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Alien_NA

 

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Arc Name: Retrieve Castle's data spreadsheet
Author: Celtic Coders
Publish Number: 101174
Description: Azuria has done it again and another important item is stolen. Now the future of Paragon City lies in your hands.
Length: listed as Long but 4 medium maps, no defeat alls
Difficulty: easy, soloable by all ATs


global handle: @Celtic Coders 1, @Celtic Coders 2

 

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ARC 129741

Travel to an exotic island full of dark tribal magic!

Are you a true warrior?


 

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The Fatman Sings Karaoke Tonight
arc #129455
neutral storyline, cloak and dagger arc involving more ketchup than you may ever have seen. does include one movie quote but not required for enjoyment

Reach for the Stars
arc #125169
neutral arc, edited and republished under new arc id; story-intensive arc, CoT, Arachnos and one custome group, no ketchup involved but one layered celebrity tribute


 

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Global ID: @mowdownjoe
Arc ID: 131500
Title: "The Guardian Diggers & The Brainwashed Miners"
Description: "A treasure hunter's dig is stopped short when strange mole statues come to life and start lashing out against anyone that tries to defile their sacred home. (Warning: Many Elite Bosses ahead. Missions 1 and 4 contain Snakes, who don't exist in the level ranges between 36-44.)"

My first arc. Couldn't really think of a good plot, but I tried. If they let us have double-boss spawns that are just conversing in the future, well, we'll see.


 

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Arc Name: Rise of the Battle Drones
Author: Doctor Vivian
Publish Number: 52557
Morality: Heroic

Length: 3 Missions: <ul type="square">[u]Mission 1[u]: The Warehouse. Small map, Level 1-54. Ambush, Boss, Battle, Defeat All.

[u]Mission 2[u]: The Council Base. Unique map, Level 35-54. Collection, Patrol, Ally.

[u]Mission 3[u]: The Denoument. Medium map, Level 35-54. Ambush, Boss, Patrol, Ally, Defeat All.[/list]Level: This Arc has been extensively game tested, from low level to high, from solo to groups of 8, on all Challenge Levels from Heroic to Invincible.

Notes: Filling your Inspiration Trays with Break-Frees, Catch-a-Breaths and Lucks prior to each mission is highly recommended. Pay close attention to the Contact Dialogues, Clues and NPC Text. Second Mission is timed, but can be Stealthed if preferred. With large teams, on high challenge levels, [u]participants need to play this arc tight and by the numbers[u]. Stick together, support one another. Keep your Allies buffed and close. Be ready for reinforcement ambushes when final Level Bosses in Mission 1 and Mission 3 are taken down.

Description: <ul type="square">Recruited by Agent Six to help with an apparent Council attack on a warehouse, the hero soon finds something strange -- the Council there are actually engaged in fighting a group of robots, of a sort never before seen -- and the Council are clearly getting the worst of the fight. After the hero puts paid to both of the groups in the Warehouse and turns the robot remains over to Agent Six, things get serious.

In order to find out more about what's going on, Agent Six asks the hero to raid a small Council Base just off Striga Island, get in and insert a data worm into the facility's master computer. While there, they find Fusionette being held captive. Freeing her, she helps them not only get the data they need, but to get out in one piece.

The recovered data shows that the robots were created years ago by the Council, achieved self-awareness, destroyed their maker and escaped. Having spent the last few years improving themselves, they're now poised to spring an attack on Paragon City. Their powers over electricity allow them to "take over" and control heroes with electrical powers, as well as computer-controlled equipment, such as Vanguard HVAS, Arachnos Heavy Blaster and Longbow Cataphract units.

