Architect: What can't we do?
I don't think we can have something where the ally has to die to complete the mish, or you have to die.
I also don't think we can have an ally betray you mid-mission.
Also, no cinematic scenes, I think.
Victory
Schattenbolt - Blaster Elec/Elec/Elec
Pierce Steele - Blaster Arch/MM/Munitions
Paragons of Victory
Things we can't do now:
1) Create a custom enemy that uses standard enemy costumes. For instance, you can't create a unit that uses Freakshow costume pieces.
2) Modify a currently existing unit to have differet/new/more powers & rename it. For instance, you can't take a Freakshow unit & give it new powers.
See where I'm going with this???
You also can't:
1) Modify a map to create your own custom maps.
2) Use the Supergroup Base editing engine to create a base-type map & use that for game play.
3) Take different powers from different primaries/secondaries.
4) Utilize Power Pools other than fly.
5) Set AI's to anything other than ranged/melee. For instance, you can't set a unit to utilize stealth or ambush tactics.
6) Take a currently existing enemy unit that has a low level cap, and raise it.
7) Take a currently existing enemy unit that has a high level cap & lower it.
8) Set a level cap of any type on any custom unit.
9) Set a level range on a mission other than that dictated by the type of units you select.
10) Script a set of emotes/text for a unit or set of units to play in order to act out a specific scene.
11) Create a dramatic cut scene, as the devs have started doing in more of their missions.
12) Take a currently exising NPC Unit & put them in a different costume.
13) Change the music for a specific area.
14) Give enemy units tagged sound files - i.e. the Banished Pantheon Mask music, or the Freakshow electrical zap.
15) Use a demo editing tool & then download that demo file into the mission at any point in order to create a cut scene.
16) Create custom costume pieces for our own custom units.
Why do I do do do things I do
Nobody was ever there for me to talk to
Once I was youngster, pure and true
Now I'm running with a sick, sick crew.
Also....
17) customize powers.
18) Alter the appearance of the Mastermind units for custom characters.
19) Allow Players to exemplar down to the level of the mission if their experience level exceeds that of the units you've picked for the mission.
Why do I do do do things I do
Nobody was ever there for me to talk to
Once I was youngster, pure and true
Now I'm running with a sick, sick crew.
Also..last I checked, if you have a team, and you set the AE mission as the current mission, the red waypoint does not appear on the nav map, in the nav bar, or in the live world.
Why do I do do do things I do
Nobody was ever there for me to talk to
Once I was youngster, pure and true
Now I'm running with a sick, sick crew.
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Things we can't do now:
1) Create a custom enemy that uses standard enemy costumes. For instance, you can't create a unit that uses Freakshow costume pieces.
2) Modify a currently existing unit to have differet/new/more powers & rename it. For instance, you can't take a Freakshow unit & give it new powers.
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I've heard that these two are because NPCs use a different skeleton than players and custom NPCs do, so powersets can't just be ported between the two and 'normal' enemies can't use custom powersets.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
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Also..last I checked, if you have a team, and you set the AE mission as the current mission, the red waypoint does not appear on the nav map, in the nav bar, or in the live world.
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Nor does, as I noticed, the mission text appear under the compass in the navigation window. I suspect that these are bugs, however.
One thing we can't do because it appears to be hard-coded into the map is environment -- being able to specify that a map is always night, or has Dark Astoria-like fogging, or the like -- things that help create the atmosphere of the mission. Although they would have to have game effects, too, otherwise I can see ugliness like a map with DA-style fog loaded with Nemesis Tirailleurs sniping you from four times the range you can see them, so you have no idea where you're taking fire from.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
20) Cannot lockout the EXIT button for "find the exit' after them mission is completed.
21) no custom Giant Monsters
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
22) Fake fights. (Where two rival enemy groups are shown swinging at each other, but never damage each other)
23) Spawn two named bosses together (As in Indigo's first mission, where you have a Crey Power Tank talking to a Malta Gunslinger)
24) Have named Lieutenants and minions from standard groups as "defeat boss" objectives.
25) Use the generic heroes and villains from Safeguard and Mayhem missions.
26) Use Freakshow as allies or captives in a level 50 mission. (Pretty soon we won't be able to use comm officers either.)
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
As far as I can tell, you can't have a captive in the same mob as a boss you have to defeat.
Have you or someone you know been the victim of Nerd Rage?
Find answers, get help.
You can't include a named boss in an ambush. (Like from several missions through the new Midnight Squad contact... whos name I have forgotten.)
-This Space Intentionally Left Blank.-
-You cannot have any allies that you dont have to find and rescue first, as it seems.
-You cannot have any missions that are not filled with enemies.
(Sounds like it doesnt make much sense to have empty maps, but maybe you want an intermission within an arch where stuff is explained, or search something in a deserted area, or want all enemies to come in as ambushes)
-You cannot give your custom enemies (or allies) a power.
You can only give them a powerset. I'd for example like pulse rifles for a sci-fi scenario, but can only have them in combination with the ability to spam robots.
Request: Can we please choose one single power in addition to the two sets?
It wouldnt make the enmies any easier so no farming issues arise, but allow a LOT more customization.
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-You cannot have any missions that are not filled with enemies.
(Sounds like it doesnt make much sense to have empty maps, but maybe you want an intermission within an arch where stuff is explained, or search something in a deserted area, or want all enemies to come in as ambushes)
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Yes, actually you can. I have played a mission where every spawn was a friendly. The description warned that it would give no rewards and was only to advance the story. This sort of thing is limited to certain maps, but it can be done.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
* You can't mark a waypoint on the Nav Bar showing where a boss is. (Important for when they spawn upon completion of another objective.)
That one right there would make a couple of my missions a LOT easier. As it is, I'm turning one into an ambush, and trying to sort out how to work the other one.
#28470 - MA & YOU! Quick Tutorial
Poster 1481: Cause of How Some Silly Stealed My Wings
Cultist fun in 3586 Project: Perilous - Into the Chthonian Pit
Formerly of Perils of Paula!
You cannot make an escort betray on arrival and then have defeating your former-escort a requirement.
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You cannot make an escort betray on arrival and then have defeating your former-escort a requirement.
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Probably because escorts can die, and if they do, the required condition will never trigger.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I apologize if there is already a thread for this (I didn't spot one), but I'm trying to get a feel for what sort of things in standard missions we can't currently simulate with the Architect system (or if maybe there are settings for these that I'm missing). Currently the ones I'm aware of are:
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* Escort to object/person (i.e. bring a technician to a computer, bring a medic to a wounded guy).
* Locked door requiring completion of other objective to unlock (i.e. numerous find the key on enemy or in desk missions).
* Exit countdown (i.e. completing an objective triggers a bomb or flood and you must leave map within 60 seconds to complete )
* Ally survival as an end of mission condition (currently it appears once rescued it never matters if they live)
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So, am I missing something as far as these go? Are their any other major ones?
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Remember: Guns don't kill people; Meerkats kill people.