-
Posts
170 -
Joined
-
I knew ragdolls were handled client side, but I'm pretty sure that it's recorded as however it plays out for that client.
-
Just tried a random demo and it dumped fine, game's updated to what's on live. Is the demo itself working without the dump?
-
Hmm, I'm getting errors when trying to use the editor now too. I even went back and tried messing with the volleys before my last and it's giving me errors up to my first volley. Which is just plain odd since I used the editor to add in Rularuu's movement and didn't get even a hiccup.
/sigh... I'll mess around more later if I can. -
I had your dove bars all ready, but then noticed the demo wasn't quite right
. Whatever you used to add zeroes to all of those lightning strikes also took the liberty of replacing the time entries with zero. I stuck your addition to the end of the previous volley and took the leather pants and such away from mr. puddle. Nothing new added yet, but it seems to work:
Volley 7 -
No more takers eh? Guess I'll throw a little more something in:
Volley 6
C'mon people, let's get this thing rolling! Free cake and beer to the next new person who adds something! -
-
[ QUOTE ]
Yeah, it's getting pretty large quickly, even with updating it every 4 pages or so of posts.
Found a couple typos - I've asked Niviene to re-update if she will.
Anyway, as this is getting huge, even with only linking directly to some of people's videos, how do we want to proceed from here? Split the lists into music videos/the rest? "Retire" older videos to a Hall of Fame post we might could get stickied as well? Keep on as it's going? Something else?
[/ QUOTE ]
You could limit the number of videos under each person to 3 or 4, and then just add a link to where you can find more from them. Shouldn't be too much of a problem, since most of these groups can be found on a single page. Or we could just keep going until we reach the character limit for a single post.
-
The red one. Usually in demos it will be something like 54723 but like I said, any number should do.
-
Your FX entries are missing numbers. Any number will do, it's much like an ID number for an NPC:
0 11 FX OneShot 1 ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/HIT/PRISM_BLAST_HIT.FX
I noticed a lot of skyfiles in your demo too. It won't hurt your demo to get rid of them, but you may want to re-adjust some time entries of your emotes if you do. -
A quick search through Scuzzbopper's guide brought up these four (all oneshot):
ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/HIT/PRISM_BLAST_HIT.FX
ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/HIT/PRISM_BLAST_HIT2.FX
ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/PRISM_BLAST.FX
ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_FOOT_STOMP/PRISMFOOTSTOMP.FX -
[ QUOTE ]
Given that some of these CoH-filks were originally posted in early 2008, I am shocked, shocked and astonished that we didn't hear about this before this.
Someone invite this guy to Hero-Con!
[/ QUOTE ]
We did, you just missed it. Eben came on this forum and posted 'beat up the scum' some 6+ months ago. IIRC, personal archvillain was only a work in progress at the time.
-
[ QUOTE ]
Right but I dont know what the model name is...
[/ QUOTE ]
[ QUOTE ]
Another possibility, although I haven't tried it and don't remember how it looks, is the "fog cloud" NPC:
Croatoa_Rolling_Fog
(It's an NPC model, rather than an FX.)
[/ QUOTE ]
-
Hmm, the fx for smoke grenade might work well, though you may need to set up a few puddle NPC's around the roof to make it look right. I'm not on my usual computer today so I can't play with any demos apart from looking at the code.
-
The "player" tag perhaps? Though if only one NPC shows up this may not be the problem. If you can post the demo up somewhere I'm sure someone here can find the problem.
-
I believe that fan pack came out before CoV did, so that's why you see no evil stuff in there.
-
You should be able to just add a .cohdemo extension to your file by typing it in. For example, if your demo was named cityofheroes, just type in cityofheroes.cohdemo and save it as a text file. The part about administrator rights sounds like a vista issue, so I can't help you there.
-
The film festivals may not have made the transition to the revamped CoH page, but it looks like they are still available on the ftp site. The video in linked above is the one entitled "Freak and you shall find", by Zeus. I remember him doing a similar video with clockwork, but I'm not sure if it's up there or not.
-
That was from one of the CoH film festivals they did back in '04 or '05. Sadly it looks like those pages are now missing from the CoH main page
.
-
I see manticore on a building next to two dead guys, doing roundhouse kicks over and over. Is there supposed to be a third dead guy? I don't see anything disappear through the course of the demo.
-
Animations can be added to a character model through the MOV command. For example, if we want your Lord Recluse to dance, we would add the following line:
1000 2166 MOV D_MONKEY
Looking at this line, note that the first number stands for time (in milliseconds). Right now it's at 1000, which means it will happen 1 second after the previous line.
The second number here is the ID number associated with Lord Recluse in your demo. Note that it's almost always going to be a different number from one demo to the next- it's just what the game happens to assign to the model.
The rest is pretty self explanatory- MOV just tells the model to animate, and D_MONKEY is the name of the animation. The model will do this until the animation finishes or is told something else to do.
That all said, I've taken what's needed from your demo and put it all together, adding in what I believe you're looking for. The result is the following:
1 0 Version 2
0 0 Map maps/City_Zones/City_03_01/City_03_01.txt
0 0 Time 4.805340
0 DYNGROUPS DYNARRAY |100,0
0 CAM POS -1388.946289 172.560013 7233.057129
0 CAM PYR 0.158 -1.530932 0
0 2166 Player
0 2166 NEW "Lord Recluse"
0 2166 NPC Signature_Lord_Recluse
0 2166 POS -1345.528931 170.484375 7230.46875
0 2166 PYR 0 -1.632156 -0
0 2166 MOV READY
0 2185 NEW Truck
0 2185 NPC Car_Truck5
0 2185 MOV RUNPOST 0
0 2185 POS -1345.528931 159.499939 7231.325195
0 2185 PYR 0 1.61066 0
2000 2166 MOV A_EMOTE_VILLAINLAUGH 64
5000 2166 MOV 1HSLAM
0 2166 FX OneShot 2634 POWERS/ELECTRICITYCONTROL/STATESMAN_HAMMER.FX 0
0 2166 FXSCALE 10.000000 10
0 2166 ORIGIN ENT 0 0
0 2166 TARGET ENT 2166 0
10000 2166 MOV READY
You can just copy/paste this chunk into notepad, save it as a .cohdemo file, and it should be good to go. If you have any more questions, feel free to ask.
-
The original file can be found at the bottom of this page (opening cinematic). I don't know of any place that has a higher quality version of it with that song dubbed over though.
-
Sounds to me like someone's got something against you and has decided to be a tool. Anyone can make a claim against a youtube video, and they don't really check much into who's claiming what unless you dispute it. Even so, it is copyrighted etc. etc. and will probably remain down anyway.
-
My only guess is that it could be a regional dealio, since CoH has had a few issues with that fairly recently. Though if your work/home/momma computers use a different provider then it's probably not the case.
-
[ QUOTE ]
Relentless' Paragon's Greatest Hero (the only high quality one I've got from you, Relentless - I have to make due with YouTube for my Smooth Criminal fixes!)
[/ QUOTE ]
I've been meaning to get my other videos uploaded to wegame for better quality, just haven't gotten around to it. I've also wanted to redo "Paragon's Greatest Hero" just to get a better quality video overall, since the "high quality" version isn't so high quality. One of these days...
Anyhoo I'll try and remember to get my other videos up to wegame over the weekend.