This threat has to be nipped in the bud before it is unleashed -- and in a spectacular denoument, the hero and a local Vanguard detachment head to the abandoned installation that these robots have made into their secret lair... can they possibly triumph against these soulless machines and the electrically-based heroine they have captured and re-programmed?
[/list]


 

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Arc Name: Truth and Punishment
Author: @faldette
Publish Number: 140158
Description: "Yenth is requesting some help with a little problem regarding some otherworldly beings. Part 3 of Faldette's Secret"
Length: "Very Long" 5 missions (2 Defeat alls, 5 EBs)

This one actual reveals quite a bit... mainly as a clue, since that's where I could best fit the info, and that's where it made sense to put it. &gt;.&gt;


Shh... its a secret....
Faldette's Secret (ID 416248)
I has a doll.

 

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Is this your replacement arc, Faldette? Glad I got to the Nemesis line when I did.


 

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ARC : 140947

"A World Once Broken"

Follow Riott, General Sniper, The Puzzler, and Psynder as they find themselves wrapped up in what starts as a robbery and ends as a desperate battle for our reality as we know it. Ever wonder what happened to the artifact that allowed the Rularuu to enter our world?

I really worked my butt off on this one, the story especially, I hope you guys enjoy it.


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

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Arc Name: A Freaky Sideshow

Arc Publisher: Silver Spider

Publish Number: 118362

Description: A gang war has erupted in Paragon City. It started in Carnival Town when the Freakshow met a rival group of cybernetically enhanced gang called the Sideshow. To prevent the drug addicted and robotically powered groups from destroying Paragon City, you were called in by the Silver Syndicate.

Length: Very Long

Notes:
5 missions long.
Mission #3 has Dreck.
Mission #4 has custom AV.
Mission #5 has Dreck and the custom AV.


 

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Not clear on editing so I just reposted it anew.

Arc Name: The Platinum Records
Author: @Bluemont
Publish Number: 28844

Description: This is a documented record of the evolution of a unknown group of congregating specialists known as Seculars and the events that led to the movement known as the Platinum Rise.

Length: Very Long - (TF Style at higher group level / EB &amp; AV)


Updated 05.05.09

Platinum Records now has a story arc souvenir to collect at the end.

Mission 2’s “Defeat All” objective has been retired. Only generators need be destroyed.

Mission 4’s patrols are no longer present. Keep an eye out for ambushes however.

Blacktop (BT) Pathfinders have shed their Electrical Armor for Invulnerability. Bring a hammer.

Blacktop (BT) Shotsmen now no longer resurrect.

The final EB/AV has traded in their Dark Armor for a more appropriate type of skill.



Unresolved Issues

Mission 4’s objective processes incorrectly. There are three (3) allies that require your help to complete the mission objective yet they do not appear in the objective window. This mission is still capable of being completed.


 

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I have ran it throught MS Word and it passed on spelling and Grammer. but I know it is not perfect. Please let me know if something slipped through.

Arc Name: Time to be the Bad Guy
Author: @Blood Beret
Arc ID: 152142
Morality: Villainous
Enemies: Skulls, Hellions, RIP, Legacy Chain, Lonbow, Warriors
Mission 1: lvl 5-9
Mission 2: lvl 5-9
Mission 3: lvl 10
Mission 4: lvl 10
Mission 5: lvl 10-15
This is an introduction to CoV, to help hero players adapt to being a villain. It focuses on the role-playing aspect of the game and also contains some tips to help you get around in the Rogue Isles. HINT: Read the clues for more tips. [LBMA]


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

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Arc Name: Shepherd
Author: @Spell Blade
Publish Number: 135806
Morality: Hero
Description: A parole officer is trying an experimental way of forcing Spiteful Hope to finish out her sentence - hero sponsorship. In order for the villainess to be free she has to perform heroic acts, but they only count as long as there's a hero around to supervise her.
Length: 5 Missions
Enemies: Arachnos, Freakshow, Council, Red Caps, Circle of Thorns.

This arc can be soloed. Mission objectives are either rescue or defeat boss (or both). There is a souvenir for arc completion. The last mission can be failed.


SG Leader "Knights of Tir Asleen"

"I am a humanoid... I get really annoyed at the things humans do."

