EverydayJoe and his Set IOs (v.1.2)


Arashi

 

Posted

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what is the difference between freebird and soaring?

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look at the bonuses again:
Freebird: (levels 15-50)
Put 2 of the set together to get: a bonus bit to your health regeneration
Put 3 of the set together to get: a little bonus to how much health you have as well

Soaring: (levels 15-50)
Put 2 of the set together to get: a bonus bit of endurance recovery
Put 3 of the set together to get: a little bonus to how much health you have as well

One helps you gain energy a bit faster, the other helps you heal a bit more.


 

Posted

Great guide! thanks Seldom now i have a gasp of these things


 

Posted

You can't put more than one of the same set on a power, but can you put more than one set on one power?

For example, can you six slot a ranged attack with 3 from Ruin and 3 from Thunderstrike to get the set bonuses from each?


--
My AE Story Arcs:
Family Matters - 82136

 

Posted

I like this guide. Its simplicity is fabulous. I did want to mention, my level 46 mastermind received a recipe for a level 49 quickfoot set: endurance. I don't know if it's a bug.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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I like this guide. Its simplicity is fabulous. I did want to mention, my level 46 mastermind received a recipe for a level 49 quickfoot set: endurance. I don't know if it's a bug.

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No that's right. You get recipes up to the level that you can use.


--
My AE Story Arcs:
Family Matters - 82136

 

Posted

Awesome guide due to its simplicity! I've delved into Paragonwiki, and found it a bit confusing. Your guide is a much better start for budding inventors.


 

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Running power Sets (2 sets)

Celerity: (levels 15-50)

Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
Put 3 of the set together to get: a little bonus to how much health you have as well

Quickfoot: (levels 10-30)

Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
Put 3 of the set together to get: a little bonus to how much health you have as well

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The point I was making is that it was previously listed as a set through level 30 only, but I received a level 49 Quickfoot recipe. Also I received two level 50 common IO recipes on my level 46, which I will use in due time


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

[ QUOTE ]
[ QUOTE ]
Running power Sets (2 sets)

Celerity: (levels 15-50)

Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
Put 3 of the set together to get: a little bonus to how much health you have as well

Quickfoot: (levels 10-30)

Put 2 of the set together to get: a bit of reduction to how long you can be immobilized
Put 3 of the set together to get: a little bonus to how much health you have as well

[/ QUOTE ]

The point I was making is that it was previously listed as a set through level 30 only, but I received a level 49 Quickfoot recipe. Also I received two level 50 common IO recipes on my level 46, which I will use in due time

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Ya Got me.
Folks, all the travel sets are 15-50, including quickfoot.
The 10-30 was a typo.


 

Posted

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I like this guide. Its simplicity is fabulous. I did want to mention, my level 46 mastermind received a recipe for a level 49 quickfoot set: endurance. I don't know if it's a bug.

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No that's right. You get recipes up to the level that you can use.

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Today my level 38 was playing sidekicked up to a level 43 teammate and I kept getting level 45 recipe drops. Should I have put in a /bug report on that? I just made the inventions and gave them away later during the play session.

RagManX


"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2

The economy is not broken. The players are

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I like this guide. Its simplicity is fabulous. I did want to mention, my level 46 mastermind received a recipe for a level 49 quickfoot set: endurance. I don't know if it's a bug.

[/ QUOTE ]
No that's right. You get recipes up to the level that you can use.

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Today my level 38 was playing sidekicked up to a level 43 teammate and I kept getting level 45 recipe drops. Should I have put in a /bug report on that? I just made the inventions and gave them away later during the play session.

RagManX

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I believe that it works like this: drops are according to the exemplar/sidekick levels. This was done (if I remember right) so that a 50 could exemplar down to , say, 29 and be able to get the kinds of drops that he couldn't get at 50. The bad side effect was that sidekicks would get high stuff they couldn't use, but they could sell them for a good price.

Somebody correct me if I got that wrong.


 

Posted

This needs to be stickied


 

Posted

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You can't put more than one of the same set on a power, but can you put more than one set on one power?

For example, can you six slot a ranged attack with 3 from Ruin and 3 from Thunderstrike to get the set bonuses from each?

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Yes. Instead of six slotting the six different IOs from either Thunderstrike or Mako's Bite and getting the full set bonus, you can slot your favorite three from each (or two from one and four from the other) and recieve both sets of set bonuses (up to the level slotted, 3/3 or 4/2). If you don't want the set bonus from one and don't care about the set bonus for six from the other, you can slot your five favorites and then (I'd assume either the Damage or Dmg/Acc) one from the other. It's less actual bonuses from sets, but it varies the bonuses you get and is actually a good way to improve the efficiency of a single power. I'm really considering things like Dmg/Acc from both, Dmg/Eng/Rch from both, and Acc/Dmg/Rch from one and Acc/Dmg/End from the other for this very reason, especially since it's comprable to HO power. If a certain power can take multiple types of sets (like Energy's punches, which also accept stuns, for instance) you can very lineup even more.


