Auto Sk players in TFs
Um...
I disagree with removing the minimums. I don't care if you do want to bring your level 6 scrapper on, say, Numina. He has no slots, almost no attacks, no status protection, and would generally be worse than useless. Posi at 10-15? You have a chance. There's far more of a difference there than your #3 under disadvantages (really depends what that 45 is - and they can still do quite a bit, in many instances, to a 52.)
Auto-exemping makes sense, which is why it was implemented. By having a set lower end "cap" you end up not actually *finding* yourself in a bind if a higher level DCs. You don't have to run the TF on Invincible.
Besides, at the lower level TFs, where this might be more of an issue, by the time you're halfway done the lowbies have levelled a bit more and are pulling more of their own weight.
I don't particularly think it'd be all that helpful. *shrug*
What?! Your saying my level 1 stalker wouldn't be useful on a LRST?! Well Screw you!
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Disadvantages:
1. Power Leveling comes to an end, since lowest guy is same level as highest guy.
2. People making influence for renting perma 46s for bridging purposes loose this benefit.
3. variety is lost, since we don't have low levels with spurious results, such as a 45 trying to do something to a 52 (ha ha ha), now the 45 will be a 50 and become truly capable of contributing to team in a fair manner
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And these are some well thought out negatives.... I have nothing to add to them except....'
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1. Power Leveling comes to an end, since lowest guy is same level as highest guy.
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Leveling through tf's and trials comes to an end since everyone goes to the max level. Wanted some xp? Too bad!
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2. People making influence for renting perma 46s for bridging purposes loose this benefit.
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..... what? How do you bridge with a level 46 in a tf?
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3. variety is lost, since we don't have low levels with spurious results, such as a 45 trying to do something to a 52 (ha ha ha), now the 45 will be a 50 and become truly capable of contributing to team in a fair manner
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I normally respect sarcasm.... but when you bring up all possible down sides and do your very best to minimize them..... it doesn't help your side at all.
Some good points, but
Despite that you get "sk" leveled to the highest in group, you still get experience, for instance in Positron yuo stop receiving experience till you reach 16. The situation is you receive less experience at 15 in a Positron than you would have as a 10 in Positron, but you still get reasonably good experience. There is an upside to ths too; the enhancement drop you get will be level 15, so if you are level 10 and upped to 15, whn you do reach 12 proper, you are gonna have a sweet stock of level 15 enhancements to use.
While my last bad thing had a sarcastic portion to it, some people do derive pleasure from trying to defeat mobs and keep the lowbies alive during the effort; this effect would be lost when the lowbies are upgraded to highest level.
Hugs
Stormy
Ps: In a way as Bill said, my suggestion would be an Exemplar in reverse.
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LRST
[/ QUOTE ]Lingering Radiation Super Team?
Lady Ruffles Sweet Tea?
Large Revival Sega Tennis?
http://www.fimfiction.net/story/36641/My-Little-Exalt
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LRST
[/ QUOTE ]Lingering Radiation Super Team?
Lady Ruffles Sweet Tea?
Large Revival Sega Tennis?
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Long Road to Santa Town.

i gotta go with bill on this one. not a good idea. adn besides, how would we be able to have fun with the lowvbies spammin for PL'sin PI if we cant unsk when we tp them into mobs or giant monsters?
I think it stands for y'all should bite me.
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There is an upside to ths too; the enhancement drop you get will be level 15, so if you are level 10 and upped to 15, whn you do reach 12 proper, you are gonna have a sweet stock of level 15 enhancements to use.
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Enhancements drop at your real level. If you fight green or blue con, they'll be -1 or -2. If you fight Yellow-Purple enemies, They will be +0 to +3. So by forcing your level 10s to level 15, they'll get level 10s that will expire quicker. By allowing them to fight 15s, they get level 13s which last a bit longer.
And if you meant IO enhancements, their level is based off the level of the enemy, so it's the same whether they're level 10s or 15s, they're still going to get level 14-16 recipes on a Positron.
@Roderick
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I think it stands for y'all should bite me.
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Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
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Enhancements drop at your real level. If you fight green or blue con, they'll be -1 or -2. If you fight Yellow-Purple enemies, They will be +0 to +3.
[/ QUOTE ] They can be more than +3 to you.
Hi:
Question:
How often a TF organizer gets stuck trying to match high levels to sk low levels?
Answer:
More often than we would like it to be
So what can be done to mitigate this situation:
Recommendation:
Get rid of the standard notion Sk as we have all together. Instead replace it with an auto "Side Kick" in game feature. So all players will be automatically "Side Kicked" to the highest level character in the group, regardless of the number of high leveled players.
Example, we have a level 50, 3x level 45s, 2 level 25s and 2 level 10 players. They all gatherr to do a Positron TF (level 10-15) Thus after the leader clicks start TF, they all are level 15.
Using same composition, say they go to do an ITF, when the leader press go! They all beome level 50.
Notice under this process, the minimum level requirement for the TF can be removed all together, and make the TF portion of the game more accessable for all players. Or one can still observe the minum level requirements, and thus all those below 35 could not enter the zone, and thus not participate in the TF, but say the lowbies are replaced with 35s; the principle would still hold where the 35s would become 50s for purposes of the TF.
Advantages of this proposal:
1. Players do not loose mentor's influence when mentors are too far away because afk or what not.
2. Organizers no longer has to match high levels with low levels.
3. Players do not loose "mentor's sk" when mentor is disconencted or leave game.
Disadvantages:
1. Power Leveling comes to an end, since lowest guy is same level as highest guy.
2. People making influence for renting perma 46s for bridging purposes loose this benefit.
3. variety is lost, since we don't have low levels with spurious results, such as a 45 trying to do something to a 52 (ha ha ha), now the 45 will be a 50 and become truly capable of contributing to team in a fair manner.
Other thoughts?
Hugs
Stormy