Impossible Kung Fu Mission - Movie Poster & Info


BlackSun17

 

Posted

IMPOSSIBLE KUNG FU MISSION - MOVIE POSTER »

Need more story/less farm? All leveled up with nowhere to go?

Now Showing: IMPOSSIBLE KUNG FU MISSION (Arc ID: 10619 - Search "Kung Fu")

No corny disco songs here. Just flying fists, flashing blades and Technicolor red blood. Fight your way through the "progressively harder" Five Deadly Chambers against all-custom critters from classic Kung Fu cinema. (Story Driven, All Custom, Hong Kong Action Theater, Super Samurai Sunday, Wushu)

“Custom Only” – Shoalin Monks, 18 Bronzemen, Various Masters with different fighting styles and more.

For those who prefer immersive experience over emotionless grind.

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See the Mission Architect, and Custom Critter Creator, pushed beyond their creative limits.

Fight custom critters galore!

Beat all Five Chambers of Kung Fu and enlighten yourself with the secrets of Kung Fu.

Don't enter the Five Chambers alone!

Login Now!

IMPOSSIBLE KUNG FU MISSION - MOVIE POSTER »


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[color=yellow][b]@Spiral Architect Productions[/b]
Mission Quality, Creativity and Integrity. Redefined.[/color]

[url="http://www.modelicious.com"]� LOOK at these STORY ARCS and POSTERS! �[/url]
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Posted

Initially the coolest in-game support graphics I had ever seen, and then subsequently some of the coolest missions I ever took the time to actually *enjoy* (vs. mindlessly farming through).

Maybe there is hope for the future of MA yet, thank you!

P.S.

Your Arc ID for this one should be 111367... your other arc ( Die Daddy Macula Die! ) is 10619.


 

Posted

Actually quite a fun arc. Really caught the old school Ninja movie vibe!


 

Posted

Great mission! Really captured that old school kung-fu movie style. I had "Enter the Dragon" playing on Winamp at one point, while beating up a whole bunch of monks in orange pajamas.

A couple of things that I noticed, but decided not to take stars off for: the individual Daughters should be "Daughter" (see also Malta "Tac Ops Commanders" ). Due to quirks of spawning and chaining, I sometimes got Mission Complete before I beat everything in the last room. And the Ping at the very end was named "Secrets of Kung Fu" instead of his usual.

(I'm also giving you the benefit of assuming that all of the cheesy dialogue was deliberately bad, and meant to evoke low-paid dub actors )


My characters at Virtueverse
Faces of the City

 

Posted

I will run it tonight. *digs out the Crouching Tiger Hidden Dragons core*


 

Posted

[ QUOTE ]
IMPOSSIBLE KUNG FU MISSION - MOVIE POSTER »

Need more story/less farm? All leveled up with nowhere to go?

Now Showing: IMPOSSIBLE KUNG FU MISSION (Arc ID: 10619 - Search "Kung Fu")

No corny disco songs here. Just flying fists, flashing blades and Technicolor red blood. Fight your way through the "progressively harder" Five Deadly Chambers against all-custom critters from classic Kung Fu cinema. (Story Driven, All Custom, Hong Kong Action Theater, Super Samurai Sunday, Wushu)

“Custom Only” – Shoalin Monks, 18 Bronzemen, Various Masters with different fighting styles and more.

For those who prefer immersive experience over emotionless grind.

------

See the Mission Architect, and Custom Critter Creator, pushed beyond their creative limits.

Fight custom critters galore!

Beat all Five Chambers of Kung Fu and enlighten yourself with the secrets of Kung Fu.

Don't enter the Five Chambers alone!

Login Now!

IMPOSSIBLE KUNG FU MISSION - MOVIE POSTER »

[/ QUOTE ]

Great poster - I will have to give your arc a go today.

FYI, searching for 'Kung Fu' in the MA will also bring up my story arc. Folks should double check to make sure they chose the correct arc.


Go Team Venture!

