QoL suggestion for our deaf players.


Aett_Thorn

 

Posted

This petition has been signed by the Cursed Sorcerer.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

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Also, How about this: Remember last years April Fools joke? Replacing sound with comic sound effects? Put that in the game as a 'Hearing Impaired' option. The glowie detector could operate when that mode is in effect, but not when it isn't.

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THIS THIS THIS. It'd also help out the deaf PvPers!


Formerly known as Stormy_D

 

Posted

I am glad to see that a couple of people that are hearing impaired (or related to someone who plays) have made a couple posts here.

What I did not see in those posts was an idea or starting point for some form of solution.If any voice holds more weight here- it is yours.Give the people who make this game some ideas on what would work best from your point of view.

After all, if they can spend all the untold hours wasted on PVP in this game for such a small percentage of players,(Yeah..I said it ) then they can make a big QoL change for a small group of players.


 

Posted

[ QUOTE ]
I am glad to see that a couple of people that are hearing impaired (or related to someone who plays) have made a couple posts here.

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Several people have.

I was born deaf in both ears.

I know of one player in game, who did not sign the petition but is also deaf.

Feihung - for when his left ear gives out completely

Memphis_Bill - deaf in one ear

FriendlyHelper - tone deaf

Citizen_Razor - completely deaf

Void_Huntress - mildly autistic, plus has a sister who's hearing impaired.

Boxxy - has hearing issues off and on


Does that help for the # of people that have hearing loss or hearing issues that are in-game? I suspect that there are more who haven't come forward.

[ QUOTE ]
What I did not see in those posts was an idea or starting point for some form of solution.If any voice holds more weight here- it is yours.Give the people who make this game some ideas on what would work best from your point of view.

[/ QUOTE ]

There's also a ton of suggestions that have been thrown out.

Lachlin - player is in "sound" range of the glowie, an icon appears on the map

Me - have an icon appear in the health bar window like the proximity icons used for day job locations

AkuTenshiiZero - a small window with a sort of pseudo-radar, which pulses with increasing intensity the closer you get

Jack_NoMind - I think a UI element with an increasing/decreasing glow would be good; it's less distracting (and less easy to immediately 'read') than a pulsing light, and so serves the same function as the increasing/decreasing volume.

CorolinaR - Remember last years April Fools joke? Replacing sound with comic sound effects? Put that in the game as a 'Hearing Impaired' option. The glowie detector could operate when that mode is in effect, but not when it isn't.

Neuronia - making glowies brighter somehow might help...

NewJerseyDevil - possibly it would be some sort of buff aura coming off the glowie to show up in the buff tray, and could stack and show multiple symbols as you get closer to it

FriendlyHelper - I enable the Doppler effects to help me find the glowies. Years ago, the glowie sounder was changed and I couldn't hear them for weeks.

DarkSideLeague - I had an Idea of an inherent power that would allow you to see through walls (the outline of the glowies would appear).

CatAtomic - I think a little mark in the navigation compass would do the trick nicely, kind of like the "how to get out of here" beacon when leading a hostage to the entrance.

DakotaSunrise - Maybe a sonar-like "blip" in the Navigation window or as a status icon?

Arcanaville - use a console graphic to visually notify when you are within a certain range of an audible blinkie to support people with limited hearing is an excellent idea. There are, of course, minor quibbles over the details (blinking, size-variable, absolute range, etc) but the principle is sound game design.

Feihung - How about the cursor changing when near enough to "hear" it. Make it change it glow or pulse a little.

Hertz - They could just make the glowies shout "Woo woo woo!" every few minutes.

Or they could make the character say "It's got to be around here somewhere!" to himself (in the same way he says, "I'm getting too far away from my mentor!"). And when he gets out of range of the glowie, he can say, "I'd better keep looking."

ClawsAndEffect - I kinda like Hertz's idea about having the character think something to themselves when near it, and think something else when they start getting farther away. It would serve the same purpose as the other ideas and probably be easier to implement so they could possibly do it between issues.

Also would be open to customiziation so you could have you character think "It's got to be around here somewhere" or (like what I'm usually saying IRL) "Where the hell is the &#%!*& thing?!?"

Rachelthulu - How about making glowies act as friendlies with a series of point blank area of effect buffs that ignore line of effect, each with a progressively smaller radius?

Have the buffs do nothing, but they stack with each other. So as you get closer and closer to the center more icons appear as 'effecting' you.

Boxxy - I for one would love to have something on the map pop up or some notification that there is a glowie/blinky/object near by.




And for Color Blindness

GabrielTemplar - How about a texture change for patrol XP as well, if you're blue/green or blue/red colorblind it is virtually impossible to tell the difference between debt, patrol XP and normal XP.


Apparently this was brought up to the Devs in i13.


 

Posted

[ QUOTE ]
[ QUOTE ]
Also, How about this: Remember last years April Fools joke? Replacing sound with comic sound effects? Put that in the game as a 'Hearing Impaired' option. The glowie detector could operate when that mode is in effect, but not when it isn't.

[/ QUOTE ]
THIS THIS THIS. It'd also help out the deaf PvPers!

[/ QUOTE ]Awesome!!!

Word balloons for glowies! "Hummmm" "Hummmm" "Hummmm" Just like off-screen NPC comments, you'd know which way to turn, and if it was behind something, you'd still see the balloons. If you're too far away to hear it, you wouldn't see them.