Brute v. Ranged AT advice
get taunt and buy the temp webnades if ur in SC; Get phase; get trow boulder; run ------> way if none of the above halp
taunt has - 75 range spam it. will bring them in KoB range
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taunt has - 75 range spam it. will bring them in KoB range
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I don't think it's the "range" advantage at all when it comes to melee vs. ranged toons. I think it has more to do with the sheer damage output of some ranged toons, the debuffs/buffs, mez's(sorta), and Hibern00b/Phase. Basically, most "villain" melee toons simply cannot deal enough damage fast enough to kill any half decent ranged toon before it either kills him, or hibernates/phases out to start at you fresh again.
Sure, the -range helps, but that's only a small piece of the problem for melee toons.
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Not only am I playing my first brute, but it is my first melee toon altogether. I am playing in BB and SC mostly. I am finding the my SS/Fire brute does well against other melee toons, but I am getting worked by ranged ATs.
They usually Webnade or immobilize me and then blast away. Slows are pretty effective against me too. The only ranged attack that I have is my neme staff, and KO blow if I can get close enough. After that, I am pretty help less.
I know that some enhancements can help, but I am wondering if there is maybe a tactic for this sort of thing. Should I get Fly instead of Super Jump? Is there a way to get Immob protect at the Sirens call lvls?
Please help my Brute no suck in pvp. If anyone has advice, let me know.
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With the new Travel Suppression you'll want to look into the IO's that will give you some movement protection, they aren't cheap but do help. Also, consider taking "TP Foe", get those ranged guys before they get you .
Also, Taunt is a usable power on Ranged targets because it cuts their range and they have to move closer to attack you. Since you are Fire, six slot your Healing Flames maxing recharge and health IOs and look at some of the Healing IO bonus sets which can give you some protection. HF is one of the fastest self-healing powers in the game for Brute/Tankers and should be less affected by diminishing returns due to you haveing greater hitpoints.
Alot of SS/Fire do very very well in Sirens Call, so I suggest trolling in there a bit for their advice on slotting specific IOs.
Hope that helps.
"It is that balance, the ground between EB and AV, where the PvP struggle should exist. Where a 1v1 becomes a struggle of equals, and 1vMany gives the benefit to the 1."
Freedom: Fireocity, Electro Imp, Gotya
Infinity: Meteor Storm, Mutai Kid, General Bot, Da Smasher
Mike Tyson versus Billy the Kid, mike will lose this fight 9/10 times but if some how mike gets into melee and lands a KO blow before Billy gets off his nuke than mike will win. Maybe they need to up melee damage OR TAKE THAT STUPID RESIST OFF SQUISHIES.
Sorry some of the new changes get me all emotional, but against a good kiter all you can do is run you won't win that battle. When you taunt them they'll just keep kiting until it wears off, and just wittle away at you. You have to think about it, most range fighters probably have more resist than you do, some have multiple heals and hybernoob.
I just don't see how that was a good idea either? making all squishies tank mages. But in response to you question, i find that you just have to hope the ranged attacker isn't experienced or else it's almost impossible to win that fight with this new pvp. In i12 a good melee could atleast give them some trouble but now not so much.
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
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Mike Tyson versus Billy the Kid, mike will lose this fight 9/10 times but if some how mike gets into melee and lands a KO blow before Billy gets off his nuke than mike will win. Maybe they need to up melee damage OR TAKE THAT STUPID RESIST OFF SQUISHIES.
Sorry some of the new changes get me all emotional, but against a good kiter all you can do is run you won't win that battle. When you taunt them they'll just keep kiting until it wears off, and just wittle away at you. You have to think about it, most range fighters probably have more resist than you do, some have multiple heals and hybernoob.
I just don't see how that was a good idea either? making all squishies tank mages. But in response to you question, i find that you just have to hope the ranged attacker isn't experienced or else it's almost impossible to win that fight with this new pvp. In i12 a good melee could atleast give them some trouble but now not so much.
