Best MA ideas for making villians REALLY BAD???
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Then there's the kind of REALLY BAD I like to play, which I guess you could define as TOTALLY RUTHLESS. I am bad, I want to take over the world and rule it with an iron fist, and I will squish any insignificant peon who gets in my way. That's the kind of bad I want to see more of, because there is practically none in dev-created content.
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For your consideration:
Axis and Allies (arc id #1379)
Go back in time, assassinate Hitler, and take his place. Lead the Axis powers to victory in WW2, crush democracy, and Conquer the World.
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Any arc that has you assassinate Hilter, puts you on the Hero side. I don't care what you do afterwards.
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For your consideration:
Axis and Allies (arc id #1379)
Go back in time, assassinate Hitler, and take his place. Lead the Axis powers to victory in WW2, crush democracy, and Conquer the World.
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Any arc that has you assassinate Hilter, puts you on the Hero side. I don't care what you do afterwards.
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I have to admit, I really really enjoyed testing Full Auto, Headsplitter, Knockout Blow, and various other attacks on my Hitler-analog mob.
There's just something awesome about being able to punch out Hitler, IMHO.
@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"
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I just got a cool idea for an arc.
Your villain is contacted by some desperate teenager, who is having troubles at home. He's in a phase of his life where things get angsty and he starts loathing the world around him. You aproach him irritated, just to inquire why he's being a pest.
This mission arc will focus on you "mentoring" this troubled youth into a new villain of sorts. I think I'll focus on the villain showing this contact what REAL villainy is about, and how to take things waaaay too far.
Some ideas for missions here:
-Example mission. You show the contact "how its done"
-Saved from redemption mission. You intercept help for the contact, like his parents or a psychiatrist, because he's in a phase where he can be molded too become a reaaaaly evil person, much like yourself. "Helping" is usually not a villains fortay, but you're helping him become helplessly evil : D
-Mentoring. A mission co-op with the contact, showing him the ropes.
-A new villain is born. Final story mission will probably star the contact in his new super villain visage. I'm hoping this could be a peak for the dynamic "growth" of the contact.
Oh, man, now I'm really thinking about this. It could be good.
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If you actually make that, I will definately give it a play.
Yah, but you would have to give 'YOUR' character a really good motivation for turning the kid into a monster. what do YOU get from it? there are several downsides, more competition, more alert enemies...
You could actually work your motivation into the plotline, perhaps having the kid 'perform his use' in mission 4, helping you do something you cannot do on your own, and then, in mission 5, when his 'purpose is served' you gank the whiny angstmonkey.
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I have one arc that alot of people get a weird feeling about.
Arc #52387: Girl Scout Cookie Scheme
It's a heroic arc... but may have a twisted feel to it. :P
My villainous arc, listed below in my sig, is tricking a Hero into becoming a villain.. a switching sides arc.
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Then there's the kind of REALLY BAD I like to play, which I guess you could define as TOTALLY RUTHLESS. I am bad, I want to take over the world and rule it with an iron fist, and I will squish any insignificant peon who gets in my way. That's the kind of bad I want to see more of, because there is practically none in dev-created content.
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It's been done. I think the man's name is Nemesis?
I prefer the completely sociopathic kind of 'bad'. Jack the Ripper, Zodiac, even the intellectual, conniving type like a Kyle Craig (google it if you don't know), Patrick Bateman, Joker, Jigsaw, and the like. In my view, losing 'stuff' is meaningless since it can always be replaced. Taking the most precious commodity humans have (life, love, family) is true loss and that's what a really bad person does.
To that end, I don't think there are any arcs that are allowed to be truly evil.
@Remianen / @Remianen Too
Sig by RPVisions
I like villains that are totally evil, but you can totally understand their evil. Like the assassin in 'serenity'. they do the wrong thing for a reason that you are just on the verge of understanding.
I like a villain you can empathise with, and say to yourself "You know, if I had a little less concern for life/liberty/pain etc, I would behave like that."
