Patron Powers: Ghost Widow - Soul Mastery


5th_Player

 

Posted

This thread is solely for discussions regarding the Patron Powers from Ghost Widow. From the Issue 7 Training Room Patch Notes:

“Patron Powers

High level villains may complete a series of missions to gain favor with one of the faction leaders of Arachnos, gaining access to a new power pool. A villain may only have one patron during their career, so choose carefully.

Ghost Widow - Soul Mastery
Ghost Widow will teach you how to corrupt and utilize souls of the dead to damage and hinder your enemies”

Details on each archetype can be found in the patch notes. All off topic posts will be removed. Please do not post bugs/feedback/balance issues before testing this content.


 

Posted

What happens when the hold hits Hamidon?
Does the server crash?


 

Posted

Going to test Ghost widow ASAP. Hope to have some info up by the end of the day.


 

Posted

im confused about the PPPs, do you get them for doing the arc, or for getting to the certain lvls? (41, 44, 47, 49) ?


 

Posted

[ QUOTE ]
im confused about the PPPs, do you get them for doing the arc, or for getting to the certain lvls? (41, 44, 47, 49) ?

[/ QUOTE ]

You geta ccess to the pool for doing the arc. Once you have access, you can take the powers as you please like the APPs.


 

Posted

as I am unable to test this myself for now. does this mean you can theoreticly do *all* the arcs before you choose to take the power ? if so I am confused as to the respecing issues


 

Posted

Reference for Corruptors...

Soul Drain
* Unenhanced damage @ lvl 40: 38.2 (N. Energy)
* Self +DMG, +ACC
* Range: PBAoE
* END: 20
* Recharge: 240 secs


Dark Embrace
* Self +RES (S/L, N. Energy, Tox)
* END: 1 unit/sec
* Recharge: 4 secs


Soul Storm
* Unenhanced damage @ lvl 40: 42.02 (N. Energy, DoT)
* Hold
* Range: 80
* END: 10.66
* Recharge: 32 secs


Summon Mistress
* Ranged Moderate Damage (Psi)
* No secondary effect listed
* Duration: 4 mins or upon zoning (map or mission)
* Range: N/A
* END: 26
* Recharge: 900 secs


Repeat Offenders

 

Posted

Reference for Brutes..

Gloom
* Unenhanced damage @ lvl 40: 44 (N. Energy, DoT)
* Foe -ACC
* Range: 80
* END: 11
* Recharge: 12 secs


Soul Tentacles
* Unenhanced damage @ lvl 40: 22.5 (N.Energy, DoT)
* Foe Immobilize
* Range: 40 (cone)
* END: 13
* Recharge: 20 secs


Dark Obliteration
* Unenhanced damage @ lvl 40: 22.5 (N. Energy)
* Foe -ACC
* Range: 80 (Explosion; AoE)
* END: 19
* Recharge: 32 secs


Summon Widow
* Ranged Moderate Damage (Lethal)
* No secondary effect listed
* Duration: 4 mins or upon zoning (map or mission)
* Range: N/A
* END: 26
* Recharge: 900 secs


Repeat Offenders

 

Posted

What does the Dark Embrance look like? Is it normal Dark Armor?


 

Posted

[ QUOTE ]
as I am unable to test this myself for now. does this mean you can theoreticly do *all* the arcs before you choose to take the power ? if so I am confused as to the respecing issues

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If I understand you correctly, no.
You take powers at 41, 44, 47 and 49 as you hit each level...just like levels 38 and below.
At each of the other levels 40 and up, you get 3 slots...42, 43, 45, 46, 48 and 50.

At 41, 44, 47 and 49, you are NOT forced to take PPPs.
You can take 'older' powers from you primary, secondary or whatever general power pool you have already (or yet) chosen, if you want to.


About "respecing"...if you want to run paper mishs or mishs from non-PPP contacts from 40-49, theoretically, I think that you can.
Thus, you could respec just fine...just like prior to I7 if you will.

If you did non-PPP mishs from 40 to 43 then chose a PPP contact/arc and respec'd later, I think you would be allowed to respec your level 41 "non-PPP" power, slots at 42, slots at 43 and that would be it...of course, anything before level 41 you could respec as well.

