Defense and Elusivity debuffs


300_below

 

Posted

As far as i see it even if you have high tohit bonus and acc and even def debuff on target it is still hard to hit through any set that grants high elusivity (PFF especially). I understand why devs would want elusivity but in practice it gets abused easily. I don't think everyone can run FA and it still doesn't help vs PFF for example.

Since there is no elusivity debuffs in game and and most buffs grant tohit only, wouldn't it make sense to add some elusivity debuff attribute to def debuffs for example?

Any suggestions/ideas/thoughts? Thank you.


 

Posted

I don't believe it will ever be fixed due to some armors being pure defense and some people not being able to have aim on all sets for instance. But I do believe PFF's values are strange as well as hitting through elude being nearly impossible. I think instead of just defense they should give a little more resistance but still let at least SOME hits get through.

Defense debuff powers should actually debuff - the whole debuff system and diminishing returns don't get along at all - the debuff ATs are so weakened now in pvp zones it's a waste of time leveling one up just to be nerfed with DR. I believe elusivity should be debuffed when -defense hits through at least for a while. I dont know how that would work though.


 

Posted

Probably makes sense. I wouldn't do it 1:1 though for def debuff/elusivity debuff. I'd say off the top of my head if it debuffs defense by 20% it should debuff elusivity by 5% or so. If the power's def debuff is enhanceable then so should its elusivity debuff.

I'm not 100% convinced pff alone is broken (though from the quick numbers I've ran 60-70% elusivity on the power would be better than 80%). However, stacking the elusivity of scorp sheild w/ pff certainly is, same goes for troller ice sheild+pff of the FF set.


 

Posted

Overall, yes, Eluse and DR together is straight retarded. I do a SS/WP brute and even with rage running I see around 40-50% hit rate against Forts. If I spray them with ARctic Breath, which is slotted for a -21% defense debuff, that usually only returns me a +10% hit rate. I know Eluse affects accuracy, but Ko blow is slotted to x2.06 and global accuracy bonus is x1.18. Rage is slotted for +31% to hit and in pvp only returns 21%

So, by the numbers, roughly: 1.18 global * 2.06 power= 2.43 accuracy for Koblow. 50% base hit chance in PVP + 21% from rage = 71%. 71 * 2.43 = 172% to hit. So I'm going from 172% to 50% hit....thats dumb.

To me, x2.06 alone in koblow should be more than enough to get over eluse, as I've heard its not like a 1 to 1 ratio on how that works. And even if Arctic breath, in pvp, does -10% defense, I should be seeing MORE of that to my hit chance since its Tohit-defense, not Final Tohit-defense. So my accuracy should be affecting the returned tohit I'm getting from breath...if that makes sense.

Get rid of DR or Eluse, together theyre broken.

I think the games RNG is [censored] too. 50% hit chance? My [censored], rarely could I say for certain that, on the average, half of my attacks landed after fighting 5 forts in a row. If half my attacks hit they'd hit the dirt with what little resistance and HP they have.

If I'm having this much trouble on my guy who has RAGE, I can't even begin to see how fighting anything defensive based is fair to AT's that don't have rage.

[censored] fix it already.


 

Posted

so wait....you have 1.18 acc bonus total?

that's uh kinda low ain't it? i'm running 1.5x on most my toons. with 1.96 acc in most attacks.


 

Posted

see my sig if she says its broke then its broke


 

Posted

1.18 global acc is low but you can go ahead and kid yourself and think its high. I am aware with Arcanaville's assessment but never did I say elusivity's current state isn't flawed, so you can keep trolling elsewhere.


 

Posted

Personally, i do think elusivity needs some tweaking, its a nice idea but....the results speak for themselves.

Pff is more overpowered then it was before, i wouldnt mind if it wasn't on blasters and came up every like 15 seconds.

I have one toon that can somewhat hit through pff, he only has 2.31 global accuracy in addition to running around 30% tohit, and even then i seem to miss ALOT despite the fact that my chance to hit is in the 0 or 80s i beleive.


 

Posted

1.18 global yea, generally with Rage going its not much of a problem, unless other SS users have hit higher than 50% against forts i dont see where it would help much anyways since DR affects final Tohit and boosting global probably wont net me a huge enough return to make me go ZOMG


 

Posted

Just roll a PB, get a bunch of accuracy bonuses and slot up Nova form. That, plus -def in each attack will get you hitting those high def/elusivity enemies without issue.


 

Posted

[ QUOTE ]
1.18 global acc is low but you can go ahead and kid yourself and think its high. I am aware with Arcanaville's assessment but never did I say elusivity's current state isn't flawed, so you can keep trolling elsewhere.

[/ QUOTE ]

my apologies i forgot to include quick reply. Didn't mean for you to think i was trolling you. Only pointing out that arcana invented/coined the term elusivity and what her opinion of it as implemented with pvp diminishing returns.


 

Posted

coined the term, basically came up with the entire idea and like many have stated it was a good idea but a very bad implementation of it when mixed with DR.


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Posted

Does elusivity basically give a def toon more def? Like with a SR stalker, my attack has acc of 2.05 but when i try to hit the stalker i only have around a 34% to hit even with rad defbuffs on him.


 

Posted

Elusivity is to accuracy as defense is to tohit, which is why you want to build around accuracy set bonuses (and slotting) as well as +tohit.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Biff here knows who I'am and I know who he is, were on the Same Server and we deal with the Same thing.

My SS/Elec has a 1.78 Global Accuracy Bonus, and then I throw on Rage, and then I throw on Focusses Accuracy. I'm also slotted for an Extra Chance to Build up, so I can say I'm specced damn near much as you can be, to Hit.

Because I've focused on almost NOTHING but To-hit and Accuracy, I tend to win again the Majority of Forts and Widows I fight.

At the same time I have to take a step back and go.. I've done Nothing But Spec for Accuracy and To-hit in order to fight Defense classes.

Before then I was running 1.78 Accuracy on my EM/Elec and even with Focused Accuracy, it Just wans't enough to Hit. I missed them every time.

This is the new State of PVP... everyone trying to either A) Build up so much Elusivity and Defense and Stack on the Phase Shifts and PFF's to be unkillable..

or B) Throw in as much To-hit,Accuracy, or Defense Debuffs they can to counter A.

Overall it's just sad.


 

Posted

or just roll psi/em with unresistable TK...<_<


 

Posted

I hear that is getting fixed.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."