B_Ninja

Apprentice
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  1. I don't believe it will ever be fixed due to some armors being pure defense and some people not being able to have aim on all sets for instance. But I do believe PFF's values are strange as well as hitting through elude being nearly impossible. I think instead of just defense they should give a little more resistance but still let at least SOME hits get through.

    Defense debuff powers should actually debuff - the whole debuff system and diminishing returns don't get along at all - the debuff ATs are so weakened now in pvp zones it's a waste of time leveling one up just to be nerfed with DR. I believe elusivity should be debuffed when -defense hits through at least for a while. I dont know how that would work though.
  2. I agree that they should make more hero zones accessible for villains all the way. Co-op, as weird as it may be, F T W.

    Come on folks. Comic books aren't made solely of teams of heroes and teams of villains out there... take Venom from Spider-Man. The guy is a freak, kills and maybe even eats people, but there were instances where he was trying to help innocents and even teaming with Spider-Man. Moral of story? CoX needs more "Neutral" and not just:

    Villainside *INSERT GIANT WALL OF INTERNET HERE* Heroside

    That way the numbers of people playing the game is improved. You have more access to other players, more content and you learn about the opposites (Which if I may mention... A LOT of people/vets are completely clueless on.)

    I've seen a tanker lolling on the Cimerora broadcast because a Stalker was looking to do an ITF.. (yes he was 50). Not just that, here's an example of the many contrasts of heroes/villains not knowing their opposing side of teh CoX:
    http://boards.cityofheroes.com/showflat....part=1&vc=1

    I say spice the bucket!!!

    If you don't like your gameplay spiced you always have the option to going back to a non Co-op zone, but I want to be able to level up with my friend's hero even when I'm playing a villain. I want to be able to level up with a villain even when I'm on heroes.

    This could be something that can be easily tackled in terms of concept... for example, the RWZ needs both hero and villain support to fight off the Rikti as a 3rd party to prevent from invasion. Cimerora likewise, fighting Cimerorans in the past and what not.

    But I'm sure we can even grant the Devs some ideas as to enemy types and concept that could be essentially used on some deserted zone on heroes like Boomtown or whatever so that Villainside can come in and tag along.
    It just makes sense... Heroes have too much room, not enough exploration. I say complete the circle of the puzzle. Let Villains/Heroes team together, learn more about each other, learn more about each other's teaming ability and what not. Villains are often regarded by nature by many hero-only players to prove unuseful in teams or to not follow the "structure" when it comes to gameplay.

    My stalker can open aggro just fine. My dominator can fight in melee range.. weird? If you're used to having a tank do most of the work... well... yea.. but what's the loss in investigating something new?

    It's not like we're designed in a game to absolutely HATE each other just because we play on different sides of the game. More like two separate groups that can come together to form a third style of gaming.. Helping benefit both sides from experiencing gameplay with one another, and maybe even improving the whole world of CoX in so many levels.. (i.e. population, powerset analysis, more friends, more liberty of playing a different AT and STILL teaming with your originally opposite side friends.)

    You can still keep your hero/villain disgust if you want to... just go to a PvP zone then. Heh.