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Ive seen some SS/Fire brutes brawling off against 2-5 heroes at once in zone PvP and do pretty good considering the odds; must have some killer builds. Spammed use of Taunt/TP Foe/KO Blow seemed to eat squishies up.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
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Mike Tyson versus Billy the Kid, mike will lose this fight 9/10 times but if some how mike gets into melee and lands a KO blow before Billy gets off his nuke than mike will win. Maybe they need to up melee damage OR TAKE THAT STUPID RESIST OFF SQUISHIES.
Sorry some of the new changes get me all emotional, but against a good kiter all you can do is run you won't win that battle. When you taunt them they'll just keep kiting until it wears off, and just wittle away at you. You have to think about it, most range fighters probably have more resist than you do, some have multiple heals and hybernoob.
I just don't see how that was a good idea either? making all squishies tank mages. But in response to you question, i find that you just have to hope the ranged attacker isn't experienced or else it's almost impossible to win that fight with this new pvp. In i12 a good melee could atleast give them some trouble but now not so much.
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Ive seen some SS/Fire brutes brawling off against 2-5 heroes at once in zone PvP and do pretty good considering the odds; must have some killer builds. Spammed use of Taunt/TP Foe/KO Blow seemed to eat squishies up.
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I'll guarantee that the hero's he was facing were ignorant n00bs who had no clue what the hell they were doing. On top of that he most likely popped Insps+Demonic.
I have an SS/Fire Brute which I pvp with quite frequently, and "at times" I can survive against 2-3 attacking heroes (while pretty much running for my life) but I'm not going to really "win" anything if they aren't total baffoons. Basically, if my SS/Fire Brute has all the conditions right (couple inspires on, Demonic, FE+Rage on, HF up, and a tad bit-o-fury) and my slightly above average opponent has it all wrong (Hibern00b/Phase not recharged, no inspires, no Aid Self/Self Heal, BU+Aim down, taunted, not paying "too" close attention by worring about a Stalker in the area) then yes, I can totally wreck a couple chumps before they realize what's going on or have time to react. But that's ALOT of clauses in there for this to happen, which basically means...it doesn't happen very often, at all.
Against complete nubs then yea, I don't need all those clauses to do well, but that goes without saying.
For the most part though, I am just able to "survive" a hero onslaught so long as it "isn't" a decent hero spike team. In those cases, I go down just as fast as any toon really. With SS/Fire, if I'm lucky enough to be playing with a couple competant Stalkers, I'm awesome at setting up Spikes for them. Rage+FE+KoB means that I can remove a GOOD chunk of health from a squishy, the Hold+KnockUp in KoB also means that I've just sent the squishy to his back. With a couple good Stalkers to do very quick follow-up AS's, the squishy usually has no chance to survive, even if he gets off a quick heal somehow as my first KoB already removed a good deal of health, the double AS's seal the deal. For the most part though, my Brute spends his time hitting someone a couple times, they then Hibern00b/Phase, and I run from their friends for my life haha, there isn't a ton-of-killin to be had Red side like there is Blue Side.
Anyways, I agree with those who think that a squishies global resistances should be lowered drastically in pvp zones. It's just pretty much ridiculous right now...
Well, thank you all for the advice. TP foe is something that I have yet to consider. It didn't seem to work well, back in the day, but who knows now.
I have to say, I am becoming increasingly disappointed in pvp in this game. Or maybe I should say zone pvp at the lvls that I like to play at. It has always been my goal to have one or two really good pvp toons on each side. You know, so that I can switch sides when a massive wave of one side comes. At the lvls I am playing, villans are practically a joke. My Widow used to be great, but we all know what happened to them after the last issue. I can't really find anything to replace it. I am sure everything evens out at higher lvls, but why should we have to wait that long?
Well, I will read up on this Rogue expansion and hope for the best. Thank you all for your advice again.
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Mike Tyson versus Billy the Kid, mike will lose this fight 9/10 times but if some how mike gets into melee and lands a KO blow before Billy gets off his nuke than mike will win. Maybe they need to up melee damage OR TAKE THAT STUPID RESIST OFF SQUISHIES.
Sorry some of the new changes get me all emotional, but against a good kiter all you can do is run you won't win that battle. When you taunt them they'll just keep kiting until it wears off, and just wittle away at you. You have to think about it, most range fighters probably have more resist than you do, some have multiple heals and hybernoob.
I just don't see how that was a good idea either? making all squishies tank mages. But in response to you question, i find that you just have to hope the ranged attacker isn't experienced or else it's almost impossible to win that fight with this new pvp. In i12 a good melee could atleast give them some trouble but now not so much.
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Ive seen some SS/Fire brutes brawling off against 2-5 heroes at once in zone PvP and do pretty good considering the odds; must have some killer builds. Spammed use of Taunt/TP Foe/KO Blow seemed to eat squishies up.
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I'll guarantee that the hero's he was facing were ignorant n00bs who had no clue what the hell they were doing. On top of that he most likely popped Insps+Demonic.
I have an SS/Fire Brute which I pvp with quite frequently, and "at times" I can survive against 2-3 attacking heroes (while pretty much running for my life) but I'm not going to really "win" anything if they aren't total baffoons. Basically, if my SS/Fire Brute has all the conditions right (couple inspires on, Demonic, FE+Rage on, HF up, and a tad bit-o-fury) and my slightly above average opponent has it all wrong (Hibern00b/Phase not recharged, no inspires, no Aid Self/Self Heal, BU+Aim down, taunted, not paying "too" close attention by worring about a Stalker in the area) then yes, I can totally wreck a couple chumps before they realize what's going on or have time to react. But that's ALOT of clauses in there for this to happen, which basically means...it doesn't happen very often, at all.
Against complete nubs then yea, I don't need all those clauses to do well, but that goes without saying.
For the most part though, I am just able to "survive" a hero onslaught so long as it "isn't" a decent hero spike team. In those cases, I go down just as fast as any toon really. With SS/Fire, if I'm lucky enough to be playing with a couple competant Stalkers, I'm awesome at setting up Spikes for them. Rage+FE+KoB means that I can remove a GOOD chunk of health from a squishy, the Hold+KnockUp in KoB also means that I've just sent the squishy to his back. With a couple good Stalkers to do very quick follow-up AS's, the squishy usually has no chance to survive, even if he gets off a quick heal somehow as my first KoB already removed a good deal of health, the double AS's seal the deal. For the most part though, my Brute spends his time hitting someone a couple times, they then Hibern00b/Phase, and I run from their friends for my life haha, there isn't a ton-of-killin to be had Red side like there is Blue Side.
Anyways, I agree with those who think that a squishies global resistances should be lowered drastically in pvp zones. It's just pretty much ridiculous right now...
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You can guarantee that they were ignorant noobs huh? lol
Maybe ur SS/Fire just isnt that good. I didn't say "totally wreck a few chumps", I said they do well vs a few heroes at a time. By that I mean they don't get killed right away and can kill a cpl of heroes even though it's 1v3-5. Which is a big difference from the advice you gave someone about "but against a good kiter all you can do is run you won't win that battle"
Sounds to me like you need to work on your build and add more purples and work on your tactics.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
OWNED
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You can guarantee that they were ignorant noobs huh? lol
Maybe ur SS/Fire just isnt that good. I didn't say "totally wreck a few chumps", I said they do well vs a few heroes at a time. By that I mean they don't get killed right away and can kill a cpl of heroes even though it's 1v3-5.
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Yes, I did say TOTAL N00BS and ABSOLUTE MORONS. I don't think I stuttered.
If you are actually able to go into a pvp environment and face off against "3-5 Heroes at once" and survive long enough to pull off a "couple of kills then YES, the players you are fighting against are either sorely sorely ill-equipped and ill-prepared to be dealing with you, or they are just total fools. There is no excuse for a "competant" team with 3-5 players to EVER go down to a "solo" and "single" Brute. Ever. Unless of course....they are simply fools or fit any of the clauses I just described.
Even a half decent healer/buffer will be able to save his teammate "indefinately" before you ever have a chance to flatline his green bar, and the rest of his team shouldn't just standing around with their thumbs up their rears either.
So basically, yes, if you are fighting total nubs/un-prepared Heroes, you can do what you described above, otherwise, no.