Like the guy that tortures a family to get the father to tell him where in the NY subway he hid a nuke. Yes, it's horribly evil, but you have a deep understanding for 'why' this guy is really evil... it's not mindless chaos, it's because he truly has an excellent rationale for his evil. I like a villain that thinks he's the good guy, and you can almost....almost agree with him.
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Yah, but you would have to give 'YOUR' character a really good motivation for turning the kid into a monster. what do YOU get from it? there are several downsides, more competition, more alert enemies...
You could actually work your motivation into the plotline, perhaps having the kid 'perform his use' in mission 4, helping you do something you cannot do on your own, and then, in mission 5, when his 'purpose is served' you gank the whiny angstmonkey.
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That is a good idea. Once he does get his true super villain visage, and shows some great potential for being actual competition, double cross time. *starts writing*
Now, I only have one arc slot left. I have another arc centered around Dr. Vahz, but I believe this idea will do better if I execute it well. Here I go.
Celtech Main Site
My DA Profile
MArc mission: Super Fantastic
I made a mission (file size keeps me from making it much more than 1 mission) that seemed to call out for Villainous. There is even a little old lady whipping out her pistols and mowing down some girl scouts. You do have to fight one villain in the mission though.This started as just making a funny mission but turned deadly. It can be done solo but I haven't tried it on a team. "WARNING" This mission can become very hard for the soloer. The mission is called Super Fantastic. I may need to unpublish it once I get some comments as I am not sure if it is too hard or not at this time. I suggest reading the mission description and I also gave clues to most custom enemy powers in their character info. If anyone cares to try it then please leave a comment so I will know how to adjust it if necessary.
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Then there's the kind of REALLY BAD I like to play, which I guess you could define as TOTALLY RUTHLESS. I am bad, I want to take over the world and rule it with an iron fist, and I will squish any insignificant peon who gets in my way. That's the kind of bad I want to see more of, because there is practically none in dev-created content.
[/ QUOTE ]
For your consideration:
Axis and Allies (arc id #1379)
Go back in time, assassinate Hitler, and take his place. Lead the Axis powers to victory in WW2, crush democracy, and Conquer the World.
[/ QUOTE ]
Any arc that has you assassinate Hilter, puts you on the Hero side. I don't care what you do afterwards.
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Spreading the Nazi doctrine of Aryan superiority and the genocide of lesser races into a global realm beyond Hitler's wildest dreams and metatextually getting people to support and praise such a thing is pretty villainous, I'd say.
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As a quick test with a stereotypical phrase: Your villain takes candy from a baby.
If this mostly makes them smile because the baby doesn't have candy, is crying, and making other people miserable; villain is Type A.
If this mostly makes them smile because hey, they've got candy now, candy is great stuff and they didn't even have to work to get it; villain is Type B.
Note that there are other sorts of motivation categories that would be classed as villains by CoH that aren't concerned with being "really bad" as the OP was asking about.
The biggest one is probably the "overthrow some level of current society to reforge it in a manner they feel is an improvement" class; we'll call that Type C.
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I've always been fond of Type D. The kind of villain that takes the candy, throws it away, and eats the baby because babies are delicious.
I just got a cool idea for an arc.
Your villain is contacted by some desperate teenager, who is having troubles at home. He's in a phase of his life where things get angsty and he starts loathing the world around him. You aproach him irritated, just to inquire why he's being a pest.
This mission arc will focus on you "mentoring" this troubled youth into a new villain of sorts. I think I'll focus on the villain showing this contact what REAL villainy is about, and how to take things waaaay too far.
Some ideas for missions here:
-Example mission. You show the contact "how its done"
-Saved from redemption mission. You intercept help for the contact, like his parents or a psychiatrist, because he's in a phase where he can be molded too become a reaaaaly evil person, much like yourself. "Helping" is usually not a villains fortay, but you're helping him become helplessly evil : D
-Mentoring. A mission co-op with the contact, showing him the ropes.
-A new villain is born. Final story mission will probably star the contact in his new super villain visage. I'm hoping this could be a peak for the dynamic "growth" of the contact.
Oh, man, now I'm really thinking about this. It could be good.
Celtech Main Site
My DA Profile