 

Posted

This arc totally took me by surprise. I was expecting a killer-GMing mission, but it really was a tough but reasonable challenge that escalated nicely. But mostly, it was just really fun and well done. It had a bunch of nice little touches that really made it stand apart from your typical challenge mission.

Fantastic stuff - I added your other arc to my list.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

Posted

This arc receives Found Boy's flying face-kick of enthusiastic approval! Running it with my MA/SR scrapper was a total blast of chop-socky fun! I will return again to relive the experience of beating up buttloads of shaolin monks!


 

Posted

Ancient review dug up from www.cohmissionreview.com as part of my CoHMR Aggregator thread.

@GlaziusF, Running on a high 40s spine/regen scrapper.

Probably will turn out impossible if there’s any buildup, because lolregen.

Anyway. Reactions!

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Opening spread needs more cheesy lines about a search for the ultimate wisdom of the fist.

…okay, how the hell did you pull that off? A whole bunch of kneeling untargetable enemies that stand up in waves.

And then you get build up and rain of arrows dropped on you. Nothing a little MoG can’t handle.

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Uh, why call me “master”? I’m a girl. You might want to make up crazy-sounding degrees like Guardian of the Jade Pagoda or something to call the survivors.

Enemy descriptions are appropriately hokey.

Were you trying to go for the “English words badly out of sync” with the hostage? Because that’s the effect I got.

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Wow. Spending 7K of arc space on a one-off sight gag. That’s impressive.

You know, with the minions’ descriptions mentioning “melon hammers” I was figuring them for Carnie mallets, but those look like ordinary maces.

So these are the Bronzemen. Time for the deadly art of WAITING UNTIL THE RAGE TIMER EXPIRES.

I’m on the edge of my seat here, let me tell you!

Wow, it lasts longer than it takes MoG to recharge.

Weirdly enough the mission completed with a few of them still standing in a guard pose. I’m guessing whatever weirdness you used to gather them up got weirded out.

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If the joke is that the pronunciation of the fourth boss’s name disguises its amusing spelling, then to make it work in transcription you need to spell it phonetically. Loong Sangay?

Once again the defeat all completes without everything going down, I guess because just the boss was needed and his servitor demons who didn’t join in on account of being spread out weren’t included in the calculations.

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I realize you may be going for terrible grammar and rapid-fire dialogue with the contact stuff but it just isn’t working for me. Terrible grammar makes things slower to read, not faster.

Space out the master’s lines more, give his little verbal tic a proper set-off from the rest of the sentence, see?

I like the ally concept? Shame he goes down to splash damage from a random patrol.

Time for the ancient secret art of WAITING FOR ELUDE TO CRASH.

Should Ping Pong really be labeled the way he is? I guess since he shows up twice he needs a different name, but “Ping Pong has found something” would work too.

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Doable despite the buildup. Some dying but that’s what Revive is for.

…don’t look at me that way.

Alright visual and mission design and gameplay - noted exceptions are the defeat alls completing with people still alive, and the whole “wait for the timer to run out” strategy. The blind master was actually far easier to beat than his student, mainly because he did about half the damage to himself with energy transfer.

Story and detailing less so - I wanted a crazy over the top kung fu story, maybe with a little self-parody thrown in. “None have survived to tell the tale. Then how do I know what’s in there, you ask? Because INSOLENT STUDENT SHOULD SHUT UP, that’s how.” What I got was pretty pedestrian.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

[ QUOTE ]
…okay, how the hell did you pull that off? A whole bunch of kneeling untargetable enemies that stand up in waves.

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I could be wrong but I think he set them as hostages/allies that are enemies so the minute you save them they attack you.

Also I personally loved this arc. Sure the storyline isn't a grand masterpiece, but I liked the rest of it since most the enemies forced me to play differently then I would in a normal mission.


 

Posted

I posted my review for this on COHMR but I found it really enjoyable. I also agree that "Daughters" should be "Daughter" or even "Dragonfly Daughter" due to their connection to Lady Dragonfly. Couldn't send you a comment in-game since your box is full.