Mob AI- RUN AWAY!
Ok definetly stupid new AI somebody has too much time on there hands ...
Cause mobs run away around less then 25% health left , without even debuffs on them .
This happens especially played on x2 or higher .
It is getting a bit frustrating chasing bosses minions LT .. whatever down .
Or waiting for them to come back , no definetly not a too high DEF problem .
Since my dark armour has very little def while leveling .
Also seems they run off if you use too much inspirations , or they take too much damage per second .
Or they see too many of there fellows die while less then 25% hp .
Even gauntlet (or brute equilevant) doesn´t bring them back , they just stand still for a second , then run off again .
Yesterday I was part of a Summer Event team and the AVs would not stop running, they barely even stopped running to attack. It came to the point where they were jumping on the boxes to the supporting beams by the ceiling and we had to follow them.
Then, I joined a different team (of 4 as well, including me) to fight the Kraken in Perez Park... same thing. Started running all over the place, got on top of the trees and had to follow it all over the place.
I believe I understand what this mechanic is for... if there's a bunch of minions, someone nukes the group and one of them is left standing, then by all means... run away!
But when a team of 4 (lvl 29 for the event, and lvl 44 for the Kraken) are fighting AVs and Monsters, they shouldn't start running all over the place when have barely even put some damage on them.
I've noticed in regular missions while solo that enemies seem to run more from my mastermind than my other characters.