Official Thread: Miscellaneous Issue 8 Talk


Adam7

 

Posted

Right "ALT" by default "expands" your power bar one row. Chances are CoH caught the ALT before Windows did, or you hit ALT by itself.


Cats are independent, they don't listen, they don't come in when you call, they like to stay out all night, and when they're home they like to be left alone and sleep. In other words, every quality that women hate in a man, they love in a cat. - Jay Leno

 

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My favorite I8 feature: The "Story Arc" icon next to your contact name.

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Now they just need to add a second tab to the contacts bar where all the contacts that are dead can be shuffled off into.

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Yes please or give us Flashback! Hiro and Peter can do it


ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec

 

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Some of the comments i've read suggest that slotting Knockup powers with Knockback Enhancements now has no effect, that the enemies don't go any higher or take longer to get back up.

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Unfortunately, that sounds sensible, within limits. Ragdoll graphics have pretty much taken over where the duration of enemies' attempts to get up is concerned. And the matter of KD/U changing to KB is apparently a question of Knock* Magnitude, which Enhancements don't change.

(There's actually an idea in here: Allowing people to slot for Knock* Magnitude instead of range and then tying range into Magnitude. That'd allow people to pick and choose whether their KD/U powers should do KB instead. Though there's gonna be an awkward level where you can KD/U resistant enemies but KB everybody else. That'd however make for a fair tradeoff for the flexibility, IMO.)

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You weren't around when we could knock Helions over the Atlas globe :P I soo miss KB from the I-0 days.


ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec

 

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I would like to repeat the Invisible Graphics Effects complaint. The entire Frostfire mission, all of the ice is invisible. It actually resulted in at least 4 deaths amongst teammates as you couldn't tell what you were stuck on, or why, all of a sudden, you would start sliding into mobs.

I'm familiar enough with the Frostfire mission that I only died once do to the invisible graphics but new players will be in a world of hurt.

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Ran Frosty last night with 6 noobs who'd never done it before. Both the ice AND fire "decorations" are missing, which I found hysterical, but the noobs avoided death fortunately. Baddies standing on things appeared to be floating in air.


Lvl 50 fire/rad troller Wantonya - Infinity
Too many other alts and servers to bother counting

 

Posted

Bugged this becasue I don't understand it
I was getting a new contact off Sanjay in Skyway (hmm..rhymes) and he offerred a Dr Lenk that was supposed to help out with the inventing system?
When I selected him, he didn't appear as a contact and Sanjay stopped talking to me.


 

Posted

Bane Spider Commando Lieutenants are very much overpowered. They should be Boss rated. They do as much damage as a Boss, but much faster. Activation time seems under one second for most attacks.

Most Arachnos now feature new Mezzing skills. I think they are overpowered as a whole and incur too much debt to be fun. I will follow the mission arcs, but otherwise avoid them. It reminds me of what was done with the CoT. Each minion started getting new Mezz powers with each new issue of CoH till they became probably 2 levels higher than rated in effectiveness. Since I have already done the story-arcs, I usually decline teams and contacts offering CoT missions. I guess Arachnos is next.

It would be okay if the missions paid double XP to offset the XP Debt, but I am not interested in extra risk missions for average XP. You should recognize the gaming value of having high XP rewards attached to high risk missions and the lowering of player interest when no bonus level XP is offered for battling these over-powered factions.

Still, I like high risk missions, but the rewards are higher for those missions in every game I can think of.... except CoX.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

I like to thank those Dev involved in giving us a Emote Menu for sitting! You have improved my Toons lives 1000 fold! they can now sit on the right for what they are sitting on instead of looking like they are at a open air rock concert.


Doom/Batman in 2012

The Resistance has boobs too, and better hair!

 

Posted

I-8's Winter Event;

Next time, instead of giving everyone a Hold/Mez Temp Power, how about a Mez Resistance Temp Power? That would be more balanced. Think about it.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

Hehe, me again.

One thing you might be overlooking is that Regeneration only has one Toggle, Integration. If attacks now have 64% chance (we'll say) to knock a random toggle out then that hurts Regeneration harder than any other Armor set since Integration is the mainstay of Regeneration's functioning now. Unless you are saying you want players to run Dull Pain and Instant Healing constantly now, but if you wanted that why did you make IH a Click Power? I thought you were trying to get away from players running IH constantly?

In gameplay it works like this;

Say I am Invulnerable. I will be running Temporary Invulnerability, Unyielding, probably Invincibility, maybe Tough. The aforementioned attack has a 64% chance to drop a random toggle, not a big deal, but could be if certain things were linked to it.

Now say I am Regeneration. The same attack has a 64% chance to knock out Integration? This is much worse and you will soon see players starting battles by clicking IH and Dull Pain, then they will just retreat till those powers recharge. It's bad in PvE as well since almost the very first day that I-8 was out my character was hit by a single hit from a single Smasher Elite= Stunned when Integration was dropped, and dead in 3 seconds. That contradicts the main purpose of the Scrapper AT which is to focus on Bosses and other very dangerous, but single targets. Anyway, you have made Integration too unreliable/prone to toggle-dropping and players will adapt in ways you don't like because they make game-play duller, less reactive.


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

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I-8's Winter Event;

Next time, instead of giving everyone a Hold/Mez Temp Power, how about a Mez Resistance Temp Power? That would be more balanced. Think about it.

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Mez temp is great for melee types (and ranged have another hold power, which means better chance of holding), mez protection better for ranged typed. You obviously play a lot of the squishes I guess, lol.


Brutes are built to kick @$�, not to save that of yours - Double Electro

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