Base bugged after patch
I think they expanded the "size boxes" on a number of items, like bridges and balconies. The "short" arcane bridge no longer fits on a one-square wall at all... Probably to address the "hiding your anchors at the ceiling with lamps and other crap" exploit.
;_;
Kinda sucks for us non-exploitative types, but there you have it. THIS IS WHY WE CAN'T HAVE NICE THINGS, PEOPLE!
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I think they expanded the "size boxes" on a number of items, like bridges and balconies. The "short" arcane bridge no longer fits on a one-square wall at all... Probably to address the "hiding your anchors at the ceiling with lamps and other crap" exploit.
;_;
Kinda sucks for us non-exploitative types, but there you have it. THIS IS WHY WE CAN'T HAVE NICE THINGS, PEOPLE!
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They didn't have to change the size of any objects, all they had to do was correct the two or three things that were broke regarding the path to raidable item.
Devs and programmers, you gotta love 'em.
Hey this is working well, i guess i gotta fix it! Bang. What do you mean it's not working now, I just fixed it!
I did a couple hours of editing and the big thing is that your Doorway archs can't house anythng and that raid blocking on most items have incresed by aound 10% [I had to move my Super computer away from the monitor banks a little more.]
if you do this you should be able to edit in rooms again.
I think the idea of this patch was to pull anchors off doorways so you can't eyeball invaders . . .
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
Pretty much the same except that I can place items in my trama center, control room, IoP room and enterance area. Everything else is locked down. I found this out when I tried to move my turbine generator over a little.
Check out one of my most recent arcs:
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I think it's more the case that people who got extra "creative" with their base design and exploiting a few of the bugs in the previous verision (where you could block off rooms completely with careful placement of items) are getting caught by bugfixes to the base code. I bet the pathing is the same, just minus a few bugs.
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Actually we weren't blocking or exploiting anything. I found out what it was that was causing our medical room to be locked down. It was a bridge, yes a simple bridge that was going from 1 raised floor square to another raised floor square. Once the bridge was deleted, I could place the doorway back that was deleted but I couldn't place the bridge again. I got an email from a GM that actually said pathing was changed. I can deal with the bridge not being there but I just found it to be really silly that something not blocking a single thing in the room or between rooms was causing the trouble.
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Now that you mention it this did not happen until I laid down a bridge in my maze tunnel.
View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com
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I deleted a couple beacons to see if I could replace them someplace else, now it won't even let me put them out, it's red no matter where I try to put them.
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Same thing happened to me. In my base I wanted to remove the Faultline beacon with Boomtown. Faultline deleted just fine, but when I went to put in Boom, I get red all over, couldn't even put it on a wall facing the TP.
Also, it wouldn't allow me to put anything in the corner of my TP room. I have 2 Arcane TP's kiddycorner with a corner space between them (2x2 room). I'd like to put something there instead of having a dead space. :P
They should have done more tests on Test before implementing this patch.
"Without LAN play? How the **** do you release a PC game without LAN?" ~Hitler
CHAMPION FTW!
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Yeah, it is a real pain. I can't even put anything on an entire wall for some reason. The entire wall. Not even a small torch. Rather silly if you ask me.
Fans or any of that kind of item that can block entry has been changed so that you can no longer block paths, if you have it now, it will not allow you to move things around in room, like if its under an anchor or blocking a path to energy generator. For the doorways not being there, basically you need to change your ground levels to match up with each other, a common move room bug. Also, for raids, REQUIREMENTS: 6 Anchors and 1 IoP in a Vault Room, That solves the "Supergroup cannot be raided problem."
Ok, did some testing last night.
On my sg where we *ahem* accidentally blocked dimensional anchors, i can not move any existing item, or place any new item in any room except the base portal. Note, all other rooms have dimensioanl anchors that are well blocked.
Now, on the sg that did NOT block any raidable device, there are a total of seven rooms. Four of which I can not move any existing items or place any new items. These rooms include secured tp chamber, infirmary, control room, 1 of 2 workshops. I can move items or place new items in; my base portal room, 2 of 2 workshop, and my energy room. I send two petitions and never heard back from a GM.
On a side note; #1 the frame rate seemed way low when I was doing an indoor warburg mission solo. I can't imagine a group doing things and NOT complaining.
#2 My regen stalker was taking WAY more damage than usual. Either the devs nerfed something regarding my character, or buffed enemy damage.
Guys delete everything but the rooms and your salvage created items.....ensure there are no pathways blocked, or crazy turns in hallways. you may need to delete a few select salvage created items. Then you should be able to put back in doorways and items, but be very careful about pathing from now on.
The above suggestion is only if you are impatient. I recommend you wait for a GM (use help or petition not bug) to do all that so he will return you your salvage like they did for us.
