Article Discussion: Redesigning Hamidon
Looks like there is still no point to haveing a TA defender on this raid. Thanks Devs.
I suppose they could put that in the TA description when you are chooseing a character to play for the game rather than actually fix the Hammi raid.
From what I just heard, nothing is changeing significantly in regards to damage mitigation or the resistances of the Hammidon, at least according to what they have said. This means that defenders are still getting the shaft on this raid unless they happen to be empathy.
Would be interesting to see how the developers would approach fixing the hammidon raid if the Empathy set didn't exist.
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Would be interesting to see how the developers would approach fixing the hammidon raid if the Empathy set didn't exist.
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Rad Defenders with the Medicine Pool.
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Looks like there is still no point to haveing a TA defender on this raid. Thanks Devs.
I suppose they could put that in the TA description when you are chooseing a character to play for the game rather than actually fix the Hammi raid.
From what I just heard, nothing is changeing significantly in regards to damage mitigation or the resistances of the Hammidon, at least according to what they have said. This means that defenders are still getting the shaft on this raid unless they happen to be empathy.
Would be interesting to see how the developers would approach fixing the hammidon raid if the Empathy set didn't exist.
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You mean like on the villain side?
Formerly "Back Alley Brawler"
I can just imagine the fun lagfest it will be with 10 Thermals all shooting off their AoE heal.
I do not believe I ever used the word 'useful', I think I said 'require'. This is from someone with level 50 defenders. What I want to do is remind the Devs of some rather lofty statements about how all archtypes will have a roll in defeating the new 'Hamidon' scenario. They clearly want an event that is more dynamic and easier to modify as player tactics evolve and stagnate as they have with the current Hamidon encounter. Implied in the original post is the incredibly low damage cap for defenders. I can see no reason why it is so low.
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Interesting article. I noticed the 50 player cap too. I never raided Hamidon before, how many people could you get in there before?
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I think the Hive instances at about 200, give or take 20-30.
This Hamidon looks to be interesting to fight. It'll be good to shake up the good old "clear mitos, hold Hamidon, kill Hamidon" strategy. It's served us well, now it's time to move on.
Wait a second, I just spotted a flaw in the set up.
Max members in an SG: 75
Max amount of characters in the Hive/Abyss: 50
So... Does an SG make a Hive 2 and do a 32/33 man raid in each?
Fun idea: The Hami-race. Spawn two or more Hives/Abysses and see who finishes first. You only need 50+N characters to create N instances. (Leave one character in Hive 1, 50 goes to Hive 2, spawns Hive 3 and so on.)
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And what about SG's that have several "chapters" to the the pathetically low limit of members per SG?
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Multiple chapters of active members? Individual, not sharing the same global account, not an alt of some member active members? All of which are level 45+, all playing in the same faction, all of which want to raid, all of which log in at the same time on the same day?
Formerly "Back Alley Brawler"