Grandville - Recreated in SB2 [A work in progress]
[ QUOTE ]
Gah! That's too bad to hear. I know exactly what you mean, though. I've had several projects where it's been better to just start over from scratch than try to deal with what's already done. Lookin' forward to Grandville v2.0!
[/ QUOTE ]
Actually, I got lucky. I found a solution to the problem.
Of course, everything will still be oversized... But that's okay. The textures were really what I was concerned about, and I found a fix for that. Actually, the method I'm using now is going to make texturing the easiest part of this project.
Expect an update by tonight.
Your work is amazing, sir. I'm glad you picked the project back up.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
Update #4
Alright, I haven't got time to say much, so I'll let the pictures do the talking:
Overview, with textures
Grandville Propoganda
Generic villain, flying through the city
Still lots of work to do, but it's starting to come along.
holy crap! those textures are SWEET man!
@Hericane @Hericane2
MA Arcs - #67636, #92202
deviantart page
Slag Heap: Why you hurt Guardian!? Guardian no hurt you!
I'm not too familiar with Crysis, however, I'm betting that map will be a blast to play on with enough players!
Update #5
Hey folks. Here's another one for the day. I'm really enjoying this now that it's really starting to come together. I think I spent most of my day working on this map today.
Needless to say, I'm happy with what I managed to finish up until this point.
Grandville from a distance: Oooh. Dark and forebodding. Yeah, so... With this version of grandville, I'm going to do my best to make it as sinister looking as I can. I really want it to feel like the home of the most dangerous villain in the world.
Entrance: So, as you may or may not notice, I'm starting to add in the Arachnos tapestries as well as the floor logos. I wanted to throw these things in last, but I couldn't help myself, so I decided to do them now instead.
Center of the island: I know, it's very dark right now. As it stands, I have no lighting in this area of the map at all.
Tower lobby: And here we see the inside of the tower once again. This time with a couple textures. There's still a bunch of things that need to be done here, but it gives you a rough idea.
Before and After: I was just looking through the old pictures I put up, and I was amazed at how much it's already changed. The before picture is how it looked yesterday morning, and the after picture is how it looks now.
So there you go. I'm actually kind of upset that the day is over. I really want to keep on working on this... But I know I musn't.
For now, however, I want to discuss my future plans for this project:
-First off, I want to finish the basic models for all the buildings, as well as get those textures done up. That's, surprisingly enough, the easier part of this project.
-Once I'm done Grandville, I want to start working on some Arachnos NPCs to throw in there. I have absolutely zero skill as a modeler, but I pride myself at being a fast learner. More than likely, it'll only be simple arachnos troops, and bane spiders.
-I want to get an overarching mission storyline worked into this map as well. Although, I'm still unsure on if I'm going to make this from a villain's perspective (working for Arachnos), or from a hero's perspective (working against). I guess I could actually do both.
-Afterwards, I'm going to make a new map, on which I'm going to build the Fab, and the underground network of Grandville. Unfortunately, even the SB2 system has it's limitations, and as it stands, I simply cannot have these on my current grandville map. However, I can link the two maps together.
And that's it for now.
[ QUOTE ]
...
O_o
[/ QUOTE ]
This.
Also.
Xertul. You absolutely have to send a link of this thread to BaBs, at the least. If you don't, I will. Srsly.
EDIT: New sig. U hav ben warnd.
You. Are. Amazing.
Excellent. Now all you have to do is usurp our current art department >
Celtech Main Site
My DA Profile
Wow... really nice job. o_o
I've unfortunately run into a temporary problem with the grandville map, and so I won't be posting updates for that map for a bit. I should be able to fix the issue, however, and the end result with hopefully look better than what I initally started with.
You may note that I said I would not be putting up updates for THAT map for a bit. If you're wondering about this... Yes. I have another fun little project going on right now.
I can't divulge too much... But I'll leave you folks with this little hint:
Try and figure it out
More details on it by tommorow.
You are making me want to bust out SB2 and learn some stuff...
Wow. That pretty much sums it up.
Also, where did you get this Sandbox 2 witchery? Is it available outside of buying Crysis? I ask because I doubt that my computer would handle the blackmagics of Crysis, but I would love to be able to tinker with such an amazing program.
Oh yeah, and wow again.
Gah! That's too bad to hear. I know exactly what you mean, though. I've had several projects where it's been better to just start over from scratch than try to deal with what's already done. Lookin' forward to Grandville v2.0!
Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts