Another ask for demo help by me.
Well, can't actually play it to see as I'm at work right now (shhh!), but I see two things in the raw code that I don't like and I'd suggest changing:
1. For all of the bow FX calls, it looks like you're specifying a couple of targets that don't exist:
[ QUOTE ]
0 34 TARGET ENT 2739 0
0 34 TARGET ENT 2738 0
[/ QUOTE ]
I don't see any entities in there with ID 2739 or 2738, so it looks like you're trying to target something that doesn't exist. The demo might be saying to itself "if there's no target for my arrow, why should I bother rendering it?" I'd suggest adding an NPC target with ID 2739/2738 (or changing those IDs to an existing NPC you want to shoot).
2. I'm also not sure about those negative time increments in there:
[ QUOTE ]
-76284 34 MOV BOW_HEAVY_DRAW 2
-12000 0 NUL "new command"
[/ QUOTE ]
I don't know what effect a negative time increment has (if any), but you might want to change that. I'd also make that 76284 time increment a little smaller, even if the demo just treats negative values as positive, since that's a bit of a delay (76+ seconds) if it's reading that as a full positive value.
Those are the first things I'd try.
EDIT: "a" to "e"
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Ok, some odd stuff with #2.
Anyway, #1 does indeed seem to be the problem. If you insert these lines in there, I think that will fix the arrow problem for you:
[ QUOTE ]
0 2738 NEW Target1
0 2738 NPC Puddle
0 2738 POS 1120 18 -1225
0 2738 PYR 0 0 0
0 2738 MOV READY
0 2739 NEW Target2
0 2739 NPC Puddle
0 2739 POS 1120 18 -1225
0 2739 PYR 0 0 0
0 2739 MOV READY
[/ QUOTE ]
Here's a copy with those lines added.
Strangely, though, when I tried to clean up the negative time increments, all the MOVs seemed to stop working. Not sure what's up with that (I didn't really try to look to closely), but I think I'll just leave well enough alone.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Thats still not making it work...
I put those in and what happens is the first set of arrows will work, the frosty arrows.... but the explosive arrows wont work.
Then, since I realized I hate the ice arrows for this, I tried to change them to normal arrows in the fx command.... and then it went back to where all the arrows wont show....
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How about this.
A few weren't working for me either, but these seem OK.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
[ QUOTE ]
How about this.
A few weren't working for me either, but these seem OK.
[/ QUOTE ]
that worked perfect! Thank you very much.
I loved the random snake arrows you put in there. I didnt know they had those in the game. Any idea what villain group or enemy has that?
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[ QUOTE ]
that worked perfect! Thank you very much.
I loved the random snake arrows you put in there. I didnt know they had those in the game. Any idea what villain group or enemy has that?
[/ QUOTE ]
If I remember right, those are from the high level Snakes (Children of Stheno) red-side once they start showing up around levels 40+.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Here is another one I could use help with. ITs stumping me again.
www.justiceknights.net/comic/p23f5EDITED4.cohdemo
The problem is that it would do the correct MOVs. The FX seem to work but they are canceling out the MOV.
In the shot, Shade Angel is suppose to be sucking life from Manticore (Dark Psyk). The FX will work but the STEAL 0 emote will not work when the fx are going on.
Can someone please help me with this one too?
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Sin, I loaded it into Balshor's editor and took a look. It was doing what you said it did. I then did a "resort" (don't know what editor you are using or if you have that feature) to resort the time into order. It placed all the "NUL" commands on top and wouldn't run so I deleted them and ran the demo again. This time it played and seems to play just fine so I took out all the other references but you and Manticore to shorten. Other than that, I changed nothing..looks like you had it right but must be a sorting issue.
Can I post that here or where can I do that?
-Listen to my Light!
-MA #1065 "Star Struck"
I got the private message you sent. Thank you very much Sonic.
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Okay, I am working on a few more demo files that will finish the 5th issue of the comic but I have some things that are stumping me.
Here is the next demo file:
http://justiceknights.net/comic/p17f2EDITED3.cohdemo
And the origin file, just incase is here:
http://justiceknights.net/comic/p17f2.cohdemo
This has been one that has been frustrating me for awhile. As soon as I demo edited the first issue to put Manticore and Sin Stalker in, one or both of the characters would dissapear for no reason (at least one i cant find).
The scene is Manticore is kicking at Sin and with the timing right, it should look like Sin's backflip is him getting hit in the face by M's foot.
Even if noone gets the timing right, I at least need the file to the point where I can change the timing on my own without everyone going byebye.
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[ QUOTE ]
Here is the next demo file:
http://justiceknights.net/comic/p17f2EDITED3.cohdemo
[/ QUOTE ]
Just a little bit of bad code seems to be the source of the problem. The Manticore stand-in is missing POS & PYR code (replaced by invalid MOV commands):
[ QUOTE ]
0 3045 NEW "Dark Psyk"
0 3045 NPC Model_Manticore_NoRing
0 3045 MOV EMOTE_THEWAVE 0
0 3045 MOV 878.302856 65.078926 -1222.971924
0 3045 MOV 0 1.327921 0
[/ QUOTE ]
Just fix those last two lines to:
[ QUOTE ]
0 3045 POS 878.302856 65.078926 -1222.971924
0 3045 PYR 0 1.327921 0
[/ QUOTE ]
That did the trick for me.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Thank you. I am a stooge.
would that make the other guys not appear?
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Okay, here is another one.
http://justiceknights.net/comic/p15f1.cohdemo
Okay so the shot is frustrating me. Whats going on is simple. The shot previously had an explosion occure on the roof top.
If you look at the demo, youll see heroes laying on the roof. They are knocked out (or possibly worse :P ).
What I am trying to find is if there is a FX that'll be like dust and/or smoke clearing.