Taunt + KOB + Hurl + Healing Flames and repeat. U will eventually win unless he's a /MM blaster if he runs or phases let him.. he'll be back and he'll eventually slip up.
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With a couple good Stalkers to do very quick follow-up AS's, the squishy usually has no chance to survive
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there isn't a ton-of-killin to be had Red side like there is Blue Side.
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You can guarantee that they were ignorant noobs huh? lol
Maybe ur SS/Fire just isnt that good. I didn't say "totally wreck a few chumps", I said they do well vs a few heroes at a time. By that I mean they don't get killed right away and can kill a cpl of heroes even though it's 1v3-5.
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Yes, I did say TOTAL N00BS and ABSOLUTE MORONS. I don't think I stuttered.
If you are actually able to go into a pvp environment and face off against "3-5 Heroes at once" and survive long enough to pull off a "couple of kills then YES, the players you are fighting against are either sorely sorely ill-equipped and ill-prepared to be dealing with you, or they are just total fools. There is no excuse for a "competant" team with 3-5 players to EVER go down to a "solo" and "single" Brute. Ever. Unless of course....they are simply fools or fit any of the clauses I just described.
Even a half decent healer/buffer will be able to save his teammate "indefinately" before you ever have a chance to flatline his green bar, and the rest of his team shouldn't just standing around with their thumbs up their rears either.
So basically, yes, if you are fighting total nubs/un-prepared Heroes, you can do what you described above, otherwise, no.
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This:
"Taunt + KOB + Hurl + Healing Flames and repeat. U will eventually win unless he's a /MM blaster if he runs or phases let him.. he'll be back and he'll eventually slip up."
Now I'm sure you dont know what you're talking about since you mentioned a "competant team" of heroes. There is usually a gaggle of heroes running around zone simply fighting willy nilly; they usually don't team up like Stalkers etc.
Anyways, the point of this thread was can Brutes do well vs ranged and the answer is yes. Just b/c you have a piss poor build, don't ruin it for others with comments like:
1) most "villain" melee toons simply cannot deal enough damage fast enough to kill any half decent ranged toon before it either kills him LOL
2) I'll guarantee that the hero's he was facing were ignorant n00bs who had no clue LOL
3) Anyways, I agree with those who think that a squishies global resistances should be lowered drastically in pvp zones. It's just pretty much ridiculous right now LOL
Go make ur own thread if you want to cry about DR, PvP changes etc.
I hate when someone asks a legitimate question and ppl flood the thread with negativity. By the way...check out the other posters here, they seem to contradict your input.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
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This:
"Taunt + KOB + Hurl + Healing Flames and repeat. U will eventually win unless he's a /MM blaster if he runs or phases let him.. he'll be back and he'll eventually slip up."
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Again, sure, if you're fighting a "solo" Hero squishy, that may work with enough repeats, but that's not the scenario you were pointing out now is it? If you were doing this in YOUR scenario, you're having to face 3-5 heroes at once, and your little trick isn't going to work as well as you claim.
This isn't an old Japanese "Kung-Fu" movie where there are 50 guys surrounding the solo Hero yet only "one goes in to fight him at a time" while the others do the "crazy dance" around them lmao! Nope, in most cases you get hit by "everyone" on the team all at the same time and at once, until you are dead. If 5 Heroes are attacking you, 5 heroes are "attacking you" and not just rushing in "one at a time" to tickel you to death.
If you have, on very random and lucky as balls occassion, gotten off a couple kills with this method and in this fasion against 5 heroes, great work, however "luck" is the only factor that played to your victory, and I'm sure it's not something that is happening on a regular basis for you. Say, maybe 1 out of 50 encounters of the same setup? Sure, but that doesn't mean you can even begin to make claims that you can "take on" and kill heroes in a 1 vs. 5 setting, since it's something that happens so few times that it really shouldn't be counted as the performance level of an AT. You can state that on rare occassions you've been able to pull off a kill or two in this scenario, but you can't claim it as your AT's performance, because it's not.
