Guide to the Hamidon Raiding Experience i9


Angry_Angel

 

Posted

Hamidon the Raid Experience i9 (Hero-side):

The goal of this write-up is to spend more time describing the actual conduct of the Hami raid, what someone on a team can expect, and advice for leaders who want to run it. It's based upon several trials on the Test server, practice runs conducted with the core groups prior to full raids, and successful raids on Virtue. Other guides have given more detail on the numbers and such, but the advice given here is drawn from the experiences of those participating and leading each element of the raid.

The general strategy employed below is adapted from the successful Test server strat several of us attended to before i9 went live. It's been used successfully twice now on Virtue hero-side without a hitch (both times taking about 1.5 hours to complete). Unlike the old (boring) auto-raids, everyone on the new raids needs to contribute and plays an active role.

Hopefully, it will help as many people as want to get familiar with the new improved Hamidon i9, and Hami-raids will become regular fun server events again.

Pre-raid EOE Farming:
EOE's are Essence of Earth, special inspiration drops from Devouring Earth giant monsters. They provide capped resists to the special damage Hami and the yellow mitos do (similar to Ambrosia from the Eden Trial).

It is recommended that EOE's are farmed in PI prior to the raid time. Gather them a day before, or earlier on raid day itself, but allow an hour or so to collect enough. Roughly, we're talking about 80 for all the tanks, and 50 for all the scrappers. (It sounds like a lot, and it is. One of the problems to be addressed is reducing dependence on EOE's.)

Setting up in the Hive:
Whether the raid is private or public, the key factor is getting the core groups in and set up. If the raid does not have the key people on hand to anchor the strategy, there's little point in raiding. This aspect, coupled with the 50-person zone cap, means if the zone fills up with people interested in raiding before the core group members can get in and established, people will either have to give up their spot and leave or no raid will happen. This can lead to bad feelings and drama, so however the leaders decide to handle announcement of the raid, take this into consideration.

Overview to the New Hamidon:
The new Hamidon must be spawned in the Hive by defeating a random number of devouring earth giant monsters. This will also pad out your EOE count. Importantly, everyone fighting GM's must have two inspiration slots open, as EOE's are dropped in addition to a normal inspiration (two for one). Once Hami spawns, the zone empties of giant monsters, so you are left free to fight Hami without interference.

Hami’s new layout consists of 3 rings of 6 mitos each, from outside to in colored: yellow, blue, and green. Each color performs a different function, and they all overlap to make Hami a tough onion to peel. (I'm not posting hard numbers here, Iakona has already done that in another thread. Just giving some rough idea what to expect.)

Yellow mitos shoot an area of effect blast for roughly 500 damage that will also stun. The stun is high magnitude and will break through scrapper resists quickly. Hence the need to maintain Clear Mind-type powers on the teams exposed to the blast. Yellows need to be melee’d, as they resist ranged attacks heavily.

Blue mitos have a fear attack and endurance drain. The fear effect means anyone on the assault teams should be protected as much as possible by status resists, especially Shadow Fall. Blues are weak to ranged attacks, and will endurance drain anything in melee range quickly.

Green mitos have a –heal attack which will practically cancel out all healing after only a few hits. This is the reason tanks cannot be kept alive by healing, and must hand off their roles to other tanks and be ported out to be patched up. Greens also have a powerful force field that must be dropped by holding them prior to all out attacks. Hence the need for controllers on the assault teams. Green mitos also have a tremendous targeted heal that will regen a mito to full heal within seconds. Their weakness is they heal the closest damaged target first, so by assaulting the greens directly, they will focus on healing each other rather than the yellows.

Hamidon’s aoe attack also has a –heal effect, which further complicates the tanks’ job.

Mito Blooms (full mito respawns) occur when Hamidon reaches 75%, 50% and 25% health. Each bloom only happens once at the specific percentages. When this occurs, the raid must immediately withdraw to safety to heal, rez and clear them again (mito bloom). Thus a full raid will be:

[ QUOTE ]
Spawn Hami
Clear initial mitos
Fight Hami to 75%
1st mito bloom
Clear mitos
Fight Hami to 50%
2nd mito bloom
Clear mitos
Fight Hami to 25%
3rd mito bloom
Clear mitos
Kill Hami


[/ QUOTE ]
Mitos must be cleared 4 times total. This is by design; the devs have stated the mito blooms are designed to pace the encounter out to their liking.

Teams and Roles:
There are three primary roles that teams will play in the raid:

<ul type="square">[*]The Tanker team controls Hami agro[*]Two Scrapper/Empath teams control yellow mito agro[*]The rest of the raid forms a large Assault team to directly attack the green mitos then the blues.[/list]
The composition of these teams is:

[ QUOTE ]

Tanker team - 1 kinetic, 1-2 empaths, 5-6 tanks. One of the non-tankers needs Recall Friend. Any tank type will suffice. Tanks will need about 4 EOE's each per bloom (16+ each).


[/ QUOTE ]
[ QUOTE ]

Scrapper teams - TWO teams consisting of 3 flying scrappers, 3 empaths (preferably flying). Scrappers should have about 2 EOE's each per bloom (8+ each), and having a few Breakfrees on hand wouldn’t hurt for both scrappers and emps.


[/ QUOTE ]
[ QUOTE ]

Assault teams - all the rest of the raid in balanced teams, meaning damagers and support to keep everyone going. Controllers are key since the green mitos must be held before they can be taken down. No EOE's are needed for these teams.


[/ QUOTE ]

The Strategy:
Tanker Team
- The tanker team sets up in a safe area just outside of Hami agro, behind a rock and out of line of sight. Typically, we have setup the tanker team at the north saferock (away from the rest of the raid). Here, the empath and kinetic will buff each tank with everything they have. Status resists are vital, even for tanks. Hold the aoe aura buffs until just before the tanks engage. On the signal buff with auras, and tanks will rush into the goo to grab Hamidon's nucleus agro. Some communication among the tanks is necessary, as they must transfer agro to each other as the current target tank nears death. The empath will port out the damaged tank and patch him up with the kinetic's help, while another tank takes over the taunting. Continue this agro swapping throughout the entire mito bloom phase. The kinetic's Speed Boost greatly helps the empath get buffs and rezzes back quickly.

Scrapper/Empath Teams – Each empath should be pre-assigned a specific scrapper to look after. Each scrapper should be pre-assigned a specific yellow mito to be their target. As with the tanks, the scrappers must have full buffs on them, including Clear Mind. CM should be spammed on them as much as possible, as well the empaths should CM each other initially. Save RA’s for just before the teams launch.

The team leader should be in contact with their sister team’s leader, to be clear precisely which yellow mitos each team is responsible for. Typically, one scrapper team sets up at the south saferock, and the other team sets up at the north saferock. The team leader will specifically assign each scrapper to a yellow mito and verify their target, then report the team ready to the raid leader. This step is vital, as one missed assignment can wipe the entire raid. In practice, it’s best for the raid leader to identify the center mito for each scrapper team leader, and the team leaders then assign left/center/right to their scrappers off of this.

On the start signal, scrappers (with their empaths following) will fly to their assigned yellow mito and attempt to kill it. Their primary goal is to stay alive and keep the mito’s attention, but they should try to kill it as well. Once the green mitos' attentions are drawn away from healing the yellows, most scrappers have a good chance at defeating their yellow solo. If the scrapper kills their mito, immediately move to the next closest yellow mito on the team and assist in killing it (empaths follow your scrapper). In this way, a cascade of damage follows around as the scrappers double- and triple-up over time.

To assist in keeping their empaths alive, scrappers should approach and attack their yellow mito from the outside edge of the goo, and try to remain stationary once in place. This way, the empaths can remain at max range without taking as much splash damage or getting stunned. Empaths must remain outside the mito aoe blast but within heal and CM range. It’s a tricky dance that takes practice.

Assault teams – As with old Hami raids, have a designated targeter that everyone targets off of (either friend them or make a macro/hotkey). Someone on each team with Group Fly is also helpful. After the tanks and scrappers have anchored the dangerous agro and are stable, the assault teams all plunge in together to take down the green mitos first. Controllers and anyone else with a hold will spam the target green mito until the force field drops. Then kill the mito with all out damage as fast as possible. Move around to the next green and repeat. Once the greens are down, do the same with the blue mitos. The targeter and teams should remain at range to kill the blues, as their endurance drains are powerful in melee range. Any aoe mez resists (especially fear resist) are very important to the assault teams (dark defenders are highly desired). Keep away from the outer yellow mito aoe blasts and the tankers holding Hami’s attention below.

Countdown to Start:
It is highly recommended that the raid leader keep everyone informed to the expectations of each person and their role by teams. The scrapper and tanker teams hopefully will be experienced and know what to expect. Try to pick team leaders for these teams who can teach newcomers what is needed and give advice. Delegation and communication are key.

When ready to begin, the raid leader should use Request channel to announce timer countdown messages as follows:

[ QUOTE ]
MITO ATTACK BEGINNING IN 1 MINUTE…BEGIN BUFFING YOUR TEAMS (CM, ID, ETC)!
.
30 SECONDS…USE RA’S NOW…TANKERS GET READY!
.
20 SECONDS…TANKERS GO!!!
.
10 SECONDS…SCRAPPERS GO!!!
.
0…ASSAULT TEAMS FOLLOW THE TARGETER IN...GO!!!


[/ QUOTE ]

This timing has worked out quite well, and gives everyone a heads up when to expect to go.

Results of a Mito Attack Phase:
Past experience has varied, but typically the greens start to fall first, followed quickly by a yellow or two. A full mito clearing with nothing too extreme probably should take 4-8 minutes. Getting the first couple of mitos down takes a minute or so, and after that it snowballs faster and steadier. The opening couple of minutes are the most intense.

After Mito Clearing:
Once all mitos are down, the raid should gather around Hamidon and beat it down. Keep away from where the tanks are taunting and give them plenty of room to work (they will typically be spread out to avoid having too many taking damage from each blast). Also, do not use Phantom Army at any point on a Hami raid, as the decoys have a strong taunt and can cause the tanks to momentarily lose Hami agro (blasting the attacking raid force instead).

As Hami approaches each of the mito bloom percentages, have each team send a non-damager with Recall out to the saferock, to pull rezzers and recover bodies after the bloom. But don't let your damagers get gun-shy about dying in the mito bloom! Hami's regen is severe and the raid will need everyone that can do significant damage to stay until the last second to drop it. Pulling the recallers/rezzers is just to speed up the post-bloom recovery.

When the bloom spawns, the recaller should try to grab as many people to safety as possible, starting with rezzers. Everyone else should RUN FASTER to safety. Safety in this case is: over 600yrds from Hami and behind a rock out of line of sight. Do NOT run to the south staging saferock however! This will be where triage teams are rezzing the fallen and you will draw Hami-blasts onto them. Run to the east and west sides behind spires and wait for a port or make your way wide around to the saferock.

Practice the Hard Part:
I would recommend gathering people to form the core agro control teams (tanker and scrapper/empath teams) and try some practice runs before a full raid. Since the timing and requirements for controlling the entire situation are crucial, having the tanks, scrappers, and buffers experience their roles and work together is vital. Also, it allows the raid leader and team leaders to gain experience communicating with each other and with their teams. Multiple mito practice runs can then be made without making the rest of the raid wait around. Once a core group is trained, more people can be shown the ropes and soon there will be a large number of people to draw from with raid experience.

Issues and Other Strategies:
Spiking down the yellows is an area that needs a little more attention. Having a separate roaming team of scrappers with a buff/healer, to directly attack a yellow to kill it faster and move on to the next, would be a good addition. We have also tried adding 2 extra scrappers to the yellow mito teams to assist in taking yellow mitos down faster. Either way, the spike team/bonus scrappers will need buffs and support (especially CM).

Some other strats posted list tankers on the yellow mitos instead of scrappers. There are two good reasons to go with scrappers though: scrappers can withstand the assault of the yellow fine with empathy support, and scrappers can more easily kill their yellow. Also, scrappers are usually more abundant than tankers, who most likely will be needed on the Hami team.

Other problems with the existing strategy include dependence on having specific minimum numbers of specific AT’s: 6 flying scrappers, 7 empaths (also preferably flying), and 4+ tanks to anchor the raid. Without this core group, the strategy can’t be implemented (you can substitute some tanks or warshades for the scrappers, but they are usually more rare than scrappers). There isn’t really a good substitute for the empaths. In a setting where ideally any AT powerset should be sufficient to swap in, it seems empaths are still singularly required.

Finally, the large number of EOE’s used needs to be addressed. The devs have said the EOE’s are ‘training wheels’, and I’d be very interested in finding a way to limit (or remove) them from being a requirement to raids.


------------------------------------------------------------------

I realize this is a lot of info, and much of it is repeated from other strategy posts, but I’ve had several people inquiring about more specifics and advice from our raids. Our goals were to 1. Get it done, and 2. Share with everyone, to make raids happen more often again for the server. Hopefully having accomplished the first goal, now we can achieve the second!

-Sandolphan



Oh ok, I know I said I wasn’t going to post hard numbers, but here are Iakona’s numbers from the test post:

[ QUOTE ]
Each mito has a PBAoE auto power and a targeted power, in addition to their standard "Resistance" and "Fly" powers.
.
Yellow mitos have a 45 foot PBAoE damage/stun power that activates every 4 seconds. Their targeted power is a 45 foot AoE damage/stun with 600 ft range, 0 CastTime, and 4 second recharge.
.
Blue mitos have a 15 foot PBAoE fear/debuff power that activates every 2 seconds. Their targeted power is a single-target damage/mez with 300 ft range, 1.87 CastTime, and 6 second recharge.
.
Green Mitos have a 150 foot PBAoE damage/debuff power that activates every 6 seconds but can only affect one target per activation; they also have a 70 foot PBAoE heal power that activates every 7 seconds, healing all allies within the radius for 321 HP. Their targeted power is a single-target heal for 1205 HP with 300 ft range, 1.0 CastTime, and 5 second recharge. They have an additional self-affecting auto power called "Regenerative Aura" that activates every 10 seconds and appears to grant capped regeneration (500% HP/minute) and high resistance to damage; the effects of this power seem to have a conditional statement attached to deactivate the effects while held. The base "Held" attribute protection for Boss_Mito class entities is -100.


[/ QUOTE ]


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

It's 4 AM. Good work! Wanna .. umm.. I'm totally sending you a gift basket. But keep that on the downlow because I have others working on write-ups and while Nucess and Di are ok with fruit, lord knows what Eis will want.

Can't wait to &lt;hint hint to others doing theirs&gt; see theirs posted as well...

Sincerely, thank you for doing so much. I'll see you in game. =)


 

Posted

Nice detailed guide


 

Posted

*yawns* very good right up, though very sleepy at the moment... I will write something up for the villains later *curls up and goes to sleep*


 

Posted

Wonderful, thankyou. This should be stickied.


 

Posted

Excellent! Thank you again. I can see that I got the most of it right, but missed a few keys. Teikiatsu and I will have to put our heads together to see how we can try to herd cats. :P

I second the sticky motion.


 

Posted

Ooooh, can I have melons and strawberries? They's yummy.

Anyway, if you all don't frequent the fan art forum, I posted a demo of the final mitos bloom over there:
http://boards.cityofvillains.com/sho...Number=8313277

It's from a flying scrapper's point of view.

I also want to note (Sandy do you want to change this in your guide?) that we use 3-5 scrappers per team, and have the extras pound on the left and run counterclockwise.
Also, technically we can substitute sonic res for empaths on the Scrapper teams, but we were never able to find any at any of our raids.

Oh heck, let me just post my write up that I had sent over to Ara a few days ago:

----------------

Hami Raiding - the Angel way! Players who are willing to lead hami teams should read through this, and we are very willing to bring you along if you haven't been yet to train you up, so send us a PM in game or in here if you'd like to see it for yourself.

Recipe:
1: (1) Tank team. This consists of 4-6 tanks, and 1-2 Empaths and 1 Kinetics
2: (2) Scrapper teams. 3-5 Scrappers and 3 Empaths per team. Scrappers should have flight (of some form)
3: (3) Blaster teams. Everyone else. There is a designated targeter in this group.
4: 1 TA defender with Oil Slick (not necessary, but makes it more interesting)
5: 2 Dark defenders with Howling twilight (also not necessary, but fun!)

Step 1: Spawn Hami. This is the easy part - just take all of your teams and follow the designated targeter.
Step 2: Blaster teams hand over any EoEs garnered to the Scrapper/Tank teams. Tanks and Scrappers should have at least 2 EoEs per bloom at this time, totaling 8 EoEs per player. This is about 40-50 EoEs, so you may find that grinding out Monsters beforehand is a good idea.
Note: This will not always be necessary, but is extremely helpful while we are learning how to use
Step 3: Blaster teams and 1 Scrapper team stay at South Safe Rock. Tank team and Scrapper team move to North Safe Rock.
Step 4: Scrappers are assigned a yellow mitos. North 3 are assigned as 2-3 scrappers on left, 1 on middle, 1 on right. Empaths are assigned a scrapper to follow, with one Empath per mitos. South 3 are assigned in the exact same way (This is why fly is useful). Raid leader will verify that the targets are correct. When first mitos drops, scrappers should move counterclockwise to help their team, working their way around.
Step 5: Start 60 Second countdown:
60 - Buffs. Empaths should be CMing the tanker/scrapper teams constantly starting now.
30 - Fulcrum Slick (Fulcrum shift on the dropped Oil Slick for the blaster teams)
20 - Tankers go in. Our tankers were trying out different formations for this and using as few EoEs as possible here. When a tank gets low, they get pulled out, rebuffed and put back in. We had a dark defender rez'ing them on the field if more than one fell at once.
10 - Scrapper teams go in on their designated target and attack as stated in Step 4. They should use an EoE here. The Empath for each mito should try and keep up with the clear minds.
0 - Blaster teams go in. Targeter will target a Green and move counterclockwise. This will kill the greens, and keep the heals off of the yellows.
Step 6: Yellows will drop first (do NOT use EoEs after yellows fall!), then scrapper teams should follow targeter onto the greens. After the greens are down, targeter will start on blues (remember that melee does not do damage to blues)
Step 7: Beat on Hami. Hami blooms at 75%, 50%, and 25%.
Step 8: Bloom! We were having some players get gunshy when it was close to bloom. There are a few ways of avoiding death here, though I doubt we'll ever have a bloom where everyone comes out alive. Not everyone will die here, and in fact we had fewer casualties when we got this down than during the old hami raids.
Step 9: Reset to the 2 safe rocks, and repeat 3 times until Hami falls!

Using this strategy on the mitos we were able to drop a bloom in under 5 minutes! Keep in mind that after Hami blooms, the mitos are sometimes repositioned. If they are repositioned drastically, ensure that the scrapper teams are still on one mitos per person.


 

Posted

Dinah, I changed what you suggested concerning a note about the scrapper teams. Since we're still working out how we want to utilize extra scrappers to spike down yellow mitos, I put it at the end under the Issues section (rather than further add to the details of the scrapper team info).

I'm still partial to the bonus scrapper method, rather than a full side team of scrapper+buffer, since it's less manpower and better integrated. We'll see in practice which works the best.

I also didn't mention the HowlingFulcrumSlick trick with it's near-legendary status (OIL SLICK! WTH?), as I fully expect it to be nerfed as unintended at some point.

-Sandolphan


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

MY heavens! That certainly is complete. It must have taken you qutie a while to organize alll this and put it to paper, Sandolphan, and I, for one, am much obliged.


 

Posted

it looks like alot but I think its running like clockwork so far and once you have done it a few times it runs like clockwork


I have been wondering if it is possiable to cage the mitos ?


 

Posted

[ QUOTE ]
it looks like alot but I think its running like clockwork so far and once you have done it a few times it runs like clockwork


I have been wondering if it is possiable to cage the mitos ?

[/ QUOTE ]It's been asked numerous times, but I think the answer has come back as a pretty solid no.


 

Posted

[ QUOTE ]
It must have taken you qutie a while to organize alll this and put it to paper

[/ QUOTE ]

Actually about an hour or so. Once I started typing, it all sort of just spilled out. The harder part was getting it organized for readability on the forums.

-Sandolphan


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

Very good guide and very well detailed. I see a couple places where time can be shaved off and a smaller force can be used. If it works I will post a guide to it. Good job.


Paragonian Knights
Justice Company

 

Posted

*** ATTENTION ***

STRATEGY UPDATES:

Eliminating EOE Training Wheels:
We tried a variation on the agro team launch strategy to incorporate massive aura buffs in place of using EOE’s. Scrappers on both teams pre-target their mitos from the south saferock (main staging area with everyone). At the 30 sec timer announcement, all aura buffs are applied to the entire raid at that time. The tanks and scrappers launch on their signals, and the rest of the raid follows as normal.

The effect of this is to eliminate EOE use by the scrapper teams completely. Scrappers are kept going by the 6-7 regeneration and recovery auras applied to them for the first minute or so, which is enough time to get a few of the yellows down and numbers on our side. After RA’s drop, Adrenalin Boost and spot healing keeps them going through the rest of the clearing.

One step closer to an EOE-less raid.

-Sandolphan


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

This is an extremely well put together guide!

Batz is leading the Triumph Raid tonight. He's a good leader. I hope we follow well. Wish us luck!


 

Posted

good luck!


There, if we can hit that bullseye the rest of the dominoes will fall like a house of cards. Checkmate! -Zapp Branigan

 

Posted

I've noticed some threads linking to this guide, so I'll post some more updates here to how the Virtue raid strat has evolved:

***ATTENTION***

FURTHER STRATEGY UPDATES:

In addition to the previous mention of firing Regeneration/Recovery Auras stacked onto the entire raid prior to launch, these are some more changes to the basic strategy we employ.


Adaptations to the Yellow Mito Scrapper Teams (Spikers):
The best configuration we've settled on is six scrappers and two support on each of the two teams. Again, each team will be responsible for three of the yellow mitos (the teams can divide them up whatever way is convenient). The scrappers ideally will have some form of fly/hover to make positioning easier and maintain a constant attack chain for maximum damage.

The two most experienced scrappers on the team (flying regens are favored here) should be assigned to their own mitos to solo and maintain agro on, while the other four scrappers take on the remaining yellow mito and kill it. Assign the closest of the team's yellows to the spikers, and the further two yellows each to a solo scrapper. This speeds up the killing as the first yellow is closest and goes down faster.

One support player is assigned to cover the needs of the two solo scrappers, while the other support player goes with the four spike scrappers. Support consists of maintaining status protection (Clear Mind, O2 Boost, etc), spot heals, and rezzes if needed.

When the four spike scrappers have killed their yellow mito, they move to the nearest solo scrapper and kill the next mito, and then on to the last yellow soloist. Once the team's assigned three mitos are down, move to assist the other scrapper team if any of their mitos remain up.


Example of a typical raid's Scrapper team performance:
From the moment of initial contact, the first yellow takes roughly 30 seconds to kill, the next two roughly 15 secs each. This means that with experience, all yellow mitos can be easily taken down within the buff duration of the stacked Regeneration Auras thrown on the raid prior to launch (approximately 60-90 seconds).


Adaptations to the Assault Teams (Chaos Assault)
When the Assault teams first enter the goo at the zero count, we instruct them to split up and attack all of the Blue mitos simultaneously, basically scattering throughout the hamidon goo on their own. A rule of thumb is: if there are already four people attacking a blue, choose another.

This accomplishes several things:
<ul type="square">[*]The green mitos are heavily distracted to multiple closer targets and have almost no chance to heal the yellows, which are the primary focus of the first stage of the raid.
[*]Blues are sometimes killed by the Assault teams, shortening the later mito attacks. This isn't necessary, but is a fringe benefit.
[*]It's fun and gives the Assault teams something to do other than play 'follow the targeter'! Just make sure everyone is covering all of the blues, as sometimes people are reluctant to move off on their own in the goo surrounded by all the chaos, especially around to the back side blues.[/list]
The Form Up!
Once the Yellow mitos are all down, one of the scrapper leaders announces it in Request to the Raid Leader. The Leader then yells to the rest of the raid:

[ QUOTE ]
FORM UP ON ME!

[/ QUOTE ]

Everyone then switches to attacking through the targeter mode, and begins the takedown of the Green mitos. Holds first to drop their shield, then killing them. Once the Greens are down, move to clearing the remaining Blues.


Running Faster!
When the attack on the hami nucleus begins, an announcer (either the Raid Leader or another leader) should move to the Saferock and track Hami's health. Announce to the raid the following information each time (depending which bloom it is):

[ QUOTE ]
Hamidon health target is: 35k (75%) ... Team Recallers to the Saferock NOW please!

Hamidon health target is: 23k (50%) ... Team Recallers to the Saferock at 35k please!

Hamidon health target is: 11k (25%) ... Team Recallers to the Saferock at 20k please!


[/ QUOTE ]

Additionally, the announcer should keep up a steady call of Hami's status to the raid, to give players a gauge of how swiftly his health is dropping and how soon to be ready to run for the reset. I recommend giving updates every 5k.

When Hami's health crosses the target number, the announcer should have queued up a message in Request telling the entire raid to run (RUN FASTER NOW!!!) out of the goo and get behind to rock to block line of sight. Once safely hidden, they can either make their way back around to the saferock or await a recall.

Using this heads-up method, we've managed to have mito bloom resets with as few as two deaths. The raiders appreciate being kept in the loop, and it gives everyone those few extra seconds that can mean surviving the bloom.

A note though:
Server lag, as well as Hami's massive regen ticks, can mess up the Run! call. Hami might have clearly have dropped below the target health number, but the mitos won't bloom as the server did not seem to catch it. Wait at least 5 seconds before announcing a mis-cue and ordering the raiders back in to continue attacking. The bloom sometimes is lagged also, and can either appear instantly or up to about 5 secs or so later.


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

Advice to the Scrapper Teams

Even though the Tanks are in the goo before you, if you're one of the first ones to fly into or past the mitos to get to your assigned Yellow mito target, that proximity to the other mitos can cause many of the mitos to attack you. If you get two Green attacks with their -heal, all that great recovery buffs are temporarily halted, and if several of the Yellows then target you (especially if you're the first to attack a Yellow), then that spike damage can kill you very quickly... quicker than a Regen can click on Dull Pain.

Thus, I always pop one Essence of Earth inspiration on my way in. And because of that protection, I turn on my Good v. Evil jet pack to speed up my flight so as to purposely be one of the first scrappers in the goo and attacking, thus taking the heat off of the other scrappers who may not be so prepared. Since I've done that, I've never had a single unusual spike damage death. Also, by popping an EoE going in, I don't even need a buffer to watch out for me.

Thus, a Scrapper only needs 4 EoEs for the four blooms... if the Scrapper team can take down the Yellows before the recovery auras wear off. If the recovery auras do wear off and the Yellows are not down, then the Regens should pop their Dull Pain and the rest of the Scrappers an extra EoE.

Now, I know this violates the desire for an EoE-less raid, but, just by clearing the large DE Monsters in order to spawn Hami, I get anywhere from 6-15 EoEs. More than enough for me and to pass along some to the tank team if they need it. Better to be safe than sorry! (At least, we don't need to farm for extra EoEs on Monster Island anymore.)




For Discussion: Low Number of Tanks

In the past two raids, I noticed a Spines Scrapper taking most of the Hami aggro. How I wondered... well it seemed that the Tanks and the chaos team were drawing most of the Green aggro, thus, this Scrapper wasn't getting a lot of -heal. Plus, this Scrapper had a dedicated healer who was able to heal, presumably because no -heals were being applied. And the Tanks standing by seemed to be taking the Green aggro without any trouble. So maybe the Hami Taunt team could experiment with a single Tank or Scrapper with a dedicated healer, while others purposely draw the Green aggro.

At least, it's something to bear in mind if we get very few Tanks at the raid.


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Posted

I may sound like a noob but what lvl is this?


 

Posted

[ QUOTE ]
I may sound like a noob but what lvl is this?

[/ QUOTE ]


The Hive is a level 45-50 trial zone.

Since the very large DE Monsters and the Mitos are internally mechanically level 50 AVs, it's good to get a sidekick to participate if you want to do appreciable damage. Buffers can slide by staying 45-47. There are *plenty* of 50s who attend who can mentor.


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Posted

[ QUOTE ]
Running Faster!
When the attack on the hami nucleus begins, an announcer (either the Raid Leader or another leader) should move to the Saferock and track Hami's health. Announce to the raid the following information each time (depending which bloom it is):

[/ QUOTE ]

Some potential raid leaders have asked me, "How do you know what Hami's health is to call it out?"

When at the saferock, target Hamidon (TAB through targets until you have him). Then put your cursor over his health bar in the target window and wait 3 seconds. The actual health number will appear.

Note that doing anything at all (bumping the cursor, typing, activating a power) will remove the health number. So when typing announcements to the raid, you'll be blind for a few seconds.

Keep this in mind when typing health reports; make them short and quick to get the health number back up. When approaching the RUN! target number, don't report health numbers within less than 5 seconds of the bloom or you'll miss it.


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

Here is a LINK to a video of a bloom assault starting at the 10 sec Scrapper Launch (this one happens to be the final bloom and Hami takedown).

It's from the perspective of a scrapper on the front mito team. You can see the simultaneous action from the entire raid throughout the goo, and how the teams change position and targets as the attack proceeds (FORM UP is clearly visible). Note the stacked RA's at the beginning, and the team makeup.

It goes a little longer than most of Virtue's mito phases, since the raid AT balance was a bit off and there were many new attendees learning their way (they were low on tanks too; there was a loose Hami blast on the assault teams at 4:47); but overall it was a good run. (Thanks GadgetDon for filiming! )


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

[ QUOTE ]
[ QUOTE ]
Running Faster!
When the attack on the hami nucleus begins, an announcer (either the Raid Leader or another leader) should move to the Saferock and track Hami's health. Announce to the raid the following information each time (depending which bloom it is):

[/ QUOTE ]

Some potential raid leaders have asked me, "How do you know what Hami's health is to call it out?"

When at the saferock, target Hamidon (TAB through targets until you have him). Then put your cursor over his health bar in the target window and wait 3 seconds. The actual health number will appear.


[/ QUOTE ]
Go into your options menu &amp; change the tooltip delay to 1% - this will give you near-instant updates on the moseover popups (This also affects your powers tray so be forewarned).


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