Kenja's Consice Command and Emotes List


Boresight

 

Posted

Welcome one and all to this intricate guide to commands. This should help anyone trying to create anything from a simple bind or macro to making full use of your G15 keyboard and my G15 Master Guide .

Commands take on several forms, and with introduction of City of Villains, specifically Masterminds, macros and binds, for many, have become a second language for the near necessity of micro managing pets. This guide simply breaks down commands by category followed by an alphabetical list of all commands.

Lets begin…

Here is a list of the sections that will follow:

COMMUNICATION COMMANDS

CHANNEL COMMUNICATIONS COMMANDS

SUPERGROUP COMMANDS

PET COMMANDS

GAMEPLAY COMMANDS

MISCELLANEOUS COMMANDS

ALPHABETICAL LISTING OF COMMANDS

BONUS:LIST OF EMOTES


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COMMUNICATION COMMANDS

afk <MESSAGE>: Marks the player as Away From Keyboard (with given message)

auction <MESSAGE>: Send message to Auction channel

beginchat: Starts chat-entry mode with given string

b or broadcast <MESSAGE>:Sends the specified message on the Broadcast channel (only works on zone you are currently in)

c or coalition <MESSAGE>:Sends the specified message on the Coalition channel.

e or emote <MESSAGE>or <COMMAND>: Makes message appear as a thought bubble over your head or by using a command you make your toon do an action (i.e. dance, sit, yoga, etc.)

f <MESSAGE>:Sends the specified message on the Friend channel (Only those on your friend list and online will receive the message).

g or team <MESSAGE>: Sends the specified message on the Team channel. (Also: team)

l or local <MESSAGE>: Sends the specified message on the Local channel.

Reply <MESSAGE>: Replies to the last person who sent you a /tell.

req or request <MESSAGE>: Sends the specified message on the Request channel.

sg or supergroup <MESSAGE>: Send message to the supergroup channel.

t or tell name, <MESSAGE>:Sends a private message to a specific player. (can also be p or private or whisper)

NOTE: If name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail.

tell_last or tl <MESSAGE>: Sends a tell to the last player you sent a /tell to.

whisper <CHARACTER_OR_GLOBAL_NAME><MESSAGE> : Sends a private message to a specific player. If name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail. (Also: t or tell or p or private)

y or yell <MESSAGE>: Sends the specified message on the Broadcast channel but I believe it appears in all zones (needs confirmation)


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CHANNEL COMMUNICATIONS COMMANDS

chan_create <CHANNEL NAME>: Create a new chat channel

chan_desc <CHANNEL NAME> <DESCRIPTION>: Set the channel's description

chan_Invite_sg <CHANNEL NAME> <RANK>: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below.
<ul type="square">Rank types to invite:
0: Invite the entire supergroup (members, captains, and leaders).
1: Invite captains and leaders only.
2: Invite leaders only.[/list]
chan_join &lt;CHANNEL NAME&gt;: Join an existing chat channel

chan_leave &lt;CHANNEL NAME&gt;: Leave a chat channel

chan_invite_team &lt;CHANNEL NAME&gt;: Invite your entire team or taskforce to a chat channel

chan_invite_gf &lt;CHANNEL NAME&gt;: Invite your entire global friends list to a chat channel

chan_user_mode &lt;CHANNEL NAME&gt; &lt;PLAYER_NAME&gt; &lt;OPTIONS&gt;: Sets user permissions for specified user on channel. You must have operator status to set permissions.
<ul type="square">Valid Options:
-join kicks user from channel
+send / -send gives/removes user ability to send messages to channel
+operator / -operator gives/removes operator status from another user in the channel[/list]
chan_mode&lt;CHANNEL NAME&gt; &lt;OPTIONS&gt;: Changes default access rights for new user who joins the channel. If you set -join, no one can join.
<ul type="square">Valid Options:
+join / -join: allows/disallows users from joining the channel
+send / -send gives/removes user ability to send messages to channel
+operator / -operator gives/removes operator status from another user in the channel[/list]
chan_members &lt;CHANNEL NAME&gt;: List all members of channel

chan_motd &lt;CHANNEL NAME&gt; &lt;MESSAGE&gt;: Set the channel's Message Of The Day, which is sent to everyone that joins the channel

chan_send &lt;CHANNEL NAME&gt; &lt;MESSAGE&gt;: Send message to chat channel. You must be in the channel and have Send privileges. (Also: send)

chat_cycle: Cycles through the default chat channels

chat_set string: Sets the channel to the given string

chat: Toggles the chat window

chatoptions &lt;WINDOW_NUMBER_0-4&gt;: Toggles chat options for specified window

copychat: Copy the entire chat history from specified chat Tab into the clipboard

logchat: Toggle chat logging

watching: List all channels that you belong to


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SUPERGROUP COMMANDS

chan_Invite_sg &lt;CHANNEL_NAME&gt; rank: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below.
<ul type="square">0: Invite the entire supergroup (members, captains, and leaders).
1: Invite captains and leaders only.
2: Invite leaders only.[/list]
coalition_Cancel &lt;SUPERGROUP&gt;: Cancel coalition with a supergroup.

