Umbral back.

I was wondering what, if any, binds people use, be they scrapper, DM or /regen related. I used to have one for SJ and teleport I think, but I don't have them anymore after returning to the game from a long break. Those aren't scrapper related of course, but I never used any others, so just wondering if I'm missing the boat on efficiency.


 

Posted

The only bind I use on my Scrapper is a Combat Jumping / Super Jump one.

CJ.txt (activates Combat Jumping)
numpad1 powexecname Combat Jumping$$bindloadfile c:\coh\sj.txt

SJ.txt (activates Super Jump)
numpad1 powexecname Super Jump$$bindloadfile c:\coh\cj.txt

Now when I play I hit Numpad 1 to activate Combat Jumping and hit it again to turn it off and activate Super Jump. Rinse repeat, that way I don't forget to turn Combat Jumping on after traveling.


 

Posted

The only binds I use are...

"/bind j ++up" - permajumping to get around with SJ

"/bind g powexecname Teleport" - only on characters that I use teleport for transport (my WS only) to speed up the interface


 

Posted

[ QUOTE ]
The only bind I use on my Scrapper is a Combat Jumping / Super Jump one.

CJ.txt (activates Combat Jumping)
numpad1 powexecname Combat Jumping$$bindloadfile c:\coh\sj.txt

SJ.txt (activates Super Jump)
numpad1 powexecname Super Jump$$bindloadfile c:\coh\cj.txt

Now when I play I hit Numpad 1 to activate Combat Jumping and hit it again to turn it off and activate Super Jump. Rinse repeat, that way I don't forget to turn Combat Jumping on after traveling.

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/bind (key) "powexec_toggleon Combat Jumping$$powexec_toggleon Super Jump"

Hit that key to swap back and forth. Keep one in a tray to just click off if need be


 

Posted

/bind g dance1
/bind e “powexecname Combat Jumping$$powexecname Super Jump”

And that's it for me. I would probably recommend setting up a key to tab to the next enemy and follow, but I've gotten very used to just hitting keys very fast.

I never bothered binding any of my regen clicks. They're not even mapped to my mouse. I move my mouse over the power icon and click it. Typically, I'll be hovering over the one I expect I'll need next anyway. Probably not the most efficient approach, but it's worked fine, particularly since I don't need to move during combat (other than tab follow, which doesn't require the mouse).


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

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I never bothered binding any of my regen clicks. They're not even mapped to my mouse. I move my mouse over the power icon and click it. Typically, I'll be hovering over the one I expect I'll need next anyway. Probably not the most efficient approach, but it's worked fine, particularly since I don't need to move during combat (other than tab follow, which doesn't require the mouse).

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I've got my toggles set on my third bad, attacks on my seconds, and long recharge clicks on my second. This allows me to use alt+number whenever I don't mouse-click as Werner described.


 

Posted

Werner and Umbral, I was reading your advice and I am thinking of rolling a DM/Regen as well. I generally make a SO build for leveling up and frankenslot later on.

Would you or anyone else have any advice for this build with a quick glance? I don't have access to Mid's right now, but I was going to play with the slotting a bit more tonight when I get home. Thanks in advance.

01 =&gt; Fast Healing ==&gt; Heal(1),Heal(5),Heal(15)
01 =&gt; Shadow Punch ==&gt; Acc(1),Acc(3),Dam(17),Dam(36),Dam(40),Rech(50)
02 =&gt; Smite ==&gt; Acc(2),Acc(3),Dam(17),Dam(36),Dam(40),Rech(50)
04 =&gt; Quick Recovery ==&gt; EndMod(4),EndMod(5),EndMod(15)
06 =&gt; Reconstruction ==&gt; Rech(6),Rech(7),Rech(7),Heal(37),Heal(42),Heal(46)
08 =&gt; Siphon Life ==&gt; Acc(8),Acc(9),Dam(9),Dam(34),Dam(42),Rech(46)
10 =&gt; Hasten ==&gt; Rech(10),Rech(11),Rech(11)
12 =&gt; Shadow Maul ==&gt; Acc(12),Acc(13),Dam(13),Dam(34),Dam(42)
14 =&gt; Super Speed ==&gt; RunSpd(14)
16 =&gt; Integration ==&gt; EndCost(16),Heal(19),Heal(19),Heal(37)
18 =&gt; Hurdle ==&gt; Jump(18)
20 =&gt; Health ==&gt; Heal(20),Heal(21),Heal(21)
22 =&gt; Stamina ==&gt; EndMod(22),EndMod(23),EndMod(23)
24 =&gt; Dull Pain ==&gt; Rech(24),Rech(25),Rech(25),Heal(40),Heal(43),Heal( 50)
26 =&gt; Soul Drain ==&gt; Acc(26),Acc(27),Rech(27),Rech(34),Rech(43)
28 =&gt; Instant Healing ==&gt; Rech(28),Rech(29),Rech(29),Heal(36),Heal(43)
30 =&gt; Dark Consumption ==&gt; Acc(30),Acc(31),Rech(31),Rech(31),EndMod(37)
32 =&gt; Midnight Grasp ==&gt; Acc(32),Acc(33),Dam(33),Dam(33),Dam(39),Rech(46)
35 =&gt; Revive ==&gt; EndMod(35)
38 =&gt; Moment of Glory ==&gt; Rech(38),Rech(39),Rech(39)
41 =&gt; Kick ==&gt; Empty(41)
44 =&gt; Tough ==&gt; EndCost(44),DamRes(45),DamRes(45),DamRes(45)
47 =&gt; Weave ==&gt; EndCost(47),DefBuff(48),DefBuff(48),DefBuff(48)
49 =&gt; Resilience ==&gt; DamRes(49)