/Fire users rejoice!


3Y3_SKR4P

 

Posted

Healing Flames is getting a buff. Currently on Test.


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

Oh yes, Hot Topic will definitely be enjoying that change.


 

Posted

Base is now 2.5... what was prior base?


 

Posted

As far as I'm aware, it was 1.75. So this isn't quite a 50% boost.
I'd love to get on test to verify that, but the character copy tool is giving me an error and in any case I8's messed up on my compy. (Though I suppose there's no reason that should carry over to Test.)


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

Just tested on test.


burn is borked so hard to tell.... it sticks to where ever you first used it so when you move (even past 100') you reburn the first spot used.



healing flames does 25% heal as base.


 

Posted

This is excellent news, and the fury bug is supposed to be fixed as well...

hmm, now which brute to play...


The cake is a lie! The cake is a lie!

 

Posted

Figure you would have more people at pvp for test.


Sigh... I will test fury in pve and keep trying in pvp and post the results when I get them


 

Posted

[ QUOTE ]
Just tested on test.


burn is borked so hard to tell.... it sticks to where ever you first used it so when you move (even past 100') you reburn the first spot used.



healing flames does 25% heal as base.

[/ QUOTE ]That's weird for Burn. O_o
2.5 = 25%, so Healing Flames is working as reported.


Alt-itis stole my soul!

The Annual Paragon City Gauntlet Marathon - Arc ID: 352887 (feedback appreciated)
Current Project: nothing specific, just general badge hunting right now.

 

Posted

[ QUOTE ]
burn is borked so hard to tell.... it sticks to where ever you first used it so when you move (even past 100') you reburn the first spot used.

[/ QUOTE ]

That's...strange. I'll look at it tomorrow.


 

Posted

[ QUOTE ]
[ QUOTE ]
burn is borked so hard to tell.... it sticks to where ever you first used it so when you move (even past 100') you reburn the first spot used.

[/ QUOTE ]

That's...strange. I'll look at it tomorrow.

[/ QUOTE ]
I am not seeing this. I just logged on with my Fire/Stone tanker on test and did some burn patches. Each one lays down right at my feet, just like always.

If I move and drop another Burn, the new patch goes down at the new location. It seems to be working as it always has. I dunno what Anarchicgorilla was seeing, but there doesn't appear to be any change to Burn at all.

I can't really tell any difference in the animation delay, personally. I do notice the slightly new animation effects, though.

Edit: Oops, maybe it's a Brute thing. I was testing with a Fire/ tanker.


Virtue:
Rockburner, Fire/Stone Tanker (50)
Doc Disaster, Earth/Storm Controller (44)
Icewall, Inv/Ice Tanker (42)
Wings, MA/Inv Scrapper (42)
Shockblast, Elec/Elec Blaster (36)
..and many others.

 

Posted

Hmmm, recharge reduced to 40 you say? On top of the increase to the base heal? I wont complain but i don't get the logic behind making this power THAT better than Reconstruction and other similar self heals. Off course, a quick gaze at my calculator show that under the 180 second window this turns fire into just slightly inferior to non granite stone, so it seems well thought and intentional. I just keep thinking its odd to "break the pattern", even if Healing Flames had already broken it to begin with. I like how it sounds, will have to jump into test later to check it out.

And Castle, since you paying love finally to fire, how about reducing Consume's recharge to match Energy Absorption, Power Sink and Energy Drain? It requiring a to hit check i can live with but how about a recharge change to match like powers?


 

Posted

I suspect the lower recharge is because of Fire's overall lack of mitigation tools.

Edit: nevermind me, you already said that.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
[ QUOTE ]
burn is borked so hard to tell.... it sticks to where ever you first used it so when you move (even past 100') you reburn the first spot used.

[/ QUOTE ]

That's...strange. I'll look at it tomorrow.

[/ QUOTE ]
It might have been lag actually. If no one else is seeing this problem then that's my guess.


 

Posted

Yeah; the /Fire changes are nice (especially for the tanker, with the healing flames upgrade), but is it possible to get more adjustments to make Fire more in line with the other sets defensively?


 

Posted

Talen, if this goes live it WILL make the set, survival wise, in line with non-granite tankers. Brutes equivalent are also similarly affected.

