Live Feedback: Issue 12: Cimerora (Roman Zone)
OMG LAG in that zone
I love the zone and TF....
Having spent a lot of time in this zone and doing the TF there are a few issues:
1. I find the Chimeran's to be too brutal to defense based sets. I cannot fight them outside of elude, even though I'm near the defense cap from IOs.
What happened to super reflexes supposedly having RESISTNACE TO DEFENSE DEBUFFS? Because I sure don't see it taking effect. Once a few blows land, it's like a cascading effect that cripples and kills me very fast.
2. Romulus at the end is bugged sometimes. My team once killed him, but he did not res. Then we were stuck with one healing nictus that we couldn't get rid of because it would heal off anyone who came within firing range (it's heal range is not just melee range, but out to the range of ranged attackers. Only psi attackers were able to hit).
3. There should be a way to get inspirations in the zone if you're having trouble in the TF. You cannot portal out if it's a co-op team without getting dropped from the task force.
4. The third mission where you must defeat requiem is broken in terms of performance. No matter how good your internet or connection speed, the map server will always start to bog down after you get over the bridge and will only get worse until you get out of the canyon, at which point things go back to normal.
5. I'm not sure I understand why the mobs are made so resistant to status effects, maybe because they have no debuffs or AoEs and you're forced to strait up fight them? That's all well and good, but where does that leave the domiantors for teaming? At least controllers can rely on their secondary for support. All a dominator is left with is subpar damage.
A dominator is only going to be able to do anything while in domination, so he better hope he's got permadom.
5. Oddly, the nictus AVs at the end seem immune to debuffs like radiation toggles. This shouldn't be IMO.
6. I hope that this is the last co-op zone we see, because I really don't want to see the game dumbed down to the point where heroes and villains are constantly teaming with each other in every new major piece of content that comes out simply to save development time.
It breaks the immersion of heroes vs villains. If you're going to continue to do this, you may as well just let heroes start walking around rogue isles and villains walk around paragon city - Then you'll never have to worry about trying to provide side specific content again.
The zone needs a GM to spawn in it occasionally...like a big cyclops or Minotaur.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
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The zone needs a GM to spawn in it occasionally...like a big cyclops or Minotaur.
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Chimera
that breaks the "No non-bipedal model" rule, so they probably wont do that.
"You, dear sir, are a legend. "- nelly. "PIE DOESN'T HAVE TENTACLES!"
Bladewing Draconian lvl 30 KAT/SR scrapper
DarkNinjutsu lvl 50 DM/REG scrapper
Dajoji Hino lvl 50 elm/ela scrapper
Bloody Byakko lvl 20 claws/sr scrapper
I like the zone and the TF. I try to run it at least once a day. I will say the lag in mission 3 is crazy. I think there are plenty of mobs without the 40 ambushes.
I will say that my dark/dark/psi Defender did rather well holding the mobs. I didn't bother with the purped out sleep on the nictus at the end. I will have to give that a go next time to make Rom a little easier.
Proud member of [url=http://www.repeat-offenders.net/]Repeat Offenders[/url]
Global @Pyre Flasher
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that breaks the "No non-bipedal model" rule, so they probably wont do that.
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Not if it's walking upright like the werewolves
Something like a like a living "Colossus of Rhodes," or something, could also be interesting.
For the love of god do something about mission 3. Once you cross the first bridge till you hit the control console with the bots it's LAAAAAAAAAAG. I know it's not just me either. The 4th mission has the same problem in areas but it's not nearly as brutal and sustained as mission 3.
Two suggestions/statements about the zone:
Make the Roman costume pieces easier to find. Right now... they aren't in corresponding categories like 'Armored'; they're scattered.
No Cyclops or Minotaurs in the non-instanced areas? Can we either expand the zone so that we can have a few that roam freely over the Cimerora hillsides or, at the very least, include missions that have them. (Or a Cimerora hazard zone?)
As it stands, Cimerora pales in comparison to the RWZ in all aspects except the ITF.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
ITF FTW! Best TF available today
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The only NPCs that will sell you inspirations in a co-op zone are the are mission contacts. The only reason you can buy them from a non mission contact in Ouroboros (which isn't a Co-op zone) is because of how the flashback system locks you out of all your other contacts.
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The other co-op zone in the game is the RWZ, and there, all the mission contacts sell inspirations, even Borea, who gives nothing but random timed missions. Her counterpart in Cimerora, Marcus Valerius, does not have inspirations however.
So, if only mission contacts will sell inspirations, why doesn't Marcus Valerius do the same?
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I agree. I don't see the above quoted a good explanation for why this is intentional.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA