Dosvidanya

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  1. [ QUOTE ]
    I personally love doing the side missions but the amount of ambush's you get in the "Smash & Grab really put a dent in my time. I've actually failed 2 Mayhem Missions so far because of the excessive ambush's.

    [/ QUOTE ]

    I thought smash and grabs usually gave 11 minutes total: 5 for the safes in front and 6 for the vault loot.
  2. [ QUOTE ]
    OK, finally got to level 32. Found one problem, one concern, one question, and one art critique.

    The problem: If you apply the second upgrade while the first upgrade is still playing, the thug will "flicker" back and forth between the two models until dismissed. The only way to prevent this, someone was kind enough to tell me, is to wait until the 1st upgrade is done before applying the 2nd.

    The concern: Is the rate of fire on MM/Thugs/Bruiser/Hurl right? Part of me hopes that it is, but for an attack with that much damage it seems to have an awfully high rate of fire. I can almost justify it, because when the Bruiser gets stuck in the pack (which he seems to do about half the time) he has that ranged attack to fall back on. On the other hand, wow is that a lot of ranged damage for what is basically a brute.

    The question: Does the MM/Thugs/Enforcer/Assault buff include +Res(Confuse)? Why or why not?

    The art critique: The fully upgraded Enforcer wears a necktie? And the fully upgraded Bruiser wears a pastel blue and purple batik disco shirt with a butterfly collar, open to the waist? That's not the kind of menacing thug I had in mind.


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    Assault is res placate/taunt. Tactics would resist confuse As for the ranged damage on hurl, I think they shifted brute numbers on ranged attacks to their melee number. Or never included that on the bruiser.
  3. I'm bothered that the range on the cone immobiles for MMs in other PPPs happens to be 50, whereas in Ghost Widow's set it's 40.

    It just seems that the one patron set I really want pales in comparison to others and I will probably be going Mako just for the range/quick recharge/-fly. Ghost Widow is -acc and that's it, plus we don't even know how good the debuff is. If it's anything like MM's dark then it'll be nowhere near defender level, and at those recharge times not worth it.

    Edit: Plus the other sets can get their aoe immob at level 41 whereas we have to wait until 44! So cruel.