coalition_Invite or ci &lt;PLAYER&gt;: Invite players supergroup to join coalition.

coalition_MinTalkRank &lt;RANK&gt;: Sets the minimum rank of members of a coalition supergroup who your supergroup can hear.

coalition_NoSend: Stop your supergroup from sending coalition chat to an ally supergroup.

gInvite_sg &lt;CHANNEL_NAME&gt;&lt;RANK&gt;: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below. (Also: chan_invite_sg)
<ul type="square">0: Invite the entire supergroup (members, captains, and leaders).
1: Invite captains and leaders only.
2: Invite leaders only.[/list]
sgInvite or sgi &lt;CHARACTER&gt;: Invite character to join supergroup.

sgKick or sgk &lt;CHARACTER&gt;: Kick character from supergroup.

sgLeave: Leave your current supergroup.

sgMode: Toggle Supergroup mode.

sgModeSet &lt;MODE&gt;: Set Supergroup mode.
<ul type="square">0: Leave supergroup mode.
1: Enter supergroup mode.[/list]
sgSetMOTD &lt;MESSAGE&gt;: Sets supergroup Message Of The Day

sgRaid_Window daybits &lt;HOUR&gt;: Sets your supergroup raid window.

sgSetDescription &lt;DESCRIPTION&gt;: Sets your supergroup description.

sgSetMotto &lt;MOTTO&gt;: Sets your supergroup motto.

sgStats: Display supergroup info in chat window. Note: This command is currently non-functional.

supergroup or sg &lt;MESSAGE&gt;: Send message to the supergroup channel.


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PET COMMANDS

This applies more to the Mastermind AT than other AT with pets (i.e. controllers). This commands are useful in Recluse’s Victory to control the Heavies/Spiders.

The special thing about these commands is that you can use the first 3 letters of the power or pet name for the command. This truncated system allows for an easier setup than having to spell out “Zombie Horde”, for example, every time you make a command.

Be careful though, when a pet name is truncated, the order given will go to all pets that have the letters specified in their name.

Petcom

petcom &lt;COMMAND&gt;: Sends command to your selected pet
petcom_all &lt;COMMAND&gt;: Sends command to all pets
petcom_name &lt;COMMAND&gt;: Sends command to named pets
petcom_pow &lt;COMMAND&gt;: Sends command to pets summoned by named power

Petsay

petsay &lt;MESSAGE&gt;: Selected pet says the message.
petsay_all &lt;MESSAGE&gt;: All pets say the message
petsay_name &lt;MESSAGE&gt;: Named pet says message
petsay_pow &lt;MESSAGE&gt;: Pets summoned by named power says the message

Pet Emotes

Using the emote command after any of the petsay commands will make your pets execute the emote. To do this, you must use the &lt;&gt; symbols containing the emote command.
For example: petsay_all &lt;emote laptop&gt; will make all your pets type on a laptop.

If you do not use the &lt;&gt; after the petsay command then your pets will actually say “emote laptop” instead of doing the animation.

Naming your pet

petrename &lt;NAME&gt; : rename your selected pet
petrename_name &lt;NAME&gt;: Rename the named pet


Targeting your pet

pet_select &lt;INTERGER&gt;: Selects a pet from the list, starting with 0 at the top
pet_select_name &lt;PET NAME&gt;: selects the named pet

Stances

agg or aggressive: attack everything in sight.
def or defensive: retaliate to damage taken by the Player or other pets of the same player (also activates the bodyguard feature when also set to follow)
pass or passive: will not attack unless specifically told to

Actions

att or attack: Attacks the player's currently selected target, regardless of Stance. Will default back to Follow after target has been defeated.
fol or follow: Follow the player. Stance still applies.
Stay: Will move short distances if in Aggressive and Defensive mode.
Goto: Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
Dismiss: Unsummons pets (may be used individually or use _all to dismiss all pets)


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GAMEPLAY COMMANDS

afk &lt;MESSAGE&gt;: Marks the player as Away From Keyboard (with given message)

autorun: Toggles autorun

buffs: Toggle team buff display

bug &lt;BUG_SUBJECT_MESSAGE&gt;: Report a Bug

camdist &lt;DISTANCE_IN_FEET&gt;: Sets the distance in feet that the third person camera pulls back behind the player

camreset: Camreset is bound to the PageDown key (default) to reset the camera behind the player

camrotate: Camrotate is bound to the PageUp key to allow controlled camera rotation around the player This command should not be invoked through the console!

canlook: Whether the player can use the mouse to look around

cc: Open costume change window (Also: costume_change)

cc &lt;COSTUME_SLOT_NUMBER_0-4&gt;: Change costume to specified costume slot (Also: costume_change)

costume_change: Open costume change window (Also: cc)

costume_change &lt;COSTUME_SLOT_NUMBER_0-4&gt;: Change costume to specified costume slot (Also: cc)

estrange &lt;CHARACTER NAME&gt;: Remove character from friend list

ex or exemplar &lt;CHARACTER NAME&gt;: Invite character to be your exemplar, must have character targeted if no name is provided

friend &lt;CHARACTER NAME&gt;: Add character to friend list

fl or friendlist: Display friend list (Also: fl)

getpos: Get current map coordinate position (Also: loc)

gfriend &lt;CHARACTER NAME&gt; or &lt;GLOBAL @NAME&gt;: Add player to your global friends list

gfriends: Display all members of your global friends list

ghide: Make yourself invisible to your global friends. (Works independently of ‘hide’)

gunfriend &lt;CHARACTER NAME&gt; or &lt;GLOBAL @NAME&gt;: Remove player from global friends list.

gunhide: Make yourself visible to your global friends (Works independently form ‘unhide’)

hide: Hide from other users

i or invite &lt;CHARACTER NAME&gt;: Invite character to join team

ignore &lt;CHARACTER NAME&gt;: Ignore character

ignorelist: Displays a list of ignored characters

k or kick &lt;CHARACTER NAME&gt;: Remove character from team (Also: kick)

leaveteam: Leave your current team

lfg: Toggle looking for group status

lfgset &lt;STATUS&gt;: Sets your "looking for group" status. status is a parameter that indicates which status you wish to set and may be one of the following values. Setting the status to other values is undefined and may cause unexpected results.
<ul type="square">Status codes are:
0: Not looking
1: Looking for any
2: Looking for Patrol
4: Looking for Missions
8: Looking for Task Force
16: Looking for Trial
32: Looking for Arena[/list] loc: Get current map coordinate position (Also: getpos)

macro &lt;MACRO_NAME&gt; &lt;MACRO_COMMAND_STRING&gt;: Add a macro to first empty slot

macroslot &lt;MACRO_SLOT&gt;&lt;MACRO_NAME&gt; &lt;MACRO_COMMAND_STRING&gt;: Add a macro to specified slot

manage: Go to the enhancement management screen

ml or makeleader &lt;CHARACTER_NAME&gt;: Change the team leader to targeted character, must have character targeted if no name is provided

petition &lt;PROBLEM_SUBJECT&gt;: Sends in-game user petition to customer support

quit: Quits game

release: Activate medicom unit for emergency medical transport when defeated

rsk character_name: Invite character to be your exemplar, must have character targeted if no name is provided (Also: ex or exemplar)

sea or search &lt;CHARACTER NAME&gt;: If a name is provided, it will search for that character if not it will pop open the search window.

sk or sidekick &lt;CHARACTER_NAME&gt;: Invite character to be your sidekick, must have character targeted if no name is provided.

stuck: Try to get unstuck you are stuck because of bugs

target_enemy_far: Targets the farthest enemy

target_enemy_near: Targets the nearest enemy

target_enemy_next: Cycles through visible targetable enemies in near to far order

target_enemy_prev: Cycles through visible targetable enemies in far to near order

target_friend_far: Targets the farthest friend

target_friend_near: Targets the nearest friend

target_friend_next: Cycles through visible targetable friends in near to far order

target_friend_prev: Cycles through visible targetable friends in far to near order

toggle_enemy_prev: Cycles through targetable enemies in reverse order

toggle_enemy: Cycles through targetable enemies starting with the closest

third: Toggles between first and third person camera

unex: No longer be an aspirant or an exemplar (Also: unexemplar or unrsk)

unexemplar: No longer be an aspirant or an exemplar (Also: unex or unrsk)

unfriend: Remove character from friends list

unhide: Stop hiding from other users

unignore character_name: Unignore character

unrsk: No longer be an aspirant or an exemplar (Also: unex or unexemplar)

unsidekick: No longer be a mentor or a sidekick (Also: unsk)

unsk: No longer be a mentor or a sidekick (Also: unsidekick)

whereami: Tells the name of the map you are on

whoall: Shows who is on the current map

zoomin: Zoom camera in

zoomout: Zoom camera out


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MISCELLANEOUS COMMANDS


bind_load_file &lt;DIR:\ FILE NAME&gt;: Reads a list of keybinds from a file

bind_load: Reads a list of keybinds from COH_INSTALL_DIRECTORY\keybinds.txt

bind_save_file &lt;FILE NAME&gt;: Saves all keybinds to specified file

bind_save: Saves all keybinds to COH_INSTALL_DIRECTORY\keybinds.txt

bind &lt;COMMAND STRING&gt;: Binds a key to a command or group of commands

cursorcache: enable cursor cache for smoother cursor changes

demostop: Stop demo record/play

demote character_name: Demote supergroup member one rank

dialog_answer yes_or_no_or_cancel_or_accept: Answer dialog with button matching provided text

dialog_no: Answer OK, No, or Cancel to current dialog

dialog_yes: Answer OK, Yes, or Accept to current dialog

disable2D: Disables 2D sprite drawing

kiosk: Pop up the kiosk info for the nearest kiosk if you're close enough

mouse_invert: Invert meaning of mouseY for mouselook

mouse_look: Command key for mouselook

mouse_speed: Scale factor for mouse look

mousepitchmode: Set mouse pitch mode

netgraph: Displays network connection information

powexec_altslot &lt;SLOT_NUMBER&gt;: Executes the given power slot from the alternate tray

powexec_auto &lt;POWER_NAME&gt;: Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already)

powexec_name &lt;POWER_NAME&gt;: Executes a power with the given name

powexec_slot &lt;SLOT_NUMBER&gt;r: Executes the given power slot from the current tray

powexec_toggleoff &lt;POWER_NAME&gt;: Toggles a given power off. If its already off, does nothing

powexec_toggleon &lt;POWER_NAME&gt;: Toggles a given power on. If its already on, does nothing

powexec_tray &lt;TRAY_NUMBER&gt; &lt;SLOT_NUMBER&gt;: Executes a power in the given tray and slot (needs in-game confirmation of options)

stopinactivedisplay: Stops rendering when the game is not the foreground application

suppressCloseFx: Hide all personal FX when the camera is closer than the suppressCloseFxDist

suppressCloseFxDist: Within this camera distance, personal FX will be suppressed.

screen screen_resolution: Sets X and Y screen dimensions, should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc

screenshot: Save a .jpg format screenshot

screenshottga: Save a .tga format screenshot

screenshotui &lt;BOOLEAN&gt;: Show ui in screenshots [0=Turn off UI][1=Turn on UI]

vis_scale draw_distance: Controls draw distance (1.0=default)

window_color: Changes the window colors

window_hide: Forces the given window to be hidden. (Also: hide)

window_resetall: Resets all window locations, sizes, and visibility to their defaults.

window_scale: Change a single window scale.

window_show: Forces the given window to be shown. (Also: show)

window_toggle: Show a window if hidden, hide a window if shown. (Also: toggle)

windowcolor: Changes the window colors


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ALPHABETICAL COMMAND LISTING
afk message_text: Marks the player as Away From Keyboard (with given message)
alttray Toggle the secondary tray while a key is being pressed (for keybinds)
alttraysticky: Toggle the secondary tray
assist: Change your current target to selected allies target
auction message_text: Send message to Auction channel
autoreply: Start a reply for client
autorun: Toggles autorun
b message_text: Send message to Broadcast channel (Also: broadcast or y or yell)
backward: Move backwards
beginchat: Starts chat-entry mode with given string
bind_load_file file_name: Reads a list of keybinds from a file
bind_load: Reads a list of keybinds from COH_INSTALL_DIRECTORY\keybinds.txt
bind_save_file file_name: Saves all keybinds to specified file
bind_save: Saves all keybinds to COH_INSTALL_DIRECTORY\keybinds.txt
bind command_syntax: Binds a key to a command or group of commands
broadcast message_text: Send message to Broadcast channel (Also: b or y or yell)
buffs: Toggle team buff display
bug bug_subject_message: Report a Bug
c message_text: Send message on the Coalition channel (Also: coalition)
camdist distance_in_feet: Sets the distance in feet that the third person camera pulls back behind the player
camreset: Camreset is bound to the PageDown key (default) to reset the camera behind the player
camrotate: Camrotate is bound to the PageUp key to allow controlled camera rotation around the player This command should not be invoked through the console!
canlook: Whether the player can use the mouse to look around
cc: Open costume change window (Also: costume_change)
cc costume_slot_number_0-4: Change costume to specified costume slot (Also: costume_change)
chan_create channel_name: Create a new chat channel
chan_desc channel_name description: Set the channel's description
chan_Invite_sg channel_name rank_types_to_invite: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below. (Also: gInvite_sg)
Rank types to invite:
0: Invite the entire supergroup (members, captains, and leaders).
1: Invite captains and leaders only.
2: Invite leaders only.

chan_join channel_name: Join an existing chat channel
chan_leave channel_name: Leave a chat channel
chan_members channel_name: List all members of channel
chan_mode channel_name options: Changes default access rights for new user who joins the channel. If you set -join, no one can join.
Valid Options:
+join / -join: allows/disallows users from joining the channel
+send / -send: gives/removes user ability to send messages to channel
+operator / -operator: gives/removes operator status from another user in the channel
chan_motd channel_name message_text: Set the channel's Message Of The Day, which is sent to everyone that joins or logs into the channel
chan_send channel_name message_text: Send message to chat channel. You must be in the channel and have Send priviledges. (Also: send)
chan_user_mode player_global_handle options: Sets user permissions for specified user on channel. You must have operator status to set permissions.
Valid Options:
-join: kicks user from channel
+send / -send: gives/removes user ability to send messages to channel
+operator / -operator: gives/removes operator status from another user in the channel
change_handle new_global_handle_name: Change your global user name, if allowed
chat_cycle: Cycles through the default chat channels
chat_set string: Sets the channel to the given string
chat: Toggles the chat window
chatoptions window_number_0-4: Toggles chat options for specified window
ci character_name: Invite character's supergroup to join coalition (Also: coalition_Invite)
cmdlist: Prints out all commands available to chat window
coalition message_text: Sends the specified message on the Coalition channel (Also: c)
coalition_Cancel supergroup_name: Cancel coalition with a supergroup
coalition_Invite player: Invite players supergroup to join coalition (Also: ci)
coalition_MinTalkRank rank: Sets the minimum rank of members of a coalition supergroup who your supergroup can hear.
coalition_sg_MinTalkRank rank: Sets the minimum rank of members of your supergroup who can use coalition chat. Note: This command is currently non-functional.
coalition_NoSend: Stop your supergroup from sending coalition chat to an ally supergroup.
copychat: Copy the entire chat history from specified chat Tab into the clipboard
costume_change: Open costume change window (Also: cc)
costume_change costume_slot_number_0-4: Change costume to specified costume slot (Also: cc)
cursorcache: enable cursor cache for smoother cursor changes
demostop: Stop demo record/play
demote character_name: Demote supergroup member one rank
dialog_answer yes_or_no_or_cancel_or_accept: Answer dialog with button matching provided text
dialog_no: Answer OK, No, or Cancel to current dialog
dialog_yes: Answer OK, Yes, or Accept to current dialog
disable2D: Disables 2D sprite drawing
down: Move down (if flying)
e emote_text: Emotes a text string or performs valid emote animation (Also: em or emote)
e3screenshot: Enables special e3 2004 screenshot mode
em emote_text: Emotes a text string or performs valid emote animation (Also: e or emote)
emaildelete email_message_number: Delete specified message
emailsend character_names subject_text body_text: Send in-game email message
emote emote_text: Emotes a text string or performs valid emote animation (Also: e or em)
estrange character_name: Remove character from friend list
ex character_name: Invite character to be your exemplar, must have character targeted if no name is provided (Also: exemplar or rsk)
exemplar character_name: Invite character to be your exemplar, must have character targeted if no name is provided (Also: ex or rsk)
f message_text: Send message to friends channel
first: Toggles between first and third person camera
fl: Display friend list (Also: friendlist)
follow boolean: Set follow mode
forward: Move forward
friend character_name: Add character to friend list
friendlist: Display friend list (Also: fl)
fullscreen: Sets video mode to fullscreen
g message_text: Sends the specified message on the Group/Team channel (Also: group or team)
getpos: Get current map coordinate position (Also: loc)
gfriend_player global_player_name: Add player to your global friends list (Also: griend)
gfriend global_player_name: Add player to your global friends list (Also: gfriend_player)
gfriends: Display all members of your global friends list
ghide: Make yourself invisible to your global friends.
ginvite_sg channel_name ranks_to_invite: Invite your entire supergroup to a global chat channel. Only leaders may use this command. The rank parameter may be any of the ranks listed below. (Also: chan_invite_sg)
Ranks to invite:
0: Invite the entire supergroup (members, captains, and leaders).
1: Invite captains and leaders only.
2: Invite leaders only.
gmotd: View the global message again.
goto_tray tray_number_1-9: Go to specified power tray number
group message_text: Sends the specified message on the Group/Team channel (Also: g or team)
gunfriend_player global_player_name: Remove player from global friends list (Also: gunfriend)
gunfriend global_player_name: Remove player from global friends list (Also: gunfriend_player)
gunhide: Make yourself visible to your global friends
hide: Hide from other users
hideprimarychat Hide/unhide primary chat window text messages
i character_name: Invite character to join team (Also: invite)
ignore character_name: Ignore character
ignorelist: Displays a list of ignored characters
inspexec_name inspiration_name: Activate an inspiration by name
inspexec_slot: Activate an inspiration slot in the first row (needs confirmation of possible options)
inspexec_tray row_number column_number: Activate an inspiration slot in the given row and column
inspirationslot: Activate an inspiration slot in the first row (needs confirmation of possible options)
invite character_name: Invite character to join team (Also: invite)
k character_name: Remove character from team (Also: kick)
kick character_name: Remove character from team (Also: k)
kiosk: Pop up the kiosk info for the nearest kiosk if you're close enough
l message_text: Sends the specified message on the Local channel. (Also: local)
leaveteam: Leave your current team
left: Strafe left
lfg: Toggle looking for group status
lfgset status: Sets your "looking for group" status. status is a parameter that indicates which status you wish to set and may be one of the following values. Setting the status to other values is undefined and may cause unexpected results.
0: Not looking
1: Looking for any
2: Looking for Patrol
4: Looking for Missions
8: Looking for Task Force
16: Looking for Trial
32: Looking for Arena
loc: Get current map coordinate location (Also: getpos)
local message_text: Sends the specified message on the Local channel. (Also: l)
logchat: Toggle chat logging
lookdown: Pitch camera down
lookup: Pitch camera up
macro macro_name macro_command_string: Add a macro to first empty slot
macroslot macro_slot macro_name macro_command_string: Add a macro to specified slot
makeleader character_name: Change the team leader to targeted character, must have character targeted if no name is provided (Also: ml)
manage: Go to the enhancement management screen
map: Toggles the map window
maximize: Maximizes the window
me: Emotes a text string (needs ingame confirmation)
menu: Toggles the menu
ml: Change the team leader to targeted character, must have character targeted if no name is provided (Also: ml)
mouse_invert: Invert meaning of mouseY for mouselook
mouse_look: Command key for mouselook
mouse_speed: Scale factor for mouse look
mousepitchmode: Set mouse pitch mode
myhandle: Display your chat handle
namecaptain new_captain_name: Renames the 'Captain' supergroup rank
nameleader new_leader_name: Renames the 'Leader' supergroup rank
namemember new_member_name : Renames the 'Member' supergroup rank
nav: Toggles the navigation window
netgraph: Displays network connection information
next_tray_alt: Go to next secondary tray
next_tray: Go to next tray
nojumprepeat: Disable jump auto-repeat
p character_name message_text: Send message to only one character (Also: private, tell or t)
petition problem_text: Sends in-game user petition to customer support
powers: Toggles the power inventory display
powexec_abort: Cancels the auto-attack power and the queued power
powexec_altslot slot_number: Executes the given power slot from the alternate tray
powexec_auto power_name: Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already)
powexec_name power_name: Executes a power with the given name
powexec_slot slot_number: Executes the given power slot from the current tray
powexec_toggleoff power_name: Toggles a given power off. If its already off, does nothing [/b]
powexec_toggleon power_name: Toggles a given power on. If its already on, does nothing
powexec_tray tray_number slot_number: Executes a power in the given tray and slot (needs in-game confirmation of options)
powexec_unqueue: Cancels the currently queued power
prev_tray_alt: Go to previous secondary tray
prev_tray: Go to previous tray
private character_name message_text: Send message to only one character (Also: p, tell or t)
promote character_name: Promote supergroup member one rank
quickchat: Pops up the quickchat menu
quit: Quits game
release: Activate medicom unit fot emergency medical transport when defeated
reply message_text: Sends message to the last person who sent you a tell
req message_text: Send message to Request channel (Also: request)
request message_text: Send message to Request channel (Also: req)
requestexitmission number: Leave the mission once it is completed. It requires a number argument, but the number doesn't seem to do anything. This command does not appear on the /CmdList.
right: Strafe right
rsk character_name: Invite character to be your exemplar, must have character targeted if no name is provided (Also: ex or exemplar)
s message_text: Sends the given text on the current chat channel (Also: say)
say message_text: Sends the given text on the current chat channel (Also: s)
screen screen_resolution: Sets X and Y screen dimensions, should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc
screenshot: Save a .jpg format screenshot
screenshottga: Save a .tga format screenshot
screenshotui boolean: Show ui in screenshots
sea character_name: Find a character (Also: search)
search character_name: Find a character (Also: sea)
sell message_text: Send message to the Auction channel
send channel_name message_text: Send message to specified global chat channel
set_title badge_title_number: Set badge title, if you do not have the specified badge your current badge title will be cleared
sg message_text: Send message to the supergroup channel (Also: supergroup)
sgi character_name: Invite character to join supergroup (Also: sginvite)
sginvite character_name: Invite character to join supergroup (Also: sgi)
sgk character_name: Kick character from supergroup (Also: sgKick)
sgkick character_name: Kick character from supergroup (Also: sgk)
sgleave: Leave your current supergroup
sgmode: Toggle Supergroup mode
sgmodeset boolean: Set Supergroup mode
sgraid_window daybits hour: Sets your supergroup raid window.
sgsetdemotetimeout days: Sets the number of days a leader in your supergroup has to log in before the leader is demoted. Note: This command is currently non-functional
sgsetdescription description_text: Sets your supergroup description.
sgsetmotd message_text: Sets supergroup Message Of The Day
sgsetmotto motto_text: Sets your supergroup motto.
sgstats: Display supergroup info in chat window. Note: This command is currently non-functional
shadowvol boolean: Controls whether or not shadow volumes are drawn
show: Forces the given window to be shown (Also: window_show)
showfps boolean: Show current framerate
sidekick character_name: Invite character to be your sidekick, must have character targeted if no name is provided (Also: sk)
sk character_name: Invite character to be your sidekick, must have character targeted if no name is provided (Also: sidekick)
slashchat: Starts chat-entry mode with slash
speed_turn: Set the number of degrees for rotateleft/right
ss boolean: Controls whether or not simple shadows are drawn
startchat: Starts chat-entry mode
stopinactivedisplay: Stops rendering when the game is not the foreground application
stuck: Try to get unstuck you are stuck because of bugs
supergroup message_text: Send message to the supergroup channel. (Also: sg)
suppressCloseFx: Hide all personal FX when the camera is closer than the suppressCloseFxDist
suppressCloseFxDist: Within this camera distance, personal FX will be suppressed.
t name, message_text: Sends a private message to a specific player, if name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail. (Also: tell or p or private or whisper)
tabglobalnext: Cycle forward through all chat tabs in all windows, will open the corresponding chat window if necessary
tabglobalprev: Cycle backward through all chat tabs in all windows, will open the corresponding chat window if necessary
tabnext chat_window_number_0-4: Cycle forward through all chat tabs in specified chat window
tabprev chat_window_number_0-4: Cycle backward through all chat tabs in specified chat window
tabselect chat_tab_number: Select the given chat tab, will open the corresponding chat window if necessary
tabtoggle: Make the previously active chat tab the new active tab
target_enemy_far: Targets the farthest enemy
target_enemy_near: Targets the nearest enemy
target_enemy_next: Cycles through visible targetable enemies in near to far order
target_enemy_prev: Cycles through visible targetable enemies in far to near order
target_friend_far: Targets the farthest friend
target_friend_near: Targets the nearest friend
target_friend_next: Cycles through visible targetable friends in near to far order
target_friend_prev: Cycles through visible targetable friends in far to near order
target: Toggles the target window
team message_text: Send message on the Team channel. (Also: g or group)
team_select team_member_1-8: Select specified Team member
tell character_or_global_name, message_text: Sends a private message to a specific player. If name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail. (Also: t or p or private or whisper)
tell_last message_text: Sends a tell to the last player you sent a tell to. (Also: tl)
texwordeditor: Edit the text layout for translatable textures
third: Toggles between first and third person camera
tl message_text: Sends a tell to the last player you sent a tell to. (Also: tell_last)
toggle_enemy_prev: Cycles through targetable enemies in reverse order
toggle_enemy: Cycles through targetable enemies starting with the closest
toggle: Show a window if hidden, hide a window if shown. (Also: window_toggle)
trade character_name: Invite character to trade, must have character targeted if no name is provided
tray: Toggles the tray window
turnleft turn_degrees: Rotate left a fixed number of degrees
turnright turn_degrees: Rotate right a fixed number of degrees
unex: No longer be an aspirant or an exemplar (Also: unexemplar or unrsk)
unexemplar: No longer be an aspirant or an exemplar (Also: unex or unrsk)
unfriend: Remove character from friends list
unhide: Stop hiding from other users
unignore character_name: Unignore character
unrsk: No longer be an aspirant or an exemplar (Also: unex or unexemplar)
unselect: unselects currently selected thing
unsidekick: No longer be a mentor or a sidekick (Also: unsk)
unsk: No longer be a mentor or a sidekick (Also: unsidekick)
up: Jump or fly up
vis_scale draw_distance: Controls draw distance (1.0=default)
watching: List all channels that you belong to
whereami: Tells the name of the map you are on
whisper character_or_global_name, message_text: Sends a private message to a specific player. If name is a character name, the message will fail unless the player is online. If name is a global name, the message will be delivered the next time that player is online. Note that the comma after name is required or the command will fail. (Also: t or tell or p or private)
whoall: Shows who is on the current map
window_color: Changes the window colors
window_hide: Forces the given window to be hidden. (Also: hide)
window_resetall: Resets all window locations, sizes, and visibility to their defaults.
window_scale: Change a single window scale.
window_show: Forces the given window to be shown. (Also: show)
window_toggle: Show a window if hidden, hide a window if shown. (Also: toggle)
windowcolor: Changes the window colors
y message_text: Send message to Broadcast channel (Also: b or broadcast or yell)
yell message_text: Send message to Broadcast channel (Also: b or broadcast or y)
zoomin: Zoom camera in
zoomout: Zoom camera out


Kenja's Logitec G15 Masters Guide
Kenja's Concise Commands and Emotes Guide (I10)
Kenja's Links Guide for Badge Collectors
Visit SalsaVille!

 

Posted

LIST OF EMOTES

• AFK
• Afraid
• Akimbo
• Angry
• AssumePositionWall
• AtEase
• Attack
• BatSmash
• BatSmashReact
• BB
• BBAltitude
• BBBeat
• BBCatchMe
• BBDance
• BBDiscoFreak
• BBDogWalk
• BBElectroVibe
• BBHeavyDude
• BBInfoOverload
• BBJumpy
• BBKickIt
• BBLooker
• BBMeaty
• BBMoveOn
• BBNotorious
• BBPeace
• BBQuickie
• BBRaver
• BBShuffle
• BBSpaz
• BBTechnoid
• BBVenus
• BBWahWah
• BBWindItUp
• BBYellow
• BeatChest
• BigLaugh
• BigWave
• Binoculars
• Boombox
• Bow
• Bowdown
• Burp
• BuzzOff
• Camera
• Cellphone
• Champion
• Cheer
• Clap
• Clipboard
• Coin
• CoinToss
• Cower
• CrossArms
• Crouch
• CurseYou
• Dance
• Dice
• Disagree
• DontAttack
• Drat
• DropBoombox
• Drum
• DrumDance
• DrumLow
• ELaugh
• ElegantBow
• EvilLaugh
• Explain
• FancyBow
• Fear
• Fishing
• Flashlight
• Flex
• Flex1
• Flex2
• Flex3
• FlexA
• FlexB
• FlexC
• FlipCoin
• FlippingCoin
• FloatBooks
• Frustrated
• GoAway
• Grief
• Hand
• Handsup
• Hi
• HoldTorch
• Howl
• Huh
• JumpingJacks
• Kata
• Kneel
• Laptop
• Laugh
• Laugh2
• LaughToo
• Lecture
• Ledgesit
• Lotus
• MartialArts
• MilitarySalute
• Muahahaha
• Newspaper
• No
• Nod
• Noooo
• OverHere
• Panhandle
• Paper
• PeerIn
• Point
• Praise
• Protest
• RaiseHand
• Research
• ResearchLow
• Roar
• Rock
• RollDice
• Rooting
• Salute
• Scared
• Scissors
• Score1
• Score10
• Score2
• Score3
• Score4
• Score5
• Score6
• Score7
• Score8
• Score9
• Shucks
• Sit
• Slap
• SlapReact
• Slash
• SlashThroat
• Smack
• SmackYou
• Sorry
• Stop
• Surrender
• Talk
• TalkToHand
• Tarzan
• Taunt
• Taunt1
• Taunt2
• TauntA
• TauntB
• Thanks
• ThankYou
• TheWave
• ThreatHand
• Thumbsup
• Victory
• VillainLaugh
• VillainousLaugh
• Waiting
• WallLean
• Wave
• WaveFist
• Welcome
• What
• Whistle
• Wings
• Winner
• Wounded
• Yata
• YataYata
• Yes
• Yoga
• YoureWelcome
Flying Animation Emotes
NOTE: These will only interrupt flying forward animations.
• FlyPose1
• FlyPose2
• FlyPose3
• FlyPose4


Kenja's Logitec G15 Masters Guide
Kenja's Concise Commands and Emotes Guide (I10)
Kenja's Links Guide for Badge Collectors
Visit SalsaVille!

 

Posted

Nice guide. It's spelled "concise," though...


 

Posted

Great guide learned a lot from it. Thanks for all of your other guides too (just got a G15 keyboard so I've read more than one).


Oh and bump as well....


 

Posted

Excellent Job!

Between this and the G-15 thread, maybe I can get this oversized paperweight to do more than glow that pretty blue color.

Bumpity Bumpity Bump


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Thank you for putting this list together!


 

Posted

Great...

&lt;.&lt; forgot the "targetcustom...." commands though. Things like /targetcustomnext notmypet (for finding those hidden glowies... not to mention odd things like random doors.)

Not sure if we have a list of those or not. I know some Warshades use... think it's /targetcustomnext defeated... to find bodies. Not sure of all the parameters, though.

Faved the thread.

(And yeah. G15 user here, too, though I use the heck out of some of the keys - unfortunately my applet switching key seems to not be behaving.)


 

Posted

I came across a strange one today.
I tried to put the emote stunned (from the others sectgion), but all I get is the statement. No 'Stunned' stance...
The macro is &lt;/macro egg "say too much eggnog...$$ emote Stunned"&gt;
It works with emote point, emote sit, and others... what am I doing wrong?


 

Posted

I have a question:

How do I save the text from my "Rewards" tab?

I tried the /copychat command you have a bunch of ways and can't seem to log my "rewards" chat. Please help.


 

Posted

Nice list overall.

I had to learn the hard way earlier though, powexectray, it uses &lt;slot&gt; &lt;tray&gt; and not &lt;tray&gt; &lt;slot&gt; arguments for some freaky reason.


"I think you're confused. This is /b, not /b/."

 

Posted

Thank you! I've had my G15 for a while, and couldn't figure out how to make the function keys work. This guide helped get me going. I already have two "universals" programmed in, and look forward to more.


 

Posted

ok - stupid question i know BUUUUT --- i used to have (in my speach bubbles) text, backroundcolor and bordercolor all different---and it worked like this: &lt;color blue&gt;&lt;bgcolor red&gt;&lt;border green&gt; .... recently played that char after MANY moons and a free issue update or 2 or 3 or........anyway long story short the color commands no longer work and i simply cannot find new ones anywhere...any help ? // TYIA !


 

Posted

[ QUOTE ]
Great...

&lt;.&lt; forgot the "targetcustom...." commands though. Things like /targetcustomnext notmypet (for finding those hidden glowies... not to mention odd things like random doors.)

[/ QUOTE ]

That has never worked for me.

[ QUOTE ]
I came across a strange one today.
I tried to put the emote stunned (from the others sectgion), but all I get is the statement. No 'Stunned' stance...
The macro is &lt;/macro egg "say too much eggnog...$$ emote Stunned"&gt;

[/ QUOTE ]

There doesn't seem to be an emote called "stunned" so that could be the problem. It's not on Mantid's list either.


 

Posted

Don't know off hand if /em Stunned worked or not, but if it does, I would guess it sets off the same emote as SlapReact

My list is far from complete when it comes to all the different names you can use to trigger an emote.


 

Posted

[ QUOTE ]
ok - stupid question i know BUUUUT --- i used to have (in my speach bubbles) text, backroundcolor and bordercolor all different---and it worked like this: &lt;color blue&gt;&lt;bgcolor red&gt;&lt;border green&gt; .... recently played that char after MANY moons and a free issue update or 2 or 3 or........anyway long story short the color commands no longer work and i simply cannot find new ones anywhere...any help ? // TYIA !

[/ QUOTE ]

If you didn't see it yet, the chat color bind thread talks about that breaking and changing.