Non-Combat Ally becoming Combat Ally?


AkuTenshiiZero

 

Posted

Okay, what I would like to do is somewhat complicated. After attempting it myself, I could not get a mission set up to do what I intend. Here's a rundown of the mission:

Ms. Liberty has been kidnapped. Your mission is to rescue her and defeat a boss. The Girdle of Hera has been taken from her, so she will not fight alongside you. However, the Girdle is being held at the same location, so finding it will allow her to fight.

Here's the goals as I would like them to be:

Required Goals:

Rescue Ms. Liberty (Follows player indefinitely, will not leave at exit)
Defeat Boss (Seperate spawn from Ms. Liberty)

Optional Goals:

Recover Girdle of Hera (Triggers Ms. Liberty to start fighting. Perhaps triggers some text, "Payback time!" or something like that.)

So, in essence, I want two Ms. Libertys in this mission. Ms. Liberty #1 will simply follow you after finding her. After you find her, a new optional collection objective appears. Completing this de-spawns Ms. Liberty #1 and spawns #2, the combatant version, in her place. The required Boss is entirely beatable without her assistance, but this would add a nice little variable.

Would this be possible? If so, how?


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

I don't think such a thing is possible at this time. You could certainly make the switch, but the "old" one isn't going to despawn, or even run away.


Dec out.

 

Posted

[ QUOTE ]
I don't think such a thing is possible at this time. You could certainly make the switch, but the "old" one isn't going to despawn, or even run away.

[/ QUOTE ]

Such was my headache. There was absolutely no trigger available to remove the non-combat Ms. Liberty. I'd be happy if I could just have one version, who switches modes after the collection, but alas that is impossible.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

here might be a way to do it:

set it up so that the player HAS TO recover the girdle of hera before rescuing ms. liberty, but making the ms. liberty rescue have a pre-requisite. that way, you can just rescue her as a combat ally.


Proud captain of BOSS

The Altruist, Lvl 50 (+3) INVUL/SS Tanker
Omega Centauri, Lvl 50 SS/INVUL Brute

 

Posted

Set up Ms. Liberty as a rescue, not an ally.
When you rescue her she says she needs to find her girdle and runs off.

This triggers the glowie quest to find her girdle.
When you find her girdle it triggers her as a solo ally - when you find her again she can fight because now you have the girdle.


 

Posted

[ QUOTE ]
Set up Ms. Liberty as a rescue, not an ally.
When you rescue her she says she needs to find her girdle and runs off.

This triggers the glowie quest to find her girdle.
When you find her girdle it triggers her as a solo ally - when you find her again she can fight because now you have the girdle.

[/ QUOTE ]

Not quite as smooth as I envisioned...But I may be able to work with this.

#1 is the Captive version, held helpless by enemies. RUns away after rescue saying "I need to find my belt!"

This triggers the glowie to spawn. Collecting that triggers...

#2, mock-fighting random enemies. Beat them and she joins you, "Hey, you found it! Alright, let's finish this."

This would work, a sneaky switcharoo.

As a secondary question, can you set it so that an NPC says your name? I tried $player, would it be $character or something?


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

[ QUOTE ]
Set up Ms. Liberty as a rescue, not an ally.
When you rescue her she says she needs to find her girdle and runs off.

This triggers the glowie quest to find her girdle.
When you find her girdle it triggers her as a solo ally - when you find her again she can fight because now you have the girdle.

[/ QUOTE ]

The problem with this is that you can't chain a collection detail right now. All collection details need to be in at the start.

You could spawn a destroy object detail, make it a magic box or something, and say the girdle is in there, though.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

Posted

[ QUOTE ]
You could spawn a destroy object detail, make it a magic box or something, and say the girdle is in there, though.

[/ QUOTE ]

Good point, I almost forgot about that little detail. Collect/destroy, same differance. All I need is a box.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

[ QUOTE ]
Collect/destroy, same differance. All I need is a box.

[/ QUOTE ]

Maybe it's just the cadence but "Good. Bad. I'm the guy with the gun." just leapt into my head.


Dec out.

 

Posted

[ QUOTE ]
[ QUOTE ]
Collect/destroy, same differance. All I need is a box.

[/ QUOTE ]

Maybe it's just the cadence but "Good. Bad. I'm the guy with the gun." just leapt into my head.

[/ QUOTE ]

/Bruce Campbell


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Hail to the king baby!

and I don't mean grab a burger.




MY FAREWELL GIFT

It is never truly gone, as long as there is someone left to remember.

 

Posted

[ QUOTE ]
Sounds workable. **takes notes**

Good lateral thinking, folks.

[/ QUOTE ]

I've been thinking about ways to handle this, too. I want an ally to be captured by the boss, but then turn around and fight back, causing him to lose power. So it's kind of the opposite thing, instead of making the ally stronger, the villain is despawned and replaced with a weaker one.

The best I could come up with is tying the boss's respawn to his defeat, but I can't currently do that either. I could spawn an Ambush, but he'd have to have cloned himself.

Anyway, good ideas.