Also, GREAT writeup and format, mucho kudos, this will be linked to and credited in my guides when I talk about IOs! And yes, PLEASE get this stickied!


 

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/agree'd. Hand this guide the eternal sticky/thumbtack.


 

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Note: bonuses from late sets are stronger than bonuses from early sets.

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/em sign
I second the sticky!
I am assuming that by "late" and "early" sets you are referring to level. The higher the level, the more powerful, right?


 

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Note: bonuses from late sets are stronger than bonuses from early sets.

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/em sign
I second the sticky!
I am assuming that by "late" and "early" sets you are referring to level. The higher the level, the more powerful, right?

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That's precisely it. The bonus numbers are a lot higher for a 30-50 set compared to a 10-25 set. This is how the game works in general, really. The bigger the levels, the better the stuff.
By how much? the ParagonWiki link gives the real numbers, if you're curious. I've tried to stay away from those for simplicity's sake, and, quite honestly, because numbers can change. (Bonuses might, too, but that's less likely)

Oh, and thanks for all the positive feedback.
If you see anything that needs a tweak, please let me know.


 

Posted

Have a question. In a news article from Matt Miller it stated that you could only have one unique on you character but your guide seems to state that you can have only one per power. Please clarify this for me. Other then that I second the great guide kudos with a big Super Sweet shout. Thanks


 

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Have a question. In a news article from Matt Miller it stated that you could only have one unique on you character but your guide seems to state that you can have only one per power. Please clarify this for me. Other then that I second the great guide kudos with a big Super Sweet shout. Thanks

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Hm. Perhaps I wasn't clear enough Let me go back to my statement:
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Some set IO enhancements are “Unique.” This means, they’re so strong, you can only use the enhancement once in one power in your character. For instance: one unique Set IO can give armor to all pets around you. This can't be used more than once , or masterminds would really go to town, hence the limit. Bummer, I know, but Unique enhancements are still really good.

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Emphasis added. A Unique enhancement can be placed in one power, one time.

Not to confuse you, though: you can still use other unique enhancements in the same or other powers, but one once per character for each different one of them. Does this make sense at all? I hope I didn't confuse stuff further.

You can't use a unique IO more than one time.
You can use a different Unique IO, but only once for it too. IO


 

Posted

I've copied all this into a text document for my own review later when I can't access the forum (dang work expecting me to work and blocking so many of the cool non-work sites). I'm adding one extra bit for myself to each set name as follows:

Befuddling Aura: (levels 10-30): Accuracy/Recharge, Endurance/Confuse, Accuracy/Endurance, Confuse/Range, Accuracy/Confuse/Recharge

Cacophony: (levels 10-30): Accuracy/Recharge, Endurance/Confuse, Accuracy/Endurance, Confuse/Range, Accuracy/Confuse/Recharge, Chance for Energy Damage

Malaise's Illusions: (levels 20-50): Accuracy/Recharge, Endurance/Confuse, Accuracy/Endurance, Confuse/Range, Accuracy/Confuse/Recharge, Chance for Psionic Damage

Perplex: (levels 20-50): Accuracy/Recharge, Endurance/Confuse, Accuracy/Endurance, Confuse/Range, Accuracy/Confuse/Recharge, Recharge/Confuse



It helps me figure out what I want first. When I get this completed, would it be beneficial to post it here so you can add it to your info, or am I the only one who cares about the available options for each enhancements?

RagManX


"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2

The economy is not broken. The players are

 

Posted

I cannot get Paragon Wiki on my work computer. It comes up as a "games" listing for security. Heaven forbid. So this is just what I am looking for since I don't have a printer at home to make this a little more accessible for me, I can print this off on my at-work printer. Nice job. It's just what I was looking for.


 

Posted


Thank you! This was very well organized and simple to understand. Thank you!


 

Posted

Best info so far on the Sets. Thx very much

One question...if you have level 50 IOs in your powers and exemp down or go into sirens call for instance, are the IOs still providing the same bonus levels? Or do they get 'tuned down'?

Thx again!


 

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Best info so far on the Sets. Thx very much

One question...if you have level 50 IOs in your powers and exemp down or go into sirens call for instance, are the IOs still providing the same bonus levels? Or do they get 'tuned down'?

Thx again!

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You know what, I don't remember a Dev saying it explicitly, but I'm pretty sure that bonuses stay as-is as long as you have access to them, even if the bonuses are from high-level sets. As long as you can still access a power and the slots you have your sets in, the bonuses should be just as good.
Now the enhancement themselves, that's different. I'm all but positive that your level 50 enhancers will be giving you a lower value of enhancement.

on a side note: it's a known issue that some sets are wonky when you exemplar down. This is not intended, and they're working on fixing it.