This is how I understand the design, but I may be myself.


Repeat Offenders

 

Posted

I guess I'll comment on the Brute arc missions here as well...

In the last (gigantic) room of the first BW mission (Defeat all Longbow in base), are the elevators supposed to work?
I got "you cannot enter" on the two that I saw.
SJ'ing around was only mildly annoying, but SS'ers may go nuts in that room.


Repeat Offenders

 

Posted

[ QUOTE ]
Reference for Corruptors...

Soul Drain
* Unenhanced damage @ lvl 40: 38.2 (N. Energy)
* Self +DMG, +ACC
* Range: PBAoE
* END: 20
* Recharge: 240 secs


[/ QUOTE ]

I'm hoping these numbers will be expanded upon somewhat. First thing I noticed looking at the Ghost Widow plaque was that Soul Drain doesn't give numbers for how much damage/accuracy are buffed nor for how long the buff lasts. I can assume that these stats are the same as the Dark Melee version, but isn't the point of the plaques that all information is provided to the player? In any case, I bugged the lack of completion.


 

Posted

yeah, the lack of numbers is kind of retarded. Why is it always up to the community to find numbers and info, even on stuff we were supposed to be given numbers to, lol.


 

Posted

[ QUOTE ]
[ QUOTE ]
Reference for Corruptors...

Soul Drain
* Unenhanced damage @ lvl 40: 38.2 (N. Energy)
* Self +DMG, +ACC
* Range: PBAoE
* END: 20
* Recharge: 240 secs


[/ QUOTE ]

I'm hoping these numbers will be expanded upon somewhat. First thing I noticed looking at the Ghost Widow plaque was that Soul Drain doesn't give numbers for how much damage/accuracy are buffed nor for how long the buff lasts. I can assume that these stats are the same as the Dark Melee version, but isn't the point of the plaques that all information is provided to the player? In any case, I bugged the lack of completion.

[/ QUOTE ]

If that's the information from the plaques I am wildly unimpressed. That is radically insufficient for choosing among power pools when the choice is permenant and unalterable.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Reference for Corruptors...

Soul Drain
* Unenhanced damage @ lvl 40: 38.2 (N. Energy)
* Self +DMG, +ACC
* Range: PBAoE
* END: 20
* Recharge: 240 secs


[/ QUOTE ]

I'm hoping these numbers will be expanded upon somewhat. First thing I noticed looking at the Ghost Widow plaque was that Soul Drain doesn't give numbers for how much damage/accuracy are buffed nor for how long the buff lasts. I can assume that these stats are the same as the Dark Melee version, but isn't the point of the plaques that all information is provided to the player? In any case, I bugged the lack of completion.

[/ QUOTE ]

If that's the information from the plaques I am wildly unimpressed. That is radically insufficient for choosing among power pools when the choice is permenant and unalterable.

[/ QUOTE ]

Well, it does give me enough information to go *bleah*. 4 min recharge on Soul Drain. Ugh. Isn't the Scrapper/Brute version 2 min base time? With 3 rch in it its up pretty much every fight. Weren't the PPPs suppost to be better? Defenders get build up in one of the APPs, is it on a 4 min timer too?

Grrr.... really. I've gotten a few hero's into the APPs and they flat out rock. Usually there is at least one *WOW* and then one or two really good powers in each APP. I've yet to see anything in an APP that is a clearly better choice than a skipped Primary/Secondary power. Or even some standard pool choices. My Brutes normally pick up tough, and skip Weave.... well, do I want a (another) 2 or 3 BI attack, or Weave? My corruptors and Dominatiors usually skimp on pool picks to grab as much from thier primary/secondary as possible. So I'm looking at (for example) leadership picks or PPPs, and so far Leadership looks better.

I understand the need for balance but clearly PPPs are pure flavor picks. Minimal Utility, long recharges, and low power attacks. Feh, I say. Feh, and Bleah.


 

Posted

[ QUOTE ]
[ QUOTE ]
as I am unable to test this myself for now. does this mean you can theoreticly do *all* the arcs before you choose to take the power ? if so I am confused as to the respecing issues

[/ QUOTE ]


About "respecing"...if you want to run paper mishs or mishs from non-PPP contacts from 40-49, theoretically, I think that you can.
Thus, you could respec just fine...just like prior to I7 if you will.

If you did non-PPP mishs from 40 to 43 then chose a PPP contact/arc and respec'd later, I think you would be allowed to respec your level 41 "non-PPP" power, slots at 42, slots at 43 and that would be it...of course, anything before level 41 you could respec as well.

This is how I understand the design, but I may be myself.

[/ QUOTE ]

You can only do one arc, and that arc unlocks a new power pool with 4 new powers in it. That new power pool choice is permanent and cannot be changed. So if you do Mako's arc and unlock his pool you cannot then do Black Scorpion's arc and unlock his pool.
The powers within that pool are respecable though. So if at level 41 you take bile spray, and at 44 you take shark skin then run a respec you can change those power choices to something else in Mako's pool or something in your primary or secondary.
Every power you choose is respecable. The only thing that is permanent is the power pool you chose to unlock by running that particular arc


 

Posted

The pets in each power pool that are the 4th power for most pools last 4 minutes and have a 15 minute recharge. How's that for a situational power, bleh.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
as I am unable to test this myself for now. does this mean you can theoreticly do *all* the arcs before you choose to take the power ? if so I am confused as to the respecing issues

[/ QUOTE ]


About "respecing"...if you want to run paper mishs or mishs from non-PPP contacts from 40-49, theoretically, I think that you can.
Thus, you could respec just fine...just like prior to I7 if you will.

If you did non-PPP mishs from 40 to 43 then chose a PPP contact/arc and respec'd later, I think you would be allowed to respec your level 41 "non-PPP" power, slots at 42, slots at 43 and that would be it...of course, anything before level 41 you could respec as well.

This is how I understand the design, but I may be myself.

[/ QUOTE ]

You can only do one arc, and that arc unlocks a new power pool with 4 new powers in it. That new power pool choice is permanent and cannot be changed. So if you do Mako's arc and unlock his pool you cannot then do Black Scorpion's arc and unlock his pool.
The powers within that pool are respecable though. So if at level 41 you take bile spray, and at 44 you take shark skin then run a respec you can change those power choices to something else in Mako's pool or something in your primary or secondary.
Every power you choose is respecable. The only thing that is permanent is the power pool you chose to unlock by running that particular arc

[/ QUOTE ]


Thanks for straightening me out.


Repeat Offenders

 

Posted

[ QUOTE ]
Reference for Corruptors...

Dark Embrace
* Self +RES (S/L, N. Energy, Tox)
* END: 1 unit/sec
* Recharge: 4 secs


[/color]

[/ QUOTE ]

Dark Embrace costs 1 End/sec! If I'm not mistaken, the cost for a Brute to run Dark Embrace is about .19 End/sec---this is over 5 times as expensive as the Brute version (and I wouldn't be surprised to learn that its base RES levels are lower, as well). Come on, Devs---for the most part these are low level powers that we are getting in the 40s. Don't make them entirely useless, as well. Overlong recharges and prohibitive End costs will make them not worth taking.

I think I noticed that the Brute's Gloom recharges in 20 seconds, and I'm pretty sure that is about 2.5 times longer than it takes for my Dark Corruptor's Gloom to recharge (I think the End cost is significantly higher, too).

I personally don't mind being locked into one patron or the fact that the powers available are very similar from pool to pool, but if the powers themselves are severely diminished in their utility, I may not be taking PPPs after all---and I was really looking forward to them.


CGU:
Honor Harrison: 50 PB

CGS:
Capt. Arabella Blood: 50 Ice/Kin C
Maiden Might: 50 SS/INV B
Valentina Metis: 50 NW
Dark Falconayra: 45 EM/DA B
Imperiatrix: 45 Fire/Kin C
Fiona Flitterwing: 47 Ice/Kin C
Doc Electroshock: 43 SM/ELA B

 

Posted

Guess that's one story arc my brute will be skipping.


 

Posted

[ QUOTE ]
[ QUOTE ]
Reference for Corruptors...

