Bump down difficulty


Clave_Dark_5

 

Posted

I have been noticing that custom critters are to hard in MA. There is really no way to have a critter with only one set of weak attacks, like the skulls using just a pistol, and also using brawl, anther really weak attack. When I go to make a custom critter the weakest skill i can find is like dual blades and to geto pistol I need to make a MM custom critter but i don't want it to summon pets. I think they should make it so you can get weak generic attacks so you don't have custom critters so hard. If any one has found a way to get around this please tell me because it is bothering me so much.


 

Posted

I thought for a moment you wanted to nerf the existing ones, which I would consider bad because one of the good things is that people who want challenges can now have them. It's being misused a lot now, but I figure that that will tone down through more familiarity with the system and feedback.

But, yes, we do need some way to make lower end stuff should we need it, so I do agree.


Dec out.

 

Posted

The reason they only use player powersets is, most likely, because it would be way, way too easy to make mobs that are insanely easy to farm if you could give them just Generic Pistol Attacks or whatever.

Some good powersets for normal minion attacks that I've found:

-Dual Blades. For whatever reason, DB tends to miss a lot and isn't insanely damaging.

-Dark Blast. Minions have this odd tendency to only try and use Gloom, for the most part, which makes them easily manageable.

-Sonic Attack. Though it can be dangerous in conjunction with other minion attacks, the Sonic blasts are generally horribly weak and don't cause many issues.

-Archery. Fully lethal damage ranged attacks. Very easy to overcome.

-Spines. The slow effects can be a bit tough, but, overall, not highly damaging.


 

Posted

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The reason they only use player powersets is, most likely, because it would be way, way too easy to make mobs that are insanely easy to farm if you could give them just Generic Pistol Attacks or whatever.

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I think it would work, though, if they made a class that's worth almost nothing. It'd be a flavor thing, not a ticket gathering thing. You ARE correct in that that's probably why it's not there yet, though.


Dec out.

 

Posted

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-Archery. Fully lethal damage ranged attacks. Very easy to overcome.

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I had a darn hard time with a couple of Archery minions with one of my squishy chars. Easily still hits through accuracy debuffs and fires very fast.


 

Posted

[ QUOTE ]
The reason they only use player powersets is, most likely, because it would be way, way too easy to make mobs that are insanely easy to farm if you could give them just Generic Pistol Attacks or whatever.

Some good powersets for normal minion attacks that I've found:

-Dual Blades. For whatever reason, DB tends to miss a lot and isn't insanely damaging.

-Dark Blast. Minions have this odd tendency to only try and use Gloom, for the most part, which makes them easily manageable.

-Sonic Attack. Though it can be dangerous in conjunction with other minion attacks, the Sonic blasts are generally horribly weak and don't cause many issues.

-Archery. Fully lethal damage ranged attacks. Very easy to overcome.

-Spines. The slow effects can be a bit tough, but, overall, not highly damaging.

[/ QUOTE ]

Unfortunately, my lvl 1-15 toons are really crappy at farming. On the other hand, it would be nice to be able to make content for them. the
se opponents are only worth tiny bits of exp in the first place. I cant see farmers lining up 100k of these to kill. Aoe only hits 16. reeeeaaaal tedious to farm. Lets us use the ma for these levels. You know, the ones people have been complaining of the staleness of the content for so long? Farmingphobia will kill this game.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

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You are in a maze of twisty little passages

 

Posted

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I think custom costumes and names attached to existing mobs would be the coolest way to open up balanced and low level groups. For the enemy listing, then it could show Modded Group for ones strictly following that rather than Custom Group.


 

Posted

I'm learning that when I go AE-running, it's time to turn down the difficulty level to something like 2, maybe 3 if I have a really good toon - unless I want a serious fight on my hands. This goes especially for 50s.

Working on my first arc and testing it with a lot of toons as well I'm finding it hard to find a good balance for a mish so that anyone 1-50 can run it and not get squashed like a bug or bored. I'm probably going to lean towards the upper end of levels (nothing crazy, mind you) and leave a warning on it "not for anyone under 20th or the very squishy, unless you're a seriously good player" or something.

Also, there's a great paragonwiki page with hints and tips for building custom foes right here which I found very helpful in working on my arc.


 

Posted

The real problem IMO is the defensive sets. Dark gives a Standard mob AV level immunity to holds as far as I can tell. When two Domination holds doesn't hold a minion, something is hinky. On a Boss this makes them crazy hard for mezers.

Also notice that some of the defense sets vary in power significantly. Some get almost all their powers at Standard some get like 2.

Still needs a bit of balancing.


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You can't please everyone, so lets concentrate on me.

 

Posted

I, too, really wish for a way to make custom "common thugs", guys with Saturday Night Specials who throw rocks and carry switchblades.