Nemesis-themed demo {work in progress}
Is there any chance I could use this for a project of mine? If only as an intro.
There is a comic in the works using city of heroes, by a friend using screencaps. and my villian is able to take control of the City in an arc. basiclly, just wanted to use this the set the mood for the short video I'm doing for it.
Hmmm. All right, I guess so, but I'd appreciate a mention of the source so as to avoid any subsequent confusion.
Aye, I will. Thanks man.
Does anyone know if there are any plans to catch demo editing up with the game engine? As of current demorecord does not support ragdoll models or XUI [opacity] changes, and it threw a giant wrench into one of my projects.
Very nice demo, Gumba! I thought the file size was inordinately large until I saw the sheer number and complexity of entities represented!
One question: how did you manage to get the camera movements so smooth? Was that just careful tweaking or do you have a utility that plans camera paths? -.o In the video in my sig I had to resort to extremely static photography in order to cut down on programming time.
@Ghost of Malta: The world's #1 Malta Group fanatic!

Virtueverse
I've used a scripting tool to generate most of the demo {everything apart from the setting and door placement}. The camera movement was the part that was kicking my [censored], to be honest; I had to find out the trig equations needed to calculate the camera tracking and rotation, and most of the actual camera movement is also just basic math.
Scripting tool? :O Sounds a lot better than doing everything by hand! For the most part I had a buddy run around with me while flying/hovering, but it ended up jerky due to the way players are controlled by keystrokes. :/
@Ghost of Malta: The world's #1 Malta Group fanatic!

Virtueverse
Glad to see you finished your scene, now I can truly see what an undertaking this was. I really hope you find time to finish this some day, I know what it can be like having to leave a project just hanging there. And I'd like to find out why people are cheering this nemesis parade .
Yeah, considering how many times I had to go back and tweak, manually writing all of these would have taken me years. After the scene is set, all of the movement is done inside a loop; one section calculates where each soldier is at any given frame, one determines where the camera is, another how the camera faces and so on. About two thirds of the time spent on the demo weren't writing or compiling it, but actually waiting for the client to load so I could test it out. {coughneedinclientdemoloadingcough}
To Torroes, I'm using a program called AutoIt, though for this type of thing it might be more efficient if I finally got around to learning a programming language. As it is, the whole script is about three hundred lines long; almost all of the crowds are randomly generated and since the soldiers move at a steady pace of 0.1 unit per 25ms it's simple to calculate where each one is; as far as they are concerned, the biggest problem was working out the slope angles.
And as for what it's for... well, wouldn't you like to know?
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Yeah, considering how many times I had to go back and tweak, manually writing all of these would have taken me years. After the scene is set, all of the movement is done inside a loop; one section calculates where each soldier is at any given frame, one determines where the camera is, another how the camera faces and so on. About two thirds of the time spent on the demo weren't writing or compiling it, but actually waiting for the client to load so I could test it out. {coughneedinclientdemoloadingcough}
To Torroes, I'm using a program called AutoIt, though for this type of thing it might be more efficient if I finally got around to learning a programming language. As it is, the whole script is about three hundred lines long; almost all of the crowds are randomly generated and since the soldiers move at a steady pace of 0.1 unit per 25ms it's simple to calculate where each one is; as far as they are concerned, the biggest problem was working out the slope angles.
And as for what it's for... well, wouldn't you like to know?
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Nemesis/Positron slash fiction?
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
All kidding aside, my interest is piqued. What plays rar files? Zloth's demo editor?
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Nnnnno? RAR is a file compression format, akin to ZIP, but with more efficient compression. The uncompressed file is about twenty megs big, a touch largish for a download. As for how you play it, there are a few prominent threads on the boards regarding demo playback; check with those if you need a how-to.
Ironik, it seems you don't know what a .rar is so I'm just gonna throw in, get the winrar trial. I use it to unpack all my .rar files and it seems like the trial never runs out. :]
I can't get it to play. I extracted it from the rar folder into my CoH demo section and when open the demo launcher it doesnt see it.
"while some people would say fish, cow, ambush!"-Ice9
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Ironik, it seems you don't know what a .rar is so I'm just gonna throw in, get the winrar trial. I use it to unpack all my .rar files and it seems like the trial never runs out. :]
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Yeah, that's really weird. I got a trial version as well, and it's never run out on me, only bothered me about getting the full version... Well, I'm not complaining!
Some time ago I started work on a... somewhat ambitious demo. In the meantime, I've gotten distracted by work, RL issues etc... so the project stalled somewhat. As it is, and given the very likely possibility that it may be postponed indefinitely, I figured I might as well post the work thus far for public perusal. It's only one scene thus far, prior to any video/audio editing and still needing some cleanup, but I think I could've done worse. Special thanks goes to Zloth and Relentless for helping me get started.
The link to the demo is here ; it's a compressed RAR file, as it's somewhat largish once unpacked. The pause at the start is unavoidable - it's a pause while the entities in the demo start their respective emotes.
Regards,
Quinch