 

Posted

<qr>

Your information on Bonuses, Specials, and exemping is confusing. Some corrections:

(1) IOs do not "get better with level" as you say; IO recipes of a higher level are better than recipes of a lower level. But if you slot a L10 damage IO, it provides the same (small) bonus forever.

(2) You do not have to activate a power to get a set bonus. Set bonuses are always on, period.

(3) "specials" and "procs" need to be activated, and that's where the auto/toggle/click distinction comes in. This only applies to those particular things, which are granted by enhancements, not set bonuses. For example, all the +stealth IOs are specials; those have the passive/click/toggle timing. Numina's +regen+recovery IO and the miracle +recovery IO are in this class.

(4) There are several that LOOK like they might fit the above, but are actually treated AS set bonuses, so again, they are always on unless something would remove a set bonus (See exemplaring issues, below). There's a comprehensive list floating around, but it includes things like Luck of the Gambler: 7.5% increased rech speed.

(5) At this time, exemplaring AT ALL shuts of ALL set bonuses. This is a bug. The devs have stated that set bonuses shut off when: (a) The power in which a set is slotted becomes inactive due to lower exemplar level. (b) When the ehancements that make up the set would be unusable at your exemplared combat level (i.e., if you enter Sirens, then the highest level IO that will be considered for a set bonus is 33, which is the highest you could slot at L30). (c) When you shapeshift. While no official contradiction has been posted, people on the Kheldian forum report that shapeshifting does NOT actual disable set bonuses. Unlike the first two, intentional for balance, this was not believed to be a balance issue but an engine limitation, so it is unlikely to be changed.

Positron stated this was for balance reasons - if you wanted access to set bonuses at lower levels you had to plan accordingly. (For example, my fire/en blaster has been capping his IO purchases at 33 to ensure the bonuses are available at 30+)


 

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<qr>

Your information on Bonuses, Specials, and exemping is confusing. Some corrections:

(1) IOs do not "get better with level" as you say; IO recipes of a higher level are better than recipes of a lower level. But if you slot a L10 damage IO, it provides the same (small) bonus forever.

(2) You do not have to activate a power to get a set bonus. Set bonuses are always on, period.

(3) "specials" and "procs" need to be activated, and that's where the auto/toggle/click distinction comes in. This only applies to those particular things, which are granted by enhancements, not set bonuses. For example, all the +stealth IOs are specials; those have the passive/click/toggle timing. Numina's +regen+recovery IO and the miracle +recovery IO are in this class.

(4) There are several that LOOK like they might fit the above, but are actually treated AS set bonuses, so again, they are always on unless something would remove a set bonus (See exemplaring issues, below). There's a comprehensive list floating around, but it includes things like Luck of the Gambler: 7.5% increased rech speed.

(5) At this time, exemplaring AT ALL shuts of ALL set bonuses. This is a bug. The devs have stated that set bonuses shut off when: (a) The power in which a set is slotted becomes inactive due to lower exemplar level. (b) When the ehancements that make up the set would be unusable at your exemplared combat level (i.e., if you enter Sirens, then the highest level IO that will be considered for a set bonus is 33, which is the highest you could slot at L30). (c) When you shapeshift. While no official contradiction has been posted, people on the Kheldian forum report that shapeshifting does NOT actual disable set bonuses. Unlike the first two, intentional for balance, this was not believed to be a balance issue but an engine limitation, so it is unlikely to be changed.

Positron stated this was for balance reasons - if you wanted access to set bonuses at lower levels you had to plan accordingly. (For example, my fire/en blaster has been capping his IO purchases at 33 to ensure the bonuses are available at 30+)

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Thanks for the input, plasma. Hm.

For (1) I see the distinction you make…I assumed mine was clear enough, but I see where it could be fuzzy with its current wording.

(2) Are you sure? My information was that set bonuses worked off of powers, and so activated with their use. (for 2 minutes) Was my info old, bad, or wrong?

(3) The distinction was made. I didn’t use the word “proc” as that’s lingo, but I did mention it. (right before getting into set bonuses.)

(4) Hm. I’ll have to look into that.

(5) noted just a post before yours, but I didn’t want to put that in the guide, as it’s a bug, not part of the actual mechanic, and will hopefully be fixed.

I’d really like to clear up #2. I’ll do some poking around.


 

Posted

Can each of the Unique portions of Numina's, Miracle and regenerative be stacked?

Will i receive recov/regen, regen, recovery bonuses?

Does this have to be attached to a click/toggle power to work or can I put it on a passive where it will stay on fulltime?