Help please.


Relentless

 

Posted

Here is the demo file.
http://www.justiceknights.net/comic/...DITED5.cohdemo

I am trying to make several effects ontop of each other to make something very nice.

I want to have explosions ontop of the fire. Then also have that teleporting aura effect on them.

Also, possibly some kind of multi colored glow. Maybe using some kinetic power effects?

Finally, is there anyway to place the Inspiration base item there. Perhaps put it in the ground a bit so that the colored energy center is seen?

Trying to find these things and having a hard time even putting one single fx in here.

Please help. Thank you.

-Sin


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Posted

Base items are burried in those binary codes at the start of demos recorded in bases. Nobody has cracked that code yet. Heck, I don't think anybody has even tried!

For multi-colored glows, you might look up the Crystal Hippie... oops, I mean Crystal Titan's attacks.


 

Posted

Any idea what the code is for that?


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Posted

A quick search through Scuzzbopper's guide brought up these four (all oneshot):

ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/HIT/PRISM_BLAST_HIT.FX
ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/HIT/PRISM_BLAST_HIT2.FX
ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/PRISM_BLAST.FX
ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_FOOT_STOMP/PRISMFOOTSTOMP.FX


 

Posted

Thank you. I wish the codex there had pictures or better descriptions on some stuff but oh well.

http://justiceknights.net/comic/bioboomEDITED5.cohdemo

Thats the demo file. I put the fx in but it refuses to display. What is wrong with the code?


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Posted

Your FX entries are missing numbers. Any number will do, it's much like an ID number for an NPC:

0 11 FX OneShot 1 ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/HIT/PRISM_BLAST_HIT.FX

I noticed a lot of skyfiles in your demo too. It won't hurt your demo to get rid of them, but you may want to re-adjust some time entries of your emotes if you do.


 

Posted

[ QUOTE ]
Thank you. I wish the codex there had pictures or better descriptions on some stuff but oh well.


[/ QUOTE ]


I agree.

I haven't made any updates in a while, mainly because I'm thinking of moving everything whole hog onto the Paragon Wiki.

That'll open it up for other people to add anything I'm missing, add descriptions, add images, etc.


CoH Codex : Demo Models/FX/MOVs : Demo Info

Arc 111022: "Doctor Geist and the Scientific Method"

 

Posted

[ QUOTE ]
Your FX entries are missing numbers. Any number will do, it's much like an ID number for an NPC:

0 11 FX OneShot 1 ENEMYFX/DEVOURINGEARTH/EDEN_CRYSTAL_TITAN_ATTACKS/PRISM_BLAST/HIT/PRISM_BLAST_HIT.FX

I noticed a lot of skyfiles in your demo too. It won't hurt your demo to get rid of them, but you may want to re-adjust some time entries of your emotes if you do.

[/ QUOTE ]

Wait, what number where?


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Posted

The red one. Usually in demos it will be something like 54723 but like I said, any number should do.


 

Posted

Thanks guys. Its turned out so very very nice.

Check it out. The explosion is just so awesome!

www.justiceknights.net/comic/bioboomEDITED12.cohdemo

I love the way it turned out.

Thanks again!


Need help making your own CoH comics or read other's comics at cohcomicindex.com

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Posted

So can you record it and upload it somewhere? XFire or WeGame, maybe? Both are free.


 

Posted

huh?


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
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