Hello brute forums! Since I'm not so good with builds, I'm asking for help to critique the build below. I'm trying to make it decent but farming, but trying to keep it fairly cheap.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab <ul type="square">[*] (A)
Absolute Amazement - Stun[*] (46)
Absolute Amazement - Chance for ToHit Debuff[*] (48)
Absolute Amazement - Endurance/Stun[*] (48)
Absolute Amazement - Stun/Recharge[*] (48)
Absolute Amazement - Accuracy/Recharge[/list]
Level 1: High Pain Tolerance <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery[*] (3)
Numina's Convalescence - Heal[*] (3)
Numina's Convalescence - Heal/Endurance[*] (7)
Miracle - +Recovery[*] (39)
Harmonized Healing - Heal[*] (39)
Harmonized Healing - Heal/Endurance[/list]
Level 2: Haymaker <ul type="square">[*] (A)
Mocking Beratement - Taunt[*] (21)
Mocking Beratement - Taunt/Recharge[/list]
Level 4: Mind Over Body <ul type="square">[*] (A)
Impervium Armor - Resistance[*] (5)
Impervium Armor - Resistance/Endurance[*] (5)
Impervium Armor - Resistance/Recharge[*] (7)
Impervium Armor - Resistance/Endurance/Recharge[/list]
Level 6: Boxing <ul type="square">[*] (A)
Stupefy - Accuracy/Stun/Recharge[*] (46)
Stupefy - Accuracy/Recharge[/list]
Level 8: Knockout Blow <ul type="square">[*] (A)
Crushing Impact - Damage/Endurance[*] (9)
Crushing Impact - Accuracy/Damage[*] (9)
Touch of Death - Damage/Recharge[*] (11)
Touch of Death - Damage/Endurance[*] (11)
Touch of Death - Accuracy/Damage[*] (13)
Crushing Impact - Damage/Recharge[/list]
Level 10: Indomitable Will <ul type="square">[*] (A)
Red Fortune - Defense/Recharge[*] (13)
Red Fortune - Defense[*] (15)
Red Fortune - Endurance[*] (15)
Red Fortune - Defense/Endurance[*] (17)
Red Fortune - Endurance/Recharge[*] (17)
Red Fortune - Defense/Endurance/Recharge[/list]
Level 12: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 14: Health <ul type="square">[*] (A)
Harmonized Healing - Heal[*] (43)
Harmonized Healing - Heal/Endurance[/list]
Level 16: Rise to the Challenge <ul type="square">[*] (A)
Miracle - Heal[*] (19)
Miracle - Heal/Endurance[*] (19)
Harmonized Healing - Heal[*] (21)
Harmonized Healing - Endurance[*] (23)
Healing IO[/list]
Level 18: Rage <ul type="square">[*] (A)
Recharge Reduction IO[*] (23)
Recharge Reduction IO[*] (25)
Recharge Reduction IO[/list]
Level 20: Quick Recovery <ul type="square">[*] (A)
Endurance Modification IO[*] (25)
Endurance Modification IO[*] (27)
Endurance Modification IO[/list]
Level 22: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (27)
Performance Shifter - EndMod/Accuracy[*] (29)
Performance Shifter - EndMod/Recharge[*] (50)
Performance Shifter - EndMod/Accuracy/Recharge[/list]
Level 24: Tough <ul type="square">[*] (A)
Impervium Armor - Resistance[*] (29)
Impervium Armor - Resistance/Recharge[*] (31)
Impervium Armor - Resistance/Endurance[*] (31)
Impervium Armor - Resistance/Endurance/Recharge[*] (31)
Resist Damage IO[/list]
Level 26: Weave <ul type="square">[*] (A)
Red Fortune - Defense/Recharge[*] (39)
Red Fortune - Defense[*] (40)
Red Fortune - Endurance[*] (40)
Red Fortune - Defense/Endurance[*] (40)
Red Fortune - Endurance/Recharge[*] (43)
Red Fortune - Defense/Endurance/Recharge[/list]
Level 28: Heightened Senses <ul type="square">[*] (A)
Red Fortune - Defense/Recharge[*] (33)
Red Fortune - Defense[*] (33)
Red Fortune - Defense/Endurance[*] (33)
Red Fortune - Endurance[*] (34)
Red Fortune - Endurance/Recharge[*] (34)
Red Fortune - Defense/Endurance/Recharge[/list]
Level 30: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (34)
Recharge Reduction IO[*] (36)
Recharge Reduction IO[/list]
Level 32: Super Speed <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 35: Foot Stomp <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage[*] (36)
Scirocco's Dervish - Damage/Endurance[*] (36)
Scirocco's Dervish - Damage/Recharge[*] (37)
Scirocco's Dervish - Accuracy/Recharge[*] (37)
Scirocco's Dervish - Accuracy/Damage/Endurance[*] (37)
Scirocco's Dervish - Chance of Damage(Lethal)[/list]
Level 38: Strength of Will <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[/list]
Level 41: Mu Lightning <ul type="square">[*] (A)
Devastation - Accuracy/Damage[*] (42)
Devastation - Damage/Endurance[*] (42)
Devastation - Damage/Recharge[*] (42)
Devastation - Accuracy/Damage/Recharge[*] (43)
Devastation - Accuracy/Damage/Endurance/Recharge[/list]
Level 44: Ball Lightning <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage[*] (45)
Positron's Blast - Damage/Endurance[*] (45)
Positron's Blast - Damage/Recharge[*] (45)
Positron's Blast - Damage/Range[*] (46)
Positron's Blast - Chance of Damage(Energy)[/list]
Level 47: Resurgence <ul type="square">[*] (A)
Recharge Reduction IO[*] (50)
Recharge Reduction IO[/list]
Level 49: Fast Healing <ul type="square">[*] (A)
Harmonized Healing - Heal[*] (50)
Harmonized Healing - Heal/Endurance[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]9.88% Defense(Psionic)[*]3% Defense(Melee)[*]10.5% Defense(Ranged)[*]6.13% Defense(AoE)[*]6.3% Max End[*]33% Enhancement(Accuracy)[*]31.3% Enhancement(RechargeTime)[*]5% FlySpeed[*]129.3 HP (8.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 11.6%[*]22.5% (0.38 End/sec) Recovery[*]34% (2.13 HP/sec) Regeneration[*]7.88% Resistance(Fire)[*]7.88% Resistance(Cold)[*]3.13% Resistance(Negative)[*]5% RunSpeed[/list]