I know that is not the performance benchmark many would prefer, but i did ran my live build on test (witch runs CJ, Acro, and Tough on top of the norms) and was able to fight spawns of evens in the Crash Site without having to spam inspirations. This change to healing flames is a way more significant impact than many think, specially due to the recharge decrease.

Before, fully slotted, HF would heal 66.2% of your health per minute.
Aid Self would heal 116.7 per minute with a 3heal/3interrupt slotting and you know how everyone says it made a huge difference, right?

Well now fully sloted HF will be healing 141.86% of your health per minute.

My only insistence now is for the recharge of Consume to be made the same as Energy Absorption and then i can ignore Temperature Protection, Burn and Fiery Embrace sucking as makes my life easier on where to do sacrifices to get Tough and Acrobatics


 

Posted

*chuckles* as soon as they remove the 100% fear off burn, I will go back to playin fire. until then it just aint worth it


 

Posted

[ QUOTE ]

is it possible to get more adjustments to make Fire more in line with the other sets defensively?


[/ QUOTE ]

Test it out. It is extremely effective right now. Fully slotted, it heals half your hit points every 27 seconds or so. That's a huge boost to effectiveness.

My fully-slotted Tough/Acrobatics/Stamina tank noticed a considerable boost to survivability.

Scrap


 

Posted

[ QUOTE ]

burn is borked so hard to tell.... it sticks to where ever you first used it so when you move (even past 100') you reburn the first spot used.


[/ QUOTE ]

I didn't see this at all on my fire tank. Burn dropped where I was standing every time I used it in my mission (about seven times). My fire brute doesn't have Burn yet, so I can't check that aspect of it.

Scrap


 

Posted

[ QUOTE ]
[ QUOTE ]

burn is borked so hard to tell.... it sticks to where ever you first used it so when you move (even past 100') you reburn the first spot used.


[/ QUOTE ]

I didn't see this at all on my fire tank. Burn dropped where I was standing every time I used it in my mission (about seven times). My fire brute doesn't have Burn yet, so I can't check that aspect of it.

Scrap

[/ QUOTE ]

I tested some on my /fire brute and didn't notice a problem with burn. And yes, the healing flames boost is great. I may not play my /fire again until it hits live... yep, its that yummy.


 

Posted

Ran a test on this myself. Have a lvl 50 fire/fire brute and i put aside my higher enhancers and went all whites (even lvl). Slotted 3 heal/3 recharge (optimal slotting i believe). On live, 512 hp heal/25 sec recharge, on test, 731 hp heal/20 sec recharge. No calculator handy, but thats a dramatic increase, and overdue.


 

Posted

Just ran a couple of missions, and this "feels" like a notable difference. Instead of healing just a bit too slowly, I always seem to have my heal up when I need it...

That said, I havn't played my /fire much in 8 months, so my playstyle may have evolved a bit, lol!


The cake is a lie! The cake is a lie!

 

Posted

This was just what I was looking for. I have a Fire/ Tank and a /Fire brute. I have seen the numbers (zomg) for the tank side, but have not seen any for brute....thanks. Cant wait to get on test tonight.

I hate Fedex.....holding up my weekend.


 

Posted

K, been testing burn a bit now. I donot know why I got that bug of burning same spot... but as of now burn working.

I love the new burn. In the past (always used huge body) there was a pretty decent chance of my foe getting out of the patch unless I went AS -burn - AS to keep foe in patch , even then it would excape a decent amount of the time.


With these changes I have yet to have a mob get out of the burn patch while using AS.

That at the very least is one mob perma in the patch. Which IMO is enough for me to slot and use burn as a constant in my chain.


 

Posted

Hmm. I recently gave up on my Stone/Fire Brute in disgust, rerolled her as a Stone/Electric. So when I saw this thread title I immediately said to myself, "Figures."

...But imho, Healing Flames wasn't the problem with FA. Not even CLOSE. Sure, it's ONE of the issues, but not THE issue, at least the way I played. So this change is a good start, honestly it is....

I'm still much happier with my Stone/Electric. Good RIDDANCE to FA.

So everybody wins!