"Shepherd" ID: 135806 - Heroic Morality Story Arc

 

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Arc Name:Ten Thousand Years to the Emperor!
Author:@Li Wen Long
Publish Number:158668
Description:After 21 years, the Amerika Korps finally returns to free Reichsman; meanwhile, another threat rises from Axis America!
Length:3 Missions (2 EBs and 1 AV)
Enemies: Axis America, Amerika Korps, and Sentai Dai Nippon.
Teams of level 40-50 recommend

Any feedback is welcome! Thanks.


 

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Arc: 164202 A Fish tale.

Length: Very Long, 5 missions. pretty brutal difficulty especially the last mish. Bring a Team.

Lvs 30-40

Last map is just a filler until the Sharkhead maps get put back in.


@MrsAlphaOne
Member of the [url="http://www.guildportal.com/Guild.aspx?GuildID=171543&TabID=1451954"]RIMC[/url]
[url="http://www.freewebs.com/mrsalphaone"]DA![/url]
[color=red]Official Beer Wench of PWNZ[/color] Arc 452196 When Madness Reigns over Reason. Play it and PM me your constructive criticism on what I can tweak before Oct 20th. <3 U all

 

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Arc #159432 The Accounting

Heroic orientation, very long, and can get nasty. Team helps.


 

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Hehe, I waz next to Bad Luck as he waz maeking this one!!!


I play all my toons like a blaster: I die a lot.

global handle: @Pepsiman
Wii Code: 5292 9629 8964 1440
XBL: IndyBanzai

 

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Arc Name: The Rule of Law
Arc ID: 191959
Faction: Hero or Villain
Creator Global/Forum Name: @Cyber-naut
Difficulty Level: Hard - Custom critters &amp; AV's - bring team or play on heroic
Estimated Time to Play: 1-2 Hours
Synopsis: Join a covert government agency tasked with bringing lawless super-powered beings under control. This arc ends with a choice to continue with one of 2 different arcs, 'Just Outlaws (ID 177335)' or 'Just Law (ID 189598).

Give 'em a try if you think you're sexy enough...


 

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I have 3 posted @Darkeshade

however I am most proud of "Rebirth" and "Nightmare". I'm told Nightmare is fairly original as well


 

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Arc Name: The Summoning Dark
Author: @Rast
Publish Number: 202989
Description: Chapter Six Volume 1 Episode 2
Length: Long

The second episode in my monthly series.


Sure, freakishly stylized cartoon child! Never give up!
Strike Force
MArc #39397 - Welcome to Chapter Six
MArc #123195 - Ch6 1.1 - Under White Plains
MArc #202989 - Ch6 1.2 - The Summoning Dark

 

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Arc Name: Traitor in the Garden
Author: @Dragons Lair
Publish Number: 208845
Description: Four Missions
Mission one&gt; Defeat Emily Crow (boss)
Mission two&gt; Rescue Yellow Bunny, Defeat all enemies
Mission Three&gt; Defeat Doctor Entropy (boss)
Missions Four&gt; Rescue Imreis Dascht (AV), Defeat Ruthia Dascht (AV)
Length: Very Long
Morality: Villianous



This is my first one and it's based an members of my VG, Garden of Thorns. Would apperciate comments, Suggestions. Heck even spelling errors being pointed out! Try it out, see if you can walk through the tangled Vines of this garden.

Hint: On the last one IF you think you need help taking on Ruthia, Rescue Imreis first. In every trail run and acctual run I've done of this...He kicked her rear and then some O.O


Ruthia Dascht >Co-Founder of Garden of Thorns VG on Guardian. Lvl 50 Energy/Cold Corr

 

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I made a mish if anyone wants to try it #219614


 

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Arc Name: A Ghost Story.....
Author: Mr. Joe Black
Publish Number: 101857
Description:
Length: 1 Hour


From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.

MA:101857