I gave the poster a warning about what he'd generally face in a pvp zone while on a Brute when facing ranged Hero AT's. I think MY advice perfectly fits here. What you gave him was hopes and dreams that may actually never bere fruit...and piss him off later when he can't understand why you said he should be able to stand up to 5 heroes at once and still get kills but can't...
great work...
Meh...ur Brute must really need some work. Also, I didn't specify what the 3-5 heroes ATs were. I have seen a mixed group of 3-5 heroes get held off by a good SS/Fire and some killed ie a few blasters, cpl of defenders/trollers. If your Brute is getting murdered and "just able to "survive a hero onslaught so long", then I'd take a look at your build and tactics.
Like I said, look at the ppl's comments in this thread and then look at your original deal. When a person's thoughts are different from 90% of the others posted, that usually points towards the minority as being incorrect or off for 1 reason or another.
Take it easy.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
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Meh...ur Brute must really need some work. Also, I didn't specify what the 3-5 heroes ATs were. I have seen a mixed group of 3-5 heroes get held off by a good SS/Fire and some killed ie a few blasters, cpl of defenders/trollers. If your Brute is getting murdered and "just able to "survive a hero onslaught so long", then I'd take a look at your build and tactics.
Like I said, look at the ppl's comments in this thread and then look at your original deal. When a person's thoughts are different from 90% of the others posted, that usually points towards the minority as being incorrect or off for 1 reason or another.
Take it easy.
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And their advice and views are based on a 1 vs. 1 scenario where: yes, your tactic will work half the time. Where I took a stance was against your claim of an SS/FA Brute being able to take on 5 Heroes at once, making it sound as if it happend on a pretty regular basis, which is not the case at all.
It sounds like you don't even have an SS/FA Brute of your own, which means that you're also making comments from the "second person" view angle of it. It's very easy to "see" someone in a zone do something amazing once or twice and then contribute that to the AT being awesome. What you may not have seen was the buffers in the background granting him stacked shields and/or double Painbringers, the inspires he "may" have been running in conjuction with his purpled out build, or Accolades such as Demonic. All of these factors are VERY important to consider, and as I stated before, yes, when the cards are pointing in your favor, an SS/FA Brute can pull off some amazing things. But it's NOT a common occurence.
That was my quarrel. I wanted to make sure the OP was clear on that, and not confused.
Couple of things:
I didn't see any of the other posters say anything about 1v1 and I have a SS/Fire that does well in SC, not as well as the other 3 that I have seen though (spending most of my money on IOs for my PB and Corr currently).
The #s I said were anything from 3-5 heroes at once...not always 5 high damage spikers all the time (the thread is Brutes VS ranged, not Brutes VS an onslaught of ranged damage spikers). And so what if a Brute uses inspirations/Accolades...doesn't make it weak. I can promise you the ppl ur fighting against are doing the same thing.
Couple of your statements:
"In those cases, I go down just as fast as any toon really." If your SS/Fire goes down as fast as lets say...a Corr/Dom, then it leads me to think your toon isn't upto speed.
and
"I run from their friends for my life haha, there isn't a ton-of-killin to be had Red side like there is Blue Side." Ouch.
All I can say is if this is how your Brute plays, you need to look at improving your build and you shouldn't be giving words of wisdom to ppl about Brutes/PvP. I made a statement towards what I have seen and you replied with calling players ignorant n00bs and baffoons. Maybe you should look at who the n00b really is when giving such terribad and "DOOOOM!" advice in threads.
Take it easy.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
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This:
"Taunt + KOB + Hurl + Healing Flames and repeat. U will eventually win unless he's a /MM blaster if he runs or phases let him.. he'll be back and he'll eventually slip up."
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Again, sure, if you're fighting a "solo" Hero squishy, that may work with enough repeats, but that's not the scenario you were pointing out now is it? If you were doing this in YOUR scenario, you're having to face 3-5 heroes at once, and your little trick isn't going to work as well as you claim.
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I believe what Crazyjersey is trying to say is that you are taking things out of context. If there is a 2 or more versus 1 situation, the situation immediately gives the advantage to the side with the higher numbers no matter which AT your talking about. It's also true that if brutes were to only consentrate on defending and evading, he can withstand more and live longer to stall for time because his secondary was designed for that.
