Power Data Standardization v2.0 (Issue 7)
Inherent and Pool powers are not yet set up properly. All powers in those categories are currently using Blaster modifiers for all effects. (Nova blasts, etc., display as 0 damage because Blasters have no SSDamage modifiers)
Also I think the Epic pools are doing so as well.
At least, the Psychic Mastery pool's Dominate is giving damage that would be exactly right for a Blaster on that damage scale, but is way too high for the Defenders that get it.
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
Correct. Any category of powers that uses more than one AT's modifiers is not yet set up to display the correct effect values. You can see which AT modifier is used by looking at the line immediately above the effects, titled "Effects Source." If this source does not match the source you are expecting for that power, the effect data will not be accurate.
Also note that the Mastermind Pets category does not use the correct modifiers yet. It is currently using only the general Pets modifiers, when it should be using a different set of modifiers for each rank of henchman. I listed most of the Henchmen modifiers earlier in this thread, so you can find the correct effect values by swapping the proper Henchman modifier for the current Pets modifier.
Before I ask my question, I just wanna give 2 thumbs up to the City of Data site. Beautiful piece of work.
Ok, now for my question: Am I missing something or does CoD not have any information at the moment on how many tics DoT attacks run through?
It has information, it's just that for some powers, it requires calculation.
For example, Defender Gloom is pretty straightforward, doing "8 * 7.95 negative_Energy Damage over 3.60 seconds" - that's 8 ticks of 7.95 base damage, presumably spread evenly among the 3.6 seconds during which they take place. Burn, on the other hand, the power simply summons a pet and passes it a 10 second duration. The pet it summons does 3.34 damage every activation, and activates every .2 seconds - so given the 10 second duration, that's 50 ticks.
I think that's how it works.
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
D'oh. I was asking only about pseudo-pets, not about the usual sort of powers, but it came out all wrong. Silly me.
As for pseudo-pets...so *that's* what that activation number means! Thank you.
Can you tell me how this information was acquired? How did Red Tomax get this info? Which file did he open and where was it located?
I am trying to independently verify the data used in the analysis. Any help you can give me would be appreciated.
Thanks.
Insider info was shared followed by significant testing/analysis by a few curious and diligent, long-time players.
Independent verification can be done on your machine via tips offered in this thread and its "sister thread" (linked somewhere around here).
Repeat Offenders
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Can you tell me how this information was acquired? How did Red Tomax get this info? Which file did he open and where was it located?
I am trying to independently verify the data used in the analysis. Any help you can give me would be appreciated.
Thanks.
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I can't tell you how the information was acquired, but I can tell you that a large portion (if not the majority) of it is not stored anywhere in the game client; so not only would hacking your client be a violation of the EULA, it would not even give you the information you seek.
I can also assure you that RedTomax and his source did not acquire this information by taking any actions on any Cryptic/NCSoft servers.
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Well great, now I need a new hero planner.
Someone, get coding!
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The Builder is now auto-updating again!! The project has been handed over to me. The C# will be going open source. ANYONE who would like to work on it (i.e. add in DS, RDS, Scaling Mez tables etc. etc.) please get in touch with me via PM or at aarondutronnet@msn.com
(Anyone that has corrections/fixes for my incorrect data please contact me as well!! )
Thanks again Iakona!!
This is some good info, nice one to keep favorite.
In honor of the one-year anniversary of the beginning of the Power Data Standardization project, I've decided to make all the AT/Rank/Class data available in .xls format. You can download the spreadsheet at http://www.sharebigfile.com/file/81959/classes-xls.html.
This spreadsheet contains all the base, minimum, and maximum values for all attributes for every player AT, and all 31 critter Classes. It includes virtually everything I've posted in both of the PDS threads, and much much more, all in one concise and easy-to-read format.
If you've ever wondered about the damage cap for a level 13 Blaster, or the Brawl damage for a level 38 underling, or the defense cap for a level 50 Scrapper, or the base perception of a boss turret, you can find the answer to all those questions and many more in this one spreadsheet.
Very, very, very cool!!!
Thank you so very much.
Global @StarGeek
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Accuracy needed for 95% ToHit spreadsheet
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Nice!
Thanks, man!
Level 50s:
BlackSpectre, Dark Defender (Guardian)
Thorin, Invul/Axe Tank (Justice)
Volcano Juice, Fire/Stone Tank
Professor ?, Mind/FF Controller
Stone Forge, Stone/Fire Tank
Slodeine has generously offered to host the spreadsheet on his website at http://home.comcast.net/~ksonnad/classes.xls. Use that link to directly download the file without having to go through all the mess on the free site host I previously listed. If you have trouble with Slodeine's link, the file will still be available at the link I previously listed.
Nice work Iakona!!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
<QR>
Wow thanx to you and Slodeine!!
Soooooooo many numbers.......it's like the abyss n'stuff.
"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.
This is awesome.
Any chance of getting the spreadsheets for NPC enemy powers?
Jerk 4 Life
In brightest day, in blackest night/No evil shall escape my sight/Let those who worship evil's might/Beware my power ... Green Lantern's light!/(Meowth, that's right!)
My Arcs: #4827: Earth For Humans. #6391: Young Love.
Although he updated his signature with this information, I thought I would quote the following the following post from iakona on Red Tomax's forum:
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My CoX game account expired a few days ago, and due to a variety of circumstances it is unlikely to be renewed in the foreseeable future. It's been a great 3+ years with the CoX community (especially the year and a half I've been working with Dave here to provide accurate data to the community). I've enjoyed working with the community and greatly appreciate the response I've received for the work I've done to decipher the mechanics of the game over the past 18+ months.
I wish you all the best of luck in the future, and I hope to see the City Of franchise continue to prosper for years to come.
If you wish to contact me, you can do so via PM on these forums.
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:'(
Anybody have any updated information on PDS in general, especially now with the new VEATs, changes to stalkers, blahblahblah?
I can't seem to find anywhere that would have this stuff, including Red Tomax's site or Paragonwiki.
Ok. Thanks everyone for your help!
Yes, under Inherent cetagory, Inherent powerset. But they look a little funny. I think they are listed as doing 0 damage.
Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304