I am not looking for any damage to the roof, just dust/smoke that is not too difficult to see through. Especially since I already have the next several pages done so no damage to roof.
So can someone please help me out with this one?
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Hmm, the fx for smoke grenade might work well, though you may need to set up a few puddle NPC's around the roof to make it look right. I'm not on my usual computer today so I can't play with any demos apart from looking at the code.
Sin, as Relentless said, you can use the smoke grenade
Maintained POWERS/GADGETS/SMOKEGRENADECONTINUING.FX
I like using the Striga vent smoke but I move it like 30 units down into the map to get the top of the smoke, which is what the following does:
0 10 NEW Puddle
0 10 NPC Puddle
0 10 POS 888.40625 35.09375 -1215.59375
0 10 PYR 0 3.129317 0
0 10 FX Maintained 1564 WORLD/LAIRS/STRIGAISLE/VENTSMOKE.FX
0 10 FXSCALE 10.000000 10
0 10 ORIGIN ENT 0 0
0 10 TARGET ENT 0 0
-Listen to my Light!
-MA #1065 "Star Struck"
Another possibility, although I haven't tried it and don't remember how it looks, is the "fog cloud" NPC:
Croatoa_Rolling_Fog
(It's an NPC model, rather than an FX.)
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
[ QUOTE ]
Sin, as Relentless said, you can use the smoke grenade
Maintained POWERS/GADGETS/SMOKEGRENADECONTINUING.FX
I like using the Striga vent smoke but I move it like 30 units down into the map to get the top of the smoke, which is what the following does:
0 10 NEW Puddle
0 10 NPC Puddle
0 10 POS 888.40625 35.09375 -1215.59375
0 10 PYR 0 3.129317 0
0 10 FX Maintained 1564 WORLD/LAIRS/STRIGAISLE/VENTSMOKE.FX
0 10 FXSCALE 10.000000 10
0 10 ORIGIN ENT 0 0
0 10 TARGET ENT 0 0
[/ QUOTE ]
I think thisll work but I need mroe than just that. the explosion took the entire roof over.
So I'd need to place like 1 or 2 more of those smoke stacks.
I'd need one to the right of those guys and then one inbetween the camera and them. I have no idea about the PYR and POS stuff and which direction is which.
As for the fog, this should work but for the future, where do i go to see the fog and take a demo record of it?
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[ QUOTE ]
As for the fog, this should work but for the future, where do i go to see the fog and take a demo record of it?
[/ QUOTE ]
I think the only place it shows up "live" is in one of the early Croatoa missions, but you can just make a demo recording of any random NPC and substitute that model name for it to see it.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
[ QUOTE ]
So I'd need to place like 1 or 2 more of those smoke stacks.
I'd need one to the right of those guys and then one inbetween the camera and them. I have no idea about the PYR and POS stuff and which direction is which.
[/ QUOTE ]
What I would suggest is to copy that FX if you like it and give it a new Reference #. Then, change its POS by changing the first coordinate to +/- 10 units and see which way it moves it. Then you have a reference for which way to go. For example, using this POS ( 10.1234 -25.1234 65.1234 ) change the 10.1234 to 20.1234 and run the demo to see which way it moved. Same applies to the 3rd set of #s. This will also help you learn about POS movements.
As a note, since that smoke has a wide range, you may need to make a larger POS movement to discern which way it was moved if it isn't obvious.
As to which way they move, the first set of numbers (X) moves you East/West, the 2nd (Z) moves you up/down and the 3rd (Y) moves you North/South. You need to know what angle you are filming/facing in order to know which way it will move you. Honestly, I just always do what I suggested and move one way a few units to see which way is which and then I'm good.
-Listen to my Light!
-MA #1065 "Star Struck"
[ QUOTE ]
[ QUOTE ]
As for the fog, this should work but for the future, where do i go to see the fog and take a demo record of it?
[/ QUOTE ]
I think the only place it shows up "live" is in one of the early Croatoa missions, but you can just make a demo recording of any random NPC and substitute that model name for it to see it.
[/ QUOTE ]
Right but I dont know what the model name is...
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[ QUOTE ]
Right but I dont know what the model name is...
[/ QUOTE ]
[ QUOTE ]
Another possibility, although I haven't tried it and don't remember how it looks, is the "fog cloud" NPC:
Croatoa_Rolling_Fog
(It's an NPC model, rather than an FX.)
[/ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Right but I dont know what the model name is...
[/ QUOTE ]
[ QUOTE ]
Another possibility, although I haven't tried it and don't remember how it looks, is the "fog cloud" NPC:
Croatoa_Rolling_Fog
(It's an NPC model, rather than an FX.)
[/ QUOTE ]
[/ QUOTE ]
lolz, i suck.
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Okay so here it is. The next issue of the comic book.
www.justiceknights.net
You all can check out the action shots and see how your demo advice paid off.
The main reason I am posting again though is to thank everyone who gave any help at all. It was awesome of you all and didnt want you to think I was ungrateful.
As I ask everyone, please LEAVE ME FEEDBACK!!! I am good with positive and negative feedback. Positive motives me to do more and negative pushes me to improve so please leave it after you read it or just check out the shots.
One last note, check out the second to last page of the comic.
Hope you all enjoy the read and leave me feedback! lolz
-Sin
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Sin -
Looks really good.
I occasionally put together demo edit screenshots for fun, but given the time I spend just making one single screenshot, positioning everything, getting the timing on the animations set up how I want 'em, etc., etc., I'm always impressed by the work folks put into making an entire comic or movie.
Well done.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
Okay so here is the problem... I have Manticore drawing on his bow... but no arrow will appear. Cant figure out why it wont.
Please someone help me.
http://justiceknights.net/comic/p21f2EDITED2.cohdemo
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