If you get GM Roland he will know exactly what to do.
View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com
I'm still having all sorts of problems. Trying to delete an empty room so I can add a vault and be able to raid again, but I get "Deleting this room will break continuity of the base" (which it wouldn't) Also can't place new rooms, in other areas, most irritating
You have to call a GM. Im telling you let em work their magic. It may take a while for em to come, just do a mission arc or something to bide your time. They will eventually come.
Short of that, get rid of everything with pathing issues (especially if you have anchors behind lights/spikes up in ceiling)
View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com
You may have to wait on that GM. Apparently the mechanism for /petition went out sometime last night - Cuppa noted it in the announcements section. Hopefully they'll have it working again soon.
While trying to place a vault in our base last night, the base editor deleted the doorway to our infirmary even though I wasn't working anywhere near that part of the base. Much like many of the posters in this thread, I was unable to build new rooms, place new items, often times I would move something and be unable to put it back where it was. As it turned out, there was a dimensional anchor in my infirmary that had been placed too close to a hanging ceiling light and was violating the pathing requirements. Once I moved the anchor over a space, the base behaved properly again, allowing rooms to be created, objects to be placed, moved, and rearranged normally. So, it appears that you only need to have a single violation anywhere in your base for the pathing system to freak out and disallow edits in the rest of your base.
yeah pretty annoying stuff. good to see you found out what was causing your problems Gaz. it was just 1 bridge in our case.
I wish the items violating the pathing system would light up purple instead of playing cat and mouse with move/delete ...
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
As an update, GM just fixed our base in COH and said "The last patch you cannot edit rooms where an anchor is untargettable in that room"
Oddly enough one room was fixed and I would have never had guessed the anchor was untargetable, just kinda slapped it up. The other was "ahem" quite hard to touch.
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As an update, GM just fixed our base in COH and said "The last patch you cannot edit rooms where an anchor is untargettable in that room"
Oddly enough one room was fixed and I would have never had guessed the anchor was untargetable, just kinda slapped it up. The other was "ahem" quite hard to touch.
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I wouldn't have thought our anchor was in violation either. Like you it was one of those cases where I just placed the anchor in the room without giving its placement more than a cursory thought. It was still targetable, just not from straight on if you were level with it. If you saw it, you probably wouldn't think anything of it.
What is interesting is that the problem was in the infirmary, but it was affecting my ability to do much else in any other room of the base, though I could edit stuff in the infirmary (move stuff around, delete stuff, add stuff).
Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.
Dumb, real dumb.
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Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.
Dumb, real dumb.
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Hmmm can you put lights or spikes near the anchor and still remain editable?
View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com
Well heres what I discovered if I deleted an item from the room or tried to put an item in the room I could not do it until I deleted the deminsional anchor. Once the anchor in that room was gone I could do whatever I wanted. I tried it in several rooms and the same thing happened in every room I could do nothing in the room while the anchor was present once I removed it everything worked fine. Then once your done just put the anchor back in.
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Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.
Dumb, real dumb.
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That's exactly how I had my anchor placed in our infirmary. Ceiling dropped two levels, anchor dead center above the doorway. I moved it over a click to the left and everything in the base worked fine from there. It is the only anchor in our base that was positioned that way.
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Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.
Dumb, real dumb.
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Hmmm can you put lights or spikes near the anchor and still remain editable?
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Not since the patch, if you were illegally blocking before, the room is unedittable until you correct the issues. Now the path blocking is mostly correctled, so you can't have things in front of the dim anchors. It's just so wierd that they consider an object centered over a doorway to be path blocking. I have since found that the area over the doorway is a 'dead space' to any object, not just dim anchors.
I know that the pathing changed quite a bit in this latest patch however I still find I am able to block an anchor off. I can have things hanging right in front of it directly against it with no problem and while to a less degree than before I can still have items directly under the anchor. In a nutshell I can't make the fortess I had before around each one but I can still block them pretty well. I am curious exactly what pathing changes took effect and if there will be more to come to ensure no anchor blocking can occur at all.
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I think it's more the case that people who got extra "creative" with their base design and exploiting a few of the bugs in the previous verision (where you could block off rooms completely with careful placement of items) are getting caught by bugfixes to the base code. I bet the pathing is the same, just minus a few bugs.
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Actually we weren't blocking or exploiting anything. I found out what it was that was causing our medical room to be locked down. It was a bridge, yes a simple bridge that was going from 1 raised floor square to another raised floor square. Once the bridge was deleted, I could place the doorway back that was deleted but I couldn't place the bridge again. I got an email from a GM that actually said pathing was changed. I can deal with the bridge not being there but I just found it to be really silly that something not blocking a single thing in the room or between rooms was causing the trouble.