There seems to be a missconception with Tanks and Brutes where people think they can fight and win against multiple 'squishier' opponents and come out winning. If this were the case there would be no need for other ATs in PvP. Tanks and Brute simply stall for time and disrupt the opponents movements so that their team can do their job. Like you said they will not survive a team of blasters attacking them. BTW that quote up there is mine not Jersey's.
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It's also true that if brutes were to only consentrate on defending and evading, he can withstand more and live longer to stall for time because his secondary was designed for that.
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I'm not taking anything out of context, here's what he said...and I quote:
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they do well vs a few heroes at a time. By that I mean they don't get killed right away and can kill a cpl of heroes even though it's 1v3-5.
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What you say, and what he says, are entirely different things. What you say is "true" since on a Brute if you focus on "just staying alive" you can do so relatively well even if the odds aren't in your favor. Not for long, but well. What HE says is that not only can a Brute stay alive, but he can ALSO pull off a COUPLE of kills. So what you two speak of is completely different really.
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BTW that quote up there is mine not Jersey's.
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I realize that, I quoted you because you were talking about a 1 vs. 1 scenario (it's easy enough to realize that by your wording.) Again, what HE is talking about is a 1 vs. 5 scenario, where what you described, would not work. That's why you were quoted.
Besides, all of this discussion with him is entirely irrelevant, as he has never even played the AT, or even BUILD for that matter, in question. So he's talking from a second person point of view, which is only as good as the eye of the beholder. Which in his case, he thinks that SS/FA is somehow a demi-god of some sorts.
Which is definately not the case by any stretch. It's a good AT and build for sure, but it's not as good as he described.
oh ok yeah i guess i should have been more specific in the first place, but i was just answering the OPs questions and then you two started to discuss other more elaborate scenarios. Thanks for clarifying though.
1, Tp foe was nerf .73 befor u can do anything to them after u tp foe em,
2, You need some kind of hold for a range AT they are 1 flying or super jumping or super jumping with super speed,
and if thats the case good luck u can web nade em but they can still super speeeeed away well i know i would on my sonic but i dont like to run from a fight unless its a gank fest
Then when that happens ill pick em off one at a time, Love the slow At's in sc by the time there team see them die'n its to late...
When a person is running from my Brute it's b/c I have usually gotten their health pretty low. TP Foe them back to get them in range, chase them down with Hurl and KoB and it's usually a done deal.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Anyways, you don't have to take my word for anything reference this issue. When you get some time, log into Freedom (I forget the names of the ones on Virtue) and step into SC. I can think of a few Brutes that run circles around 3-5 heroes all day and don't die much:
66Demon66-ss/fire
Zylo-ss/wp
Twoshot-ss/fire
Blazing Knuckles-ss-fire
A couple of them use some cheesy tactics and TP ppl into places they cant get out of for the kill and probably pop accolades/inspirations regularly but I'm sure the ppl fighting them pop also (not that its against the rules)...like i said originally, they do well and get kills.
The heroes were trash talking one of the Brutes last night, but he had no support other then a few stalkers milling around and it took 7 ppl to kill him a couple of times over the course of an hour and he was in zone all day doing it up. So yeah...maybe all the heroes playing all the time are complete n00bs and baffoons like you say, but I'm leaning more towards your Brute not being built that well since your making statements like, "I go down just as fast as any toon really".
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Not only am I playing my first brute, but it is my first melee toon altogether. I am playing in BB and SC mostly. I am finding the my SS/Fire brute does well against other melee toons, but I am getting worked by ranged ATs.
They usually Webnade or immobilize me and then blast away. Slows are pretty effective against me too. The only ranged attack that I have is my neme staff, and KO blow if I can get close enough. After that, I am pretty help less.
I know that some enhancements can help, but I am wondering if there is maybe a tactic for this sort of thing. Should I get Fly instead of Super Jump? Is there a way to get Immob protect at the Sirens call lvls?
Please help my Brute no suck in pvp. If anyone has advice, let me know.