Dark Embrace
* Self +RES (S/L, N. Energy, Tox)
* END: 1 unit/sec
* Recharge: 4 secs


[/color]

[/ QUOTE ]

Dark Embrace costs 1 End/sec! If I'm not mistaken, the cost for a Brute to run Dark Embrace is about .19 End/sec---this is over 5 times as expensive as the Brute version (and I wouldn't be surprised to learn that its base RES levels are lower, as well). Come on, Devs---for the most part these are low level powers that we are getting in the 40s. Don't make them entirely useless, as well. Overlong recharges and prohibitive End costs will make them not worth taking.

I think I noticed that the Brute's Gloom recharges in 20 seconds, and I'm pretty sure that is about 2.5 times longer than it takes for my Dark Corruptor's Gloom to recharge (I think the End cost is significantly higher, too).

I personally don't mind being locked into one patron or the fact that the powers available are very similar from pool to pool, but if the powers themselves are severely diminished in their utility, I may not be taking PPPs after all---and I was really looking forward to them.

[/ QUOTE ]

/seconded. What is the rationale for the prohibitive endurance costs?

As the end cost of this power is five times higher than the Brute/Stalker/Scrapper Dark Armor, is the +res also five times higher for balance purposes?

Is this balanced against the Dark Embrace that Epic Hero pools get?

If not, this is BROKEN unfairly AGAINST villains and needs to be FIXED.


 

Posted

I'm bothered that the range on the cone immobiles for MMs in other PPPs happens to be 50, whereas in Ghost Widow's set it's 40.

It just seems that the one patron set I really want pales in comparison to others and I will probably be going Mako just for the range/quick recharge/-fly. Ghost Widow is -acc and that's it, plus we don't even know how good the debuff is. If it's anything like MM's dark then it'll be nowhere near defender level, and at those recharge times not worth it.

Edit: Plus the other sets can get their aoe immob at level 41 whereas we have to wait until 44! So cruel.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Reference for Corruptors...

Soul Drain
* Unenhanced damage @ lvl 40: 38.2 (N. Energy)
* Self +DMG, +ACC
* Range: PBAoE
* END: 20
* Recharge: 240 secs


[/ QUOTE ]

I'm hoping these numbers will be expanded upon somewhat. First thing I noticed looking at the Ghost Widow plaque was that Soul Drain doesn't give numbers for how much damage/accuracy are buffed nor for how long the buff lasts. I can assume that these stats are the same as the Dark Melee version, but isn't the point of the plaques that all information is provided to the player? In any case, I bugged the lack of completion.

[/ QUOTE ]

If that's the information from the plaques I am wildly unimpressed. That is radically insufficient for choosing among power pools when the choice is permenant and unalterable.

[/ QUOTE ]

Well, it does give me enough information to go *bleah*. 4 min recharge on Soul Drain. Ugh. Isn't the Scrapper/Brute version 2 min base time? With 3 rch in it its up pretty much every fight. Weren't the PPPs suppost to be better? Defenders get build up in one of the APPs, is it on a 4 min timer too?

Grrr.... really. I've gotten a few hero's into the APPs and they flat out rock. Usually there is at least one *WOW* and then one or two really good powers in each APP. I've yet to see anything in an APP that is a clearly better choice than a skipped Primary/Secondary power. Or even some standard pool choices. My Brutes normally pick up tough, and skip Weave.... well, do I want a (another) 2 or 3 BI attack, or Weave? My corruptors and Dominatiors usually skimp on pool picks to grab as much from thier primary/secondary as possible. So I'm looking at (for example) leadership picks or PPPs, and so far Leadership looks better.

I understand the need for balance but clearly PPPs are pure flavor picks. Minimal Utility, long recharges, and low power attacks. Feh, I say. Feh, and Bleah.

[/ QUOTE ]


Unless this version of Soul Drain has its +DMG (~10% per baddie in the DM set) and/or duration (30 secs in the DM set) inflated to match this ridiculous recharge then PA-TOOEY!

Cryptic: We really should have at least the +DMG/per and +ACC/per for this power. The duration would help immensely also.


Repeat Offenders